/* * MIT License * * Copyright (c) 2023 Þorsteinn Jón Gautason * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef DISCGOLF_FACE_H_ #define DISCGOLF_FACE_H_ /* * DISC GOLF face * * Keep track of scores in discgolf or golf! * The watch face operates in three different modes: * * - dg_setting: Select a course * Enter this mode by holding down the light button. The screen will display * the label for the hole and the lowest score since last boot. * Press alarm to loop through the holes. Press the light button to make a * selection. This will reset all scores and start a new game in dg_idle mode. * * -dg_idle: We're playing a hole * This either shows your current score relative to par, or the score for a * particular hole. * At the start of a game, press alarm to loop through the holes and leave it * your starting hole. For optimal experience, play the course linearly after that * If you're viewing the hole you're supposed to be playing, the watch face will * display your score relative to par. * Use the alarm button to view other holes than the one you're playing, in which * case the input score for that hole will be displayed, in case it needs changing. * Long press the alarm button to snap back to currently playing hole. * To input scores for a hole in this mode, press the light button. * * -dg_scoring: Input score for a hole * In this mode, if the score is 0 (hasn't been entered during this round), * it will blink, indicating we're in scoring mode. Press the alarm button * to increment the score up until 15, in which case it loops back to 0. * Press the light button to save the score for that hole, advance one hole * if you're not editing an already input score, and returning to idle mode. * * When all scores have been entered, the LAP indicator turns on. At that point, if we enter * dg_setting to select a course, the score for that round is evaluated against the current * lowest score for that course, and saved if it is better. */ #include "movement.h" #define courses 11 typedef enum { dg_setting, // We are selecting a course dg_scoring, // We are inputting our score dg_idle, // We have input our score and are playing a hole } discgolf_mode_t; typedef struct { uint8_t course; // Index for course selection, from 0 uint8_t hole; // Index for current hole, from 1 uint8_t playing; // Current hole int scores[18]; // Scores for each played hole discgolf_mode_t mode; // Watch face mode } discgolf_state_t; void discgolf_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void discgolf_face_activate(movement_settings_t *settings, void *context); bool discgolf_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void discgolf_face_resign(movement_settings_t *settings, void *context); #define discgolf_face ((const watch_face_t){ \ discgolf_face_setup, \ discgolf_face_activate, \ discgolf_face_loop, \ discgolf_face_resign, \ NULL, \ }) #endif // DISCGOLF_FACE_H_