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authorgdisirio <gdisirio@35acf78f-673a-0410-8e92-d51de3d6d3f4>2009-02-11 21:05:12 +0000
committergdisirio <gdisirio@35acf78f-673a-0410-8e92-d51de3d6d3f4>2009-02-11 21:05:12 +0000
commit8486b10c8ff5989c37f92ad028dc7e3ffb9846a1 (patch)
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parent50bebb29768a76567c9540c9f236d8ad22c86d60 (diff)
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git-svn-id: svn://svn.code.sf.net/p/chibios/svn/trunk@753 35acf78f-673a-0410-8e92-d51de3d6d3f4
Diffstat (limited to 'docs')
-rw-r--r--docs/ch.txt25
-rw-r--r--docs/src/goals.dox43
2 files changed, 31 insertions, 37 deletions
diff --git a/docs/ch.txt b/docs/ch.txt
index 2bf0721ec..b62fa38ca 100644
--- a/docs/ch.txt
+++ b/docs/ch.txt
@@ -29,31 +29,24 @@
* Source <a href="http://en.wikipedia.org/wiki/Chibi" target="_blank">Wikipedia</a>.
*
* <h2>Features</h2>
- * - Free software, GPL3 licensed.
+ * - Free software, GPL3 licensed. Stable releases include a exception clause
+ * to the GPL.
* - Designed for realtime applications.
* - Easily portable.
- * - Mixed programming model:
- * - Synchronous, using semaphores/mutexes/condvars and/or messages.
- * - Asynchronous, using event sources.
- * - Mix of the above models, multiple threads listening to multiple event
- * sources while serving message queues.
- * - PC simulator target included, the development can be done on the PC
- * using MinGW.<br>
- * Timers, I/O channels and other HW resources are simulated in a
- * Win32 process and the application code does not need to be aware of it.
- * MinGW demo available.
* - Preemptive scheduling.
- * - 128 priority levels.
- * - Multiple threads at the same priority level allowed.
+ * - 128 priority levels. Multiple threads at the same priority level allowed.
* - Round robin scheduling for threads at the same priority level.
* - Offers threads, virtual timers, semaphores, mutexes, condvars,
* event flags, messages, I/O queues.
* - No static setup at compile time, there is no need to configure a maximum
* number of all the above objects.
+ * - PC simulator target included, the development can be done on the PC
+ * using MinGW.<br>
+ * Timers, I/O channels and other HW resources are simulated in a
+ * Win32 process and the application code does not need to be aware of it.
+ * MinGW demo available.
* - No *need* for a memory allocator, all the kernel structures are static
* and declaratively allocated.
- * - Threads, Semaphores, Event Sources, Virtual Timers creation/deletion at
- * runtime.
* - Optional, thread safe, Heap Allocator subsystem.
* - Optional, thread safe, Memory Pools Allocator subsystem.
* - Blocking and non blocking I/O channels with timeout and events generation
@@ -61,8 +54,6 @@
* - Minimal system requirements: about 8KiB ROM with all options enabled and
* speed optimizations on. The size can shrink under 2KiB by disabling the
* the unused subsystems and optimizing for size.
- * - Small memory footprint, unused subsystems can be excluded by the
- * memory image.
* - Almost totally written in C with little ASM code required for ports.
* .
* <h2>Related pages</h2>
diff --git a/docs/src/goals.dox b/docs/src/goals.dox
index 4df7eaba7..f0de70da7 100644
--- a/docs/src/goals.dox
+++ b/docs/src/goals.dox
@@ -23,7 +23,7 @@
* <h2>Another RTOS?</h2>
* The first question to be answered is: there was really the need for YET
* ANOTHER RTOS?<br>
- * My answer is yes because various reasons:
+ * There are several reasons:
* - The ChibiOS/RT ancestor was created more than 15 years ago and while it
* had far less features than the current product it was complete and
* functioning. ChibiOS/RT is just a new (and silly) name given to
@@ -37,45 +37,48 @@
* - I wanted another toy.
* .
* <h2>Why is it different?</h2>
- * In itself it implements ideas already seen in other projects but never
- * all together in a single FOSS project. There are some basic choices in
- * ChibiOS/RT (mostly derived by its ancestor):
+ * Well, there are some design choices that should be explained and contribute
+ * to make ChibiOS/RT a peculiar design. Nothing really new by itself but
+ * the whole is interesting:
*
* <h3>Static design</h3>
* Everything in the kernel is static, nowhere memory is allocated or freed,
* there are two allocator subsystems but those are options and not part of
* core OS. Safety is something you design in, not something you can add later.
*
- * <h3>No fixed size tables or structures</h3>
- * No tables to configure, no arrays that can be filled and overflow at
- * runtime. Everything without practical upper bounds (except for resource
- * limits and numerical upper bounds of course).
+ * <h3>No tables or other fixed structures</h3>
+ * The kernel has no internal tables, there is nothing that must be configured
+ * at design time or that can overflow at run time. No upper bounds, the
+ * internal structures are all dynamic even if all the objects are statically
+ * allocated. Things that are not there cannot go wrong and take no space.
*
* <h3>No error conditions and no error checks</h3>
- * All the API should not have error conditions, all the previous points are
+ * All the system APIs have no error conditions, all the previous points are
* finalized to this objective. Everything you can invoke in the kernel is
* designed to not fail unless you pass garbage as parameters, stray pointers
- * or such. Also the APIs are not slowed down by error checks, error checks
- * exists but only when the debug switch is activated.<br>
+ * as examples. The APIs are not slowed down by parameter checks,
+ * parameter checks (and consistency checks) do exists but only when the
+ * debug switch is activated.<br>
* All the static core APIs always succeed if correct parameters are passed.
*
* <h3>Very simple APIs</h3>
* Every API should have the parameters you would expect for that function, no
- * more no less. Each API should do a single thing with no options.
+ * more no less. Each API does a single thing with no options.
*
- * <h3>Damn fast and compact</h3>
+ * <h3>Fast and compact</h3>
* Note first "fast" then "compact", the focus is on speed and execution
* efficiency rather than code size. This does not mean it is large, the OS
- * with all the subsystems activated is well below 8KiB (32bit ARM code, the
- * least space efficient) and can shrink down below 2KiB. It would be
+ * size with all the subsystems activated is well below 8KiB (32bit ARM code,
+ * the least space efficient) and can shrink down below 2KiB. It would be
* possible to make something smaller but:
- * -# It would be pointless, it @a is already small.
+ * -# It would be pointless, it is already @a really small.
* -# I would not sacrifice efficiency or features in order to save few bytes.
* .
- * About the "fast" part, it is able to start/wait/exit more than <b>200,000
- * threads per second</b> on a 72MHz STM32 (Cortex-M3). The Context Switch just
- * takes <b>2.3 microseconds</b> on the same STM32. The numbers are not
- * pulled out of thin air, it is the output of the included test suite.
+ * About the "fast" part, the kernel is able to start/exit more than
+ * <b>200,000 threads per second</b> on a 72MHz STM32 (Cortex-M3).
+ * The Context Switch just takes <b>2.3 microseconds</b> on the same STM32.
+ * The numbers are not pulled out of thin air, it is the output of the
+ * included test suite.
*
* <h3>Tests and metrics</h3>
* I think it is nice to know how an OS is tested and how it performs before