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authorDrashna Jaelre <drashna@live.com>2018-05-08 18:46:29 -0700
committerskullydazed <skullydazed@users.noreply.github.com>2018-09-25 13:28:36 -0700
commite72e4b6920299176a322a2862f930b7ee5f73dff (patch)
tree1bd34f2b6fe46d08589699d5b47c984fc66d26f7
parentb7e25f9ec4203670f2434e82608554ba284cf1f3 (diff)
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Store Clicky status in EEPROM
-rw-r--r--docs/feature_audio.md4
-rw-r--r--quantum/audio/audio.c8
-rw-r--r--quantum/process_keycode/process_clicky.c14
-rw-r--r--users/drashna/drashna.c28
-rw-r--r--users/drashna/drashna.h3
5 files changed, 33 insertions, 24 deletions
diff --git a/docs/feature_audio.md b/docs/feature_audio.md
index 039c62cdf..fe210c09b 100644
--- a/docs/feature_audio.md
+++ b/docs/feature_audio.md
@@ -128,13 +128,11 @@ This adds a click sound each time you hit a button, to simulate click sounds fro
* `CK_UP` - Increases the frequency of the clicks
* `CK_DOWN` - Decreases the frequency of the clicks
+
The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
#define AUDIO_CLICKY
-Additionally, even when enabled, the feature is not enabled by default, so you would need to turn it on first. And since we don't use EEPROM to store the setting (yet), you can default this to on by adding this to your `config.h`:
-
- #define AUDIO_CLICKY_ON
You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:
diff --git a/quantum/audio/audio.c b/quantum/audio/audio.c
index c948a60d6..6d6833ec1 100644
--- a/quantum/audio/audio.c
+++ b/quantum/audio/audio.c
@@ -223,7 +223,7 @@ void audio_init()
TCCR1B = (1 << WGM13) | (1 << WGM12) | (0 << CS12) | (1 << CS11) | (0 << CS10);
TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (440 * CPU_PRESCALER));
TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (440 * CPU_PRESCALER)) * note_timbre);
- #endif
+ #endif
audio_initialized = true;
}
@@ -231,7 +231,7 @@ void audio_init()
if (audio_config.enable) {
PLAY_SONG(startup_song);
}
-
+
}
void stop_all_notes()
@@ -464,7 +464,7 @@ ISR(TIMER3_AUDIO_vect)
note_position++;
bool end_of_note = false;
if (TIMER_3_PERIOD > 0) {
- if (!note_resting)
+ if (!note_resting)
end_of_note = (note_position >= (note_length / TIMER_3_PERIOD * 0xFFFF - 1));
else
end_of_note = (note_position >= (note_length));
@@ -604,7 +604,7 @@ ISR(TIMER1_AUDIO_vect)
note_position++;
bool end_of_note = false;
if (TIMER_1_PERIOD > 0) {
- if (!note_resting)
+ if (!note_resting)
end_of_note = (note_position >= (note_length / TIMER_1_PERIOD * 0xFFFF - 1));
else
end_of_note = (note_position >= (note_length));
diff --git a/quantum/process_keycode/process_clicky.c b/quantum/process_keycode/process_clicky.c
index 1e950d111..bd2f1b3b3 100644
--- a/quantum/process_keycode/process_clicky.c
+++ b/quantum/process_keycode/process_clicky.c
@@ -3,11 +3,6 @@
#ifdef AUDIO_CLICKY
-#ifdef AUDIO_CLICKY_ON
-bool clicky_enable = true;
-#else // AUDIO_CLICKY_ON
-bool clicky_enable = false;
-#endif // AUDIO_CLICKY_ON
#ifndef AUDIO_CLICKY_FREQ_DEFAULT
#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
#endif // !AUDIO_CLICKY_FREQ_DEFAULT
@@ -27,6 +22,8 @@ bool clicky_enable = false;
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
+extern audio_config_t audio_config;
+
#ifndef NO_MUSIC_MODE
extern bool music_activated;
extern bool midi_activated;
@@ -42,7 +39,10 @@ void clicky_play(void) {
}
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
- if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }
+ if (keycode == CLICKY_TOGGLE && record->event.pressed) {
+ audio_config.clicky ^= 1;
+ eeconfig_update_audio(audio_config.raw);
+ }
if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
@@ -60,7 +60,7 @@ bool process_clicky(uint16_t keycode, keyrecord_t *record) {
}
- if ( clicky_enable ) {
+ if ( audio_config.clicky ) {
if (record->event.pressed) {
clicky_play();;
}
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index 20df2f4de..7bb272a26 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -133,9 +133,6 @@ void led_set_keymap(uint8_t usb_led) {}
void matrix_init_user(void) {
userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
-#ifdef AUDIO_CLICKY
- clicky_enable = userspace_config.clicky_enable;
-#endif
#ifdef BOOTLOADER_CATERINA
DDRD &= ~(1<<5);
@@ -145,7 +142,6 @@ void matrix_init_user(void) {
PORTB &= ~(1<<0);
#endif
-
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(UC_WINC);
#endif //UNICODE_ENABLE
@@ -338,11 +334,27 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false; break;
- case CLICKY_TOGGLE:
-#ifdef AUDIO_CLICKY
- userspace_config.clicky_enable = clicky_enable;
- eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
+ case KC_CCCV: // One key copy/paste
+ if(record->event.pressed){
+ copy_paste_timer = timer_read();
+ } else {
+ if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
+ register_code(KC_LCTL);
+ tap(KC_C);
+ unregister_code(KC_LCTL);
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_copy);
+#endif
+ } else { // Tap, paste
+ register_code(KC_LCTL);
+ tap(KC_V);
+ unregister_code(KC_LCTL);
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_paste);
#endif
+ }
+ }
+ return false;
break;
#ifdef UNICODE_ENABLE
case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
diff --git a/users/drashna/drashna.h b/users/drashna/drashna.h
index dd0d1c0d7..de8c3ba94 100644
--- a/users/drashna/drashna.h
+++ b/users/drashna/drashna.h
@@ -49,7 +49,7 @@ enum userspace_layers {
// RGB color codes are no longer located here anymore. Instead, you will want to
// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
-extern bool clicky_enable;
+extern bool rgb_layer_change;
#ifdef RGBLIGHT_ENABLE
void rgblight_sethsv_default_helper(uint8_t index);
@@ -64,7 +64,6 @@ bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t thi
typedef union {
uint8_t raw;
struct {
- bool clicky_enable :1;
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;