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authorhmkemppainen <github@guu.fi>2019-12-08 04:18:05 +0200
committerJoel Challis <git@zvecr.com>2019-12-08 02:18:05 +0000
commite676278474b853fb16187e605c037930c4927144 (patch)
tree07abe83ffe208a48b2447b4594921e495a90f68c /docs/feature_advanced_keycodes.md
parent730a736ef049832988e1dc28228cd1d692d359f0 (diff)
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fix instructions for oneshot layer handling on key release (#7554)
* fix instructions for oneshot layer handling on key release * use ONESHOT_OTHER_KEY_PRESSED instead of ONESHOT_PRESSED Co-Authored-By: Drashna Jaelre <drashna@live.com>
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diff --git a/docs/feature_advanced_keycodes.md b/docs/feature_advanced_keycodes.md
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+++ b/docs/feature_advanced_keycodes.md
@@ -155,7 +155,7 @@ You can control the behavior of one shot keys by defining these in `config.h`:
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
-For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
+For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.