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/**CFile****************************************************************
FileName [fxuCreate.c]
PackageName [MVSIS 2.0: Multi-valued logic synthesis system.]
Synopsis [Create matrix from covers and covers from matrix.]
Author [MVSIS Group]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - February 1, 2003.]
Revision [$Id: fxuCreate.c,v 1.0 2003/02/01 00:00:00 alanmi Exp $]
***********************************************************************/
#include "abc.h"
#include "fxuInt.h"
#include "fxu.h"
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
static void Fxu_CreateMatrixAddCube( Fxu_Matrix * p, Fxu_Cube * pCube, char * pSopCube, Vec_Int_t * vFanins, int * pOrder );
static int Fxu_CreateMatrixLitCompare( int * ptrX, int * ptrY );
static void Fxu_CreateCoversNode( Fxu_Matrix * p, Fxu_Data_t * pData, int iNode, Fxu_Cube * pCubeFirst, Fxu_Cube * pCubeNext );
static Fxu_Cube * Fxu_CreateCoversFirstCube( Fxu_Matrix * p, Fxu_Data_t * pData, int iNode );
static int * s_pLits;
extern int Fxu_PreprocessCubePairs( Fxu_Matrix * p, Vec_Ptr_t * vCovers, int nPairsTotal, int nPairsMax );
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Creates the sparse matrix from the array of SOPs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Fxu_Matrix * Fxu_CreateMatrix( Fxu_Data_t * pData )
{
Fxu_Matrix * p;
Fxu_Var * pVar;
Fxu_Cube * pCubeFirst, * pCubeNew;
Fxu_Cube * pCube1, * pCube2;
Vec_Int_t * vFanins;
char * pSopCover;
char * pSopCube;
int * pOrder, nBitsMax;
int i, v, c;
int nCubesTotal;
int nPairsTotal;
int nPairsStore;
int nCubes;
int iCube, iPair;
int nFanins;
// collect all sorts of statistics
nCubesTotal = 0;
nPairsTotal = 0;
nPairsStore = 0;
nBitsMax = -1;
for ( i = 0; i < pData->nNodesOld; i++ )
if ( pSopCover = pData->vSops->pArray[i] )
{
nCubes = Abc_SopGetCubeNum( pSopCover );
nFanins = Abc_SopGetVarNum( pSopCover );
assert( nFanins > 1 && nCubes > 0 );
nCubesTotal += nCubes;
nPairsTotal += nCubes * (nCubes - 1) / 2;
nPairsStore += nCubes * nCubes;
if ( nBitsMax < nFanins )
nBitsMax = nFanins;
}
if ( nBitsMax <= 0 )
{
printf( "The current network does not have SOPs to perform extraction.\n" );
return NULL;
}
/*
if ( nPairsStore > 10000000 )
{
printf( "The problem is too large to be solved by \"fxu\" (%d cubes and %d cube pairs)\n", nCubesTotal, nPairsStore );
return NULL;
}
*/
// start the matrix
p = Fxu_MatrixAllocate();
// create the column labels
p->ppVars = ALLOC( Fxu_Var *, 2 * (pData->nNodesOld + pData->nNodesExt) );
for ( i = 0; i < 2 * pData->nNodesOld; i++ )
p->ppVars[i] = Fxu_MatrixAddVar( p );
// allocate storage for all cube pairs at once
p->pppPairs = ALLOC( Fxu_Pair **, nCubesTotal + 100 );
p->ppPairs = ALLOC( Fxu_Pair *, nPairsStore + 100 );
memset( p->ppPairs, 0, sizeof(Fxu_Pair *) * nPairsStore );
iCube = 0;
iPair = 0;
for ( i = 0; i < pData->nNodesOld; i++ )
if ( pSopCover = pData->vSops->pArray[i] )
{
// get the number of cubes
nCubes = Abc_SopGetCubeNum( pSopCover );
// get the new var in the matrix
pVar = p->ppVars[2*i+1];
// assign the pair storage
pVar->nCubes = nCubes;
if ( nCubes > 0 )
{
pVar->ppPairs = p->pppPairs + iCube;
pVar->ppPairs[0] = p->ppPairs + iPair;
for ( v = 1; v < nCubes; v++ )
pVar->ppPairs[v] = pVar->ppPairs[v-1] + nCubes;
}
// update
iCube += nCubes;
iPair += nCubes * nCubes;
}
assert( iCube == nCubesTotal );
assert( iPair == nPairsStore );
// allocate room for the reordered literals
pOrder = ALLOC( int, nBitsMax );
// create the rows
for ( i = 0; i < pData->nNodesOld; i++ )
if ( pSopCover = pData->vSops->pArray[i] )
{
// get the new var in the matrix
pVar = p->ppVars[2*i+1];
// here we sort the literals of the cover
// in the increasing order of the numbers of the corresponding nodes
// because literals should be added to the matrix in this order
vFanins = pData->vFanins->pArray[i];
s_pLits = vFanins->pArray;
// start the variable order
nFanins = Abc_SopGetVarNum( pSopCover );
for ( v = 0; v < nFanins; v++ )
pOrder[v] = v;
// reorder the fanins
qsort( (void *)pOrder, nFanins, sizeof(int),(int (*)(const void *, const void *))Fxu_CreateMatrixLitCompare);
assert( s_pLits[ pOrder[0] ] < s_pLits[ pOrder[nFanins-1] ] );
// create the corresponding cubes in the matrix
pCubeFirst = NULL;
c = 0;
Abc_SopForEachCube( pSopCover, nFanins, pSopCube )
{
// create the cube
pCubeNew = Fxu_MatrixAddCube( p, pVar, c++ );
Fxu_CreateMatrixAddCube( p, pCubeNew, pSopCube, vFanins, pOrder );
if ( pCubeFirst == NULL )
pCubeFirst = pCubeNew;
pCubeNew->pFirst = pCubeFirst;
}
// set the first cube of this var
pVar->pFirst = pCubeFirst;
// create the divisors without preprocessing
if ( nPairsTotal <= pData->nPairsMax )
{
for ( pCube1 = pCubeFirst; pCube1; pCube1 = pCube1->pNext )
for ( pCube2 = pCube1? pCube1->pNext: NULL; pCube2; pCube2 = pCube2->pNext )
Fxu_MatrixAddDivisor( p, pCube1, pCube2 );
}
}
FREE( pOrder );
// consider the case when cube pairs should be preprocessed
// before adding them to the set of divisors
if ( nPairsTotal > pData->nPairsMax )
if ( !Fxu_PreprocessCubePairs( p, pData->vSops, nPairsTotal, pData->nPairsMax ) )
return NULL;
// add the var pairs to the heap
Fxu_MatrixComputeSingles( p );
// print stats
if ( pData->fVerbose )
{
double Density;
Density = ((double)p->nEntries) / p->lVars.nItems / p->lCubes.nItems;
fprintf( stdout, "Matrix: [vars x cubes] = [%d x %d] ",
p->lVars.nItems, p->lCubes.nItems );
fprintf( stdout, "Lits = %d Density = %.5f%%\n",
p->nEntries, Density );
fprintf( stdout, "1-cube divisors = %6d. ", p->lSingles.nItems );
fprintf( stdout, "2-cube divisors = %6d. ", p->nDivsTotal );
fprintf( stdout, "Cube pairs = %6d.", nPairsTotal );
fprintf( stdout, "\n" );
}
// Fxu_MatrixPrint( stdout, p );
return p;
}
/**Function*************************************************************
Synopsis [Adds one cube with literals to the matrix.]
Description [Create the cube and literals in the matrix corresponding
to the given cube in the SOP cover. Co-singleton transform is performed here.]
SideEffects []
SeeAlso []
***********************************************************************/
void Fxu_CreateMatrixAddCube( Fxu_Matrix * p, Fxu_Cube * pCube, char * pSopCube, Vec_Int_t * vFanins, int * pOrder )
{
Fxu_Var * pVar;
int Value, i;
// add literals to the matrix
Abc_CubeForEachVar( pSopCube, Value, i )
{
Value = pSopCube[pOrder[i]];
if ( Value == '0' )
{
pVar = p->ppVars[ 2 * vFanins->pArray[pOrder[i]] + 1 ]; // CST
Fxu_MatrixAddLiteral( p, pCube, pVar );
}
else if ( Value == '1' )
{
pVar = p->ppVars[ 2 * vFanins->pArray[pOrder[i]] ]; // CST
Fxu_MatrixAddLiteral( p, pCube, pVar );
}
}
}
/**Function*************************************************************
Synopsis [Creates the new array of Sop covers from the sparse matrix.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Fxu_CreateCovers( Fxu_Matrix * p, Fxu_Data_t * pData )
{
Fxu_Cube * pCube, * pCubeFirst, * pCubeNext;
char * pSopCover;
int iNode, n;
// get the first cube of the first internal node
pCubeFirst = Fxu_CreateCoversFirstCube( p, pData, 0 );
// go through the internal nodes
for ( n = 0; n < pData->nNodesOld; n++ )
if ( pSopCover = pData->vSops->pArray[n] )
{
// get the number of this node
iNode = n;
// get the next first cube
pCubeNext = Fxu_CreateCoversFirstCube( p, pData, iNode + 1 );
// check if there any new variables in these cubes
for ( pCube = pCubeFirst; pCube != pCubeNext; pCube = pCube->pNext )
if ( pCube->lLits.pTail && pCube->lLits.pTail->iVar >= 2 * pData->nNodesOld )
break;
if ( pCube != pCubeNext )
Fxu_CreateCoversNode( p, pData, iNode, pCubeFirst, pCubeNext );
// update the first cube
pCubeFirst = pCubeNext;
}
// add the covers for the extracted nodes
for ( n = 0; n < pData->nNodesNew; n++ )
{
// get the number of this node
iNode = pData->nNodesOld + n;
// get the next first cube
pCubeNext = Fxu_CreateCoversFirstCube( p, pData, iNode + 1 );
// the node should be added
Fxu_CreateCoversNode( p, pData, iNode, pCubeFirst, pCubeNext );
// update the first cube
pCubeFirst = pCubeNext;
}
}
/**Function*************************************************************
Synopsis [Create Sop covers for one node that has changed.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Fxu_CreateCoversNode( Fxu_Matrix * p, Fxu_Data_t * pData, int iNode, Fxu_Cube * pCubeFirst, Fxu_Cube * pCubeNext )
{
Vec_Int_t * vInputsNew;
char * pSopCover, * pSopCube;
Fxu_Var * pVar;
Fxu_Cube * pCube;
Fxu_Lit * pLit;
int iNum, nCubes, v;
// collect positive polarity variable in the cubes between pCubeFirst and pCubeNext
Fxu_MatrixRingVarsStart( p );
for ( pCube = pCubeFirst; pCube != pCubeNext; pCube = pCube->pNext )
for ( pLit = pCube->lLits.pHead; pLit; pLit = pLit->pHNext )
{
pVar = p->ppVars[ 2 * (pLit->pVar->iVar/2) + 1 ];
if ( pVar->pOrder == NULL )
Fxu_MatrixRingVarsAdd( p, pVar );
}
Fxu_MatrixRingVarsStop( p );
// collect the variable numbers
vInputsNew = Vec_IntAlloc( 4 );
Fxu_MatrixForEachVarInRing( p, pVar )
Vec_IntPush( vInputsNew, pVar->iVar / 2 );
Fxu_MatrixRingVarsUnmark( p );
// sort the vars by their number
Vec_IntSort( vInputsNew, 0 );
// mark the vars with their numbers in the sorted array
for ( v = 0; v < vInputsNew->nSize; v++ )
{
p->ppVars[ 2 * vInputsNew->pArray[v] + 0 ]->lLits.nItems = v; // hack - reuse lLits.nItems
p->ppVars[ 2 * vInputsNew->pArray[v] + 1 ]->lLits.nItems = v; // hack - reuse lLits.nItems
}
// count the number of cubes
nCubes = 0;
for ( pCube = pCubeFirst; pCube != pCubeNext; pCube = pCube->pNext )
if ( pCube->lLits.nItems )
nCubes++;
// allocate room for the new cover
pSopCover = Abc_SopStart( pData->pManSop, nCubes, vInputsNew->nSize );
// set the correct polarity of the cover
if ( iNode < pData->nNodesOld && Abc_SopGetPhase( pData->vSops->pArray[iNode] ) == 0 )
Abc_SopComplement( pSopCover );
// add the cubes
nCubes = 0;
for ( pCube = pCubeFirst; pCube != pCubeNext; pCube = pCube->pNext )
{
if ( pCube->lLits.nItems == 0 )
continue;
// get hold of the SOP cube
pSopCube = pSopCover + nCubes * (vInputsNew->nSize + 3);
// insert literals
for ( pLit = pCube->lLits.pHead; pLit; pLit = pLit->pHNext )
{
iNum = pLit->pVar->lLits.nItems; // hack - reuse lLits.nItems
assert( iNum < vInputsNew->nSize );
if ( pLit->pVar->iVar / 2 < pData->nNodesOld )
pSopCube[iNum] = (pLit->pVar->iVar & 1)? '0' : '1'; // reverse CST
else
pSopCube[iNum] = (pLit->pVar->iVar & 1)? '1' : '0'; // no CST
}
// count the cube
nCubes++;
}
assert( nCubes == Abc_SopGetCubeNum(pSopCover) );
// set the new cover and the array of fanins
pData->vSopsNew->pArray[iNode] = pSopCover;
pData->vFaninsNew->pArray[iNode] = vInputsNew;
}
/**Function*************************************************************
Synopsis [Adds the var to storage.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Fxu_Cube * Fxu_CreateCoversFirstCube( Fxu_Matrix * p, Fxu_Data_t * pData, int iVar )
{
int v;
for ( v = iVar; v < pData->nNodesOld + pData->nNodesNew; v++ )
if ( p->ppVars[ 2*v + 1 ]->pFirst )
return p->ppVars[ 2*v + 1 ]->pFirst;
return NULL;
}
/**Function*************************************************************
Synopsis [Compares the vars by their number.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Fxu_CreateMatrixLitCompare( int * ptrX, int * ptrY )
{
return s_pLits[*ptrX] - s_pLits[*ptrY];
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
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