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/**CFile****************************************************************
FileName [sclMan.h]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Standard-cell library representation.]
Synopsis [Timing/gate-sizing manager.]
Author [Alan Mishchenko, Niklas Een]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - August 24, 2012.]
Revision [$Id: sclMan.h,v 1.0 2012/08/24 00:00:00 alanmi Exp $]
***********************************************************************/
#ifndef ABC__map__scl__sclMan_h
#define ABC__map__scl__sclMan_h
////////////////////////////////////////////////////////////////////////
/// INCLUDES ///
////////////////////////////////////////////////////////////////////////
#include "misc/vec/vecQue.h"
ABC_NAMESPACE_HEADER_START
////////////////////////////////////////////////////////////////////////
/// PARAMETERS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// STRUCTURE DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
typedef struct SC_Pair_ SC_Pair;
typedef struct SC_Man_ SC_Man;
struct SC_Pair_
{
float rise;
float fall;
};
struct SC_Man_
{
SC_Lib * pLib; // library
Abc_Ntk_t * pNtk; // network
int nObjs; // allocated size
// get assignment
Vec_Int_t * vGates; // mapping of objId into gateId
Vec_Int_t * vGatesBest; // best gate sizes found so far
Vec_Int_t * vUpdates; // sizing updates in this round
// timing information
SC_Pair * pLoads; // loads for each gate
SC_Pair * pLoads2; // loads for each gate
SC_Pair * pDepts; // departures for each gate
SC_Pair * pTimes; // arrivals for each gate
SC_Pair * pSlews; // slews for each gate
SC_Pair * pTimes2; // arrivals for each gate
SC_Pair * pSlews2; // slews for each gate
float * pSlack; // slacks for each gate
Vec_Flt_t * vTimesOut; // output arrival times
Vec_Que_t * vQue; // outputs by their time
SC_WireLoad * pWLoadUsed; // name of the used WireLoad model
// intermediate data
Vec_Que_t * vNodeByGain; // nodes by gain
Vec_Flt_t * vNode2Gain; // mapping node into its gain
Vec_Int_t * vNode2Gate; // mapping node into its best gate
Vec_Int_t * vNodeIter; // the last iteration the node was upsized
// optimization parameters
float SumArea; // total area
float MaxDelay; // max delay
float SumArea0; // total area at the begining
float MaxDelay0; // max delay at the begining
float BestDelay; // best delay in the middle
// runtime statistics
clock_t timeTotal; // starting/total time
clock_t timeCone; // critical path selection
clock_t timeSize; // incremental sizing
clock_t timeTime; // timing update
clock_t timeOther; // everything else
};
////////////////////////////////////////////////////////////////////////
/// GLOBAL VARIABLES ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// MACRO DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
static inline SC_Cell * Abc_SclObjCell( SC_Man * p, Abc_Obj_t * pObj ) { return SC_LibCell( p->pLib, Vec_IntEntry(p->vGates, Abc_ObjId(pObj)) ); }
static inline void Abc_SclObjSetCell( SC_Man * p, Abc_Obj_t * pObj, SC_Cell * pCell ) { Vec_IntWriteEntry( p->vGates, Abc_ObjId(pObj), pCell->Id ); }
static inline SC_Pair * Abc_SclObjLoad( SC_Man * p, Abc_Obj_t * pObj ) { return p->pLoads + Abc_ObjId(pObj); }
static inline SC_Pair * Abc_SclObjLoad2( SC_Man * p, Abc_Obj_t * pObj ) { return p->pLoads2 + Abc_ObjId(pObj); }
static inline SC_Pair * Abc_SclObjDept( SC_Man * p, Abc_Obj_t * pObj ) { return p->pDepts + Abc_ObjId(pObj); }
static inline SC_Pair * Abc_SclObjTime( SC_Man * p, Abc_Obj_t * pObj ) { return p->pTimes + Abc_ObjId(pObj); }
static inline SC_Pair * Abc_SclObjSlew( SC_Man * p, Abc_Obj_t * pObj ) { return p->pSlews + Abc_ObjId(pObj); }
static inline SC_Pair * Abc_SclObjTime2( SC_Man * p, Abc_Obj_t * pObj ) { return p->pTimes2 + Abc_ObjId(pObj); }
static inline SC_Pair * Abc_SclObjSlew2( SC_Man * p, Abc_Obj_t * pObj ) { return p->pSlews2 + Abc_ObjId(pObj); }
static inline float Abc_SclObjTimeMax( SC_Man * p, Abc_Obj_t * pObj ) { return Abc_MaxFloat(Abc_SclObjTime(p, pObj)->rise, Abc_SclObjTime(p, pObj)->fall); }
static inline float Abc_SclObjDepthMax( SC_Man * p, Abc_Obj_t * pObj ) { return Abc_MaxFloat(Abc_SclObjDept(p, pObj)->rise, Abc_SclObjDept(p, pObj)->fall); }
static inline float Abc_SclObjGetSlack( SC_Man * p, Abc_Obj_t * pObj, float D ) { return D - Abc_MaxFloat(Abc_SclObjTime(p, pObj)->rise + Abc_SclObjDept(p, pObj)->rise, Abc_SclObjTime(p, pObj)->fall + Abc_SclObjDept(p, pObj)->fall); }
static inline float Abc_SclObjSlack( SC_Man * p, Abc_Obj_t * pObj ) { return p->pSlack[Abc_ObjId(pObj)]; }
static inline void Abc_SclObjDupFanin( SC_Man * p, Abc_Obj_t * pObj ) { assert( Abc_ObjIsCo(pObj) ); *Abc_SclObjTime(p, pObj) = *Abc_SclObjTime(p, Abc_ObjFanin0(pObj)); }
static inline float Abc_SclObjGain( SC_Man * p, Abc_Obj_t * pObj ) { return (Abc_SclObjTime2(p, pObj)->rise - Abc_SclObjTime(p, pObj)->rise) + (Abc_SclObjTime2(p, pObj)->fall - Abc_SclObjTime(p, pObj)->fall); }
static inline double Abc_SclObjLoadFf( SC_Man * p, Abc_Obj_t * pObj, int fRise ) { return SC_LibCapFf( p->pLib, fRise ? Abc_SclObjLoad(p, pObj)->rise : Abc_SclObjLoad(p, pObj)->fall); }
static inline double Abc_SclObjTimePs( SC_Man * p, Abc_Obj_t * pObj, int fRise ) { return SC_LibTimePs(p->pLib, fRise ? Abc_SclObjTime(p, pObj)->rise : Abc_SclObjTime(p, pObj)->fall); }
static inline double Abc_SclObjSlewPs( SC_Man * p, Abc_Obj_t * pObj, int fRise ) { return SC_LibTimePs(p->pLib, fRise ? Abc_SclObjSlew(p, pObj)->rise : Abc_SclObjSlew(p, pObj)->fall); }
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Constructor/destructor of STA manager.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk )
{
SC_Man * p;
int i;
assert( Abc_NtkHasMapping(pNtk) );
p = ABC_CALLOC( SC_Man, 1 );
p->pLib = pLib;
p->pNtk = pNtk;
p->nObjs = Abc_NtkObjNumMax(pNtk);
p->pLoads = ABC_CALLOC( SC_Pair, p->nObjs );
p->pLoads2 = ABC_CALLOC( SC_Pair, p->nObjs );
p->pDepts = ABC_CALLOC( SC_Pair, p->nObjs );
p->pTimes = ABC_CALLOC( SC_Pair, p->nObjs );
p->pSlews = ABC_CALLOC( SC_Pair, p->nObjs );
p->pTimes2 = ABC_CALLOC( SC_Pair, p->nObjs );
p->pSlews2 = ABC_CALLOC( SC_Pair, p->nObjs );
p->pSlack = ABC_FALLOC( float, p->nObjs );
p->vTimesOut = Vec_FltStart( Abc_NtkCoNum(pNtk) );
p->vQue = Vec_QueAlloc( Abc_NtkCoNum(pNtk) );
Vec_QueSetCosts( p->vQue, Vec_FltArray(p->vTimesOut) );
for ( i = 0; i < Abc_NtkCoNum(pNtk); i++ )
Vec_QuePush( p->vQue, i );
p->vUpdates = Vec_IntAlloc( 1000 );
// intermediate data
p->vNode2Gain = Vec_FltStart( p->nObjs );
p->vNode2Gate = Vec_IntStart( p->nObjs );
p->vNodeByGain = Vec_QueAlloc( p->nObjs );
Vec_QueSetCosts( p->vNodeByGain, Vec_FltArray(p->vNode2Gain) );
p->vNodeIter = Vec_IntStartFull( p->nObjs );
return p;
}
static inline void Abc_SclManFree( SC_Man * p )
{
Vec_IntFreeP( &p->vNodeIter );
Vec_QueFreeP( &p->vNodeByGain );
Vec_FltFreeP( &p->vNode2Gain );
Vec_IntFreeP( &p->vNode2Gate );
// intermediate data
Vec_IntFreeP( &p->vUpdates );
Vec_IntFreeP( &p->vGatesBest );
// Vec_QuePrint( p->vQue );
Vec_QueCheck( p->vQue );
Vec_QueFreeP( &p->vQue );
Vec_FltFreeP( &p->vTimesOut );
Vec_IntFreeP( &p->vGates );
ABC_FREE( p->pLoads );
ABC_FREE( p->pLoads2 );
ABC_FREE( p->pDepts );
ABC_FREE( p->pTimes );
ABC_FREE( p->pSlews );
ABC_FREE( p->pTimes2 );
ABC_FREE( p->pSlews2 );
ABC_FREE( p->pSlack );
ABC_FREE( p );
}
static inline void Abc_SclManCleanTime( SC_Man * p )
{
memset( p->pDepts, 0, sizeof(SC_Pair) * p->nObjs );
memset( p->pTimes, 0, sizeof(SC_Pair) * p->nObjs );
memset( p->pSlews, 0, sizeof(SC_Pair) * p->nObjs );
}
/**Function*************************************************************
Synopsis [Stores/retrivies timing information for the logic cone.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Abc_SclConeStore( SC_Man * p, Vec_Int_t * vCone )
{
Abc_Obj_t * pObj;
int i;
Abc_NtkForEachObjVec( vCone, p->pNtk, pObj, i )
{
*Abc_SclObjTime2(p, pObj) = *Abc_SclObjTime(p, pObj);
*Abc_SclObjSlew2(p, pObj) = *Abc_SclObjSlew(p, pObj);
}
}
static inline void Abc_SclConeRestore( SC_Man * p, Vec_Int_t * vCone )
{
Abc_Obj_t * pObj;
int i;
Abc_NtkForEachObjVec( vCone, p->pNtk, pObj, i )
{
*Abc_SclObjTime(p, pObj) = *Abc_SclObjTime2(p, pObj);
*Abc_SclObjSlew(p, pObj) = *Abc_SclObjSlew2(p, pObj);
}
}
static inline void Abc_SclConeClear( SC_Man * p, Vec_Int_t * vCone )
{
SC_Pair Zero = { 0.0, 0.0 };
Abc_Obj_t * pObj;
int i;
Abc_NtkForEachObjVec( vCone, p->pNtk, pObj, i )
{
*Abc_SclObjTime(p, pObj) = Zero;
*Abc_SclObjSlew(p, pObj) = Zero;
}
}
/**Function*************************************************************
Synopsis [Stores/retrivies load information.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Abc_SclLoadStore( SC_Man * p, Abc_Obj_t * pObj )
{
Abc_Obj_t * pFanin;
int i;
Abc_ObjForEachFanin( pObj, pFanin, i )
*Abc_SclObjLoad2(p, pFanin) = *Abc_SclObjLoad(p, pFanin);
}
static inline void Abc_SclLoadRestore( SC_Man * p, Abc_Obj_t * pObj )
{
Abc_Obj_t * pFanin;
int i;
Abc_ObjForEachFanin( pObj, pFanin, i )
*Abc_SclObjLoad(p, pFanin) = *Abc_SclObjLoad2(p, pFanin);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline float Abc_SclGetTotalArea( SC_Man * p )
{
double Area = 0;
Abc_Obj_t * pObj;
int i;
Abc_NtkForEachNode1( p->pNtk, pObj, i )
Area += Abc_SclObjCell( p, pObj )->area;
return Area;
}
static inline float Abc_SclGetMaxDelay( SC_Man * p )
{
float fMaxArr = 0;
Abc_Obj_t * pObj;
int i;
Abc_NtkForEachCo( p->pNtk, pObj, i )
fMaxArr = Abc_MaxFloat( fMaxArr, Abc_SclObjTimeMax(p, pObj) );
return fMaxArr;
}
static inline float Abc_SclGetMaxDelayNodeFanins( SC_Man * p, Abc_Obj_t * pNode )
{
float fMaxArr = 0;
Abc_Obj_t * pObj;
int i;
assert( Abc_ObjIsNode(pNode) );
Abc_ObjForEachFanin( pNode, pObj, i )
fMaxArr = Abc_MaxFloat( fMaxArr, Abc_SclObjTimeMax(p, pObj) );
return fMaxArr;
}
static inline float Abc_SclReadMaxDelay( SC_Man * p )
{
return Abc_SclObjTimeMax( p, Abc_NtkPo(p->pNtk, Vec_QueTop(p->vQue)) );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline SC_Cell * Abc_SclObjResiable( SC_Man * p, Abc_Obj_t * pObj, int fUpsize )
{
SC_Cell * pOld = Abc_SclObjCell( p, pObj );
if ( fUpsize )
return pOld->pNext->Order > pOld->Order ? pOld->pNext : NULL;
else
return pOld->pPrev->Order < pOld->Order ? pOld->pPrev : NULL;
}
/**Function*************************************************************
Synopsis [Dumps timing results into a file.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Abc_SclDumpStats( SC_Man * p, char * pFileName, clock_t Time )
{
FILE * pTable;
pTable = fopen( pFileName, "a+" );
fprintf( pTable, "%s ", p->pNtk->pName );
fprintf( pTable, "%d ", Abc_NtkPiNum(p->pNtk) );
fprintf( pTable, "%d ", Abc_NtkPoNum(p->pNtk) );
fprintf( pTable, "%d ", Abc_NtkNodeNum(p->pNtk) );
fprintf( pTable, "%d ", (int)p->SumArea );
fprintf( pTable, "%d ", (int)SC_LibTimePs(p->pLib, p->MaxDelay) );
fprintf( pTable, "%.2f ", 1.0*Time/CLOCKS_PER_SEC );
fprintf( pTable, "\n" );
fclose( pTable );
}
/*=== sclTime.c =============================================================*/
extern Abc_Obj_t * Abc_SclFindCriticalCo( SC_Man * p, int * pfRise );
extern Abc_Obj_t * Abc_SclFindMostCriticalFanin( SC_Man * p, int * pfRise, Abc_Obj_t * pNode );
extern void Abc_SclTimeNtkPrint( SC_Man * p, int fShowAll, int fShort );
extern SC_Man * Abc_SclManStart( SC_Lib * pLib, Abc_Ntk_t * pNtk, int fUseWireLoads, int fDept );
extern void Abc_SclTimeCone( SC_Man * p, Vec_Int_t * vCone );
extern void Abc_SclTimeNtkRecompute( SC_Man * p, float * pArea, float * pDelay, int fReverse );
/*=== sclTime.c =============================================================*/
extern void Abc_SclComputeLoad( SC_Man * p );
extern void Abc_SclUpdateLoad( SC_Man * p, Abc_Obj_t * pObj, SC_Cell * pOld, SC_Cell * pNew );
ABC_NAMESPACE_HEADER_END
#endif
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
|