aboutsummaryrefslogtreecommitdiffstats
path: root/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch
diff options
context:
space:
mode:
authorJohn Crispin <john@openwrt.org>2016-03-08 18:11:49 +0000
committerJohn Crispin <john@openwrt.org>2016-03-08 18:11:49 +0000
commitcd2114e19ceffb17b0f093718334148859f1adac (patch)
tree62158040bf861945a26eafea53f100f9db69b202 /target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch
parent7099b6c416c511fb943d2f32ef7daf8abcda858c (diff)
downloadupstream-cd2114e19ceffb17b0f093718334148859f1adac.tar.gz
upstream-cd2114e19ceffb17b0f093718334148859f1adac.tar.bz2
upstream-cd2114e19ceffb17b0f093718334148859f1adac.zip
brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted from the raspberry pi repo: https://github.com/raspberrypi/linux/tree/rpi-4.4.y Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com> SVN-Revision: 48966
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch')
-rw-r--r--target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch4
1 files changed, 2 insertions, 2 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch b/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch
index 468ac5ae20..75adab38d9 100644
--- a/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch
+++ b/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch
@@ -1,7 +1,7 @@
-From 1eba33023a05b04c591b212fbd5d3f19115c49b3 Mon Sep 17 00:00:00 2001
+From 4dc15a296586679d5b014011e44a093cf962123e Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Mon, 19 Oct 2015 08:44:35 -0700
-Subject: [PATCH 096/156] drm/vc4: Drop struct_mutex around CL validation.
+Subject: [PATCH 096/170] drm/vc4: Drop struct_mutex around CL validation.
We were using it so that we could make sure that shader validation
state didn't change while we were validating, but now shader