# How to Build
- On Windows with Visual Studio's CLI
```
set SDL2DIR=path_to_your_sdl2_folder
cl /Zi /MD /I %SDL2DIR%\include /I .. /I ..\.. main.cpp ..\imgui_impl_sdl.cpp ..\imgui_impl_opengl2.cpp ..\..\imgui*.cpp /link /LIBPATH:%SDL2DIR%\lib SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
```
- On Linux and similar Unixes
```
c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL
```
- On Mac OS X
```
brew install sdl2
c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl
```
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http://sourceware.org/ml/crossgcc/2008-05/msg00009.html
--- a/gcc/config/arm/linux-eabi.h
+++ b/gcc/config/arm/linux-eabi.h
@@ -45,7 +45,7 @@
The ARM10TDMI core is the default for armv5t, so set
SUBTARGET_CPU_DEFAULT to achieve this. */
#undef SUBTARGET_CPU_DEFAULT
-#define SUBTARGET_CPU_DEFAULT TARGET_CPU_arm10tdmi
+#define SUBTARGET_CPU_DEFAULT TARGET_CPU_arm9tdmi
/* TARGET_BIG_ENDIAN_DEFAULT is set in
config.gcc for big endian configurations. */
|