/* * MIT License * * Copyright (c) 2023 Tobias Raayoni Last / @randogoth * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef RANDONAUT_FACE_H_ #define RANDONAUT_FACE_H_ /* * RANDONAUT face * ============== * * Randonauting is a way to turn the world around you into an adventure and get the user outside * of their day-to-day routine by using a random number generator to derive a coordinate to journey * to. In Randonauts lore so-called "Blind Spots" are places you cannot reach methodologically. They * may exist in your own backyard for your whole life and you will never even notice them, because * you simply have no reason to go to that exact place or look in its direction. Since the very * limitations of our behavioral algorithms are the reason for the existence of blindspots, they * can only be found using a randomizer. * * This watch face generates a random location based on the watch's location and a set radius using * the official Randonautica Blind Spot algorithm. * * The ALARM button starts the random location generation and then automatically displays the found * Blind Spot. * * By pressing ALARM again the user can flip through different pieces of information about the Blind * Spot: Distance (DI), Bearing Degree (BE), Latitude degrees and decimal digits (LA), Longitude * degrees and decimal digits (LO). * * Pressing LIGHT switches between generating a new blind spot ("Rando") and displaying the info of * the last generated one ("Point"). * * LONG PRESSING LIGHT toggles setup mode. Here pressing LIGHT switches between setting the desired * radius (RA) and setting the random number generator (RNG) for generating the blind spot. * * ALARM changes the values respectively: * * - The radius can be set in 500 meter steps between 1000 and 10,000 meters * * - The RNG can be set to "true" which utilizes the SAML22J's internal True Random Number Generator * - Setting it to "psudo" will use the pseudorandom number generation algorithm arc4random * - Setting it to "chance" will randomly chose either of the RNGs for each generation (default) * * LONG PRESSING ALARM toggles DATA mode in which the currently generated Blind Spot coordinate can * be written to the file on the watch (press ALARM) and set as active high precision * location used by other watch faces. It does not overwrite the low precision location information * in the watch register commonly used for astronomical watch faces. * */ #include "movement.h" #include "place_face.h" typedef struct { uint8_t mode :3; uint8_t location_format :3; uint8_t rng: 2; } randonaut_face_mode_t; typedef struct { int32_t latitude : 26; int32_t longitude : 26; uint16_t distance : 14; uint16_t bearing : 9; } randonaut_coordinate_t; typedef struct { // Anything you need to keep track of, put it here! coordinate_t location; randonaut_coordinate_t point; uint16_t radius : 14; uint32_t entropy; bool quantum; bool chance; randonaut_face_mode_t face; char scratchpad[10]; } randonaut_state_t; void randonaut_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void randonaut_face_activate(movement_settings_t *settings, void *context); bool randonaut_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void randonaut_face_resign(movement_settings_t *settings, void *context); #define randonaut_face ((const watch_face_t){ \ randonaut_face_setup, \ randonaut_face_activate, \ randonaut_face_loop, \ randonaut_face_resign, \ NULL, \ }) #endif // RANDONAUT_FACE_H_