diff options
-rw-r--r-- | movement/movement.c | 22 | ||||
-rw-r--r-- | movement/movement.h | 6 |
2 files changed, 22 insertions, 6 deletions
diff --git a/movement/movement.c b/movement/movement.c index d79142ec..8c58b202 100644 --- a/movement/movement.c +++ b/movement/movement.c @@ -407,10 +407,16 @@ bool app_loop(void) { if (event.event_type) { event.subsecond = movement_state.subsecond; can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); - // escape hatch: a watch face may not resign on EVENT_MODE_BUTTON_DOWN. In that case, a long press of MODE should let them out. - if (event.event_type == EVENT_MODE_LONG_PRESS) { - movement_move_to_next_face(); - can_sleep = false; + + // Long-pressing MODE brings one back to the first face, provided that the watch face hasn't decided to send them elsewhere + // (and we're not currently on the first face). + // Note that it's the face's responsibility to provide some way to get to the next face, so if EVENT_MODE_BUTTON_* is + // used for face functionality EVENT_MODE_LONG_PRESS should probably be handled and next_face() triggered in the face + // (which would effectively disable the normal 'long press to face 0' behaviour). + if (event.event_type == EVENT_MODE_LONG_PRESS + && movement_state.current_watch_face > 0 + && !movement_state.watch_face_changed) { + movement_move_to_face(0); } event.event_type = EVENT_NONE; } @@ -476,7 +482,13 @@ bool app_loop(void) { event.subsecond = 0; - return can_sleep && (movement_state.light_ticks == -1) && !movement_state.is_buzzing; + // if the watch face changed, we can't sleep because we need to update the display. + if (movement_state.watch_face_changed) can_sleep = false; + + // if the buzzer or the LED is on, we need to stay awake to keep the TCC running. + if (movement_state.is_buzzing || movement_state.light_ticks != -1) can_sleep = false; + + return can_sleep; } static movement_event_type_t _figure_out_button_event(bool pin_level, movement_event_type_t button_down_event_type, uint8_t *down_timestamp) { diff --git a/movement/movement.h b/movement/movement.h index 0442f607..a013a861 100644 --- a/movement/movement.h +++ b/movement/movement.h @@ -174,7 +174,11 @@ typedef void (*watch_face_activate)(movement_settings_t *settings, void *context * for a list of all possible event types. * @param settings A pointer to the global Movement settings. @see watch_face_setup. * @param context A pointer to your application's context. @see watch_face_setup. - * @return true if Movement can enter STANDBY mode; false to keep it awake. You should almost always return true. + * @return true if your watch face is prepared for the system to enter STANDBY mode; false to keep the system awake. + * You should almost always return true. + * Note that this return value has no effect if your loop function has called movement_move_to_next_face + * or movement_move_to_face; in that case, your watch face will resign immediately, and the next watch + * face will make the decision on entering standby mode. * @note There are two event types that require some extra thought: The EVENT_LOW_ENERGY_UPDATE event type is a special case. If you are in the foreground when the watch goes into low energy mode, you will receive this tick once a minute (at the top of the minute) so that |