/* * MIT License * * Copyright (c) 2023 Bernd Plontsch * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "breathing_face.h" #include "watch.h" typedef struct { uint8_t current_stage; bool sound_on; } breathing_state_t; static void beep_in (void); static void beep_in_hold (void); static void beep_out (void); static void beep_out_hold (void); void breathing_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { // These next two lines just silence the compiler warnings associated with unused parameters. // We have no use for the settings or the watch_face_index, so we make that explicit here. (void) settings; (void) watch_face_index; // At boot, context_ptr will be NULL indicating that we don't have anyplace to store our context. if (*context_ptr == NULL) { // in this case, we allocate an area of memory sufficient to store the stuff we need to track. *context_ptr = malloc(sizeof(breathing_state_t)); } } void breathing_face_activate(movement_settings_t *settings, void *context) { // same as above: silence the warning, we don't need to check the settings. (void) settings; // we do however need to set some things in our context. Here we cast it to the correct type... breathing_state_t *state = (breathing_state_t *)context; // ...and set the initial state of our watch face. state->current_stage = 0; state->sound_on = true; } const int NOTE_LENGTH = 80; void beep_in (void) { const BuzzerNote notes[] = { BUZZER_NOTE_C4, BUZZER_NOTE_D4, BUZZER_NOTE_E4, }; const uint16_t durations[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH }; for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) { watch_buzzer_play_note(notes[i], durations[i]); } } void beep_in_hold (void) { const BuzzerNote notes[] = { BUZZER_NOTE_E4, BUZZER_NOTE_REST, BUZZER_NOTE_E4, }; const uint16_t durations[] = { NOTE_LENGTH, NOTE_LENGTH * 2, NOTE_LENGTH, }; for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) { watch_buzzer_play_note(notes[i], durations[i]); } } void beep_out (void) { const BuzzerNote notes[] = { BUZZER_NOTE_E4, BUZZER_NOTE_D4, BUZZER_NOTE_C4, }; const uint16_t durations[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH, }; for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) { watch_buzzer_play_note(notes[i], durations[i]); } } void beep_out_hold (void) { const BuzzerNote notes[] = { BUZZER_NOTE_C4, BUZZER_NOTE_REST * 2, BUZZER_NOTE_C4, }; const uint16_t durations[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH, }; for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) { watch_buzzer_play_note(notes[i], durations[i]); } } bool breathing_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { (void) settings; breathing_state_t *state = (breathing_state_t *)context; switch (event.event_type) { case EVENT_ACTIVATE: case EVENT_TICK: if (state->sound_on == true) { watch_set_indicator(WATCH_INDICATOR_BELL); } else { watch_clear_indicator(WATCH_INDICATOR_BELL); } switch (state->current_stage) { case 0: { watch_display_string("Breath", 4); if (state->sound_on) beep_in(); } break; case 1: watch_display_string("In 3", 4); break; case 2: watch_display_string("In 2", 4); break; case 3: watch_display_string("In 1", 4); break; case 4: { watch_display_string("Hold 4", 4); if (state->sound_on) beep_in_hold(); } break; case 5: watch_display_string("Hold 3", 4); break; case 6: watch_display_string("Hold 2", 4); break; case 7: watch_display_string("Hold 1", 4); break; case 8: { watch_display_string("Ou t 4", 4); if (state->sound_on) beep_out(); } break; case 9: watch_display_string("Ou t 3", 4); break; case 10: watch_display_string("Ou t 2", 4); break; case 11: watch_display_string("Ou t 1", 4); break; case 12: { watch_display_string("Hold 4", 4); if (state->sound_on) beep_out_hold(); } break; case 13: watch_display_string("Hold 3", 4); break; case 14: watch_display_string("Hold 2", 4); break; case 15: watch_display_string("Hold 1", 4); break; default: break; } // and increment it so that it will update on the next tick. state->current_stage = (state->current_stage + 1) % 16; break; case EVENT_ALARM_BUTTON_UP: state->sound_on = !state->sound_on; if (state->sound_on == true) { watch_set_indicator(WATCH_INDICATOR_BELL); } else { watch_clear_indicator(WATCH_INDICATOR_BELL); } break; case EVENT_LOW_ENERGY_UPDATE: // This low energy mode update occurs once a minute, if the watch face is in the // foreground when Movement enters low energy mode. We have the option of supporting // this mode, but since our watch face animates once a second, the "Hello there" face // isn't very useful in this mode. So we choose not to support it. (continued below) break; case EVENT_TIMEOUT: // ... Instead, we respond to the timeout event. This event happens after a configurable // interval on screen (1-30 minutes). The watch will give us this event as a chance to // resign control if we want to, and in this case, we do. // This function will return the watch to the first screen (usually a simple clock), // and it will do it long before the watch enters low energy mode. This ensures we // won't be on screen, and thus opts us out of getting the EVENT_LOW_ENERGY_UPDATE above. // movement_move_to_face(0); break; default: movement_default_loop_handler(event, settings); break; } return true; } void breathing_face_resign(movement_settings_t *settings, void *context) { // our watch face, like most watch faces, has nothing special to do when resigning. // watch faces that enable a peripheral or interact with a sensor may want to turn it off here. (void) settings; (void) context; }