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authorJack Humbert <jack.humb@gmail.com>2016-07-04 12:01:10 -0400
committerErez Zukerman <ezuk@madmimi.com>2016-07-04 12:01:10 -0400
commiteafaba6b532a2f013955599fc7aa5c599e638fd3 (patch)
treea59119636dfd72ce8fb7f47967229e8235ff4399
parent8e88d55bfd7c88cb15845e0c6415e4e892532861 (diff)
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Improves debounce
-rw-r--r--keyboards/ergodox_ez/config.h10
-rw-r--r--keyboards/ergodox_ez/matrix.c2
2 files changed, 3 insertions, 9 deletions
diff --git a/keyboards/ergodox_ez/config.h b/keyboards/ergodox_ez/config.h
index 6a391ffb5..2bb56731b 100644
--- a/keyboards/ergodox_ez/config.h
+++ b/keyboards/ergodox_ez/config.h
@@ -27,7 +27,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DEVICE_VER 0x0001
#define MANUFACTURER ErgoDox EZ
#define PRODUCT ErgoDox EZ
-#define DESCRIPTION t.m.k. keyboard firmware for Ergodox
+#define DESCRIPTION QMK keyboard firmware for Ergodox EZ
/* key matrix size */
#define MATRIX_ROWS 14
@@ -40,12 +40,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define TAPPING_TOGGLE 1
-#define COLS (int []){ F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
-#define ROWS (int []){ D0, D5, B5, B6 }
-
-/* COL2ROW or ROW2COL */
-#define DIODE_DIRECTION COL2ROW
-
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
@@ -53,7 +47,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
-#define DEBOUNCE 2
+#define DEBOUNCE 5
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
diff --git a/keyboards/ergodox_ez/matrix.c b/keyboards/ergodox_ez/matrix.c
index b87fddbad..1bacff2a5 100644
--- a/keyboards/ergodox_ez/matrix.c
+++ b/keyboards/ergodox_ez/matrix.c
@@ -179,7 +179,7 @@ uint8_t matrix_scan(void)
if (debouncing) {
if (--debouncing) {
- _delay_ms(1);
+ _delay_ms(2);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];