diff options
| -rw-r--r-- | movement/movement_config.h | 1 | ||||
| -rw-r--r-- | movement/watch_faces/demos/hello_there_face.c | 34 | 
2 files changed, 33 insertions, 2 deletions
| diff --git a/movement/movement_config.h b/movement/movement_config.h index 047628ad..afb2902c 100644 --- a/movement/movement_config.h +++ b/movement/movement_config.h @@ -20,7 +20,6 @@  const watch_face_t watch_faces[] = {      simple_clock_face, -    hello_there_face,      preferences_face,      set_time_face,  }; diff --git a/movement/watch_faces/demos/hello_there_face.c b/movement/watch_faces/demos/hello_there_face.c index e023b9d3..ad535533 100644 --- a/movement/watch_faces/demos/hello_there_face.c +++ b/movement/watch_faces/demos/hello_there_face.c @@ -4,18 +4,25 @@  #include "watch.h"  void hello_there_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { +    // These next two lines just silence the compiler warnings associated with unused parameters. +    // We have no use for the settings or the watch_face_index, so we make that explicit here.      (void) settings;      (void) watch_face_index; +    // At boot, context_ptr will be NULL indicating that we don't have anyplace to store our context.      if (*context_ptr == NULL) { +        // in this case, we allocate an area of memory sufficient to store the stuff we need to track.          *context_ptr = malloc(sizeof(hello_there_state_t)); -        memset(*context_ptr, 0, sizeof(hello_there_state_t));      }  }  void hello_there_face_activate(movement_settings_t *settings, void *context) { +    // same as above: silence the warning, we don't need to check the settings.      (void) settings; +    // we do however need to set some things in our context. Here we cast it to the correct type...      hello_there_state_t *state = (hello_there_state_t *)context; +    // ...and set the initial state of our watch face. We start out displaying the word 'Hello',      state->current_word = 0; +    // and animate by default.      state->animating = true;  } @@ -26,22 +33,45 @@ bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings      switch (event.event_type) {          case EVENT_ACTIVATE:          case EVENT_TICK: +            // on activate and tick, if we are animating,              if (state->animating) { +                // we display the current word,                  if (state->current_word == 0) watch_display_string("Hello ", 4);                  else watch_display_string(" there", 4); +                // and increment it so that it will update on the next tick.                  state->current_word = (state->current_word + 1) % 2;              }              break;          case EVENT_MODE_BUTTON_UP: +            // when the user presses 'mode', we tell movement to move to the next watch face. +            // movement will call our resign function, clear the screen, and transfer control +            // to the next watch face in the list.              movement_move_to_next_face();              break;          case EVENT_LIGHT_BUTTON_UP: +            // when the user presses 'light', we illuminate the LED. We could override this if +            // our UI needed an additional button for input, consuming the light button press +            // but not illuminating the LED.              movement_illuminate_led();              break;          case EVENT_ALARM_BUTTON_UP: +            // when the user presses 'alarm', we toggle the state of the animation. If animating, +            // we stop; if stopped, we resume.              state->animating = !state->animating;                 break; +        case EVENT_LOW_ENERGY_UPDATE: +            // This low energy mode update occurs once a minute, if the watch face is in the +            // foreground when Movement enters low energy mode. We have the option of supporting +            // this mode, but since our watch face animates once a second, the "Hello there" face +            // isn't very useful in this mode. So we choose not to support it. (continued below) +            break;          case EVENT_TIMEOUT: +            // ... Instead, we respond to the timeout event. This event happens after a configurable +            // interval on screen (1-30 minutes). The watch will give us this event as a chance to +            // resign control if we want to, and in this case, we do. +            // This function will return the watch to the first screen (usually a simple clock), +            // and it will do it long before the watch enters low energy mode. This ensures we +            // won't be on screen, and thus opts us out of getting the EVENT_LOW_ENERGY_UPDATE above.              movement_move_to_face(0);          default:              break; @@ -51,6 +81,8 @@ bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings  }  void hello_there_face_resign(movement_settings_t *settings, void *context) { +    // our watch face, like most watch faces, has nothing special to do when resigning. +    // watch faces that enable a peripheral or interact with a sensor may want to turn it off here.      (void) settings;      (void) context;  } | 
