diff options
| -rw-r--r-- | movement/watch_faces/complication/alarm_face.c | 75 | 
1 files changed, 65 insertions, 10 deletions
diff --git a/movement/watch_faces/complication/alarm_face.c b/movement/watch_faces/complication/alarm_face.c index 8d1eddd2..b1ace2c2 100644 --- a/movement/watch_faces/complication/alarm_face.c +++ b/movement/watch_faces/complication/alarm_face.c @@ -37,8 +37,10 @@      Usage:      - In normal mode, the alarm button cycles through all 16 alarms.  -    - Long pressing the alarm button in normal mode toggles the corresponding alarm on or off. +    - Pressing the alarm button long in normal mode toggles the corresponding alarm on or off. +      (Whereas pressing the alarm button extra long brings you back to alarm no. 1.)      - Pressing the light button enters setting mode and cycles through the settings of each alarm. +      (Long pressing the light button enters setting mode without illuminating the led.)      - In setting mode an alarm slot is selected by pressing the alarm button when the slot number         in the upper right corner is blinking.      - For each alarm slot, you can select the day. These are the day modes: @@ -51,7 +53,8 @@      - You can select the tone in which the alarm is played. (Three pitch levels available.)      - You can select how many "beep rounds" are played for each alarm. 1 to 9 rounds, plus extra         long ('L') and extra short ('o') alarms. -    - The simple watch face indicates any alarm set by showing the bell indicator. +    - The simple watch face indicates if any alarm is set within the next 24h by showing the signal +      indicator.  */  typedef enum { @@ -69,6 +72,8 @@ static const uint8_t _blink_idx2[ALARM_SETTING_STATES] = {3, 1, 5, 7, 8, 9};  static const BuzzerNote _buzzer_notes[3] = {BUZZER_NOTE_B6, BUZZER_NOTE_C8, BUZZER_NOTE_A8};  static const uint8_t _buzzer_segdata[3][2] = {{0, 3}, {1, 3}, {2, 2}}; +int8_t _wait_ticks; +  static uint8_t _get_weekday_idx(watch_date_time date_time) {      date_time.unit.year += 20;      if (date_time.unit.month <= 2) { @@ -78,6 +83,13 @@ static uint8_t _get_weekday_idx(watch_date_time date_time) {      return (date_time.unit.day + 13 * (date_time.unit.month + 1) / 5 + date_time.unit.year + date_time.unit.year / 4 + 525 - 2) % 7;  } +static void _alarm_set_signal(alarm_state_t *state) { +    if (state->alarm[state->alarm_idx].enabled) +        watch_set_indicator(WATCH_INDICATOR_SIGNAL); +    else +        watch_clear_indicator(WATCH_INDICATOR_SIGNAL); +} +  static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {      char buf[12]; @@ -127,12 +139,8 @@ static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state          }      } -    // set bell indicator -    if (state->alarm[state->alarm_idx].enabled) -        watch_set_indicator(WATCH_INDICATOR_BELL); -    else -        watch_clear_indicator(WATCH_INDICATOR_BELL); - +    // set alarm indicator +    _alarm_set_signal(state);  }  static void _alarm_initiate_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) { @@ -151,10 +159,36 @@ static void _alarm_resume_setting(movement_settings_t *settings, alarm_state_t *  static void _alarm_update_alarm_enabled(movement_settings_t *settings, alarm_state_t *state) {      // save indication for active alarms to movement settings      bool active_alarms = false; +    watch_date_time *now = NULL; +    uint8_t weekday_idx; +    uint16_t now_minutes_of_day; +    uint16_t alarm_minutes_of_day;      for (uint8_t i = 0; i < ALARM_ALARMS; i++) {          if (state->alarm[i].enabled) { +            // figure out if alarm is to go off in the next 24 h +            if (state->alarm[i].day == ALARM_DAY_EACH_DAY || state->alarm[i].day == ALARM_DAY_ONE_TIME) {              active_alarms = true;              break; +            } else { +                if (now == NULL) { +                    *now = watch_rtc_get_date_time(); +                    weekday_idx = _get_weekday_idx(*now); +                    now_minutes_of_day = now->unit.hour * 60 + now->unit.minute; +                } +                alarm_minutes_of_day = state->alarm[i].hour * 60 + state->alarm[i].minute; +                // no more shortcuts: check days and times for all possible cases... +                if ((state->alarm[i].day == weekday_idx && alarm_minutes_of_day >= now_minutes_of_day) +                    || ((weekday_idx + 1) % 7 == state->alarm[i].day && alarm_minutes_of_day <= now_minutes_of_day)  +                    || (state->alarm[i].day == ALARM_DAY_WORKDAY && (weekday_idx < 4 +                        || (weekday_idx = 5 && alarm_minutes_of_day >= now_minutes_of_day) +                        || (weekday_idx = 6 && alarm_minutes_of_day <= now_minutes_of_day)))  +                    || (state->alarm[i].day == ALARM_DAY_WEEKEND && (weekday_idx == 5  +                        || (weekday_idx = 6 && alarm_minutes_of_day >= now_minutes_of_day) +                        || (weekday_idx = 4 && alarm_minutes_of_day <= now_minutes_of_day)))) { +                    active_alarms = true; +                    break; +                } +            }          }      }      settings->bit.alarm_enabled = active_alarms; @@ -202,6 +236,7 @@ void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, v              state->alarm[i].pitch = 1;          }          state->alarm_handled_minute = -1; +        _wait_ticks = -1;      }  } @@ -218,6 +253,7 @@ void alarm_face_resign(movement_settings_t *settings, void *context) {      watch_set_led_off();      watch_store_backup_data(settings->reg, 0);      state->alarm_quick_ticks = false; +    _wait_ticks = -1;      movement_request_tick_frequency(1);  } @@ -252,6 +288,8 @@ bool alarm_face_wants_background_task(movement_settings_t *settings, void *conte          }      }      state->alarm_handled_minute = -1; +    // update the movement's alarm indicator five times an hour +    if (now.unit.minute % 12 == 0) _alarm_update_alarm_enabled(settings, state);      return false;  } @@ -268,7 +306,20 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void              } else if (state->setting_state == alarm_setting_idx_minute) {                          state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;              } else _abort_quick_ticks(state); -        } else if (!state->is_setting) break; // no need to do anything when we are not in settings mode and no quick ticks are running +        } else if (!state->is_setting) { +            if (_wait_ticks >= 0 && _wait_ticks <= INT8_MAX) _wait_ticks++; +            if (_wait_ticks == 2) { +                // extra long press of alarm button +                _wait_ticks = -1; +                if (state->alarm_idx) { +                    // revert change of enabled flag and show it briefly +                    state->alarm[state->alarm_idx].enabled ^= 1; +                    _alarm_set_signal(state); +                    delay_ms(275); +                    state->alarm_idx = 0; +                } +            } else break; // no need to do anything when we are not in settings mode and no quick ticks are running +        }          // fall through      case EVENT_ACTIVATE:          _alarm_face_draw(settings, state, event.subsecond); @@ -294,6 +345,8 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void          break;      case EVENT_ALARM_BUTTON_UP:          if (!state->is_setting) { +            // stop wait ticks counter +            _wait_ticks = -1;              // cycle through the alarms              state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);          } else { @@ -341,6 +394,8 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void          if (!state->is_setting) {              // toggle the enabled flag for current alarm              state->alarm[state->alarm_idx].enabled ^= 1; +            // start wait ticks counter +            _wait_ticks = 0;          } else {              // handle the long press settings behaviour              switch (state->setting_state) { @@ -364,7 +419,7 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void          if (state->is_setting) {              if (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute)                  _abort_quick_ticks(state); -        } +        } else _wait_ticks = -1;          break;      case EVENT_BACKGROUND_TASK:          // play alarm  | 
