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authorTheOnePerson <a.nebinger@web.de>2022-10-26 04:57:53 +0200
committerGitHub <noreply@github.com>2022-10-25 21:57:53 -0500
commitcb69a2c181a3126ade2044f223b74077f48e0c77 (patch)
tree0a1d98b5fbebc0ece884e39a1d9f5d7d26dc6c16
parent894d3615e97ebfe22a0da24e0ae5e2d46b9b6e84 (diff)
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Add an Alarm face to movement (#96)
* Add movement_play_alarm_beeps() to movement.c and make alarm sounds customizable. Add alarm indicator to simple watch face. * Add alarm face * alarm_face: fix problem with disabling alarms for 00:00. * Fix typos in comments and get rid of of unused variable warning * remove unnecessary constant * simple_clock_face: fix disappearing chime indicator after face switch, enable alarm indicator updates in app loop (for one-time alarms). movement: handle situations where watch is in sleep mode and chimes fire off at the same time as alarms properly. * alarm_face: tweak process of displaying things on the lcd. Add extra long and extra short alarms. Increase number of alarm slots to 16. * alarm face: fix alarms playing one beeping round more than set. * alarm face: add proper quick cycling of hour and minute setting * alarm-face: correct am/pm indication and some minor tweaks. Reset movement_config.h to current main branch. simple-watch-face: Remove unnecessary check and swap indicators (alarm / hourly chime) * alarm-face: reverse commit parts from another branch (accidentially commited logic depending on movement firmware auto firing the long press event) Co-authored-by: joeycastillo <joeycastillo@utexas.edu>
-rw-r--r--[-rwxr-xr-x]movement/make/Makefile1
-rw-r--r--movement/movement.c24
-rw-r--r--movement/movement.h5
-rw-r--r--movement/movement_faces.h1
-rw-r--r--movement/watch_faces/clock/simple_clock_face.c20
-rw-r--r--movement/watch_faces/clock/simple_clock_face.h1
-rw-r--r--movement/watch_faces/complication/alarm_face.c412
-rw-r--r--movement/watch_faces/complication/alarm_face.h80
8 files changed, 532 insertions, 12 deletions
diff --git a/movement/make/Makefile b/movement/make/Makefile
index 064d289b..f0f26c3f 100755..100644
--- a/movement/make/Makefile
+++ b/movement/make/Makefile
@@ -68,6 +68,7 @@ SRCS += \
../watch_faces/complication/probability_face.c \
../watch_faces/complication/wake_face.c \
../watch_faces/demo/frequency_correction_face.c \
+ ../watch_faces/complication/alarm_face.c \
../watch_faces/complication/ratemeter_face.c \
# New watch faces go above this line.
diff --git a/movement/movement.c b/movement/movement.c
index 33ca14c7..f313bd79 100644
--- a/movement/movement.c
+++ b/movement/movement.c
@@ -261,11 +261,16 @@ void movement_play_signal(void) {
}
void movement_play_alarm(void) {
+ movement_play_alarm_beeps(5, BUZZER_NOTE_C8);
+}
+
+void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note) {
+ if (rounds == 0) rounds = 1;
+ if (rounds > 20) rounds = 20;
movement_request_wake();
- // alarm length: 75 ticks short of 5 seconds, or 4.414 seconds:
- // our tone is 0.375 seconds of beep and 0.625 of silence, repeated five times.
- // so 4.375 + a few ticks to wake up from sleep mode.
- movement_state.alarm_ticks = 128 * 5 - 75;
+ movement_state.alarm_note = alarm_note;
+ // our tone is 0.375 seconds of beep and 0.625 of silence, repeated as given.
+ movement_state.alarm_ticks = 128 * rounds - 75;
_movement_enable_fast_tick_if_needed();
}
@@ -468,10 +473,13 @@ bool app_loop(void) {
if (movement_state.alarm_ticks >= 0) {
uint8_t buzzer_phase = (movement_state.alarm_ticks + 80) % 128;
if(buzzer_phase == 127) {
+ // failsafe: buzzer could have been disabled in the meantime
+ if (!watch_is_buzzer_or_led_enabled()) watch_enable_buzzer();
+ // play 4 beeps plus pause
for(uint8_t i = 0; i < 4; i++) {
// TODO: This method of playing the buzzer blocks the UI while it's beeping.
// It might be better to time it with the fast tick.
- watch_buzzer_play_note(BUZZER_NOTE_C8, (i != 3) ? 50 : 75);
+ watch_buzzer_play_note(movement_state.alarm_note, (i != 3) ? 50 : 75);
if (i != 3) watch_buzzer_play_note(BUZZER_NOTE_REST, 50);
}
}
@@ -528,7 +536,7 @@ static movement_event_type_t _figure_out_button_event(bool pin_level, movement_e
*down_timestamp = movement_state.fast_ticks + 1;
return button_down_event_type;
} else {
- // this line is hack but it handles the situation where the light button was held for more than 10 seconds.
+ // this line is hack but it handles the situation where the light button was held for more than 20 seconds.
// fast tick is disabled by then, and the LED would get stuck on since there's no one left decrementing light_ticks.
if (movement_state.light_ticks == 1) movement_state.light_ticks = 0;
// now that that's out of the way, handle falling edge
@@ -573,8 +581,8 @@ void cb_fast_tick(void) {
if (movement_state.light_ticks > 0) movement_state.light_ticks--;
if (movement_state.alarm_ticks > 0) movement_state.alarm_ticks--;
// this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes.
- // but if for whatever reason it isn't, this forces the fast tick off after 10 seconds.
- if (movement_state.fast_ticks >= 1280) watch_rtc_disable_periodic_callback(128);
+ // but if for whatever reason it isn't, this forces the fast tick off after 20 seconds.
+ if (movement_state.fast_ticks >= 128 * 20) watch_rtc_disable_periodic_callback(128);
}
void cb_tick(void) {
diff --git a/movement/movement.h b/movement/movement.h
index 79222e8c..69b2798a 100644
--- a/movement/movement.h
+++ b/movement/movement.h
@@ -61,7 +61,8 @@ typedef union {
// altimeter to display feet or meters as easily as it tells a thermometer to display degrees in F or C.
bool clock_mode_24h : 1; // indicates whether clock should use 12 or 24 hour mode.
bool use_imperial_units : 1; // indicates whether to use metric units (the default) or imperial.
- uint8_t reserved : 7; // room for more preferences if needed.
+ bool alarm_enabled : 1; // indicates wheter there is at least one alarm enabled.
+ uint8_t reserved : 6; // room for more preferences if needed.
} bit;
uint32_t reg;
} movement_settings_t;
@@ -252,6 +253,7 @@ typedef struct {
// alarm stuff
int16_t alarm_ticks;
bool is_buzzing;
+ BuzzerNote alarm_note;
// button tracking for long press
uint8_t light_down_timestamp;
@@ -300,6 +302,7 @@ void movement_request_wake(void);
void movement_play_signal(void);
void movement_play_alarm(void);
+void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note);
uint8_t movement_claim_backup_register(void);
diff --git a/movement/movement_faces.h b/movement/movement_faces.h
index 35931028..9aa5e6ca 100644
--- a/movement/movement_faces.h
+++ b/movement/movement_faces.h
@@ -55,6 +55,7 @@
#include "probability_face.h"
#include "wake_face.h"
#include "frequency_correction_face.h"
+#include "alarm_face.h"
#include "ratemeter_face.h"
// New includes go above this line.
diff --git a/movement/watch_faces/clock/simple_clock_face.c b/movement/watch_faces/clock/simple_clock_face.c
index 23f36672..7721b12a 100644
--- a/movement/watch_faces/clock/simple_clock_face.c
+++ b/movement/watch_faces/clock/simple_clock_face.c
@@ -27,6 +27,12 @@
#include "watch.h"
#include "watch_utility.h"
+static void _update_alarm_indicator(bool settings_alarm_enabled, simple_clock_state_t *state) {
+ state->alarm_enabled = settings_alarm_enabled;
+ if (state->alarm_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL);
+ else watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
+}
+
void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
@@ -45,7 +51,13 @@ void simple_clock_face_activate(movement_settings_t *settings, void *context) {
if (watch_tick_animation_is_running()) watch_stop_tick_animation();
if (settings->bit.clock_mode_24h) watch_set_indicator(WATCH_INDICATOR_24H);
- if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL);
+
+ // handle chime indicator
+ if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_BELL);
+ else watch_clear_indicator(WATCH_INDICATOR_BELL);
+
+ // show alarm indicator if there is an active alarm
+ _update_alarm_indicator(settings->bit.alarm_enabled, state);
watch_set_colon();
@@ -111,6 +123,8 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
}
}
watch_display_string(buf, pos);
+ // handle alarm indicator
+ if (state->alarm_enabled != settings->bit.alarm_enabled) _update_alarm_indicator(settings->bit.alarm_enabled, state);
break;
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_face();
@@ -120,8 +134,8 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
break;
case EVENT_ALARM_LONG_PRESS:
state->signal_enabled = !state->signal_enabled;
- if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL);
- else watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
+ if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_BELL);
+ else watch_clear_indicator(WATCH_INDICATOR_BELL);
break;
case EVENT_BACKGROUND_TASK:
// uncomment this line to snap back to the clock face when the hour signal sounds:
diff --git a/movement/watch_faces/clock/simple_clock_face.h b/movement/watch_faces/clock/simple_clock_face.h
index aa625700..1e9babad 100644
--- a/movement/watch_faces/clock/simple_clock_face.h
+++ b/movement/watch_faces/clock/simple_clock_face.h
@@ -33,6 +33,7 @@ typedef struct {
uint8_t watch_face_index;
bool signal_enabled;
bool battery_low;
+ bool alarm_enabled;
} simple_clock_state_t;
void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
diff --git a/movement/watch_faces/complication/alarm_face.c b/movement/watch_faces/complication/alarm_face.c
new file mode 100644
index 00000000..d7843e68
--- /dev/null
+++ b/movement/watch_faces/complication/alarm_face.c
@@ -0,0 +1,412 @@
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Andreas Nebinger
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+//-----------------------------------------------------------------------------
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "alarm_face.h"
+#include "watch.h"
+#include "watch_utility.h"
+#include "watch_private_display.h"
+
+/*
+ Implements 16 alarm slots on the sensor watch
+
+ Usage:
+ - In normal mode, the alarm button cycles through all 16 alarms.
+ - Long pressing the alarm button in normal mode toggles the corresponding alarm on or off.
+ - Pressing the light button enters setting mode and cycles through the settings of each alarm.
+ - In setting mode an alarm slot is selected by pressing the alarm button when the slot number
+ in the upper right corner is blinking.
+ - For each alarm slot, you can select the day. These are the day modes:
+ - ED = the alarm rings every day
+ - 1t = the alarm fires only one time and is erased afterwards
+ - MF = the alarm fires Mondays to Fridays
+ - WN = the alarm fires on weekends (Sa/Su)
+ - MO to SU = the alarm fires only on the given day of week
+ - You can fast cycle through hour or minute setting via long press of the alarm button.
+ - You can select the tone in which the alarm is played. (Three pitch levels available.)
+ - You can select how many "beep rounds" are played for each alarm. 1 to 9 rounds, plus extra
+ long ('L') and extra short ('o') alarms.
+ - The simple watch face indicates any alarm set by showing the bell indicator.
+*/
+
+typedef enum {
+ alarm_setting_idx_alarm,
+ alarm_setting_idx_day,
+ alarm_setting_idx_hour,
+ alarm_setting_idx_minute,
+ alarm_setting_idx_pitch,
+ alarm_setting_idx_beeps
+} alarm_setting_idx_t;
+
+static const char _dow_strings[ALARM_DAY_STATES + 1][2] ={"AL", "MO", "TU", "WE", "TH", "FR", "SA", "SO", "ED", "1t", "MF", "WN"};
+static const uint8_t _blink_idx[ALARM_SETTING_STATES] = {2, 0, 4, 6, 8, 9};
+static const uint8_t _blink_idx2[ALARM_SETTING_STATES] = {3, 1, 5, 7, 8, 9};
+static const BuzzerNote _buzzer_notes[3] = {BUZZER_NOTE_B6, BUZZER_NOTE_C8, BUZZER_NOTE_A8};
+static const uint8_t _buzzer_segdata[3][2] = {{0, 3}, {1, 3}, {2, 2}};
+
+static uint8_t _get_weekday_idx(watch_date_time date_time) {
+ date_time.unit.year += 20;
+ if (date_time.unit.month <= 2) {
+ date_time.unit.month += 12;
+ date_time.unit.year--;
+ }
+ return (date_time.unit.day + 13 * (date_time.unit.month + 1) / 5 + date_time.unit.year + date_time.unit.year / 4 + 525 - 2) % 7;
+}
+
+static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
+ char buf[12];
+
+ uint8_t i = 0;
+ if (state->is_setting) {
+ // display the actual day indicating string for the current alarm
+ i = state->alarm[state->alarm_idx].day + 1;
+ }
+ //handle am/pm for hour display
+ uint8_t h = state->alarm[state->alarm_idx].hour;
+ if (!settings->bit.clock_mode_24h) {
+ if (h >= 12) {
+ watch_set_indicator(WATCH_INDICATOR_PM);
+ h = h % 12;
+ h += h ? 0 : 12;
+ } else {
+ watch_clear_indicator(WATCH_INDICATOR_PM);
+ }
+ }
+ sprintf(buf, "%c%c%2d%2d%02d ",
+ _dow_strings[i][0], _dow_strings[i][1],
+ (state->alarm_idx + 1),
+ h,
+ state->alarm[state->alarm_idx].minute);
+ // blink items if in settings mode
+ if (state->is_setting && subsecond % 2 && state->setting_state < alarm_setting_idx_pitch && state->alarm_quick_ticks == -1) {
+ buf[_blink_idx[state->setting_state]] = buf[_blink_idx2[state->setting_state]] = ' ';
+ }
+ watch_display_string(buf, 0);
+
+ if (state->is_setting) {
+ // draw pitch level indicator
+ if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_pitch)) {
+ for (i = 0; i <= state->alarm[state->alarm_idx].pitch && i < 3; i++)
+ watch_set_pixel(_buzzer_segdata[i][0], _buzzer_segdata[i][1]);
+ }
+ // draw beep rounds indicator
+ if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_beeps)) {
+ if (state->alarm[state->alarm_idx].beeps == ALARM_MAX_BEEP_ROUNDS - 1)
+ watch_display_character('L', _blink_idx[alarm_setting_idx_beeps]);
+ else {
+ if (state->alarm[state->alarm_idx].beeps == 0)
+ watch_display_character('o', _blink_idx[alarm_setting_idx_beeps]);
+ else
+ watch_display_character(state->alarm[state->alarm_idx].beeps + 48, _blink_idx[alarm_setting_idx_beeps]);
+ }
+ }
+ }
+
+ // set bell indicator
+ if (state->alarm[state->alarm_idx].enabled)
+ watch_set_indicator(WATCH_INDICATOR_BELL);
+ else
+ watch_clear_indicator(WATCH_INDICATOR_BELL);
+
+}
+
+static void _alarm_initiate_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
+ state->is_setting = true;
+ state->setting_state = 0;
+ movement_request_tick_frequency(4);
+ _alarm_face_draw(settings, state, subsecond);
+}
+
+static void _alarm_resume_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
+ state->is_setting = false;
+ movement_request_tick_frequency(1);
+ _alarm_face_draw(settings, state, subsecond);
+}
+
+static void _alarm_update_alarm_enabled(movement_settings_t *settings, alarm_state_t *state) {
+ // save indication for active alarms to movement settings
+ bool active_alarms = false;
+ for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
+ if (state->alarm[i].enabled) {
+ active_alarms = true;
+ break;
+ }
+ }
+ settings->bit.alarm_enabled = active_alarms;
+}
+
+static void _alarm_play_short_beep(uint8_t pitch_idx) {
+ // play a short double beep
+ watch_buzzer_play_note(_buzzer_notes[pitch_idx], 50);
+ watch_buzzer_play_note(BUZZER_NOTE_REST, 50);
+ watch_buzzer_play_note(_buzzer_notes[pitch_idx], 70);
+}
+
+static void _alarm_indicate_beep(alarm_state_t *state) {
+ // play an example for the current beep setting
+ if (state->alarm[state->alarm_idx].beeps == 0) {
+ // short double beep
+ _alarm_play_short_beep(state->alarm[state->alarm_idx].pitch);
+ } else {
+ // regular alarm beep
+ movement_play_alarm_beeps(1, _buzzer_notes[state->alarm[state->alarm_idx].pitch]);
+ }
+}
+
+static void _abort_quick_ticks(alarm_state_t *state) {
+ // abort counting quick ticks
+ if (state->alarm_quick_ticks >= ALARM_QUICK_MIN_TICKS) state->alarm[state->alarm_idx].enabled = true;
+ if (state->alarm_quick_ticks >= 0) {
+ state->alarm_quick_ticks = -1;
+ movement_request_tick_frequency(4);
+ }
+}
+
+void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) {
+ (void) settings;
+ (void) watch_face_index;
+
+ if (*context_ptr == NULL) {
+ *context_ptr = malloc(sizeof(alarm_state_t));
+ alarm_state_t *state = (alarm_state_t *)*context_ptr;
+ memset(*context_ptr, 0, sizeof(alarm_state_t));
+ // initialize the default alarm values
+ for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
+ state->alarm[i].day = ALARM_DAY_EACH_DAY;
+ state->alarm[i].beeps = 5;
+ state->alarm[i].pitch = 1;
+ }
+ state->alarm_handled_minute = -1;
+ state->alarm_quick_ticks = -1;
+ }
+}
+
+void alarm_face_activate(movement_settings_t *settings, void *context) {
+ (void) settings;
+ (void) context;
+ watch_set_colon();
+}
+
+void alarm_face_resign(movement_settings_t *settings, void *context) {
+ alarm_state_t *state = (alarm_state_t *)context;
+ state->is_setting = false;
+ _alarm_update_alarm_enabled(settings, state);
+ watch_set_led_off();
+ watch_store_backup_data(settings->reg, 0);
+ state->alarm_quick_ticks = -1;
+ movement_request_tick_frequency(1);
+}
+
+bool alarm_face_wants_background_task(movement_settings_t *settings, void *context) {
+ (void) settings;
+ alarm_state_t *state = (alarm_state_t *)context;
+ watch_date_time now = watch_rtc_get_date_time();
+ // just a failsafe: never fire more than one alarm within a minute
+ if (state->alarm_handled_minute == now.unit.minute) return false;
+ state->alarm_handled_minute = now.unit.minute;
+ // check the rest
+ for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
+ if (state->alarm[i].enabled) {
+ if (state->alarm[i].minute == now.unit.minute) {
+ if (state->alarm[i].hour == now.unit.hour) {
+ state->alarm_playing_idx = i;
+ if (state->alarm[i].day == ALARM_DAY_EACH_DAY) return true;
+ if (state->alarm[i].day == ALARM_DAY_ONE_TIME) {
+ // erase this alarm
+ state->alarm[i].day = ALARM_DAY_EACH_DAY;
+ state->alarm[i].minute = state->alarm[i].hour = 0;
+ state->alarm[i].enabled = false;
+ _alarm_update_alarm_enabled(settings, state);
+ return true;
+ }
+ uint8_t weekday_idx = _get_weekday_idx(now);
+ if (state->alarm[i].day == weekday_idx) return true;
+ if (state->alarm[i].day == ALARM_DAY_WORKDAY && weekday_idx < 5) return true;
+ if (state->alarm[i].day == ALARM_DAY_WEEKEND && weekday_idx >= 5) return true;
+ }
+ }
+ }
+ }
+ state->alarm_handled_minute = -1;
+ return false;
+}
+
+bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
+ (void) settings;
+ alarm_state_t *state = (alarm_state_t *)context;
+
+ switch (event.event_type) {
+ case EVENT_TICK:
+ if (state->alarm_quick_ticks >= 0) {
+ // we are counting ticks for the alarm button
+ if (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute) {
+ if (state->alarm_quick_ticks < INT8_MAX) state->alarm_quick_ticks++;
+ if (state->alarm_quick_ticks == ALARM_QUICK_MIN_TICKS) {
+ // initiate fast counting
+ movement_request_tick_frequency(8);
+ } else if (state->alarm_quick_ticks > ALARM_QUICK_MIN_TICKS) {
+ // fast count hours or minutes
+ if (state->setting_state == alarm_setting_idx_hour)
+ state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
+ else if (state->setting_state == alarm_setting_idx_minute)
+ state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
+ _alarm_face_draw(settings, state, event.subsecond);
+ break;
+ }
+ } else {
+ _abort_quick_ticks(state);
+ }
+ } else if (!state->is_setting) break; // no need to do anything when we are not in settings mode and no quick ticks are running
+ // fall through
+ case EVENT_ACTIVATE:
+ _alarm_face_draw(settings, state, event.subsecond);
+ break;
+ case EVENT_LIGHT_BUTTON_DOWN:
+ break;
+ case EVENT_ALARM_BUTTON_DOWN:
+ // check if we need to start counting ticks
+ if (state->is_setting && (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute)) {
+ state->alarm_quick_ticks = 0;
+ }
+ break;
+ case EVENT_LIGHT_BUTTON_UP:
+ if (!state->is_setting) {
+ movement_illuminate_led();
+ _alarm_initiate_setting(settings, state, event.subsecond);
+ break;
+ }
+ state->setting_state += 1;
+ if (state->setting_state >= ALARM_SETTING_STATES) {
+ // we have done a full settings cycle, so resume to normal
+ _alarm_resume_setting(settings, state, event.subsecond);
+ }
+ break;
+ case EVENT_LIGHT_LONG_PRESS:
+ if (state->is_setting) {
+ _alarm_resume_setting(settings, state, event.subsecond);
+ } else {
+ _alarm_initiate_setting(settings, state, event.subsecond);
+ }
+ break;
+ case EVENT_ALARM_BUTTON_UP:
+ if (!state->is_setting) {
+ // cycle through the alarms
+ state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
+ } else {
+ // handle the settings behaviour
+ switch (state->setting_state) {
+ case alarm_setting_idx_alarm:
+ // alarm selection
+ state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
+ break;
+ case alarm_setting_idx_day:
+ // day selection
+ state->alarm[state->alarm_idx].day = (state->alarm[state->alarm_idx].day + 1) % (ALARM_DAY_STATES);
+ break;
+ case alarm_setting_idx_hour:
+ // hour selection
+ _abort_quick_ticks(state);
+ state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
+ break;
+ case alarm_setting_idx_minute:
+ // minute selection
+ _abort_quick_ticks(state);
+ state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
+ break;
+ case alarm_setting_idx_pitch:
+ // pitch level
+ state->alarm[state->alarm_idx].pitch = (state->alarm[state->alarm_idx].pitch + 1) % 3;
+ // play sound to show user what this is for
+ _alarm_indicate_beep(state);
+ break;
+ case alarm_setting_idx_beeps:
+ // number of beeping rounds selection
+ state->alarm[state->alarm_idx].beeps = (state->alarm[state->alarm_idx].beeps + 1) % ALARM_MAX_BEEP_ROUNDS;
+ // play sounds when user reaches 'short' length and also one time on regular beep length
+ if (state->alarm[state->alarm_idx].beeps <= 1) _alarm_indicate_beep(state);
+ break;
+ default:
+ break;
+ }
+ // auto enable an alarm if user sets anything
+ if (state->setting_state > alarm_setting_idx_alarm) state->alarm[state->alarm_idx].enabled = true;
+ }
+ _alarm_face_draw(settings, state, event.subsecond);
+ break;
+ case EVENT_ALARM_LONG_PRESS:
+ if (!state->is_setting) {
+ // toggle the enabled flag for current alarm
+ state->alarm[state->alarm_idx].enabled ^= 1;
+ } else {
+ // handle the long press settings behaviour
+ switch (state->setting_state) {
+ case alarm_setting_idx_alarm:
+ // alarm selection
+ state->alarm_idx = 0;
+ break;
+ case alarm_setting_idx_minute:
+ case alarm_setting_idx_hour:
+ // hour or minute selection
+ _abort_quick_ticks(state);
+ break;
+ default:
+ break;
+ }
+ }
+ _alarm_face_draw(settings, state, event.subsecond);
+ break;
+ case EVENT_BACKGROUND_TASK:
+ // play alarm
+ if (state->alarm[state->alarm_playing_idx].beeps == 0) {
+ // short beep
+ if (watch_is_buzzer_or_led_enabled()) {
+ _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
+ } else {
+ // enable, play beep and disable buzzer again
+ watch_enable_buzzer();
+ _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
+ watch_disable_buzzer();
+ }
+ } else {
+ // regular alarm beeps
+ movement_play_alarm_beeps((state->alarm[state->alarm_idx].beeps == (ALARM_MAX_BEEP_ROUNDS - 1) ? 20 : state->alarm[state->alarm_playing_idx].beeps),
+ _buzzer_notes[state->alarm[state->alarm_playing_idx].pitch]);
+ }
+ break;
+ case EVENT_MODE_BUTTON_UP:
+ movement_move_to_next_face();
+ break;
+ case EVENT_TIMEOUT:
+ movement_move_to_face(0);
+ break;
+ default:
+ break;
+ }
+
+ return true;
+} \ No newline at end of file
diff --git a/movement/watch_faces/complication/alarm_face.h b/movement/watch_faces/complication/alarm_face.h
new file mode 100644
index 00000000..874b2a0d
--- /dev/null
+++ b/movement/watch_faces/complication/alarm_face.h
@@ -0,0 +1,80 @@
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Andreas Nebinger
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+//-----------------------------------------------------------------------------
+
+#ifndef ALARM_FACE_H_
+#define ALARM_FACE_H_
+
+#include "movement.h"
+
+/*
+A face for setting various alarms
+*/
+
+#define ALARM_ALARMS 16 // no of available alarm slots (be aware: only 4 bits reserved for this value in struct below)
+#define ALARM_DAY_STATES 11 // no of different day settings
+#define ALARM_DAY_EACH_DAY 7
+#define ALARM_DAY_ONE_TIME 8
+#define ALARM_DAY_WORKDAY 9
+#define ALARM_DAY_WEEKEND 10
+#define ALARM_MAX_BEEP_ROUNDS 11 // maximum number of beeping rounds for an alarm slot (including short and long alarms)
+#define ALARM_SETTING_STATES 6
+#define ALARM_QUICK_MIN_TICKS 2 * 4 // number of ticks (quarter seconds) to wait until fast counting for hours and minutes kicks in
+
+typedef struct {
+ uint8_t day : 4; // day of week: 0=MO, 1=TU, 2=WE, 3=TH, 4=FR, 5=SA, 6=SU, 7=each day, 8=one time alarm, 9=Weekdays, 10=Weekend
+ uint8_t hour : 5;
+ uint8_t minute : 6;
+ uint8_t beeps : 4;
+ uint8_t pitch :2;
+ bool enabled : 1;
+} alarm_setting_t;
+
+typedef struct {
+ uint8_t alarm_idx : 4;
+ uint8_t alarm_playing_idx : 4;
+ uint8_t setting_state : 3;
+ int8_t alarm_handled_minute;
+ int8_t alarm_quick_ticks;
+ bool is_setting : 1;
+ alarm_setting_t alarm[ALARM_ALARMS];
+} alarm_state_t;
+
+
+void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
+void alarm_face_activate(movement_settings_t *settings, void *context);
+bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
+void alarm_face_resign(movement_settings_t *settings, void *context);
+bool alarm_face_wants_background_task(movement_settings_t *settings, void *context);
+
+#define alarm_face ((const watch_face_t){ \
+ alarm_face_setup, \
+ alarm_face_activate, \
+ alarm_face_loop, \
+ alarm_face_resign, \
+ alarm_face_wants_background_task, \
+})
+
+#endif // ALARM_FACE_H_