# How to Build - On Windows with Visual Studio's CLI ``` set SDL2DIR=path_to_your_sdl2_folder cl /Zi /MD /I %SDL2DIR%\include /I .. /I ..\.. main.cpp ..\imgui_impl_sdl.cpp ..\imgui_impl_opengl2.cpp ..\..\imgui*.cpp /link /LIBPATH:%SDL2DIR%\lib SDL2.lib SDL2main.lib opengl32.lib /subsystem:console ``` - On Linux and similar Unixes ``` c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL ``` - On Mac OS X ``` brew install sdl2 c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl ``` ref='/cgit.cgi/'>cgit logo index : openwrt/upstream
upstream openwrtJames
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path: root/toolchain/gcc/patches/5.2.0/830-arm_unbreak_armv4t.patch
blob: 37f8f2a54de669ba6d7888accfb9629bc13def92 (plain)
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http://sourceware.org/ml/crossgcc/2008-05/msg00009.html

--- a/gcc/config/arm/linux-eabi.h
+++ b/gcc/config/arm/linux-eabi.h
@@ -45,7 +45,7 @@
    The ARM10TDMI core is the default for armv5t, so set
    SUBTARGET_CPU_DEFAULT to achieve this.  */
 #undef  SUBTARGET_CPU_DEFAULT
-#define SUBTARGET_CPU_DEFAULT TARGET_CPU_arm10tdmi
+#define SUBTARGET_CPU_DEFAULT TARGET_CPU_arm9tdmi
 
 /* TARGET_BIG_ENDIAN_DEFAULT is set in
    config.gcc for big endian configurations.  */