/* * MIT License * * Copyright (c) 2023 Wesley Aptekar-Cassels * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef SOLSTICE_FACE_H_ #define SOLSTICE_FACE_H_ #include "movement.h" /* * A face for telling the dates and times of solstices and equinoxes * * It shows the upcoming solstice or equinox by default. The upper right number * is the year, and the bottom numbers are the date in MMDD format. Use the * alarm / light buttons to go forwards / backwards in time. Long press the * alarm button to show the time of the event, including what weekday it is on, * in your local timezone (DST is not handled). * * Supports the years 2020 - 2083. The calculations are reasonably accurate for * years between 1000 and 3000, but limitations in the sensor watch libraries * (which could easily be worked around) prevent making use of that. */ typedef struct { watch_date_time datetimes[4]; uint8_t year; uint8_t index; } solstice_state_t; void solstice_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void solstice_face_activate(movement_settings_t *settings, void *context); bool solstice_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void solstice_face_resign(movement_settings_t *settings, void *context); #define solstice_face ((const watch_face_t){ \ solstice_face_setup, \ solstice_face_activate, \ solstice_face_loop, \ solstice_face_resign, \ NULL, \ }) #endif // SOLSTICE_FACE_H_