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#ifndef MOVEMENT_H_
#define MOVEMENT_H_
#include <stdio.h>
#include <stdbool.h>
// TODO: none of this is implemented
typedef union {
struct {
uint32_t reserved : 3;
uint32_t clock_mode_24h : 1; // determines whether clock should use 12 or 24 hour mode.
uint32_t button_should_sound : 1; // if true, pressing a button emits a sound.
uint32_t signal_should_sound : 1; // if true, a double beep is played at the top of each hour.
uint32_t alarm_should_sound : 1; // if true, the alarm interrupt can match a time and play a song.
uint32_t alarm_minute : 6; // the minute of the alarm we want to match
uint32_t alarm_hour : 5; // the second of the alarm we want to match
uint32_t screensaver_interval : 3; // 0 to disable screensaver, or a screensaver activation interval.
uint32_t led_duration : 3; // how many seconds to shine the LED for, or 0 to disable it.
uint32_t led_red_color : 4; // for general purpose illumination, the red LED value (0-15)
uint32_t led_green_color : 4; // for general purpose illumination, the green LED value (0-15)
} bit;
uint32_t value;
} LauncherSettings;
typedef enum {
EVENT_NONE = 0, // There is no event to report.
EVENT_ACTIVATE, // Your watch face is entering the foreground.
EVENT_TICK, // Most common event type. Your watch face is being called from the tick callback.
EVENT_SCREENSAVER, // Your watch face is being asked to display its output for screensaver mode.
EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released.
EVENT_LIGHT_BUTTON_UP, // The light button was pressed and released.
EVENT_LIGHT_LONG_PRESS, // The light button was held for >2 seconds, and released.
EVENT_MODE_BUTTON_DOWN, // The mode button has been pressed, but not yet released.
EVENT_MODE_BUTTON_UP, // The mode button was pressed and released.
EVENT_MODE_LONG_PRESS, // The mode button was held for >2 seconds, and released.
EVENT_ALARM_BUTTON_DOWN, // The alarm button has been pressed, but not yet released.
EVENT_ALARM_BUTTON_UP, // The alarm button was pressed and released.
EVENT_ALARM_LONG_PRESS, // The alarm button was held for >2 seconds, and released.
} LauncherEventType;
typedef struct {
uint8_t event_type;
uint8_t subsecond;
} LauncherEvent;
typedef void (*watch_face_setup)(LauncherSettings *settings, void ** context_ptr);
typedef void (*watch_face_activate)(LauncherSettings *settings, void *context);
typedef bool (*watch_face_loop)(LauncherEvent event, LauncherSettings *settings, void *context);
typedef void (*watch_face_resign)(LauncherSettings *settings, void *context);
typedef struct {
watch_face_setup setup;
watch_face_activate activate;
watch_face_loop loop;
watch_face_resign resign;
} WatchFace;
typedef struct {
// properties stored in BACKUP register
LauncherSettings movement_settings;
// transient properties
int16_t current_watch_face;
int16_t next_face;
bool watch_face_changed;
// LED stuff
uint8_t light_ticks;
bool led_on;
// button tracking for long press
uint8_t light_down_timestamp;
uint8_t mode_down_timestamp;
uint8_t alarm_down_timestamp;
// screensaver countdown
int32_t screensaver_ticks;
// stuff for subsecond tracking
uint8_t tick_frequency;
uint8_t last_second;
uint8_t subsecond;
} LauncherState;
void movement_move_to_face(uint8_t watch_face_index);
void movement_move_to_next_face();
void movement_illuminate_led();
void movement_request_tick_frequency(uint8_t freq);
#endif // MOVEMENT_H_
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