# EMACS settings: -*- tab-width: 2; indent-tabs-mode: t -*- # vim: tabstop=2:shiftwidth=2:noexpandtab # kate: tab-width 2; replace-tabs off; indent-width 2; # # ============================================================================== # Authors: # Patrick Lehmann (ported batch file to PowerShell) # Brian Davis (contributions to the batch file) # Tristan Gingold (initial batch file for compilations on Windows) # # PowerShell Script: Script to compile GHDL for Windows # # Description: # ------------------------------------ # This is a PowerShell script (executable) which: # - sets up a compilation environment # - test all dependencies # - compiles GHDL with GNAT # # ============================================================================== # Copyright (C) 2002, 2003, 2004, 2005 Tristan Gingold # Copyright (C) 2015-2017 Patrick Lehmann # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # ============================================================================== # .SYNOPSIS # GHDL for Windows - GHDL compile script # Use 'compile-ghdl.ps1 -Help' to see the integrated help page # # .EXAMPLE # C:\PS> .\compile-ghdl.ps1 -Clean -Compile # [CmdletBinding()] param( # Display this help" [switch]$Help = $false, # Slean up all files and directories [switch]$Clean = $false, [switch]$Clean_GHDL = $false, # Compile all targets [switch]$All = $false, # Compile main targets [switch]$Compile = $false, # Compile GHDL (simulator) [switch]$Compile_GHDL = $false, # Undocumented [switch]$Test = $false, # Undocumented [switch]$Test_GHDL = $false, # Build options # Build a release version [switch]$Release = $false, # Set the back-end [string]$Backend = "mcode", # Reduced messages [switch]$Quiet = $false, # Skip warning messages. (Show errors only.) [switch]$SuppressWarnings = $false, # Halt on errors [switch]$HaltOnError = $false, # Undocumented [switch]$Hosted = $false ) # configure script here $RelPathToRoot = "..\.." # --------------------------------------------- # save parameters and working directory $Script_ScriptDir = $PSScriptRoot $Script_WorkingDir = Get-Location $GHDLRootDir = Convert-Path (Resolve-Path ($PSScriptRoot + "\" + $RelPathToRoot)) # set default values $EnableDebug = [bool]$PSCmdlet.MyInvocation.BoundParameters["Debug"] $EnableVerbose = [bool]$PSCmdlet.MyInvocation.BoundParameters["Verbose"] -or $EnableDebug # load modules from GHDL's 'libraries' directory Import-Module $PSScriptRoot\shared.psm1 -Verbose:$false -Debug:$false -ArgumentList "$Script_WorkingDir", $Hosted Import-Module $PSScriptRoot\targets.psm1 -Verbose:$false -Debug:$false # Display help if no command was selected $Help = $Help -or (-not ( $All -or $Clean -or $Clean_GHDL -or $Compile -or $Compile_GHDL -or $Test -or $Test_GHDL )) if (-not $Hosted) { Write-Host "================================================================================" -ForegroundColor Magenta Write-Host "GHDL for Windows - GHDL compile script" -ForegroundColor Magenta Write-Host "================================================================================" -ForegroundColor Magenta } if ($Help) { Get-Help $MYINVOCATION.MyCommand.Path -Detailed Exit-CompileScript } if ($Clean) { $Clean_GHDL = $true } if ($All) { $Compile = $true } if ($Compile) { $Compile_GHDL = $true } if ($Test) { $Test_GHDL = $true } # configure some variables: paths, executables, directory names, ... $BuildDirectoryName = "build" # Parameter checks if ($Backend -ne "mcode") { Write-Host "[ERROR]: Back-end '$Backend' is not supported on Windows." -ForegroundColor Red Exit-CompileScript -1 } # construct directories $BinaryDestinationDirectory = "$GHDLRootDir\$BuildDirectoryName\$Backend" # construct executables $GHDLNewExecutable = "$GHDLRootDir\$BuildDirectoryName\$Backend\bin\ghdl.exe" # grep GHDL version string from Ada source file $GHDLVersion = Get-GHDLVersion $GHDLRootDir # compute some variables $BuildRelease = if ($Release) { "Release" } else { "Development" } if (-not $Hosted) { Write-Host " Version: $GHDLVersion" Write-Host " Release: $BuildRelease" } $Git_IsGitRepo = Test-GitRepository # gather git information if ($Git_IsGitRepo) { $Git_Branch_Name = & git rev-parse --abbrev-ref HEAD $Git_Commit_DateString = & git log -1 --format=%cd --date=short $Git_Commit_ShortHash = & git rev-parse --short HEAD if (-not $Hosted) { Write-Host " Git branch: $Git_Branch_Name" Write-Host " Git commit: $Git_Commit_DataString ($Git_Commit_ShortHash)" } } if (-not $Hosted) { Write-Host "" } if ($Release) { $BuildDirectory = $BinaryDestinationDirectory } else { $BuildDirectory = $BinaryDestinationDirectory } # ============================================================================== # Main Target: Clean # ============================================================================== if ($Clean_GHDL) { $error = Invoke-Clean $BuildDirectory -Quiet:$Quiet -Verbose:$EnableVerbose -Debug:$EnableDebug if ($error -eq $true) { Write-Host " [FAILED]" -ForegroundColor Red Exit-CompileScript -1 } } # Clean # ============================================================================== # Main Target: GHDL # ============================================================================== if ($Compile_GHDL) { # create a build directory $error = New-BuildDirectory $BuildDirectory if ($error -eq $true) { Write-Host " [FAILED]" -ForegroundColor Red Exit-CompileScript -1 } # patch the version file if it's no release build if (-not $Release -and $Git_IsGitRepo) { $error = Invoke-PatchVersionFile $GHDLRootDir $Git_Branch_Name $Git_Commit_DateString $Git_Commit_ShortHash if ($error -eq $true) { Write-Host " [FAILED]" -ForegroundColor Red Exit-CompileScript -1 } } # build C source files $error = Invoke-CompileCFiles $GHDLRootDir $BinaryDestinationDirectory if ($error -eq $true) { Write-Host " [FAILED]" -ForegroundColor Red Exit-CompileScript -1 } # build Ada source files $error = Invoke-CompileGHDLAdaFiles $GHDLRootDir $BinaryDestinationDirectory if ($error -eq $true) { Write-Host " [FAILED]" -ForegroundColor Red Exit-CompileScript -1 } # strip result $error = Invoke-StripGHDLExecutable $BinaryDestinationDirectory if ($error -eq $true) { Write-Host " [FAILED]" -ForegroundColor Red Exit-CompileScript -1 } } # ============================================================================== # Main Target: GHDL # ============================================================================== if ($Test_GHDL) { # running ghdl $error = Test-GHDLVersion $BuildDir if ($error -eq $true) { Write-Host " [FAILED]" -ForegroundColor Red Exit-CompileScript -1 } } # Test Exit-CompileScript 0 '#n138'>138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204