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Diffstat (limited to 'target/linux/brcm2708/patches-4.19/950-0497-drm-v3d-Stop-trying-to-flush-L2C-on-V3D-3.3.patch')
-rw-r--r--target/linux/brcm2708/patches-4.19/950-0497-drm-v3d-Stop-trying-to-flush-L2C-on-V3D-3.3.patch45
1 files changed, 45 insertions, 0 deletions
diff --git a/target/linux/brcm2708/patches-4.19/950-0497-drm-v3d-Stop-trying-to-flush-L2C-on-V3D-3.3.patch b/target/linux/brcm2708/patches-4.19/950-0497-drm-v3d-Stop-trying-to-flush-L2C-on-V3D-3.3.patch
new file mode 100644
index 0000000000..b1094778b5
--- /dev/null
+++ b/target/linux/brcm2708/patches-4.19/950-0497-drm-v3d-Stop-trying-to-flush-L2C-on-V3D-3.3.patch
@@ -0,0 +1,45 @@
+From abee30ca29ec11b62842934de04b5a0033bff21b Mon Sep 17 00:00:00 2001
+From: Eric Anholt <eric@anholt.net>
+Date: Mon, 3 Dec 2018 14:24:37 -0800
+Subject: [PATCH] drm/v3d: Stop trying to flush L2C on V3D 3.3+
+
+This cache was replaced with the slice accessing the L2T in the newer
+generations. Noted by Dave during review.
+
+Signed-off-by: Eric Anholt <eric@anholt.net>
+Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-5-eric@anholt.net
+Reviewed-by: Dave Emett <david.emett@broadcom.com>
+(cherry picked from commit 7b9d2fe4350a9c12f66ad8cc78c1098226f6c3c2)
+---
+ drivers/gpu/drm/v3d/v3d_gem.c | 11 ++++++++---
+ 1 file changed, 8 insertions(+), 3 deletions(-)
+
+--- a/drivers/gpu/drm/v3d/v3d_gem.c
++++ b/drivers/gpu/drm/v3d/v3d_gem.c
+@@ -130,10 +130,15 @@ v3d_flush_l3(struct v3d_dev *v3d)
+ }
+ }
+
+-/* Invalidates the (read-only) L2 cache. */
++/* Invalidates the (read-only) L2C cache. This was the L2 cache for
++ * uniforms and instructions on V3D 3.2.
++ */
+ static void
+-v3d_invalidate_l2(struct v3d_dev *v3d, int core)
++v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
+ {
++ if (v3d->ver > 32)
++ return;
++
+ V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
+ V3D_L2CACTL_L2CCLR |
+ V3D_L2CACTL_L2CENA);
+@@ -168,7 +173,7 @@ v3d_invalidate_caches(struct v3d_dev *v3
+ {
+ v3d_flush_l3(v3d);
+
+- v3d_invalidate_l2(v3d, 0);
++ v3d_invalidate_l2c(v3d, 0);
+ v3d_invalidate_slices(v3d, 0);
+ v3d_flush_l2t(v3d, 0);
+ }