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author | TheOnePerson <a.nebinger@web.de> | 2022-10-26 04:57:53 +0200 |
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committer | GitHub <noreply@github.com> | 2022-10-25 21:57:53 -0500 |
commit | cb69a2c181a3126ade2044f223b74077f48e0c77 (patch) | |
tree | 0a1d98b5fbebc0ece884e39a1d9f5d7d26dc6c16 | |
parent | 894d3615e97ebfe22a0da24e0ae5e2d46b9b6e84 (diff) | |
download | Sensor-Watch-cb69a2c181a3126ade2044f223b74077f48e0c77.tar.gz Sensor-Watch-cb69a2c181a3126ade2044f223b74077f48e0c77.tar.bz2 Sensor-Watch-cb69a2c181a3126ade2044f223b74077f48e0c77.zip |
Add an Alarm face to movement (#96)
* Add movement_play_alarm_beeps() to movement.c and make alarm sounds customizable. Add alarm indicator to simple watch face.
* Add alarm face
* alarm_face: fix problem with disabling alarms for 00:00.
* Fix typos in comments and get rid of of unused variable warning
* remove unnecessary constant
* simple_clock_face: fix disappearing chime indicator after face switch, enable alarm indicator updates in app loop (for one-time alarms).
movement: handle situations where watch is in sleep mode and chimes fire off at the same time as alarms properly.
* alarm_face: tweak process of displaying things on the lcd. Add extra long and extra short alarms. Increase number of alarm slots to 16.
* alarm face: fix alarms playing one beeping round more than set.
* alarm face: add proper quick cycling of hour and minute setting
* alarm-face: correct am/pm indication and some minor tweaks. Reset movement_config.h to current main branch. simple-watch-face: Remove unnecessary check and swap indicators (alarm / hourly chime)
* alarm-face: reverse commit parts from another branch (accidentially commited logic depending on movement firmware auto firing the long press event)
Co-authored-by: joeycastillo <joeycastillo@utexas.edu>
-rw-r--r--[-rwxr-xr-x] | movement/make/Makefile | 1 | ||||
-rw-r--r-- | movement/movement.c | 24 | ||||
-rw-r--r-- | movement/movement.h | 5 | ||||
-rw-r--r-- | movement/movement_faces.h | 1 | ||||
-rw-r--r-- | movement/watch_faces/clock/simple_clock_face.c | 20 | ||||
-rw-r--r-- | movement/watch_faces/clock/simple_clock_face.h | 1 | ||||
-rw-r--r-- | movement/watch_faces/complication/alarm_face.c | 412 | ||||
-rw-r--r-- | movement/watch_faces/complication/alarm_face.h | 80 |
8 files changed, 532 insertions, 12 deletions
diff --git a/movement/make/Makefile b/movement/make/Makefile index 064d289b..f0f26c3f 100755..100644 --- a/movement/make/Makefile +++ b/movement/make/Makefile @@ -68,6 +68,7 @@ SRCS += \ ../watch_faces/complication/probability_face.c \ ../watch_faces/complication/wake_face.c \ ../watch_faces/demo/frequency_correction_face.c \ + ../watch_faces/complication/alarm_face.c \ ../watch_faces/complication/ratemeter_face.c \ # New watch faces go above this line. diff --git a/movement/movement.c b/movement/movement.c index 33ca14c7..f313bd79 100644 --- a/movement/movement.c +++ b/movement/movement.c @@ -261,11 +261,16 @@ void movement_play_signal(void) { } void movement_play_alarm(void) { + movement_play_alarm_beeps(5, BUZZER_NOTE_C8); +} + +void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note) { + if (rounds == 0) rounds = 1; + if (rounds > 20) rounds = 20; movement_request_wake(); - // alarm length: 75 ticks short of 5 seconds, or 4.414 seconds: - // our tone is 0.375 seconds of beep and 0.625 of silence, repeated five times. - // so 4.375 + a few ticks to wake up from sleep mode. - movement_state.alarm_ticks = 128 * 5 - 75; + movement_state.alarm_note = alarm_note; + // our tone is 0.375 seconds of beep and 0.625 of silence, repeated as given. + movement_state.alarm_ticks = 128 * rounds - 75; _movement_enable_fast_tick_if_needed(); } @@ -468,10 +473,13 @@ bool app_loop(void) { if (movement_state.alarm_ticks >= 0) { uint8_t buzzer_phase = (movement_state.alarm_ticks + 80) % 128; if(buzzer_phase == 127) { + // failsafe: buzzer could have been disabled in the meantime + if (!watch_is_buzzer_or_led_enabled()) watch_enable_buzzer(); + // play 4 beeps plus pause for(uint8_t i = 0; i < 4; i++) { // TODO: This method of playing the buzzer blocks the UI while it's beeping. // It might be better to time it with the fast tick. - watch_buzzer_play_note(BUZZER_NOTE_C8, (i != 3) ? 50 : 75); + watch_buzzer_play_note(movement_state.alarm_note, (i != 3) ? 50 : 75); if (i != 3) watch_buzzer_play_note(BUZZER_NOTE_REST, 50); } } @@ -528,7 +536,7 @@ static movement_event_type_t _figure_out_button_event(bool pin_level, movement_e *down_timestamp = movement_state.fast_ticks + 1; return button_down_event_type; } else { - // this line is hack but it handles the situation where the light button was held for more than 10 seconds. + // this line is hack but it handles the situation where the light button was held for more than 20 seconds. // fast tick is disabled by then, and the LED would get stuck on since there's no one left decrementing light_ticks. if (movement_state.light_ticks == 1) movement_state.light_ticks = 0; // now that that's out of the way, handle falling edge @@ -573,8 +581,8 @@ void cb_fast_tick(void) { if (movement_state.light_ticks > 0) movement_state.light_ticks--; if (movement_state.alarm_ticks > 0) movement_state.alarm_ticks--; // this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes. - // but if for whatever reason it isn't, this forces the fast tick off after 10 seconds. - if (movement_state.fast_ticks >= 1280) watch_rtc_disable_periodic_callback(128); + // but if for whatever reason it isn't, this forces the fast tick off after 20 seconds. + if (movement_state.fast_ticks >= 128 * 20) watch_rtc_disable_periodic_callback(128); } void cb_tick(void) { diff --git a/movement/movement.h b/movement/movement.h index 79222e8c..69b2798a 100644 --- a/movement/movement.h +++ b/movement/movement.h @@ -61,7 +61,8 @@ typedef union { // altimeter to display feet or meters as easily as it tells a thermometer to display degrees in F or C. bool clock_mode_24h : 1; // indicates whether clock should use 12 or 24 hour mode. bool use_imperial_units : 1; // indicates whether to use metric units (the default) or imperial. - uint8_t reserved : 7; // room for more preferences if needed. + bool alarm_enabled : 1; // indicates wheter there is at least one alarm enabled. + uint8_t reserved : 6; // room for more preferences if needed. } bit; uint32_t reg; } movement_settings_t; @@ -252,6 +253,7 @@ typedef struct { // alarm stuff int16_t alarm_ticks; bool is_buzzing; + BuzzerNote alarm_note; // button tracking for long press uint8_t light_down_timestamp; @@ -300,6 +302,7 @@ void movement_request_wake(void); void movement_play_signal(void); void movement_play_alarm(void); +void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note); uint8_t movement_claim_backup_register(void); diff --git a/movement/movement_faces.h b/movement/movement_faces.h index 35931028..9aa5e6ca 100644 --- a/movement/movement_faces.h +++ b/movement/movement_faces.h @@ -55,6 +55,7 @@ #include "probability_face.h" #include "wake_face.h" #include "frequency_correction_face.h" +#include "alarm_face.h" #include "ratemeter_face.h" // New includes go above this line. diff --git a/movement/watch_faces/clock/simple_clock_face.c b/movement/watch_faces/clock/simple_clock_face.c index 23f36672..7721b12a 100644 --- a/movement/watch_faces/clock/simple_clock_face.c +++ b/movement/watch_faces/clock/simple_clock_face.c @@ -27,6 +27,12 @@ #include "watch.h" #include "watch_utility.h" +static void _update_alarm_indicator(bool settings_alarm_enabled, simple_clock_state_t *state) { + state->alarm_enabled = settings_alarm_enabled; + if (state->alarm_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL); + else watch_clear_indicator(WATCH_INDICATOR_SIGNAL); +} + void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { (void) settings; (void) watch_face_index; @@ -45,7 +51,13 @@ void simple_clock_face_activate(movement_settings_t *settings, void *context) { if (watch_tick_animation_is_running()) watch_stop_tick_animation(); if (settings->bit.clock_mode_24h) watch_set_indicator(WATCH_INDICATOR_24H); - if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL); + + // handle chime indicator + if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_BELL); + else watch_clear_indicator(WATCH_INDICATOR_BELL); + + // show alarm indicator if there is an active alarm + _update_alarm_indicator(settings->bit.alarm_enabled, state); watch_set_colon(); @@ -111,6 +123,8 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting } } watch_display_string(buf, pos); + // handle alarm indicator + if (state->alarm_enabled != settings->bit.alarm_enabled) _update_alarm_indicator(settings->bit.alarm_enabled, state); break; case EVENT_MODE_BUTTON_UP: movement_move_to_next_face(); @@ -120,8 +134,8 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting break; case EVENT_ALARM_LONG_PRESS: state->signal_enabled = !state->signal_enabled; - if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL); - else watch_clear_indicator(WATCH_INDICATOR_SIGNAL); + if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_BELL); + else watch_clear_indicator(WATCH_INDICATOR_BELL); break; case EVENT_BACKGROUND_TASK: // uncomment this line to snap back to the clock face when the hour signal sounds: diff --git a/movement/watch_faces/clock/simple_clock_face.h b/movement/watch_faces/clock/simple_clock_face.h index aa625700..1e9babad 100644 --- a/movement/watch_faces/clock/simple_clock_face.h +++ b/movement/watch_faces/clock/simple_clock_face.h @@ -33,6 +33,7 @@ typedef struct { uint8_t watch_face_index; bool signal_enabled; bool battery_low; + bool alarm_enabled; } simple_clock_state_t; void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); diff --git a/movement/watch_faces/complication/alarm_face.c b/movement/watch_faces/complication/alarm_face.c new file mode 100644 index 00000000..d7843e68 --- /dev/null +++ b/movement/watch_faces/complication/alarm_face.c @@ -0,0 +1,412 @@ +/* + * MIT License + * + * Copyright (c) 2022 Andreas Nebinger + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +//----------------------------------------------------------------------------- + +#include <stdlib.h> +#include <string.h> + +#include "alarm_face.h" +#include "watch.h" +#include "watch_utility.h" +#include "watch_private_display.h" + +/* + Implements 16 alarm slots on the sensor watch + + Usage: + - In normal mode, the alarm button cycles through all 16 alarms. + - Long pressing the alarm button in normal mode toggles the corresponding alarm on or off. + - Pressing the light button enters setting mode and cycles through the settings of each alarm. + - In setting mode an alarm slot is selected by pressing the alarm button when the slot number + in the upper right corner is blinking. + - For each alarm slot, you can select the day. These are the day modes: + - ED = the alarm rings every day + - 1t = the alarm fires only one time and is erased afterwards + - MF = the alarm fires Mondays to Fridays + - WN = the alarm fires on weekends (Sa/Su) + - MO to SU = the alarm fires only on the given day of week + - You can fast cycle through hour or minute setting via long press of the alarm button. + - You can select the tone in which the alarm is played. (Three pitch levels available.) + - You can select how many "beep rounds" are played for each alarm. 1 to 9 rounds, plus extra + long ('L') and extra short ('o') alarms. + - The simple watch face indicates any alarm set by showing the bell indicator. +*/ + +typedef enum { + alarm_setting_idx_alarm, + alarm_setting_idx_day, + alarm_setting_idx_hour, + alarm_setting_idx_minute, + alarm_setting_idx_pitch, + alarm_setting_idx_beeps +} alarm_setting_idx_t; + +static const char _dow_strings[ALARM_DAY_STATES + 1][2] ={"AL", "MO", "TU", "WE", "TH", "FR", "SA", "SO", "ED", "1t", "MF", "WN"}; +static const uint8_t _blink_idx[ALARM_SETTING_STATES] = {2, 0, 4, 6, 8, 9}; +static const uint8_t _blink_idx2[ALARM_SETTING_STATES] = {3, 1, 5, 7, 8, 9}; +static const BuzzerNote _buzzer_notes[3] = {BUZZER_NOTE_B6, BUZZER_NOTE_C8, BUZZER_NOTE_A8}; +static const uint8_t _buzzer_segdata[3][2] = {{0, 3}, {1, 3}, {2, 2}}; + +static uint8_t _get_weekday_idx(watch_date_time date_time) { + date_time.unit.year += 20; + if (date_time.unit.month <= 2) { + date_time.unit.month += 12; + date_time.unit.year--; + } + return (date_time.unit.day + 13 * (date_time.unit.month + 1) / 5 + date_time.unit.year + date_time.unit.year / 4 + 525 - 2) % 7; +} + +static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) { + char buf[12]; + + uint8_t i = 0; + if (state->is_setting) { + // display the actual day indicating string for the current alarm + i = state->alarm[state->alarm_idx].day + 1; + } + //handle am/pm for hour display + uint8_t h = state->alarm[state->alarm_idx].hour; + if (!settings->bit.clock_mode_24h) { + if (h >= 12) { + watch_set_indicator(WATCH_INDICATOR_PM); + h = h % 12; + h += h ? 0 : 12; + } else { + watch_clear_indicator(WATCH_INDICATOR_PM); + } + } + sprintf(buf, "%c%c%2d%2d%02d ", + _dow_strings[i][0], _dow_strings[i][1], + (state->alarm_idx + 1), + h, + state->alarm[state->alarm_idx].minute); + // blink items if in settings mode + if (state->is_setting && subsecond % 2 && state->setting_state < alarm_setting_idx_pitch && state->alarm_quick_ticks == -1) { + buf[_blink_idx[state->setting_state]] = buf[_blink_idx2[state->setting_state]] = ' '; + } + watch_display_string(buf, 0); + + if (state->is_setting) { + // draw pitch level indicator + if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_pitch)) { + for (i = 0; i <= state->alarm[state->alarm_idx].pitch && i < 3; i++) + watch_set_pixel(_buzzer_segdata[i][0], _buzzer_segdata[i][1]); + } + // draw beep rounds indicator + if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_beeps)) { + if (state->alarm[state->alarm_idx].beeps == ALARM_MAX_BEEP_ROUNDS - 1) + watch_display_character('L', _blink_idx[alarm_setting_idx_beeps]); + else { + if (state->alarm[state->alarm_idx].beeps == 0) + watch_display_character('o', _blink_idx[alarm_setting_idx_beeps]); + else + watch_display_character(state->alarm[state->alarm_idx].beeps + 48, _blink_idx[alarm_setting_idx_beeps]); + } + } + } + + // set bell indicator + if (state->alarm[state->alarm_idx].enabled) + watch_set_indicator(WATCH_INDICATOR_BELL); + else + watch_clear_indicator(WATCH_INDICATOR_BELL); + +} + +static void _alarm_initiate_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) { + state->is_setting = true; + state->setting_state = 0; + movement_request_tick_frequency(4); + _alarm_face_draw(settings, state, subsecond); +} + +static void _alarm_resume_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) { + state->is_setting = false; + movement_request_tick_frequency(1); + _alarm_face_draw(settings, state, subsecond); +} + +static void _alarm_update_alarm_enabled(movement_settings_t *settings, alarm_state_t *state) { + // save indication for active alarms to movement settings + bool active_alarms = false; + for (uint8_t i = 0; i < ALARM_ALARMS; i++) { + if (state->alarm[i].enabled) { + active_alarms = true; + break; + } + } + settings->bit.alarm_enabled = active_alarms; +} + +static void _alarm_play_short_beep(uint8_t pitch_idx) { + // play a short double beep + watch_buzzer_play_note(_buzzer_notes[pitch_idx], 50); + watch_buzzer_play_note(BUZZER_NOTE_REST, 50); + watch_buzzer_play_note(_buzzer_notes[pitch_idx], 70); +} + +static void _alarm_indicate_beep(alarm_state_t *state) { + // play an example for the current beep setting + if (state->alarm[state->alarm_idx].beeps == 0) { + // short double beep + _alarm_play_short_beep(state->alarm[state->alarm_idx].pitch); + } else { + // regular alarm beep + movement_play_alarm_beeps(1, _buzzer_notes[state->alarm[state->alarm_idx].pitch]); + } +} + +static void _abort_quick_ticks(alarm_state_t *state) { + // abort counting quick ticks + if (state->alarm_quick_ticks >= ALARM_QUICK_MIN_TICKS) state->alarm[state->alarm_idx].enabled = true; + if (state->alarm_quick_ticks >= 0) { + state->alarm_quick_ticks = -1; + movement_request_tick_frequency(4); + } +} + +void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) { + (void) settings; + (void) watch_face_index; + + if (*context_ptr == NULL) { + *context_ptr = malloc(sizeof(alarm_state_t)); + alarm_state_t *state = (alarm_state_t *)*context_ptr; + memset(*context_ptr, 0, sizeof(alarm_state_t)); + // initialize the default alarm values + for (uint8_t i = 0; i < ALARM_ALARMS; i++) { + state->alarm[i].day = ALARM_DAY_EACH_DAY; + state->alarm[i].beeps = 5; + state->alarm[i].pitch = 1; + } + state->alarm_handled_minute = -1; + state->alarm_quick_ticks = -1; + } +} + +void alarm_face_activate(movement_settings_t *settings, void *context) { + (void) settings; + (void) context; + watch_set_colon(); +} + +void alarm_face_resign(movement_settings_t *settings, void *context) { + alarm_state_t *state = (alarm_state_t *)context; + state->is_setting = false; + _alarm_update_alarm_enabled(settings, state); + watch_set_led_off(); + watch_store_backup_data(settings->reg, 0); + state->alarm_quick_ticks = -1; + movement_request_tick_frequency(1); +} + +bool alarm_face_wants_background_task(movement_settings_t *settings, void *context) { + (void) settings; + alarm_state_t *state = (alarm_state_t *)context; + watch_date_time now = watch_rtc_get_date_time(); + // just a failsafe: never fire more than one alarm within a minute + if (state->alarm_handled_minute == now.unit.minute) return false; + state->alarm_handled_minute = now.unit.minute; + // check the rest + for (uint8_t i = 0; i < ALARM_ALARMS; i++) { + if (state->alarm[i].enabled) { + if (state->alarm[i].minute == now.unit.minute) { + if (state->alarm[i].hour == now.unit.hour) { + state->alarm_playing_idx = i; + if (state->alarm[i].day == ALARM_DAY_EACH_DAY) return true; + if (state->alarm[i].day == ALARM_DAY_ONE_TIME) { + // erase this alarm + state->alarm[i].day = ALARM_DAY_EACH_DAY; + state->alarm[i].minute = state->alarm[i].hour = 0; + state->alarm[i].enabled = false; + _alarm_update_alarm_enabled(settings, state); + return true; + } + uint8_t weekday_idx = _get_weekday_idx(now); + if (state->alarm[i].day == weekday_idx) return true; + if (state->alarm[i].day == ALARM_DAY_WORKDAY && weekday_idx < 5) return true; + if (state->alarm[i].day == ALARM_DAY_WEEKEND && weekday_idx >= 5) return true; + } + } + } + } + state->alarm_handled_minute = -1; + return false; +} + +bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { + (void) settings; + alarm_state_t *state = (alarm_state_t *)context; + + switch (event.event_type) { + case EVENT_TICK: + if (state->alarm_quick_ticks >= 0) { + // we are counting ticks for the alarm button + if (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute) { + if (state->alarm_quick_ticks < INT8_MAX) state->alarm_quick_ticks++; + if (state->alarm_quick_ticks == ALARM_QUICK_MIN_TICKS) { + // initiate fast counting + movement_request_tick_frequency(8); + } else if (state->alarm_quick_ticks > ALARM_QUICK_MIN_TICKS) { + // fast count hours or minutes + if (state->setting_state == alarm_setting_idx_hour) + state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24; + else if (state->setting_state == alarm_setting_idx_minute) + state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60; + _alarm_face_draw(settings, state, event.subsecond); + break; + } + } else { + _abort_quick_ticks(state); + } + } else if (!state->is_setting) break; // no need to do anything when we are not in settings mode and no quick ticks are running + // fall through + case EVENT_ACTIVATE: + _alarm_face_draw(settings, state, event.subsecond); + break; + case EVENT_LIGHT_BUTTON_DOWN: + break; + case EVENT_ALARM_BUTTON_DOWN: + // check if we need to start counting ticks + if (state->is_setting && (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute)) { + state->alarm_quick_ticks = 0; + } + break; + case EVENT_LIGHT_BUTTON_UP: + if (!state->is_setting) { + movement_illuminate_led(); + _alarm_initiate_setting(settings, state, event.subsecond); + break; + } + state->setting_state += 1; + if (state->setting_state >= ALARM_SETTING_STATES) { + // we have done a full settings cycle, so resume to normal + _alarm_resume_setting(settings, state, event.subsecond); + } + break; + case EVENT_LIGHT_LONG_PRESS: + if (state->is_setting) { + _alarm_resume_setting(settings, state, event.subsecond); + } else { + _alarm_initiate_setting(settings, state, event.subsecond); + } + break; + case EVENT_ALARM_BUTTON_UP: + if (!state->is_setting) { + // cycle through the alarms + state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS); + } else { + // handle the settings behaviour + switch (state->setting_state) { + case alarm_setting_idx_alarm: + // alarm selection + state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS); + break; + case alarm_setting_idx_day: + // day selection + state->alarm[state->alarm_idx].day = (state->alarm[state->alarm_idx].day + 1) % (ALARM_DAY_STATES); + break; + case alarm_setting_idx_hour: + // hour selection + _abort_quick_ticks(state); + state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24; + break; + case alarm_setting_idx_minute: + // minute selection + _abort_quick_ticks(state); + state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60; + break; + case alarm_setting_idx_pitch: + // pitch level + state->alarm[state->alarm_idx].pitch = (state->alarm[state->alarm_idx].pitch + 1) % 3; + // play sound to show user what this is for + _alarm_indicate_beep(state); + break; + case alarm_setting_idx_beeps: + // number of beeping rounds selection + state->alarm[state->alarm_idx].beeps = (state->alarm[state->alarm_idx].beeps + 1) % ALARM_MAX_BEEP_ROUNDS; + // play sounds when user reaches 'short' length and also one time on regular beep length + if (state->alarm[state->alarm_idx].beeps <= 1) _alarm_indicate_beep(state); + break; + default: + break; + } + // auto enable an alarm if user sets anything + if (state->setting_state > alarm_setting_idx_alarm) state->alarm[state->alarm_idx].enabled = true; + } + _alarm_face_draw(settings, state, event.subsecond); + break; + case EVENT_ALARM_LONG_PRESS: + if (!state->is_setting) { + // toggle the enabled flag for current alarm + state->alarm[state->alarm_idx].enabled ^= 1; + } else { + // handle the long press settings behaviour + switch (state->setting_state) { + case alarm_setting_idx_alarm: + // alarm selection + state->alarm_idx = 0; + break; + case alarm_setting_idx_minute: + case alarm_setting_idx_hour: + // hour or minute selection + _abort_quick_ticks(state); + break; + default: + break; + } + } + _alarm_face_draw(settings, state, event.subsecond); + break; + case EVENT_BACKGROUND_TASK: + // play alarm + if (state->alarm[state->alarm_playing_idx].beeps == 0) { + // short beep + if (watch_is_buzzer_or_led_enabled()) { + _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch); + } else { + // enable, play beep and disable buzzer again + watch_enable_buzzer(); + _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch); + watch_disable_buzzer(); + } + } else { + // regular alarm beeps + movement_play_alarm_beeps((state->alarm[state->alarm_idx].beeps == (ALARM_MAX_BEEP_ROUNDS - 1) ? 20 : state->alarm[state->alarm_playing_idx].beeps), + _buzzer_notes[state->alarm[state->alarm_playing_idx].pitch]); + } + break; + case EVENT_MODE_BUTTON_UP: + movement_move_to_next_face(); + break; + case EVENT_TIMEOUT: + movement_move_to_face(0); + break; + default: + break; + } + + return true; +}
\ No newline at end of file diff --git a/movement/watch_faces/complication/alarm_face.h b/movement/watch_faces/complication/alarm_face.h new file mode 100644 index 00000000..874b2a0d --- /dev/null +++ b/movement/watch_faces/complication/alarm_face.h @@ -0,0 +1,80 @@ +/* + * MIT License + * + * Copyright (c) 2022 Andreas Nebinger + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +//----------------------------------------------------------------------------- + +#ifndef ALARM_FACE_H_ +#define ALARM_FACE_H_ + +#include "movement.h" + +/* +A face for setting various alarms +*/ + +#define ALARM_ALARMS 16 // no of available alarm slots (be aware: only 4 bits reserved for this value in struct below) +#define ALARM_DAY_STATES 11 // no of different day settings +#define ALARM_DAY_EACH_DAY 7 +#define ALARM_DAY_ONE_TIME 8 +#define ALARM_DAY_WORKDAY 9 +#define ALARM_DAY_WEEKEND 10 +#define ALARM_MAX_BEEP_ROUNDS 11 // maximum number of beeping rounds for an alarm slot (including short and long alarms) +#define ALARM_SETTING_STATES 6 +#define ALARM_QUICK_MIN_TICKS 2 * 4 // number of ticks (quarter seconds) to wait until fast counting for hours and minutes kicks in + +typedef struct { + uint8_t day : 4; // day of week: 0=MO, 1=TU, 2=WE, 3=TH, 4=FR, 5=SA, 6=SU, 7=each day, 8=one time alarm, 9=Weekdays, 10=Weekend + uint8_t hour : 5; + uint8_t minute : 6; + uint8_t beeps : 4; + uint8_t pitch :2; + bool enabled : 1; +} alarm_setting_t; + +typedef struct { + uint8_t alarm_idx : 4; + uint8_t alarm_playing_idx : 4; + uint8_t setting_state : 3; + int8_t alarm_handled_minute; + int8_t alarm_quick_ticks; + bool is_setting : 1; + alarm_setting_t alarm[ALARM_ALARMS]; +} alarm_state_t; + + +void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); +void alarm_face_activate(movement_settings_t *settings, void *context); +bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context); +void alarm_face_resign(movement_settings_t *settings, void *context); +bool alarm_face_wants_background_task(movement_settings_t *settings, void *context); + +#define alarm_face ((const watch_face_t){ \ + alarm_face_setup, \ + alarm_face_activate, \ + alarm_face_loop, \ + alarm_face_resign, \ + alarm_face_wants_background_task, \ +}) + +#endif // ALARM_FACE_H_ |