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-rw-r--r--gui/fpgaviewwidget.cc154
1 files changed, 102 insertions, 52 deletions
diff --git a/gui/fpgaviewwidget.cc b/gui/fpgaviewwidget.cc
index 21ce5b67..6b6a2617 100644
--- a/gui/fpgaviewwidget.cc
+++ b/gui/fpgaviewwidget.cc
@@ -23,7 +23,6 @@
#include <QApplication>
#include <QCoreApplication>
#include <QMouseEvent>
-#include <QTimer>
#include <QWidget>
#include "fpgaviewwidget.h"
@@ -196,7 +195,7 @@ bool LineShader::compile(void)
return true;
}
-void LineShader::draw(const LineShaderData &line, const QColor &color, const float thickness, const QMatrix4x4 &projection)
+void LineShader::draw(const LineShaderData &line, const QMatrix4x4 &projection)
{
auto gl = QOpenGLContext::currentContext()->functions();
vao_.bind();
@@ -215,8 +214,8 @@ void LineShader::draw(const LineShaderData &line, const QColor &color, const flo
buffers_.index.allocate(&line.indices[0], sizeof(GLuint) * line.indices.size());
program_->setUniformValue(uniforms_.projection, projection);
- program_->setUniformValue(uniforms_.thickness, thickness);
- program_->setUniformValue(uniforms_.color, color.redF(), color.greenF(), color.blueF(), color.alphaF());
+ program_->setUniformValue(uniforms_.thickness, line.thickness);
+ program_->setUniformValue(uniforms_.color, line.color.r, line.color.g, line.color.b, line.color.a);
buffers_.position.bind();
program_->enableAttributeArray("position");
@@ -265,10 +264,6 @@ FPGAViewWidget::FPGAViewWidget(QWidget *parent) : QOpenGLWidget(parent), lineSha
if (fmt.minorVersion() < 1) {
printf("Could not get OpenGL 3.1 context - trying anyway...\n ");
}
-
- QTimer *timer = new QTimer(this);
- connect(timer, SIGNAL(timeout()), this, SLOT(update()));
- timer->start(5000);
}
FPGAViewWidget::~FPGAViewWidget() {}
@@ -292,6 +287,73 @@ void FPGAViewWidget::initializeGL()
glClearColor(backgroundColor_.red() / 255, backgroundColor_.green() / 255, backgroundColor_.blue() / 255, 0.0);
}
+void FPGAViewWidget::drawDecal(LineShaderData &out, const DecalXY &decal)
+{
+ const float scale = 1.0;
+ float offsetX = 0.0, offsetY = 0.0;
+
+ for (auto &el : ctx_->getDecalGraphics(decal.decal)) {
+ offsetX = decal.x;
+ offsetY = decal.y;
+
+ if (el.type == GraphicElement::G_BOX) {
+ auto line = PolyLine(true);
+ line.point(offsetX + scale * el.x1, offsetY + scale * el.y1);
+ line.point(offsetX + scale * el.x2, offsetY + scale * el.y1);
+ line.point(offsetX + scale * el.x2, offsetY + scale * el.y2);
+ line.point(offsetX + scale * el.x1, offsetY + scale * el.y2);
+ line.build(out);
+ }
+
+ if (el.type == GraphicElement::G_LINE) {
+ PolyLine(offsetX + scale * el.x1, offsetY + scale * el.y1, offsetX + scale * el.x2, offsetY + scale * el.y2)
+ .build(out);
+ }
+ }
+}
+
+void FPGAViewWidget::drawDecal(LineShaderData out[], const DecalXY &decal)
+{
+ const float scale = 1.0;
+ float offsetX = 0.0, offsetY = 0.0;
+
+ for (auto &el : ctx_->getDecalGraphics(decal.decal)) {
+ offsetX = decal.x;
+ offsetY = decal.y;
+
+ if (el.type == GraphicElement::G_BOX) {
+ auto line = PolyLine(true);
+ line.point(offsetX + scale * el.x1, offsetY + scale * el.y1);
+ line.point(offsetX + scale * el.x2, offsetY + scale * el.y1);
+ line.point(offsetX + scale * el.x2, offsetY + scale * el.y2);
+ line.point(offsetX + scale * el.x1, offsetY + scale * el.y2);
+ switch (el.style) {
+ case GraphicElement::G_FRAME:
+ case GraphicElement::G_INACTIVE:
+ case GraphicElement::G_ACTIVE:
+ line.build(out[el.style]);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (el.type == GraphicElement::G_LINE) {
+ auto line = PolyLine(offsetX + scale * el.x1, offsetY + scale * el.y1, offsetX + scale * el.x2,
+ offsetY + scale * el.y2);
+ switch (el.style) {
+ case GraphicElement::G_FRAME:
+ case GraphicElement::G_INACTIVE:
+ case GraphicElement::G_ACTIVE:
+ line.build(out[el.style]);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+}
+
QMatrix4x4 FPGAViewWidget::getProjection(void)
{
QMatrix4x4 matrix;
@@ -318,59 +380,47 @@ void FPGAViewWidget::paintGL()
float thick11Px = mouseToWorldCoordinates(1.1, 0).x();
// Draw grid.
- auto grid = LineShaderData();
+ auto grid = LineShaderData(thick1Px, gridColor_);
for (float i = -100.0f; i < 100.0f; i += 1.0f) {
PolyLine(-100.0f, i, 100.0f, i).build(grid);
PolyLine(i, -100.0f, i, 100.0f).build(grid);
}
- lineShader_.draw(grid, gridColor_, thick1Px, matrix);
+ lineShader_.draw(grid, matrix);
+
+ LineShaderData shaders[4] = {[GraphicElement::G_FRAME] = LineShaderData(thick11Px, gFrameColor_),
+ [GraphicElement::G_HIDDEN] = LineShaderData(thick11Px, gHiddenColor_),
+ [GraphicElement::G_INACTIVE] = LineShaderData(thick11Px, gInactiveColor_),
+ [GraphicElement::G_ACTIVE] = LineShaderData(thick11Px, gActiveColor_)};
if (ctx_) {
- auto &&proxy = ctx_->rwproxy();
- auto updates = proxy.getUIUpdatesRequired();
-
- // Collapse all updates to a full redraw.
- // TODO(q3k) fix this.
-
- bool redraw = (updates.allUIReload
- || !updates.belUIReload.empty()
- || !updates.wireUIReload.empty()
- || !updates.pipUIReload.empty()
- || !updates.groupUIReload.empty()
- || updates.frameUIReload);
-
- if (redraw) {
- shaders_[0].clear();
- shaders_[1].clear();
- shaders_[2].clear();
- shaders_[3].clear();
-
- // Draw Bels.
- for (auto bel : ctx_->getBels()) {
- drawDecal(proxy, shaders_, ctx_->getBelDecal(bel));
- }
- // Draw Wires.
- for (auto wire : ctx_->getWires()) {
- drawDecal(proxy, shaders_, ctx_->getWireDecal(wire));
- }
- // Draw Pips.
- for (auto pip : ctx_->getPips()) {
- drawDecal(proxy, shaders_, ctx_->getPipDecal(pip));
- }
- // Draw Groups.
- for (auto group : ctx_->getGroups()) {
- drawDecal(proxy, shaders_, ctx_->getGroupDecal(group));
- }
- // Draw Frame Graphics.
- drawDecal(proxy, shaders_, ctx_->getFrameDecal());
+ // Draw Bels.
+ for (auto bel : ctx_->getBels()) {
+ drawDecal(shaders, ctx_->getBelDecal(bel));
+ }
+ // Draw Wires.
+ for (auto wire : ctx_->getWires()) {
+ drawDecal(shaders, ctx_->getWireDecal(wire));
+ }
+ // Draw Pips.
+ for (auto pip : ctx_->getPips()) {
+ drawDecal(shaders, ctx_->getPipDecal(pip));
+ }
+ // Draw Groups.
+ for (auto group : ctx_->getGroups()) {
+ drawDecal(shaders, ctx_->getGroupDecal(group));
}
}
+ lineShader_.draw(shaders[0], matrix);
+ lineShader_.draw(shaders[1], matrix);
+ lineShader_.draw(shaders[2], matrix);
+ lineShader_.draw(shaders[3], matrix);
- lineShader_.draw(shaders_[0], gFrameColor_, thick11Px, matrix);
- lineShader_.draw(shaders_[1], gHiddenColor_, thick11Px, matrix);
- lineShader_.draw(shaders_[2], gInactiveColor_, thick11Px, matrix);
- lineShader_.draw(shaders_[3], gActiveColor_, thick11Px, matrix);
- //lineShader_.draw(frame, matrix);
+ // Draw Frame Graphics.
+ auto frames = LineShaderData(thick11Px, frameColor_);
+ if (ctx_) {
+ drawDecal(frames, ctx_->getFrameDecal());
+ lineShader_.draw(frames, matrix);
+ }
}
void FPGAViewWidget::resizeGL(int width, int height) {}