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|
/**CFile****************************************************************
FileName [giaMini.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [Reader/writer for MiniAIG.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaMini.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
#include "opt/dau/dau.h"
#include "base/main/mainInt.h"
#include "misc/util/utilTruth.h"
#include "aig/miniaig/miniaig.h"
#include "aig/miniaig/minilut.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
extern int Kit_TruthToGia( Gia_Man_t * pMan, unsigned * pTruth, int nVars, Vec_Int_t * vMemory, Vec_Int_t * vLeaves, int fHash );
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Converts MiniAIG into GIA.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gia_ObjFromMiniFanin0Copy( Gia_Man_t * pGia, Vec_Int_t * vCopies, Mini_Aig_t * p, int Id )
{
int Lit = Mini_AigNodeFanin0( p, Id );
return Abc_LitNotCond( Vec_IntEntry(vCopies, Abc_Lit2Var(Lit)), Abc_LitIsCompl(Lit) );
}
int Gia_ObjFromMiniFanin1Copy( Gia_Man_t * pGia, Vec_Int_t * vCopies, Mini_Aig_t * p, int Id )
{
int Lit = Mini_AigNodeFanin1( p, Id );
return Abc_LitNotCond( Vec_IntEntry(vCopies, Abc_Lit2Var(Lit)), Abc_LitIsCompl(Lit) );
}
Gia_Man_t * Gia_ManFromMiniAig( Mini_Aig_t * p, Vec_Int_t ** pvCopies, int fGiaSimple )
{
Gia_Man_t * pGia, * pTemp;
Vec_Int_t * vCopies;
int i, iGiaLit = 0, nNodes;
// get the number of nodes
nNodes = Mini_AigNodeNum(p);
// create ABC network
pGia = Gia_ManStart( nNodes );
pGia->pName = Abc_UtilStrsav( "MiniAig" );
// create mapping from MiniAIG objects into ABC objects
vCopies = Vec_IntAlloc( nNodes );
Vec_IntPush( vCopies, 0 );
// iterate through the objects
if ( fGiaSimple )
pGia->fGiaSimple = fGiaSimple;
else
Gia_ManHashAlloc( pGia );
for ( i = 1; i < nNodes; i++ )
{
if ( Mini_AigNodeIsPi( p, i ) )
iGiaLit = Gia_ManAppendCi(pGia);
else if ( Mini_AigNodeIsPo( p, i ) )
iGiaLit = Gia_ManAppendCo(pGia, Gia_ObjFromMiniFanin0Copy(pGia, vCopies, p, i));
else if ( Mini_AigNodeIsAnd( p, i ) )
iGiaLit = Gia_ManHashAnd(pGia, Gia_ObjFromMiniFanin0Copy(pGia, vCopies, p, i), Gia_ObjFromMiniFanin1Copy(pGia, vCopies, p, i));
else assert( 0 );
Vec_IntPush( vCopies, iGiaLit );
}
assert( Vec_IntSize(vCopies) == nNodes );
if ( pvCopies )
*pvCopies = vCopies;
else
Vec_IntFree( vCopies );
Gia_ManSetRegNum( pGia, Mini_AigRegNum(p) );
if ( !fGiaSimple )
{
pGia = Gia_ManCleanup( pTemp = pGia );
if ( pvCopies )
Gia_ManDupRemapLiterals( *pvCopies, pTemp );
Gia_ManStop( pTemp );
}
return pGia;
}
/**Function*************************************************************
Synopsis [Converts GIA into MiniAIG.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Mini_Aig_t * Gia_ManToMiniAig( Gia_Man_t * pGia )
{
Mini_Aig_t * p;
Gia_Obj_t * pObj;
int i;
// create the manager
p = Mini_AigStart();
Gia_ManConst0(pGia)->Value = Mini_AigLitConst0();
// create primary inputs
Gia_ManForEachCi( pGia, pObj, i )
pObj->Value = Mini_AigCreatePi(p);
// create internal nodes
Gia_ManForEachAnd( pGia, pObj, i )
pObj->Value = Mini_AigAnd( p, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
// create primary outputs
Gia_ManForEachCo( pGia, pObj, i )
pObj->Value = Mini_AigCreatePo( p, Gia_ObjFanin0Copy(pObj) );
// set registers
Mini_AigSetRegNum( p, Gia_ManRegNum(pGia) );
return p;
}
/**Function*************************************************************
Synopsis [Procedures to input/output MiniAIG into/from internal GIA.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_FrameGiaInputMiniAig( Abc_Frame_t * pAbc, void * p )
{
Gia_Man_t * pGia;
if ( pAbc == NULL )
printf( "ABC framework is not initialized by calling Abc_Start()\n" );
Gia_ManStopP( &pAbc->pGiaMiniAig );
Vec_IntFreeP( &pAbc->vCopyMiniAig );
pGia = Gia_ManFromMiniAig( (Mini_Aig_t *)p, &pAbc->vCopyMiniAig, 0 );
Abc_FrameUpdateGia( pAbc, pGia );
pAbc->pGiaMiniAig = Gia_ManDup( pGia );
// Gia_ManDelete( pGia );
}
void * Abc_FrameGiaOutputMiniAig( Abc_Frame_t * pAbc )
{
Gia_Man_t * pGia;
if ( pAbc == NULL )
printf( "ABC framework is not initialized by calling Abc_Start()\n" );
pGia = Abc_FrameReadGia( pAbc );
if ( pGia == NULL )
printf( "Current network in ABC framework is not defined.\n" );
return Gia_ManToMiniAig( pGia );
}
/**Function*************************************************************
Synopsis [Procedures to read/write GIA to/from MiniAIG file.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_ManReadMiniAig( char * pFileName, int fGiaSimple )
{
Mini_Aig_t * p = Mini_AigLoad( pFileName );
Gia_Man_t * pGia = Gia_ManFromMiniAig( p, NULL, fGiaSimple );
ABC_FREE( pGia->pName );
pGia->pName = Extra_FileNameGeneric( pFileName );
Mini_AigStop( p );
return pGia;
}
void Gia_ManWriteMiniAig( Gia_Man_t * pGia, char * pFileName )
{
Mini_Aig_t * p = Gia_ManToMiniAig( pGia );
Mini_AigDump( p, pFileName );
//Mini_AigDumpVerilog( "test_miniaig.v", "top", p );
Mini_AigStop( p );
}
/**Function*************************************************************
Synopsis [Converts MiniLUT into GIA.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_ManFromMiniLut( Mini_Lut_t * p, Vec_Int_t ** pvCopies )
{
Gia_Man_t * pGia, * pTemp;
Vec_Int_t * vCopies;
Vec_Int_t * vCover = Vec_IntAlloc( 1000 );
Vec_Int_t * vLits = Vec_IntAlloc( 100 );
int i, k, Fan, iGiaLit, nNodes;
int LutSize = Abc_MaxInt( 2, Mini_LutSize(p) );
// get the number of nodes
nNodes = Mini_LutNodeNum(p);
// create ABC network
pGia = Gia_ManStart( 3 * nNodes );
pGia->pName = Abc_UtilStrsav( "MiniLut" );
// create mapping from MiniLUT objects into ABC objects
vCopies = Vec_IntAlloc( nNodes );
Vec_IntPush( vCopies, 0 );
Vec_IntPush( vCopies, 1 );
// iterate through the objects
Gia_ManHashAlloc( pGia );
for ( i = 2; i < nNodes; i++ )
{
if ( Mini_LutNodeIsPi( p, i ) )
iGiaLit = Gia_ManAppendCi(pGia);
else if ( Mini_LutNodeIsPo( p, i ) )
iGiaLit = Gia_ManAppendCo(pGia, Vec_IntEntry(vCopies, Mini_LutNodeFanin(p, i, 0)));
else if ( Mini_LutNodeIsNode( p, i ) )
{
unsigned * puTruth = Mini_LutNodeTruth( p, i );
word Truth = ((word)*puTruth << 32) | (word)*puTruth;
word * pTruth = LutSize < 6 ? &Truth : (word *)puTruth;
Vec_IntClear( vLits );
Mini_LutForEachFanin( p, i, Fan, k )
Vec_IntPush( vLits, Vec_IntEntry(vCopies, Fan) );
iGiaLit = Dsm_ManTruthToGia( pGia, pTruth, vLits, vCover );
}
else assert( 0 );
Vec_IntPush( vCopies, iGiaLit );
}
Vec_IntFree( vCover );
Vec_IntFree( vLits );
Gia_ManHashStop( pGia );
assert( Vec_IntSize(vCopies) == nNodes );
if ( pvCopies )
*pvCopies = vCopies;
else
Vec_IntFree( vCopies );
Gia_ManSetRegNum( pGia, Mini_LutRegNum(p) );
pGia = Gia_ManCleanup( pTemp = pGia );
if ( pvCopies )
Gia_ManDupRemapLiterals( *pvCopies, pTemp );
Gia_ManStop( pTemp );
return pGia;
}
/**Function*************************************************************
Synopsis [Converts MiniLUT into GIA.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_ManFromMiniLut2( Mini_Lut_t * p, Vec_Int_t ** pvCopies )
{
Gia_Man_t * pGia;
Vec_Int_t * vCopies;
Vec_Int_t * vCover = Vec_IntAlloc( 1000 );
Vec_Int_t * vLits = Vec_IntAlloc( 100 );
int i, k, Fan, iGiaLit, nNodes;
// get the number of nodes
nNodes = Mini_LutNodeNum(p);
// create ABC network
pGia = Gia_ManStart( 3 * nNodes );
pGia->pName = Abc_UtilStrsav( "MiniLut" );
// create mapping from MiniLUT objects into ABC objects
vCopies = Vec_IntAlloc( nNodes );
Vec_IntPush( vCopies, 0 );
Vec_IntPush( vCopies, 1 );
// iterate through the objects
pGia->fGiaSimple = 1;
for ( i = 2; i < nNodes; i++ )
{
if ( Mini_LutNodeIsPi( p, i ) )
iGiaLit = Gia_ManAppendCi(pGia);
else if ( Mini_LutNodeIsPo( p, i ) )
iGiaLit = Gia_ManAppendCo(pGia, Vec_IntEntry(vCopies, Mini_LutNodeFanin(p, i, 0)));
else if ( Mini_LutNodeIsNode( p, i ) )
{
unsigned * puTruth = Mini_LutNodeTruth( p, i );
Vec_IntClear( vLits );
Mini_LutForEachFanin( p, i, Fan, k )
Vec_IntPush( vLits, Vec_IntEntry(vCopies, Fan) );
iGiaLit = Kit_TruthToGia( pGia, puTruth, Vec_IntSize(vLits), vCover, vLits, 0 );
}
else assert( 0 );
Vec_IntPush( vCopies, iGiaLit );
}
Vec_IntFree( vCover );
Vec_IntFree( vLits );
assert( Vec_IntSize(vCopies) == nNodes );
if ( pvCopies )
*pvCopies = vCopies;
else
Vec_IntFree( vCopies );
Gia_ManSetRegNum( pGia, Mini_LutRegNum(p) );
return pGia;
}
/**Function*************************************************************
Synopsis [Marks LUTs that should be complemented.]
Description [These are LUTs whose all PO fanouts require them
in negative polarity. Other fanouts may require them in
positive polarity.]
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Bit_t * Gia_ManFindComplLuts( Gia_Man_t * pGia )
{
Gia_Obj_t * pObj; int i;
// mark objects pointed by COs in negative polarity
Vec_Bit_t * vMarks = Vec_BitStart( Gia_ManObjNum(pGia) );
Gia_ManForEachCo( pGia, pObj, i )
if ( Gia_ObjIsAnd(Gia_ObjFanin0(pObj)) && Gia_ObjFaninC0(pObj) )
Vec_BitWriteEntry( vMarks, Gia_ObjFaninId0p(pGia, pObj), 1 );
// unmark objects pointed by COs in positive polarity
Gia_ManForEachCo( pGia, pObj, i )
if ( Gia_ObjIsAnd(Gia_ObjFanin0(pObj)) && !Gia_ObjFaninC0(pObj) )
Vec_BitWriteEntry( vMarks, Gia_ObjFaninId0p(pGia, pObj), 0 );
return vMarks;
}
/**Function*************************************************************
Synopsis [Converts GIA into MiniLUT.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Mini_Lut_t * Gia_ManToMiniLut( Gia_Man_t * pGia )
{
Mini_Lut_t * p;
Vec_Bit_t * vMarks;
Gia_Obj_t * pObj, * pFanin;
Vec_Int_t * vLeaves = Vec_IntAlloc( 16 );
Vec_Int_t * vInvMap = Vec_IntStart( Gia_ManObjNum(pGia) );
int i, k, iFanin, LutSize, nWords, Count = 0, pVars[16];
word * pTruth;
assert( Gia_ManHasMapping(pGia) );
LutSize = Gia_ManLutSizeMax( pGia );
LutSize = Abc_MaxInt( LutSize, 2 );
nWords = Abc_Truth6WordNum( LutSize );
assert( LutSize >= 2 );
// create the manager
p = Mini_LutStart( LutSize );
// create primary inputs
Gia_ManFillValue( pGia );
Gia_ManConst0(pGia)->Value = 0;
Gia_ManForEachCi( pGia, pObj, i )
pObj->Value = Mini_LutCreatePi(p);
// create internal nodes
vMarks = Gia_ManFindComplLuts( pGia );
Gia_ObjComputeTruthTableStart( pGia, LutSize );
Gia_ManForEachLut( pGia, i )
{
Vec_IntClear( vLeaves );
Gia_LutForEachFanin( pGia, i, iFanin, k )
Vec_IntPush( vLeaves, iFanin );
if ( Vec_IntSize(vLeaves) > 6 )
{
int Extra = Vec_IntSize(vLeaves) - 7;
for ( k = Extra; k >= 0; k-- )
Vec_IntPush( vLeaves, Vec_IntEntry(vLeaves, k) );
for ( k = Extra; k >= 0; k-- )
Vec_IntDrop( vLeaves, k );
assert( Vec_IntSize(vLeaves) == Gia_ObjLutSize(pGia, i) );
}
Gia_ManForEachObjVec( vLeaves, pGia, pFanin, k )
pVars[k] = pFanin->Value;
pObj = Gia_ManObj( pGia, i );
pTruth = Gia_ObjComputeTruthTableCut( pGia, pObj, vLeaves );
if ( Vec_BitEntry(vMarks, i) )
Abc_TtNot( pTruth, nWords );
Vec_IntForEachEntry( vLeaves, iFanin, k )
if ( Vec_BitEntry(vMarks, iFanin) )
Abc_TtFlip( pTruth, nWords, k );
pObj->Value = Mini_LutCreateNode( p, Gia_ObjLutSize(pGia, i), pVars, (unsigned *)pTruth );
}
Vec_IntFree( vLeaves );
// create inverter truth table
Vec_WrdClear( pGia->vTtMemory );
for ( i = 0; i < nWords; i++ )
Vec_WrdPush( pGia->vTtMemory, ABC_CONST(0x5555555555555555) );
pTruth = Vec_WrdArray( pGia->vTtMemory );
// create primary outputs
Gia_ManForEachCo( pGia, pObj, i )
{
if ( Gia_ObjFanin0(pObj) == Gia_ManConst0(pGia) )
pObj->Value = Mini_LutCreatePo( p, Gia_ObjFaninC0(pObj) );
else if ( Gia_ObjFaninC0(pObj) == Vec_BitEntry(vMarks, Gia_ObjFaninId0p(pGia, pObj)) )
pObj->Value = Mini_LutCreatePo( p, Gia_ObjFanin0(pObj)->Value );
else // add inverter LUT
{
int LutInv, Fanin = Gia_ObjFanin0(pObj)->Value;
if ( (LutInv = Vec_IntEntry(vInvMap, Fanin)) == 0 )
{
LutInv = Mini_LutCreateNode( p, 1, &Fanin, (unsigned *)pTruth );
Vec_IntWriteEntry( vInvMap, Fanin, LutInv );
Count++;
}
pObj->Value = Mini_LutCreatePo( p, LutInv );
}
}
Vec_IntFree( vInvMap );
Vec_BitFree( vMarks );
Gia_ObjComputeTruthTableStop( pGia );
// set registers
Mini_LutSetRegNum( p, Gia_ManRegNum(pGia) );
//Mini_LutPrintStats( p );
//printf( "Added %d inverters.\n", Count );
return p;
}
char * Gia_ManToMiniLutAttr( Gia_Man_t * pGia, void * pMiniLut )
{
Mini_Lut_t * p = (Mini_Lut_t *)pMiniLut; int i;
char * pAttrs = ABC_CALLOC( char, Mini_LutNodeNum(p) );
Gia_ManForEachLut( pGia, i )
if ( Gia_ObjLutIsMux(pGia, i) )
pAttrs[Gia_ManObj(pGia, i)->Value] = 1;
return pAttrs;
}
/**Function*************************************************************
Synopsis [Procedures to input/output MiniAIG into/from internal GIA.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_FrameGiaInputMiniLut( Abc_Frame_t * pAbc, void * p )
{
Gia_Man_t * pGia;
if ( pAbc == NULL )
printf( "ABC framework is not initialized by calling Abc_Start()\n" );
pGia = Gia_ManFromMiniLut( (Mini_Lut_t *)p, NULL );
Abc_FrameUpdateGia( pAbc, pGia );
// Gia_ManDelete( pGia );
}
void Abc_FrameGiaInputMiniLut2( Abc_Frame_t * pAbc, void * p )
{
if ( pAbc == NULL )
printf( "ABC framework is not initialized by calling Abc_Start()\n" );
Vec_IntFreeP( &pAbc->vCopyMiniLut );
Gia_ManStopP( &pAbc->pGiaMiniLut );
pAbc->pGiaMiniLut = Gia_ManFromMiniLut2( (Mini_Lut_t *)p, &pAbc->vCopyMiniLut );
// Abc_FrameUpdateGia( pAbc, pGia );
}
void * Abc_FrameGiaOutputMiniLut( Abc_Frame_t * pAbc )
{
Mini_Lut_t * pRes = NULL;
Gia_Man_t * pGia;
if ( pAbc == NULL )
printf( "ABC framework is not initialized by calling Abc_Start()\n" );
Gia_ManStopP( &pAbc->pGiaMiniLut );
Vec_IntFreeP( &pAbc->vCopyMiniLut );
pGia = Abc_FrameReadGia( pAbc );
if ( pGia == NULL )
printf( "Current network in ABC framework is not defined.\n" );
pRes = Gia_ManToMiniLut( pGia );
pAbc->pGiaMiniLut = Gia_ManFromMiniLut( pRes, &pAbc->vCopyMiniLut );
return pRes;
}
char * Abc_FrameGiaOutputMiniLutAttr( Abc_Frame_t * pAbc, void * pMiniLut )
{
Gia_Man_t * pGia;
if ( pAbc == NULL )
printf( "ABC framework is not initialized by calling Abc_Start()\n" );
pGia = Abc_FrameReadGia( pAbc );
if ( pGia == NULL )
printf( "Current network in ABC framework is not defined.\n" );
return Gia_ManToMiniLutAttr( pGia, pMiniLut );
}
/**Function*************************************************************
Synopsis [Procedures to read/write GIA to/from MiniAIG file.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_ManReadMiniLut( char * pFileName )
{
Mini_Lut_t * p = Mini_LutLoad( pFileName );
Gia_Man_t * pGia = Gia_ManFromMiniLut( p, NULL );
ABC_FREE( pGia->pName );
pGia->pName = Extra_FileNameGeneric( pFileName );
Mini_LutStop( p );
return pGia;
}
void Gia_ManWriteMiniLut( Gia_Man_t * pGia, char * pFileName )
{
Mini_Lut_t * p = Gia_ManToMiniLut( pGia );
Mini_LutDump( p, pFileName );
Mini_LutStop( p );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int * Gia_ManMapMiniLut2MiniAig( Gia_Man_t * p, Gia_Man_t * p1, Gia_Man_t * p2, Vec_Int_t * vMap1, Vec_Int_t * vMap2 )
{
int * pRes = ABC_FALLOC( int, Vec_IntSize(vMap2) );
Vec_Int_t * vMap = Vec_IntStartFull( Gia_ManObjNum(p) );
int i, Entry, iRepr, fCompl, iLit;
Gia_Obj_t * pObj;
Gia_ManSetPhase( p1 );
Gia_ManSetPhase( p2 );
Vec_IntForEachEntry( vMap1, Entry, i )
{
if ( Entry == -1 )
continue;
pObj = Gia_ManObj( p1, Abc_Lit2Var(Entry) );
if ( ~pObj->Value == 0 )
continue;
fCompl = Abc_LitIsCompl(Entry) ^ pObj->fPhase;
iRepr = Gia_ObjReprSelf(p, Abc_Lit2Var(pObj->Value));
Vec_IntWriteEntry( vMap, iRepr, Abc_Var2Lit(i, fCompl) );
}
Vec_IntForEachEntry( vMap2, Entry, i )
{
if ( Entry == -1 )
continue;
pObj = Gia_ManObj( p2, Abc_Lit2Var(Entry) );
if ( ~pObj->Value == 0 )
continue;
fCompl = Abc_LitIsCompl(Entry) ^ pObj->fPhase;
iRepr = Gia_ObjReprSelf(p, Abc_Lit2Var(pObj->Value));
if ( (iLit = Vec_IntEntry(vMap, iRepr)) == -1 )
continue;
pRes[i] = Abc_LitNotCond( iLit, fCompl );
}
Vec_IntFill( vMap, Gia_ManCoNum(p1), -1 );
Vec_IntForEachEntry( vMap1, Entry, i )
{
if ( Entry == -1 )
continue;
pObj = Gia_ManObj( p1, Abc_Lit2Var(Entry) );
if ( !Gia_ObjIsCo(pObj) )
continue;
Vec_IntWriteEntry( vMap, Gia_ObjCioId(pObj), i );
}
Vec_IntForEachEntry( vMap2, Entry, i )
{
if ( Entry == -1 )
continue;
pObj = Gia_ManObj( p2, Abc_Lit2Var(Entry) );
if ( !Gia_ObjIsCo(pObj) )
continue;
assert( pRes[i] == -1 );
pRes[i] = Abc_Var2Lit( Vec_IntEntry(vMap, Gia_ObjCioId(pObj)), 0 );
assert( pRes[i] != -1 );
}
Vec_IntFree( vMap );
return pRes;
}
void Gia_ManNameMapVerify( Gia_Man_t * p, Gia_Man_t * p1, Gia_Man_t * p2, Vec_Int_t * vMap1, Vec_Int_t * vMap2, int * pMap )
{
int iLut, iObj1, iObj2, nSize = Vec_IntSize(vMap2);
Gia_Obj_t * pObjAig, * pObjLut;
Gia_ManSetPhase( p1 );
Gia_ManSetPhase( p2 );
for ( iLut = 0; iLut < nSize; iLut++ )
if ( pMap[iLut] >= 0 )
{
int iObj = Abc_Lit2Var( pMap[iLut] );
int fCompl = Abc_LitIsCompl( pMap[iLut] );
int iLitAig = Vec_IntEntry( vMap1, iObj );
int iLitLut = Vec_IntEntry( vMap2, iLut );
pObjAig = Gia_ManObj( p1, Abc_Lit2Var(iLitAig) );
if ( Gia_ObjIsCo(pObjAig) )
continue;
if ( ~pObjAig->Value == 0 )
continue;
pObjLut = Gia_ManObj( p2, Abc_Lit2Var(iLitLut) );
if ( ~pObjLut->Value == 0 )
continue;
iObj1 = Gia_ObjReprSelf(p, Abc_Lit2Var(pObjAig->Value));
iObj2 = Gia_ObjReprSelf(p, Abc_Lit2Var(pObjLut->Value));
if ( iObj1 != iObj2 )
printf( "Found functional mismatch for LutId %d and AigId %d.\n", iLut, iObj );
if ( (pObjLut->fPhase ^ Abc_LitIsCompl(iLitLut)) != (pObjAig->fPhase ^ Abc_LitIsCompl(iLitAig) ^ fCompl) )
printf( "Found phase mismatch for LutId %d and AigId %d.\n", iLut, iObj );
}
}
int * Abc_FrameReadMiniLutNameMapping( Abc_Frame_t * pAbc )
{
int fVerbose = 0;
int nConfs = 1000;
Gia_Man_t * pGia, * pTemp;
int * pRes = NULL;
if ( pAbc->pGiaMiniAig == NULL )
printf( "GIA derived from MiniAig is not available.\n" );
if ( pAbc->pGiaMiniLut == NULL )
printf( "GIA derived from MiniLut is not available.\n" );
if ( pAbc->pGiaMiniAig == NULL || pAbc->pGiaMiniLut == NULL )
return NULL;
pGia = Gia_ManDup2( pAbc->pGiaMiniAig, pAbc->pGiaMiniLut );
//Gia_AigerWrite( pGia, "aig_m_lut.aig", 0, 0, 0 );
// compute equivalences in this AIG
pTemp = Gia_ManComputeGiaEquivs( pGia, nConfs, fVerbose );
Gia_ManStop( pTemp );
//if ( fVerbose )
// Abc_PrintTime( 1, "Equivalence computation time", Abc_Clock() - clk );
//if ( fVerbose )
// Gia_ManPrintStats( pGia, NULL );
//Vec_IntPrint( pAbc->vCopyMiniAig );
//Vec_IntPrint( pAbc->vCopyMiniLut );
pRes = Gia_ManMapMiniLut2MiniAig( pGia, pAbc->pGiaMiniAig, pAbc->pGiaMiniLut, pAbc->vCopyMiniAig, pAbc->vCopyMiniLut );
//Gia_ManNameMapVerify( pGia, pAbc->pGiaMiniAig, pAbc->pGiaMiniLut, pAbc->vCopyMiniAig, pAbc->vCopyMiniLut, pRes );
Gia_ManStop( pGia );
return pRes;
}
int * Abc_FrameReadMiniLutSwitching( Abc_Frame_t * pAbc )
{
Vec_Int_t * vSwitching;
int i, iObj, * pRes = NULL;
if ( pAbc->pGiaMiniLut == NULL )
{
printf( "GIA derived from MiniLut is not available.\n" );
return NULL;
}
vSwitching = Gia_ManComputeSwitchProbs( pAbc->pGiaMiniLut, 48, 16, 0 );
pRes = ABC_CALLOC( int, Vec_IntSize(pAbc->vCopyMiniLut) );
Vec_IntForEachEntry( pAbc->vCopyMiniLut, iObj, i )
if ( iObj >= 0 )
pRes[i] = (int)(10000*Vec_FltEntry( (Vec_Flt_t *)vSwitching, Abc_Lit2Var(iObj) ));
Vec_IntFree( vSwitching );
return pRes;
}
int * Abc_FrameReadMiniLutSwitchingPo( Abc_Frame_t * pAbc )
{
Vec_Int_t * vSwitching;
int i, iObj, * pRes = NULL;
if ( pAbc->pGiaMiniAig == NULL )
{
printf( "GIA derived from MiniAIG is not available.\n" );
return NULL;
}
vSwitching = Gia_ManComputeSwitchProbs( pAbc->pGiaMiniAig, 48, 16, 0 );
pRes = ABC_CALLOC( int, Gia_ManCoNum(pAbc->pGiaMiniAig) );
Gia_ManForEachCoDriverId( pAbc->pGiaMiniAig, iObj, i )
pRes[i] = (int)(10000*Vec_FltEntry( (Vec_Flt_t *)vSwitching, iObj ));
Vec_IntFree( vSwitching );
return pRes;
}
/**Function*************************************************************
Synopsis [Returns equivalences of MiniAig nodes.]
Description [The resulting array contains as many entries as there are objects
in the initial MiniAIG. If the i-th entry of the array is equal to -1, it means
that the i-th MiniAIG object is not equivalent to any other object. Otherwise,
the i-th entry contains the literal of the representative of the equivalence
class of objects, to which the i-th object belongs. The representative is defined
as the first object belonging to the equivalence class in the current topological
order. It can be the constant 0 node, a flop output or an internal node. It is
the user's responsibility to free the resulting array when it is not needed.]
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_ManMapEquivAfterScorr( Gia_Man_t * p, Vec_Int_t * vMap )
{
Vec_Int_t * vRes = Vec_IntStartFull( Vec_IntSize(vMap) );
Vec_Int_t * vGia2Mini = Vec_IntStartFull( Gia_ManObjNum(p) );
Gia_Obj_t * pObj, * pRepr;
int i, iObjLit, iReprLit, fCompl, iReprGia, iReprMini;
Vec_IntForEachEntry( vMap, iObjLit, i )
{
if ( iObjLit == -1 )
continue;
iReprGia = Gia_ObjReprSelf( p, Abc_Lit2Var(iObjLit) );
iReprMini = Vec_IntEntry( vGia2Mini, iReprGia );
if ( iReprMini == -1 )
{
Vec_IntWriteEntry( vGia2Mini, iReprGia, i );
continue;
}
if ( iReprMini == i )
continue;
assert( iReprMini < i );
Vec_IntWriteEntry( vRes, i, iReprMini );
}
Vec_IntFree( vGia2Mini );
Gia_ManSetPhase( p );
Vec_IntForEachEntry( vRes, iReprMini, i )
{
if ( iReprMini == -1 )
continue;
iObjLit = Vec_IntEntry(vMap, i);
iReprLit = Vec_IntEntry(vMap, iReprMini);
pObj = Gia_ManObj( p, Abc_Lit2Var(iObjLit) );
pRepr = Gia_ManObj( p, Abc_Lit2Var(iReprLit) );
fCompl = Abc_LitIsCompl(iObjLit) ^ Abc_LitIsCompl(iReprLit) ^ pObj->fPhase ^ pRepr->fPhase;
Vec_IntWriteEntry( vRes, i, Abc_Var2Lit(iReprMini, fCompl) );
}
return vRes;
}
int * Abc_FrameReadMiniAigEquivClasses( Abc_Frame_t * pAbc )
{
Vec_Int_t * vRes;
int * pRes;
if ( pAbc->pGiaMiniAig == NULL )
printf( "GIA derived from MiniAig is not available.\n" );
if ( pAbc->vCopyMiniAig == NULL )
printf( "Mapping of MiniAig nodes is not available.\n" );
if ( pAbc->pGia2 == NULL )
printf( "Internal GIA with equivalence classes is not available.\n" );
if ( pAbc->pGia2->pReprs == NULL )
printf( "Equivalence classes of internal GIA are not available.\n" );
if ( Gia_ManObjNum(pAbc->pGia2) != Gia_ManObjNum(pAbc->pGiaMiniAig) )
printf( "Internal GIA with equivalence classes is not directly derived from MiniAig.\n" );
// derive the set of equivalent node pairs
vRes = Gia_ManMapEquivAfterScorr( pAbc->pGia2, pAbc->vCopyMiniAig );
pRes = Vec_IntReleaseArray( vRes );
Vec_IntFree( vRes );
return pRes;
}
/**Function*************************************************************
Synopsis [Verifies equivalences of MiniAig nodes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_MiniAigReduce( Mini_Aig_t * p, int * pEquivs )
{
Gia_Man_t * pGia, * pTemp;
Vec_Int_t * vCopies;
int i, iGiaLit = 0, nNodes;
// get the number of nodes
nNodes = Mini_AigNodeNum(p);
// create ABC network
pGia = Gia_ManStart( nNodes );
pGia->pName = Abc_UtilStrsav( "MiniAig" );
// create mapping from MiniAIG objects into ABC objects
vCopies = Vec_IntAlloc( nNodes );
Vec_IntPush( vCopies, 0 );
// iterate through the objects
Gia_ManHashAlloc( pGia );
for ( i = 1; i < nNodes; i++ )
{
if ( Mini_AigNodeIsPi( p, i ) )
iGiaLit = Gia_ManAppendCi(pGia);
else if ( Mini_AigNodeIsPo( p, i ) )
iGiaLit = Gia_ManAppendCo(pGia, Gia_ObjFromMiniFanin0Copy(pGia, vCopies, p, i));
else if ( Mini_AigNodeIsAnd( p, i ) )
iGiaLit = Gia_ManHashAnd(pGia, Gia_ObjFromMiniFanin0Copy(pGia, vCopies, p, i), Gia_ObjFromMiniFanin1Copy(pGia, vCopies, p, i));
else assert( 0 );
if ( pEquivs[i] != -1 )
iGiaLit = Abc_LitNotCond( Vec_IntEntry(vCopies, Abc_Lit2Var(pEquivs[i])), Abc_LitIsCompl(pEquivs[i]) );
Vec_IntPush( vCopies, iGiaLit );
}
Gia_ManHashStop( pGia );
assert( Vec_IntSize(vCopies) == nNodes );
Vec_IntFree( vCopies );
Gia_ManSetRegNum( pGia, Mini_AigRegNum(p) );
pGia = Gia_ManSeqCleanup( pTemp = pGia );
Gia_ManStop( pTemp );
return pGia;
}
Gia_Man_t * Gia_MiniAigMiter( Mini_Aig_t * p, int * pEquivs )
{
Gia_Man_t * pGia, * pTemp;
Vec_Int_t * vCopies;
int i, iGiaLit = 0, iGiaLit2, nNodes, iPos = 0, nPos = 0, Temp;
// get the number of nodes
nNodes = Mini_AigNodeNum(p);
// create ABC network
pGia = Gia_ManStart( 2 * nNodes );
pGia->pName = Abc_UtilStrsav( "MiniAig" );
// create mapping from MiniAIG objects into ABC objects
vCopies = Vec_IntAlloc( nNodes );
Vec_IntPush( vCopies, 0 );
// iterate through the objects
Gia_ManHashAlloc( pGia );
for ( i = 1; i < nNodes; i++ )
{
if ( Mini_AigNodeIsPi( p, i ) )
iGiaLit = Gia_ManAppendCi(pGia);
else if ( Mini_AigNodeIsPo( p, i ) )
{
nPos++;
Vec_IntPush( vCopies, -1 );
continue;
}
else if ( Mini_AigNodeIsAnd( p, i ) )
iGiaLit = Gia_ManHashAnd(pGia, Gia_ObjFromMiniFanin0Copy(pGia, vCopies, p, i), Gia_ObjFromMiniFanin1Copy(pGia, vCopies, p, i));
else assert( 0 );
Vec_IntPush( vCopies, iGiaLit );
}
assert( Vec_IntSize(vCopies) == nNodes );
assert( nPos > Mini_AigRegNum(p) );
// create miters for each equiv class
for ( i = 1; i < nNodes; i++ )
{
if ( pEquivs[i] == -1 )
continue;
iGiaLit = Vec_IntEntry(vCopies, i);
iGiaLit2 = Abc_LitNotCond( Vec_IntEntry(vCopies, Abc_Lit2Var(pEquivs[i])), Abc_LitIsCompl(pEquivs[i]) );
Gia_ManAppendCo( pGia, Gia_ManHashXor(pGia, iGiaLit, iGiaLit2) );
}
// create flop inputs
Temp = Gia_ManCoNum(pGia);
for ( i = 1; i < nNodes; i++ )
{
if ( !Mini_AigNodeIsPo( p, i ) )
continue;
if ( iPos++ >= nPos - Mini_AigRegNum(p) )
Gia_ManAppendCo(pGia, Gia_ObjFromMiniFanin0Copy(pGia, vCopies, p, i));
}
assert( iPos == nPos );
assert( Mini_AigRegNum(p) == Gia_ManCoNum(pGia) - Temp );
Gia_ManSetRegNum( pGia, Mini_AigRegNum(p) );
Gia_ManHashStop( pGia );
Vec_IntFree( vCopies );
pGia = Gia_ManCleanup( pTemp = pGia );
Gia_ManStop( pTemp );
return pGia;
}
void Gia_MiniAigVerify( Abc_Frame_t * pAbc, char * pFileName )
{
int * pEquivs;
Gia_Man_t * pGia;
char * pFileMiter = "mini_aig_miter.aig";
char * pFileReduced = "mini_aig_reduced.aig";
Mini_Aig_t * p = Mini_AigLoad( pFileName );
Abc_FrameGiaInputMiniAig( pAbc, p );
Cmd_CommandExecute( pAbc, "&ps; &scorr; &ps" );
pEquivs = Abc_FrameReadMiniAigEquivClasses( pAbc );
// dump miter for verification
pGia = Gia_MiniAigMiter( p, pEquivs );
Gia_AigerWrite( pGia, pFileMiter, 0, 0, 0 );
printf( "Dumped miter AIG in file \"%s\".\n", pFileMiter );
Gia_ManStop( pGia );
// dump reduced AIG
pGia = Gia_MiniAigReduce( p, pEquivs );
Gia_AigerWrite( pGia, pFileReduced, 0, 0, 0 );
printf( "Dumped reduced AIG in file \"%s\".\n", pFileReduced );
Gia_ManStop( pGia );
// cleanup
ABC_FREE( pEquivs );
Mini_AigStop( p );
}
/**Function*************************************************************
Synopsis [Collects supergate for the outputs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_MiniAigSuperGates_rec( Mini_Aig_t * p, int iObj, Vec_Int_t * vRes, Vec_Int_t * vMap )
{
int iFan0, iFan1;
if ( Mini_AigNodeIsPi(p, iObj) )
{
assert( Vec_IntEntry(vMap, iObj) >= 0 );
Vec_IntPush( vRes, Vec_IntEntry(vMap, iObj) );
return;
}
iFan0 = Mini_AigNodeFanin0( p, iObj );
iFan1 = Mini_AigNodeFanin1( p, iObj );
assert( !Abc_LitIsCompl(iFan0) );
assert( !Abc_LitIsCompl(iFan1) );
Gia_MiniAigSuperGates_rec( p, Abc_Lit2Var(iFan0), vRes, vMap );
Gia_MiniAigSuperGates_rec( p, Abc_Lit2Var(iFan1), vRes, vMap );
}
Vec_Wec_t * Gia_MiniAigSuperGates( Mini_Aig_t * p )
{
Vec_Wec_t * vRes = Vec_WecStart( Mini_AigPoNum(p) );
Vec_Int_t * vMap = Vec_IntStartFull( Mini_AigNodeNum(p) );
int i, Index = 0;
Mini_AigForEachPi( p, i )
Vec_IntWriteEntry( vMap, i, Index++ );
assert( Index == Mini_AigPiNum(p) );
Index = 0;
Mini_AigForEachPo( p, i )
{
int iFan0 = Mini_AigNodeFanin0( p, i );
assert( !Abc_LitIsCompl(iFan0) );
Gia_MiniAigSuperGates_rec( p, Abc_Lit2Var(iFan0), Vec_WecEntry(vRes, Index++), vMap );
}
assert( Index == Mini_AigPoNum(p) );
Vec_IntFree( vMap );
return vRes;
}
/**Function*************************************************************
Synopsis [Transform.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_MiniAigSuperPrintDouble( Vec_Int_t * p, int nPis )
{
int i, Entry;
printf( "\n" );
Vec_IntForEachEntry( p, Entry, i )
printf( "%d(%d) ", Entry%nPis, Entry/nPis );
printf( " Total = %d\n", Vec_IntSize(p) );
}
int Gia_MiniAigSuperMerge( Vec_Int_t * p, int nPis )
{
int i, k = 0, This, Prev = -1, fChange = 0;
Vec_IntForEachEntry( p, This, i )
{
if ( Prev == This )
{
Vec_IntWriteEntry( p, k++, (This/nPis+1)*nPis + This%nPis );
Prev = -1;
fChange = 1;
}
else
{
if ( Prev != -1 )
Vec_IntWriteEntry( p, k++, Prev );
Prev = This;
}
}
if ( Prev != -1 )
Vec_IntWriteEntry( p, k++, Prev );
Vec_IntShrink( p, k );
return fChange;
}
int Gia_MiniAigSuperPreprocess( Mini_Aig_t * p, Vec_Wec_t * vSuper, int nPis, int fVerbose )
{
Vec_Int_t * vRes;
int i, nIters, Multi = 1;
Vec_WecForEachLevel( vSuper, vRes, i )
{
Vec_IntSort( vRes, 0 );
if ( fVerbose )
printf( "\nOutput %d\n", i );
if ( fVerbose )
Gia_MiniAigSuperPrintDouble( vRes, nPis );
for ( nIters = 1; Gia_MiniAigSuperMerge(vRes, nPis); nIters++ )
{
if ( fVerbose )
Gia_MiniAigSuperPrintDouble( vRes, nPis );
}
Multi = Abc_MaxInt( Multi, nIters );
}
if ( fVerbose )
printf( "Multi = %d.\n", Multi );
return Multi;
}
/**Function*************************************************************
Synopsis [Derive AIG.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_MiniAigSuperDeriveGia( Vec_Wec_t * p, int nPis, int Multi )
{
Gia_Man_t * pNew;
Vec_Int_t * vTemp, * vLits = Vec_IntAlloc( 100 );
Vec_Int_t * vDrivers = Vec_IntAlloc(100);
int i, k, iObj, iLit, nInputs = nPis*Multi;
pNew = Gia_ManStart( 1000 );
pNew->pName = Abc_UtilStrsav( "tree" );
for ( i = 0; i < nInputs; i++ )
Gia_ManAppendCi( pNew );
Gia_ManHashAlloc( pNew );
Vec_WecForEachLevel( p, vTemp, i )
{
Vec_IntClear( vLits );
Vec_IntForEachEntry( vTemp, iObj, k )
{
assert( iObj < nInputs );
Vec_IntPush( vLits, 2+2*((iObj%nPis)*Multi+iObj/nPis) );
}
Vec_IntPush( vDrivers, Gia_ManHashAndMulti2(pNew, vLits) );
}
Gia_ManHashStop( pNew );
Vec_IntFree( vLits );
Vec_IntForEachEntry( vDrivers, iLit, i )
Gia_ManAppendCo( pNew, iLit );
Vec_IntFree( vDrivers );
return pNew;
}
Gia_Man_t * Gia_MiniAigSuperDerive( char * pFileName, int fVerbose )
{
Mini_Aig_t * p = Mini_AigLoad( pFileName );
Vec_Wec_t * vSuper = Gia_MiniAigSuperGates( p );
int Multi = Gia_MiniAigSuperPreprocess( p, vSuper, Mini_AigPiNum(p), fVerbose );
Gia_Man_t * pNew = Gia_MiniAigSuperDeriveGia( vSuper, Mini_AigPiNum(p), Multi );
Vec_WecFree( vSuper );
Mini_AigStop( p );
return pNew;
}
/**Function*************************************************************
Synopsis [Process file.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_MiniAigProcessFile()
{
Vec_Int_t * vTriples = Vec_IntAlloc( 100 );
char * pFileName = "test.txt";
FILE * pFile = fopen( pFileName, "rb" );
if ( pFile == NULL )
printf( "Cannot open the file.\n" );
else
{
int nLines = 0, nLinesAll = 0;
char * pToken;
char Buffer[1000];
while ( fgets( Buffer, 1000, pFile ) != NULL )
{
nLinesAll++;
if ( Buffer[0] != '#' )
continue;
//printf( "%s", Buffer );
nLines++;
pToken = strtok( Buffer+3, " \r\n\r+=" );
while ( pToken )
{
Vec_IntPush( vTriples, atoi(pToken) );
pToken = strtok( NULL, " \r\n\r+=" );
}
}
fclose( pFile );
printf( "Collected %d (out of %d) lines.\n", nLines, nLinesAll );
printf( "Entries = %d\n", Vec_IntSize(vTriples) );
}
return vTriples;
}
void Gia_MiniAigGenerate_rec( Mini_Aig_t * p, Vec_Int_t * vTriples, int iObj, Vec_Int_t * vDefs, Vec_Int_t * vMap )
{
int Index, Entry0, Entry1, Entry2, Value;
if ( Vec_IntEntry(vMap, iObj) >= 0 )
return;
Index = Vec_IntEntry( vDefs, iObj );
Entry0 = Vec_IntEntry( vTriples, 3*Index+0 );
Entry1 = Vec_IntEntry( vTriples, 3*Index+1 );
Entry2 = Vec_IntEntry( vTriples, 3*Index+2 );
Gia_MiniAigGenerate_rec( p, vTriples, Entry1, vDefs, vMap );
Gia_MiniAigGenerate_rec( p, vTriples, Entry2, vDefs, vMap );
assert( Vec_IntEntry(vMap, Entry1) >= 0 );
assert( Vec_IntEntry(vMap, Entry2) >= 0 );
Value = Mini_AigAnd( p, Vec_IntEntry(vMap, Entry1), Vec_IntEntry(vMap, Entry2) );
Vec_IntWriteEntry( vMap, Entry0, Value );
}
void Gia_MiniAigGenerateFromFile()
{
Mini_Aig_t * p = Mini_AigStart();
Vec_Int_t * vTriples = Gia_MiniAigProcessFile();
Vec_Int_t * vDefs = Vec_IntStartFull( Vec_IntSize(vTriples) );
Vec_Int_t * vMap = Vec_IntStartFull( Vec_IntSize(vTriples) );
Vec_Int_t * vMapIn = Vec_IntStart( Vec_IntSize(vTriples) );
Vec_Int_t * vMapOut = Vec_IntStart( Vec_IntSize(vTriples) );
Vec_Int_t * vPis = Vec_IntAlloc( 100 );
Vec_Int_t * vPos = Vec_IntAlloc( 100 );
int i, ObjOut, ObjIn;
assert( Vec_IntSize(vTriples) % 3 == 0 );
for ( i = 0; i < Vec_IntSize(vTriples)/3; i++ )
{
int Entry0 = Vec_IntEntry(vTriples, 3*i+0);
int Entry1 = Vec_IntEntry(vTriples, 3*i+1);
int Entry2 = Vec_IntEntry(vTriples, 3*i+2);
Vec_IntWriteEntry( vDefs, Entry0, i );
Vec_IntAddToEntry( vMapOut, Entry0, 1 );
Vec_IntAddToEntry( vMapIn, Entry1, 1 );
Vec_IntAddToEntry( vMapIn, Entry2, 1 );
}
Vec_IntForEachEntryTwo( vMapOut, vMapIn, ObjOut, ObjIn, i )
if ( !ObjOut && ObjIn )
Vec_IntPush( vPis, i );
else if ( ObjOut && !ObjIn )
Vec_IntPush( vPos, i );
Vec_IntForEachEntry( vPis, ObjIn, i )
Vec_IntWriteEntry( vMap, ObjIn, Mini_AigCreatePi(p) );
Vec_IntForEachEntry( vPos, ObjOut, i )
Gia_MiniAigGenerate_rec( p, vTriples, ObjOut, vDefs, vMap );
Vec_IntForEachEntry( vPos, ObjOut, i )
{
assert( Vec_IntEntry(vMap, ObjOut) >= 0 );
Mini_AigCreatePo( p, Vec_IntEntry(vMap, ObjOut) );
}
Vec_IntFree( vTriples );
Vec_IntFree( vDefs );
Vec_IntFree( vMap );
Vec_IntFree( vMapIn );
Vec_IntFree( vMapOut );
Vec_IntFree( vPis );
Vec_IntFree( vPos );
Mini_AigDump( p, "test.miniaig" );
Mini_AigStop( p );
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
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