1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
/**CFile****************************************************************
FileName [fxuSingle.c]
PackageName [MVSIS 2.0: Multi-valued logic synthesis system.]
Synopsis [Procedures to compute the set of single-cube divisors.]
Author [MVSIS Group]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - February 1, 2003.]
Revision [$Id: fxuSingle.c,v 1.0 2003/02/01 00:00:00 alanmi Exp $]
***********************************************************************/
#include "fxuInt.h"
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Computes and adds all single-cube divisors to storage.]
Description [This procedure should be called once when the matrix is
already contructed before the process of logic extraction begins..]
SideEffects []
SeeAlso []
***********************************************************************/
void Fxu_MatrixComputeSingles( Fxu_Matrix * p )
{
Fxu_Var * pVar;
// iterate through the columns in the matrix
Fxu_MatrixForEachVariable( p, pVar )
Fxu_MatrixComputeSinglesOne( p, pVar );
}
/**Function*************************************************************
Synopsis [Adds the single-cube divisors associated with a new column.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Fxu_MatrixComputeSinglesOne( Fxu_Matrix * p, Fxu_Var * pVar )
{
// int * pValue2Node = p->pValue2Node;
Fxu_Lit * pLitV, * pLitH;
Fxu_Var * pVar2;
int Coin;
// int CounterAll;
// int CounterTest;
int WeightCur;
// start collecting the affected vars
Fxu_MatrixRingVarsStart( p );
// go through all the literals of this variable
for ( pLitV = pVar->lLits.pHead; pLitV; pLitV = pLitV->pVNext )
// for this literal, go through all the horizontal literals
for ( pLitH = pLitV->pHPrev; pLitH; pLitH = pLitH->pHPrev )
{
// get another variable
pVar2 = pLitH->pVar;
// CounterAll++;
// skip the var if it is already used
if ( pVar2->pOrder )
continue;
// skip the var if it belongs to the same node
// if ( pValue2Node[pVar->iVar] == pValue2Node[pVar2->iVar] )
// continue;
// collect the var
Fxu_MatrixRingVarsAdd( p, pVar2 );
}
// stop collecting the selected vars
Fxu_MatrixRingVarsStop( p );
// iterate through the selected vars
Fxu_MatrixForEachVarInRing( p, pVar2 )
{
// CounterTest++;
// count the coincidence
Coin = Fxu_SingleCountCoincidence( p, pVar2, pVar );
assert( Coin > 0 );
// get the new weight
WeightCur = Coin - 2;
if ( WeightCur >= 0 )
Fxu_MatrixAddSingle( p, pVar2, pVar, WeightCur );
}
// unmark the vars
Fxu_MatrixRingVarsUnmark( p );
}
/**Function*************************************************************
Synopsis [Computes the coincidence count of two columns.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Fxu_SingleCountCoincidence( Fxu_Matrix * p, Fxu_Var * pVar1, Fxu_Var * pVar2 )
{
Fxu_Lit * pLit1, * pLit2;
int Result;
// compute the coincidence count
Result = 0;
pLit1 = pVar1->lLits.pHead;
pLit2 = pVar2->lLits.pHead;
while ( 1 )
{
if ( pLit1 && pLit2 )
{
if ( pLit1->pCube->pVar->iVar == pLit2->pCube->pVar->iVar )
{ // the variables are the same
if ( pLit1->iCube == pLit2->iCube )
{ // the literals are the same
pLit1 = pLit1->pVNext;
pLit2 = pLit2->pVNext;
// add this literal to the coincidence
Result++;
}
else if ( pLit1->iCube < pLit2->iCube )
pLit1 = pLit1->pVNext;
else
pLit2 = pLit2->pVNext;
}
else if ( pLit1->pCube->pVar->iVar < pLit2->pCube->pVar->iVar )
pLit1 = pLit1->pVNext;
else
pLit2 = pLit2->pVNext;
}
else if ( pLit1 && !pLit2 )
pLit1 = pLit1->pVNext;
else if ( !pLit1 && pLit2 )
pLit2 = pLit2->pVNext;
else
break;
}
return Result;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
|