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authorRafael Azevedo <mail@rafaelazevedo.me>2020-01-27 20:42:46 -0500
committerDrashna Jaelre <drashna@live.com>2020-01-27 17:42:46 -0800
commit1f0404e3c547613211235b8593a4ee701d644bae (patch)
tree38d8eed6136ee0d6ecea30652df3138f94572257
parentee88feb7598e9f4b70a8e9cb839f4dc303ce9604 (diff)
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[Keymap] Added gaming layout and read me (#7996)
* Added gaming layout and read me * Code format changes and spelling fixes for PR * Moved keymap to different folder
-rwxr-xr-xkeyboards/maartenwut/wonderland/keymaps/rafael-azevedo/keymap.c42
-rw-r--r--keyboards/maartenwut/wonderland/keymaps/rafael-azevedo/readme.md9
2 files changed, 51 insertions, 0 deletions
diff --git a/keyboards/maartenwut/wonderland/keymaps/rafael-azevedo/keymap.c b/keyboards/maartenwut/wonderland/keymaps/rafael-azevedo/keymap.c
new file mode 100755
index 000000000..5c59d53a7
--- /dev/null
+++ b/keyboards/maartenwut/wonderland/keymaps/rafael-azevedo/keymap.c
@@ -0,0 +1,42 @@
+#include QMK_KEYBOARD_H
+
+#define CAPSTL CTL_T(KC_CAPS)
+
+enum layers {
+ _BASE,
+ _GAME,
+ _FUNC,
+ _RGB
+};
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_BASE] = LAYOUT(
+ KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_PGUP, KC_PGDN,
+ KC_HOME, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
+ KC_END, CAPSTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_DEL, MO(2),
+ TG(1), KC_LAPO, KC_BSPC, KC_LGUI, KC_SPC, KC_RAPC, MO(3)
+ ),
+[_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, KC_SPC, _______, _______, _______, _______
+ ),
+[_FUNC] = LAYOUT(
+ KC_PSCR, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX,
+ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ _______, _______, KC_VOLU, KC_VOLD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX,
+ KC_LSFT, KC_BRIU, KC_BRID, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX,
+ KC_MPLY, KC_LALT, _______, _______, _______, KC_RALT, XXXXXXX
+ ),
+[_RGB] = LAYOUT(
+ RGB_TOG, VLK_TOG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, RESET,
+ RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+RGB_RMOD, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX,
+ KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX,
+ _______, KC_LALT, _______, _______, _______, KC_RALT, XXXXXXX
+ )
+};
diff --git a/keyboards/maartenwut/wonderland/keymaps/rafael-azevedo/readme.md b/keyboards/maartenwut/wonderland/keymaps/rafael-azevedo/readme.md
new file mode 100644
index 000000000..a5381fff3
--- /dev/null
+++ b/keyboards/maartenwut/wonderland/keymaps/rafael-azevedo/readme.md
@@ -0,0 +1,9 @@
+## Rafael-Azevedo a layout for everyday use and gaming
+
+### This layout was designed for everyday work with all necessary keys reachable from the home row, while having a toggle layer moving the space and backspace to a more traditional location.
+
+* The main layer gives you access to home, end, pgup and pgdn. While keeping control, delete, backspace, and enter reachable when your fingers are in the home row.
+* The main layer also includes capslock key while tapped and it becomes control when pressed.
+* **Toggle(1)[Game]:** Toggles into a gaming layout that gives you space on your left hand thumb and moves the backspace to the traditional location. That way you can game one handed while using a mouse.
+* **MO(2)[_FUNC]:** Is a momentary layer for all special functions including F keys , volume control, and print screen. It also keys character C and V, allowing you to copy and paste while using arrow keys. This is an easy to reach location for all special funtionality that is not normally used.
+* **M(3)[_RGB]:** Is a momentary layer that gives you all the RGB control and keyboard Reset. This moves the funtionality not normally used to a place you won't accidently hit and get annoyed at.