diff options
Diffstat (limited to 'target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch b/target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch deleted file mode 100644 index 85f04fd761..0000000000 --- a/target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch +++ /dev/null @@ -1,57 +0,0 @@ -From 5d35ff6d904bcbf00bee99ea493db47360e756bc Mon Sep 17 00:00:00 2001 -From: Eric Anholt <eric@anholt.net> -Date: Thu, 21 Dec 2017 13:32:09 -0800 -Subject: [PATCH 184/454] drm/vc4: Flush the caches before the render jobs, as - well. - -If the frame samples from a render target that was just written, its -cache flush during the binning step may have occurred before the -previous frame's RCL was completed. Flush the texture caches again -before starting each RCL job to make sure that the sampling of the -previous RCL's output is correct. - -Fixes flickering in the top left of 3DMMES Taiji. - -Signed-off-by: Eric Anholt <eric@anholt.net> -Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs") ---- - drivers/gpu/drm/vc4/vc4_gem.c | 21 +++++++++++++++++++++ - 1 file changed, 21 insertions(+) - ---- a/drivers/gpu/drm/vc4/vc4_gem.c -+++ b/drivers/gpu/drm/vc4/vc4_gem.c -@@ -436,6 +436,19 @@ vc4_flush_caches(struct drm_device *dev) - VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); - } - -+static void -+vc4_flush_texture_caches(struct drm_device *dev) -+{ -+ struct vc4_dev *vc4 = to_vc4_dev(dev); -+ -+ V3D_WRITE(V3D_L2CACTL, -+ V3D_L2CACTL_L2CCLR); -+ -+ V3D_WRITE(V3D_SLCACTL, -+ VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | -+ VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC)); -+} -+ - /* Sets the registers for the next job to be actually be executed in - * the hardware. - * -@@ -474,6 +487,14 @@ vc4_submit_next_render_job(struct drm_de - if (!exec) - return; - -+ /* A previous RCL may have written to one of our textures, and -+ * our full cache flush at bin time may have occurred before -+ * that RCL completed. Flush the texture cache now, but not -+ * the instructions or uniforms (since we don't write those -+ * from an RCL). -+ */ -+ vc4_flush_texture_caches(dev); -+ - submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); - } - |