# # Copyright (c) 2009-2012 Christoph Heindl # Copyright (c) 2015 Csaba Kertész (csaba.kertesz@gmail.com) # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # * Neither the name of the nor the # names of its contributors may be used to endorse or promote products # derived from this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND # ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED # WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY # DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES # (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND # ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS # SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # MACRO (COMMIT_UNITY_FILE UNITY_FILE FILE_CONTENT) SET(DIRTY FALSE) # Check if the build file exists SET(OLD_FILE_CONTENT "") IF (NOT EXISTS ${${UNITY_FILE}} AND NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/${${UNITY_FILE}}) SET(DIRTY TRUE) ELSE () # Check the file content FILE(STRINGS ${${UNITY_FILE}} OLD_FILE_CONTENT) STRING(REPLACE ";" "" OLD_FILE_CONTENT "${OLD_FILE_CONTENT}") STRING(REPLACE "\n" "" NEW_CONTENT "${${FILE_CONTENT}}") STRING(COMPARE EQUAL "${OLD_FILE_CONTENT}" "${NEW_CONTENT}" EQUAL_CHECK) IF (NOT EQUAL_CHECK EQUAL 1) SET(DIRTY TRUE) ENDIF () ENDIF () IF (DIRTY MATCHES TRUE) MESSAGE(STATUS "Write Unity Build file: " ${${UNITY_FILE}}) FILE(WRITE ${${UNITY_FILE}} "${${FILE_CONTENT}}") ENDIF () # Create a dummy copy of the unity file to trigger CMake reconfigure if it is deleted. SET(UNITY_FILE_PATH "") SET(UNITY_FILE_NAME "") GET_FILENAME_COMPONENT(UNITY_FILE_PATH ${${UNITY_FILE}} PATH) GET_FILENAME_COMPONENT(UNITY_FILE_NAME ${${UNITY_FILE}} NAME) CONFIGURE_FILE(${${UNITY_FILE}} ${UNITY_FILE_PATH}/CMakeFiles/${UNITY_FILE_NAME}.dummy) ENDMACRO () MACRO (ENABLE_UNITY_BUILD TARGET_NAME SOURCE_VARIABLE_NAME UNIT_SIZE EXTENSION) # Limit is zero based conversion of unit_size MATH(EXPR LIMIT ${UNIT_SIZE}-1) SET(FILES ${SOURCE_VARIABLE_NAME}) # Effectivly ignore the source files from the build, but keep track them for changes. SET_SOURCE_FILES_PROPERTIES(${${FILES}} PROPERTIES HEADER_FILE_ONLY true) # Counts the number of source files up to the threshold SET(COUNTER ${LIMIT}) # Have one or more unity build files SET(FILE_NUMBER 0) SET(BUILD_FILE "") SET(BUILD_FILE_CONTENT "") SET(UNITY_BUILD_FILES "") SET(_DEPS "") FOREACH (SOURCE_FILE ${${FILES}}) IF (COUNTER EQUAL LIMIT) SET(_DEPS "") # Write the actual Unity Build file IF (NOT ${BUILD_FILE} STREQUAL "" AND NOT ${BUILD_FILE_CONTENT} STREQUAL "") COMMIT_UNITY_FILE(BUILD_FILE BUILD_FILE_CONTENT) ENDIF () SET(UNITY_BUILD_FILES ${UNITY_BUILD_FILES} ${BUILD_FILE}) # Set the variables for the current Unity Build file SET(BUILD_FILE ${CMAKE_CURRENT_BINARY_DIR}/unitybuild_${FILE_NUMBER}_${TARGET_NAME}.${EXTENSION}) SET(BUILD_FILE_CONTENT "// Unity Build file generated by CMake\n") MATH(EXPR FILE_NUMBER ${FILE_NUMBER}+1) SET(COUNTER 0) ENDIF () # Add source path to the file name if it is not there yet. SET(FINAL_SOURCE_FILE "") SET(SOURCE_PATH "") GET_FILENAME_COMPONENT(SOURCE_PATH ${SOURCE_FILE} PATH) IF (SOURCE_PATH STREQUAL "" OR NOT EXISTS ${SOURCE_FILE}) SET(FINAL_SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE_FILE}) ELSE () SET(FINAL_SOURCE_FILE ${SOURCE_FILE}) ENDIF () # Treat only the existing files or moc_*.cpp files STRING(FIND ${SOURCE_FILE} "moc_" MOC_POS) IF (EXISTS ${FINAL_SOURCE_FILE} OR MOC_POS GREATER -1) # Add md5 hash of the source file (except moc files) to the build file content IF (MOC_POS LESS 0) SET(MD5_HASH "") FILE(MD5 ${FINAL_SOURCE_FILE} MD5_HASH) SET(BUILD_FILE_CONTENT "${BUILD_FILE_CONTENT}// md5: ${MD5_HASH}\n") ENDIF () # Add the source file to the build file content IF (MOC_POS GREATER -1) SET(BUILD_FILE_CONTENT "${BUILD_FILE_CONTENT}#include <${SOURCE_FILE}>\n") ELSE () SET(BUILD_FILE_CONTENT "${BUILD_FILE_CONTENT}#include <${FINAL_SOURCE_FILE}>\n") ENDIF () # Add the source dependencies to the Unity Build file GET_SOURCE_FILE_PROPERTY(_FILE_DEPS ${SOURCE_FILE} OBJECT_DEPENDS) IF (_FILE_DEPS) SET(_DEPS ${_DEPS} ${_FILE_DEPS}) SET_SOURCE_FILES_PROPERTIES(${BUILD_FILE} PROPERTIES OBJECT_DEPENDS "${_DEPS}") ENDIF() # Keep counting up to the threshold. Increment counter. MATH(EXPR COUNTER ${COUNTER}+1) ENDIF () ENDFOREACH () # Write out the last Unity Build file IF (NOT ${BUILD_FILE} STREQUAL "" AND NOT ${BUILD_FILE_CONTENT} STREQUAL "") COMMIT_UNITY_FILE(BUILD_FILE BUILD_FILE_CONTENT) ENDIF () SET(UNITY_BUILD_FILES ${UNITY_BUILD_FILES} ${BUILD_FILE}) SET(${SOURCE_VARIABLE_NAME} ${${SOURCE_VARIABLE_NAME}} ${UNITY_BUILD_FILES}) ENDMACRO () MACRO (UNITY_GENERATE_MOC TARGET_NAME SOURCES HEADERS) SET(NEW_SOURCES "") FOREACH (HEADER_FILE ${${HEADERS}}) IF (NOT EXISTS ${HEADER_FILE}) MESSAGE(FATAL_ERROR "Header file does not exist (mocing): ${HEADER_FILE}") ENDIF () FILE(READ ${HEADER_FILE} FILE_CONTENT) STRING(FIND "${FILE_CONTENT}" "Q_OBJECT" QOBJECT_POS) STRING(FIND "${FILE_CONTENT}" "Q_SLOTS" QSLOTS_POS) STRING(FIND "${FILE_CONTENT}" "Q_SIGNALS" QSIGNALS_POS) STRING(FIND "${FILE_CONTENT}" "QObject" OBJECT_POS) STRING(FIND "${FILE_CONTENT}" "slots" SLOTS_POS) STRING(FIND "${FILE_CONTENT}" "signals" SIGNALS_POS) IF (QOBJECT_POS GREATER 0 OR OBJECT_POS GREATER 0 OR QSLOTS_POS GREATER 0 OR Q_SIGNALS GREATER 0 OR SLOTS_POS GREATER 0 OR SIGNALS GREATER 0) # Generate the moc filename GET_FILENAME_COMPONENT(HEADER_BASENAME ${HEADER_FILE} NAME_WE) SET(MOC_FILENAME "moc_${HEADER_BASENAME}.cpp") SET(NEW_SOURCES ${NEW_SOURCES} ; "${CMAKE_CURRENT_BINARY_DIR}/${MOC_FILENAME}") ADD_CUSTOM_COMMAND(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/${MOC_FILENAME}" DEPENDS ${HEADER_FILE} COMMAND ${QT_MOC_EXECUTABLE} ${HEADER_FILE} -o "${CMAKE_CURRENT_BINARY_DIR}/${MOC_FILENAME}") ENDIF () ENDFOREACH () IF (NEW_SOURCES) SET_SOURCE_FILES_PROPERTIES(${NEW_SOURCES} PROPERTIES GENERATED TRUE) SET(${SOURCES} ${${SOURCES}} ; ${NEW_SOURCES}) ENDIF () ENDMACRO ()