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|
/**CFile****************************************************************
FileName [gia.h]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [External declarations.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: gia.h,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#ifndef ABC__aig__gia__gia_h
#define ABC__aig__gia__gia_h
////////////////////////////////////////////////////////////////////////
/// INCLUDES ///
////////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "misc/vec/vec.h"
#include "misc/util/utilCex.h"
#include "giaAbs.h"
////////////////////////////////////////////////////////////////////////
/// PARAMETERS ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_HEADER_START
#define GIA_NONE 0x1FFFFFFF
#define GIA_VOID 0x0FFFFFFF
////////////////////////////////////////////////////////////////////////
/// BASIC TYPES ///
////////////////////////////////////////////////////////////////////////
typedef struct Gia_MmFixed_t_ Gia_MmFixed_t;
typedef struct Gia_MmFlex_t_ Gia_MmFlex_t;
typedef struct Gia_MmStep_t_ Gia_MmStep_t;
typedef struct Gia_Rpr_t_ Gia_Rpr_t;
struct Gia_Rpr_t_
{
unsigned iRepr : 28; // representative node
unsigned fProved : 1; // marks the proved equivalence
unsigned fFailed : 1; // marks the failed equivalence
unsigned fColorA : 1; // marks cone of A
unsigned fColorB : 1; // marks cone of B
};
typedef struct Gia_Plc_t_ Gia_Plc_t;
struct Gia_Plc_t_
{
unsigned fFixed : 1; // the placement of this object is fixed
unsigned xCoord : 15; // x-ooordinate of the placement
unsigned fUndef : 1; // the placement of this object is not assigned
unsigned yCoord : 15; // y-ooordinate of the placement
};
typedef struct Gia_Obj_t_ Gia_Obj_t;
struct Gia_Obj_t_
{
unsigned iDiff0 : 29; // the diff of the first fanin
unsigned fCompl0: 1; // the complemented attribute
unsigned fMark0 : 1; // first user-controlled mark
unsigned fTerm : 1; // terminal node (CI/CO)
unsigned iDiff1 : 29; // the diff of the second fanin
unsigned fCompl1: 1; // the complemented attribute
unsigned fMark1 : 1; // second user-controlled mark
unsigned fPhase : 1; // value under 000 pattern
unsigned Value; // application-specific value
};
// Value is currently used to store several types of information
// - pointer to the next node in the hash table during structural hashing
// - pointer to the node copy during duplication
// - traversal ID of the node during traversal
// - reference counter of the node (will not be used in the future)
// new AIG manager
typedef struct Gia_Man_t_ Gia_Man_t;
struct Gia_Man_t_
{
char * pName; // name of the AIG
int nRegs; // number of registers
int nRegsAlloc; // number of allocated registers
int nObjs; // number of objects
int nObjsAlloc; // number of allocated objects
Gia_Obj_t * pObjs; // the array of objects
Vec_Int_t * vCis; // the vector of CIs (PIs + LOs)
Vec_Int_t * vCos; // the vector of COs (POs + LIs)
int * pHTable; // hash table
int nHTable; // hash table size
int fAddStrash; // performs additional structural hashing
int * pRefs; // the reference count
int * pNodeRefs; // node references
Vec_Int_t * vLevels; // levels of the nodes
int nLevels; // the mamixum level
int nConstrs; // the number of constraints
int nTravIds; // the current traversal ID
int nFront; // frontier size
int * pReprsOld; // representatives (for CIs and ANDs)
Gia_Rpr_t * pReprs; // representatives (for CIs and ANDs)
int * pNexts; // next nodes in the equivalence classes
int * pIso; // pairs of structurally isomorphic nodes
int nTerLoop; // the state where loop begins
int nTerStates; // the total number of ternary states
int * pFanData; // the database to store fanout information
int nFansAlloc; // the size of fanout representation
Vec_Int_t * vFanoutNums; // static fanout
Vec_Int_t * vFanout; // static fanout
int * pMapping; // mapping for each node
Vec_Int_t * vLutConfigs; // LUT configurations
Abc_Cex_t * pCexComb; // combinational counter-example
Abc_Cex_t * pCexSeq; // sequential counter-example
int * pCopies; // intermediate copies
Vec_Int_t * vTruths; // used for truth table computation
Vec_Int_t * vFlopClasses; // classes of flops for retiming/merging/etc
Vec_Int_t * vGateClasses; // classes of gates for abstraction
Vec_Int_t * vObjClasses; // classes of objects for abstraction
unsigned char* pSwitching; // switching activity for each object
Gia_Plc_t * pPlacement; // placement of the objects
int * pTravIds; // separate traversal ID representation
int nTravIdsAlloc; // the number of trav IDs allocated
Vec_Ptr_t * vNamesIn; // the input names
Vec_Ptr_t * vNamesOut; // the output names
Vec_Int_t * vUserPiIds; // numbers assigned to PIs by the user
Vec_Int_t * vUserPoIds; // numbers assigned to POs by the user
Vec_Int_t * vUserFfIds; // numbers assigned to FFs by the user
Vec_Int_t * vCiNumsOrig; // original CI names
Vec_Int_t * vCoNumsOrig; // original CO names
Vec_Vec_t * vClockDoms; // clock domains
Vec_Flt_t * vTiming; // arrival/required/slack
void * pManTime; // the timing manager
void * pLutLib; // LUT library
word nHashHit; // hash table hit
word nHashMiss; // hash table miss
int fVerbose; // verbose reports
Vec_Wrd_t * vTtMemory; // truth table memory
int nTtVars; // truth table variables
int nTtWords; // truth table words
int iTtNum; // truth table current number
};
typedef struct Emb_Par_t_ Emb_Par_t;
struct Emb_Par_t_
{
int nDims; // the number of dimension
int nSols; // the number of solutions (typically, 2)
int nIters; // the number of iterations of FORCE
int fRefine; // use refinement by FORCE
int fCluster; // use clustered representation
int fDump; // dump Gnuplot file
int fDumpLarge; // dump Gnuplot file for large benchmarks
int fShowImage; // shows image if Gnuplot is installed
int fVerbose; // verbose flag
};
// frames parameters
typedef struct Gia_ParFra_t_ Gia_ParFra_t;
struct Gia_ParFra_t_
{
int nFrames; // the number of frames to unroll
int fInit; // initialize the timeframes
int fSaveLastLit; // adds POs for outputs of each frame
int fVerbose; // enables verbose output
};
// simulation parameters
typedef struct Gia_ParSim_t_ Gia_ParSim_t;
struct Gia_ParSim_t_
{
// user-controlled parameters
int nWords; // the number of machine words
int nIters; // the number of timeframes
int RandSeed; // seed to generate random numbers
int TimeLimit; // time limit in seconds
int fCheckMiter; // check if miter outputs are non-zero
int fVerbose; // enables verbose output
int iOutFail; // index of the failed output
};
// abstraction parameters
typedef struct Gia_ParVta_t_ Gia_ParVta_t;
struct Gia_ParVta_t_
{
int nFramesMax; // maximum frames
int nFramesStart; // starting frame
int nFramesPast; // overlap frames
int nConfLimit; // conflict limit
int nLearntMax; // max number of learned clauses
int nTimeOut; // timeout in seconds
int nRatioMin; // stop when less than this % of object is abstracted
int fUseTermVars; // use terminal variables
int fUseRollback; // use rollback to the starting number of frames
int fPropFanout; // propagate fanout implications
int fAddLayer; // refinement strategy by adding layers
int fDumpVabs; // dumps the abstracted model
char * pFileVabs; // dumps the abstracted model into this file
int fVerbose; // verbose flag
int iFrame; // the number of frames covered
};
static inline unsigned Gia_ObjCutSign( unsigned ObjId ) { return (1 << (ObjId & 31)); }
static inline int Gia_WordHasOneBit( unsigned uWord ) { return (uWord & (uWord-1)) == 0; }
static inline int Gia_WordHasOnePair( unsigned uWord ) { return Gia_WordHasOneBit(uWord & (uWord>>1) & 0x55555555); }
static inline int Gia_WordCountOnes( unsigned uWord )
{
uWord = (uWord & 0x55555555) + ((uWord>>1) & 0x55555555);
uWord = (uWord & 0x33333333) + ((uWord>>2) & 0x33333333);
uWord = (uWord & 0x0F0F0F0F) + ((uWord>>4) & 0x0F0F0F0F);
uWord = (uWord & 0x00FF00FF) + ((uWord>>8) & 0x00FF00FF);
return (uWord & 0x0000FFFF) + (uWord>>16);
}
static inline int Gia_WordFindFirstBit( unsigned uWord )
{
int i;
for ( i = 0; i < 32; i++ )
if ( uWord & (1 << i) )
return i;
return -1;
}
static inline int Gia_ManTruthIsConst0( unsigned * pIn, int nVars )
{
int w;
for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
if ( pIn[w] )
return 0;
return 1;
}
static inline int Gia_ManTruthIsConst1( unsigned * pIn, int nVars )
{
int w;
for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
if ( pIn[w] != ~(unsigned)0 )
return 0;
return 1;
}
static inline void Gia_ManTruthCopy( unsigned * pOut, unsigned * pIn, int nVars )
{
int w;
for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
pOut[w] = pIn[w];
}
static inline void Gia_ManTruthClear( unsigned * pOut, int nVars )
{
int w;
for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
pOut[w] = 0;
}
static inline void Gia_ManTruthFill( unsigned * pOut, int nVars )
{
int w;
for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
pOut[w] = ~(unsigned)0;
}
static inline void Gia_ManTruthNot( unsigned * pOut, unsigned * pIn, int nVars )
{
int w;
for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
pOut[w] = ~pIn[w];
}
static inline Gia_Obj_t * Gia_Regular( Gia_Obj_t * p ) { return (Gia_Obj_t *)((ABC_PTRUINT_T)(p) & ~01); }
static inline Gia_Obj_t * Gia_Not( Gia_Obj_t * p ) { return (Gia_Obj_t *)((ABC_PTRUINT_T)(p) ^ 01); }
static inline Gia_Obj_t * Gia_NotCond( Gia_Obj_t * p, int c ) { return (Gia_Obj_t *)((ABC_PTRUINT_T)(p) ^ (c)); }
static inline int Gia_IsComplement( Gia_Obj_t * p ) { return (int)((ABC_PTRUINT_T)(p) & 01); }
static inline int Gia_ManCiNum( Gia_Man_t * p ) { return Vec_IntSize(p->vCis); }
static inline int Gia_ManCoNum( Gia_Man_t * p ) { return Vec_IntSize(p->vCos); }
static inline int Gia_ManPiNum( Gia_Man_t * p ) { return Vec_IntSize(p->vCis) - p->nRegs; }
static inline int Gia_ManPoNum( Gia_Man_t * p ) { return Vec_IntSize(p->vCos) - p->nRegs; }
static inline int Gia_ManRegNum( Gia_Man_t * p ) { return p->nRegs; }
static inline int Gia_ManObjNum( Gia_Man_t * p ) { return p->nObjs; }
static inline int Gia_ManAndNum( Gia_Man_t * p ) { return p->nObjs - Vec_IntSize(p->vCis) - Vec_IntSize(p->vCos) - 1; }
static inline int Gia_ManCandNum( Gia_Man_t * p ) { return Gia_ManCiNum(p) + Gia_ManAndNum(p); }
static inline int Gia_ManConstrNum( Gia_Man_t * p ) { return p->nConstrs; }
static inline void Gia_ManFlipVerbose( Gia_Man_t * p ) { p->fVerbose ^= 1; }
static inline Gia_Obj_t * Gia_ManConst0( Gia_Man_t * p ) { return p->pObjs; }
static inline Gia_Obj_t * Gia_ManConst1( Gia_Man_t * p ) { return Gia_Not(Gia_ManConst0(p)); }
static inline Gia_Obj_t * Gia_ManObj( Gia_Man_t * p, int v ) { assert( v < p->nObjs ); return p->pObjs + v; }
static inline Gia_Obj_t * Gia_ManCi( Gia_Man_t * p, int v ) { return Gia_ManObj( p, Vec_IntEntry(p->vCis,v) ); }
static inline Gia_Obj_t * Gia_ManCo( Gia_Man_t * p, int v ) { return Gia_ManObj( p, Vec_IntEntry(p->vCos,v) ); }
static inline Gia_Obj_t * Gia_ManPi( Gia_Man_t * p, int v ) { assert( v < Gia_ManPiNum(p) ); return Gia_ManCi( p, v ); }
static inline Gia_Obj_t * Gia_ManPo( Gia_Man_t * p, int v ) { assert( v < Gia_ManPoNum(p) ); return Gia_ManCo( p, v ); }
static inline Gia_Obj_t * Gia_ManRo( Gia_Man_t * p, int v ) { assert( v < Gia_ManRegNum(p) ); return Gia_ManCi( p, Gia_ManPiNum(p)+v ); }
static inline Gia_Obj_t * Gia_ManRi( Gia_Man_t * p, int v ) { assert( v < Gia_ManRegNum(p) ); return Gia_ManCo( p, Gia_ManPoNum(p)+v ); }
static inline int Gia_ObjIsTerm( Gia_Obj_t * pObj ) { return pObj->fTerm; }
static inline int Gia_ObjIsAndOrConst0( Gia_Obj_t * pObj ) { return!pObj->fTerm; }
static inline int Gia_ObjIsCi( Gia_Obj_t * pObj ) { return pObj->fTerm && pObj->iDiff0 == GIA_NONE; }
static inline int Gia_ObjIsCo( Gia_Obj_t * pObj ) { return pObj->fTerm && pObj->iDiff0 != GIA_NONE; }
static inline int Gia_ObjIsAnd( Gia_Obj_t * pObj ) { return!pObj->fTerm && pObj->iDiff0 != GIA_NONE; }
static inline int Gia_ObjIsCand( Gia_Obj_t * pObj ) { return Gia_ObjIsAnd(pObj) || Gia_ObjIsCi(pObj); }
static inline int Gia_ObjIsConst0( Gia_Obj_t * pObj ) { return pObj->iDiff0 == GIA_NONE && pObj->iDiff1 == GIA_NONE; }
static inline int Gia_ManObjIsConst0( Gia_Man_t * p, Gia_Obj_t * pObj){ return pObj == p->pObjs; }
static inline int Gia_ObjId( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( p->pObjs <= pObj && pObj < p->pObjs + p->nObjs ); return pObj - p->pObjs; }
static inline int Gia_ObjCioId( Gia_Obj_t * pObj ) { assert( Gia_ObjIsTerm(pObj) ); return pObj->iDiff1; }
static inline void Gia_ObjSetCioId( Gia_Obj_t * pObj, int v ) { assert( Gia_ObjIsTerm(pObj) ); pObj->iDiff1 = v; }
static inline int Gia_ObjValue( Gia_Obj_t * pObj ) { return pObj->Value; }
static inline void Gia_ObjSetValue( Gia_Obj_t * pObj, int i ) { pObj->Value = i; }
static inline int Gia_ObjPhase( Gia_Obj_t * pObj ) { return pObj->fPhase; }
static inline int Gia_ObjPhaseReal( Gia_Obj_t * pObj ) { return Gia_Regular(pObj)->fPhase ^ Gia_IsComplement(pObj); }
static inline int Gia_ManIdToCioId( Gia_Man_t * p, int Id ) { return Gia_ObjCioId( Gia_ManObj(p, Id) ); }
static inline int Gia_ManCiIdToId( Gia_Man_t * p, int CiId ) { return Gia_ObjId( p, Gia_ManCi(p, CiId) ); }
static inline int Gia_ManCoIdToId( Gia_Man_t * p, int CoId ) { return Gia_ObjId( p, Gia_ManCo(p, CoId) ); }
static inline int Gia_ObjIsPi( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsCi(pObj) && Gia_ObjCioId(pObj) < Gia_ManPiNum(p); }
static inline int Gia_ObjIsPo( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsCo(pObj) && Gia_ObjCioId(pObj) < Gia_ManPoNum(p); }
static inline int Gia_ObjIsRo( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsCi(pObj) && Gia_ObjCioId(pObj) >= Gia_ManPiNum(p); }
static inline int Gia_ObjIsRi( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjIsCo(pObj) && Gia_ObjCioId(pObj) >= Gia_ManPoNum(p); }
static inline Gia_Obj_t * Gia_ObjRoToRi( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsRo(p, pObj) ); return Gia_ManCo(p, Gia_ManCoNum(p) - Gia_ManCiNum(p) + Gia_ObjCioId(pObj)); }
static inline Gia_Obj_t * Gia_ObjRiToRo( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsRi(p, pObj) ); return Gia_ManCi(p, Gia_ManCiNum(p) - Gia_ManCoNum(p) + Gia_ObjCioId(pObj)); }
static inline int Gia_ObjDiff0( Gia_Obj_t * pObj ) { return pObj->iDiff0; }
static inline int Gia_ObjDiff1( Gia_Obj_t * pObj ) { return pObj->iDiff1; }
static inline int Gia_ObjFaninC0( Gia_Obj_t * pObj ) { return pObj->fCompl0; }
static inline int Gia_ObjFaninC1( Gia_Obj_t * pObj ) { return pObj->fCompl1; }
static inline Gia_Obj_t * Gia_ObjFanin0( Gia_Obj_t * pObj ) { return pObj - pObj->iDiff0; }
static inline Gia_Obj_t * Gia_ObjFanin1( Gia_Obj_t * pObj ) { return pObj - pObj->iDiff1; }
static inline Gia_Obj_t * Gia_ObjChild0( Gia_Obj_t * pObj ) { return Gia_NotCond( Gia_ObjFanin0(pObj), Gia_ObjFaninC0(pObj) ); }
static inline Gia_Obj_t * Gia_ObjChild1( Gia_Obj_t * pObj ) { return Gia_NotCond( Gia_ObjFanin1(pObj), Gia_ObjFaninC1(pObj) ); }
static inline int Gia_ObjFaninId0( Gia_Obj_t * pObj, int ObjId ) { return ObjId - pObj->iDiff0; }
static inline int Gia_ObjFaninId1( Gia_Obj_t * pObj, int ObjId ) { return ObjId - pObj->iDiff1; }
static inline int Gia_ObjFaninId0p( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjFaninId0( pObj, Gia_ObjId(p, pObj) ); }
static inline int Gia_ObjFaninId1p( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjFaninId1( pObj, Gia_ObjId(p, pObj) ); }
static inline int Gia_ObjFaninLit0( Gia_Obj_t * pObj, int ObjId ) { return Abc_Var2Lit( Gia_ObjFaninId0(pObj, ObjId), Gia_ObjFaninC0(pObj) ); }
static inline int Gia_ObjFaninLit1( Gia_Obj_t * pObj, int ObjId ) { return Abc_Var2Lit( Gia_ObjFaninId1(pObj, ObjId), Gia_ObjFaninC1(pObj) ); }
static inline int Gia_ObjFaninLit0p( Gia_Man_t * p, Gia_Obj_t * pObj) { return Abc_Var2Lit( Gia_ObjFaninId0p(p, pObj), Gia_ObjFaninC0(pObj) ); }
static inline int Gia_ObjFaninLit1p( Gia_Man_t * p, Gia_Obj_t * pObj) { return Abc_Var2Lit( Gia_ObjFaninId1p(p, pObj), Gia_ObjFaninC1(pObj) ); }
static inline void Gia_ObjFlipFaninC0( Gia_Obj_t * pObj ) { assert( Gia_ObjIsCo(pObj) ); pObj->fCompl0 ^= 1; }
static inline int Gia_ObjWhatFanin( Gia_Obj_t * pObj, Gia_Obj_t * pFanin ) { return Gia_ObjFanin0(pObj) == pFanin ? 0 : (Gia_ObjFanin1(pObj) == pFanin ? 1 : -1); }
static inline Gia_Obj_t * Gia_ObjCopy( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ManObj( p, Abc_Lit2Var(pObj->Value) ); }
static inline int Gia_ObjFanin0Copy( Gia_Obj_t * pObj ) { return Abc_LitNotCond( Gia_ObjFanin0(pObj)->Value, Gia_ObjFaninC0(pObj) ); }
static inline int Gia_ObjFanin1Copy( Gia_Obj_t * pObj ) { return Abc_LitNotCond( Gia_ObjFanin1(pObj)->Value, Gia_ObjFaninC1(pObj) ); }
static inline int Gia_ObjCopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj ) { return p->pCopies[Gia_ManObjNum(p) * f + Gia_ObjId(p,pObj)]; }
static inline void Gia_ObjSetCopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj, int iLit ) { p->pCopies[Gia_ManObjNum(p) * f + Gia_ObjId(p,pObj)] = iLit; }
static inline int Gia_ObjFanin0CopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj ) { return Abc_LitNotCond(Gia_ObjCopyF(p, f, Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj)); }
static inline int Gia_ObjFanin1CopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj ) { return Abc_LitNotCond(Gia_ObjCopyF(p, f, Gia_ObjFanin1(pObj)), Gia_ObjFaninC1(pObj)); }
static inline Gia_Obj_t * Gia_ObjFromLit( Gia_Man_t * p, int iLit ) { return Gia_NotCond( Gia_ManObj(p, Abc_Lit2Var(iLit)), Abc_LitIsCompl(iLit) ); }
static inline int Gia_ObjToLit( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Abc_Var2Lit( Gia_ObjId(p, Gia_Regular(pObj)), Gia_IsComplement(pObj) ); }
static inline int Gia_ObjPhaseRealLit( Gia_Man_t * p, int iLit ) { return Gia_ObjPhaseReal( Gia_ObjFromLit(p, iLit) ); }
static inline int Gia_ObjLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Vec_IntGetEntry(p->vLevels, Gia_ObjId(p,pObj)); }
static inline int Gia_ObjLevelId( Gia_Man_t * p, int Id ) { return Vec_IntGetEntry(p->vLevels, Id); }
static inline void Gia_ObjSetLevel( Gia_Man_t * p, Gia_Obj_t * pObj, int l ) { Vec_IntSetEntry(p->vLevels, Gia_ObjId(p,pObj), l); }
static inline void Gia_ObjSetCoLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsCo(pObj) ); Gia_ObjSetLevel( p, pObj, Gia_ObjLevel(p,Gia_ObjFanin0(pObj)) ); }
static inline void Gia_ObjSetAndLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsAnd(pObj) ); Gia_ObjSetLevel( p, pObj, 1+Abc_MaxInt(Gia_ObjLevel(p,Gia_ObjFanin0(pObj)),Gia_ObjLevel(p,Gia_ObjFanin1(pObj))) ); }
static inline int Gia_ObjRefs( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( p->pRefs); return p->pRefs[Gia_ObjId(p, pObj)]; }
static inline int Gia_ObjRefsId( Gia_Man_t * p, int Id ) { assert( p->pRefs); return p->pRefs[Id]; }
static inline int Gia_ObjRefInc( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( p->pRefs); return p->pRefs[Gia_ObjId(p, pObj)]++; }
static inline int Gia_ObjRefDec( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( p->pRefs); return --p->pRefs[Gia_ObjId(p, pObj)]; }
static inline void Gia_ObjRefFanin0Inc(Gia_Man_t * p, Gia_Obj_t * pObj){ assert( p->pRefs); Gia_ObjRefInc(p, Gia_ObjFanin0(pObj)); }
static inline void Gia_ObjRefFanin1Inc(Gia_Man_t * p, Gia_Obj_t * pObj){ assert( p->pRefs); Gia_ObjRefInc(p, Gia_ObjFanin1(pObj)); }
static inline void Gia_ObjRefFanin0Dec(Gia_Man_t * p, Gia_Obj_t * pObj){ assert( p->pRefs); Gia_ObjRefDec(p, Gia_ObjFanin0(pObj)); }
static inline void Gia_ObjRefFanin1Dec(Gia_Man_t * p, Gia_Obj_t * pObj){ assert( p->pRefs); Gia_ObjRefDec(p, Gia_ObjFanin1(pObj)); }
static inline int Gia_ObjNodeRefs( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( p->pNodeRefs); return p->pNodeRefs[Gia_ObjId(p, pObj)]; }
static inline int Gia_ObjNodeRefsId( Gia_Man_t * p, int Id ) { assert( p->pNodeRefs); return p->pNodeRefs[Id]; }
static inline int Gia_ObjNodeRefIncId( Gia_Man_t * p, int Id ) { assert( p->pNodeRefs); return p->pNodeRefs[Id]++; }
static inline int Gia_ObjNodeRefDecId( Gia_Man_t * p, int Id ) { assert( p->pNodeRefs); return --p->pNodeRefs[Id]; }
static inline int Gia_ObjNodeRefInc( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( p->pNodeRefs); return p->pNodeRefs[Gia_ObjId(p, pObj)]++; }
static inline int Gia_ObjNodeRefDec( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( p->pNodeRefs); return --p->pNodeRefs[Gia_ObjId(p, pObj)]; }
static inline void Gia_ObjSetTravIdCurrent( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); p->pTravIds[Gia_ObjId(p, pObj)] = p->nTravIds; }
static inline void Gia_ObjSetTravIdPrevious( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); p->pTravIds[Gia_ObjId(p, pObj)] = p->nTravIds - 1; }
static inline int Gia_ObjIsTravIdCurrent( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); return (p->pTravIds[Gia_ObjId(p, pObj)] == p->nTravIds); }
static inline int Gia_ObjIsTravIdPrevious( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); return (p->pTravIds[Gia_ObjId(p, pObj)] == p->nTravIds - 1); }
static inline void Gia_ObjSetTravIdCurrentId( Gia_Man_t * p, int Id ) { assert( Id < p->nTravIdsAlloc ); p->pTravIds[Id] = p->nTravIds; }
static inline int Gia_ObjIsTravIdCurrentId( Gia_Man_t * p, int Id ) { assert( Id < p->nTravIdsAlloc ); return (p->pTravIds[Id] == p->nTravIds); }
static inline void Gia_ManTimeClean( Gia_Man_t * p ) { int i; assert( p->vTiming != NULL ); Vec_FltFill(p->vTiming, 3*Gia_ManObjNum(p), 0); for ( i = 0; i < Gia_ManObjNum(p); i++ ) Vec_FltWriteEntry( p->vTiming, 3*i+1, (float)(ABC_INFINITY) ); }
static inline void Gia_ManTimeStart( Gia_Man_t * p ) { assert( p->vTiming == NULL ); p->vTiming = Vec_FltAlloc(0); Gia_ManTimeClean( p ); }
static inline void Gia_ManTimeStop( Gia_Man_t * p ) { assert( p->vTiming != NULL ); Vec_FltFreeP(&p->vTiming); }
static inline float Gia_ObjTimeArrival( Gia_Man_t * p, int Id ) { return Vec_FltEntry(p->vTiming, 3*Id+0); }
static inline float Gia_ObjTimeRequired( Gia_Man_t * p, int Id ) { return Vec_FltEntry(p->vTiming, 3*Id+1); }
static inline float Gia_ObjTimeSlack( Gia_Man_t * p, int Id ) { return Vec_FltEntry(p->vTiming, 3*Id+2); }
static inline float Gia_ObjTimeArrivalObj( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjTimeArrival( p, Gia_ObjId(p, pObj) ); }
static inline float Gia_ObjTimeRequiredObj( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjTimeRequired( p, Gia_ObjId(p, pObj) ); }
static inline float Gia_ObjTimeSlackObj( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjTimeSlack( p, Gia_ObjId(p, pObj) ); }
static inline void Gia_ObjSetTimeArrival( Gia_Man_t * p, int Id, float t ) { Vec_FltWriteEntry( p->vTiming, 3*Id+0, t ); }
static inline void Gia_ObjSetTimeRequired( Gia_Man_t * p, int Id, float t ) { Vec_FltWriteEntry( p->vTiming, 3*Id+1, t ); }
static inline void Gia_ObjSetTimeSlack( Gia_Man_t * p, int Id, float t ) { Vec_FltWriteEntry( p->vTiming, 3*Id+2, t ); }
static inline void Gia_ObjSetTimeArrivalObj( Gia_Man_t * p, Gia_Obj_t * pObj, float t ) { Gia_ObjSetTimeArrival( p, Gia_ObjId(p, pObj), t ); }
static inline void Gia_ObjSetTimeRequiredObj( Gia_Man_t * p, Gia_Obj_t * pObj, float t ) { Gia_ObjSetTimeRequired( p, Gia_ObjId(p, pObj), t ); }
static inline void Gia_ObjSetTimeSlackObj( Gia_Man_t * p, Gia_Obj_t * pObj, float t ) { Gia_ObjSetTimeSlack( p, Gia_ObjId(p, pObj), t ); }
// AIG construction
extern void Gia_ObjAddFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
static inline Gia_Obj_t * Gia_ManAppendObj( Gia_Man_t * p )
{
if ( p->nObjs == p->nObjsAlloc )
{
if ( 2 * p->nObjsAlloc > (1 << 29) )
printf( "Hard limit on the number of nodes (2^29) is reached. Quitting...\n" ), exit(1);
if ( p->fVerbose )
printf("Extending GIA object storage: %d -> %d.\n", p->nObjsAlloc, 2 * p->nObjsAlloc );
assert( p->nObjsAlloc > 0 );
p->pObjs = ABC_REALLOC( Gia_Obj_t, p->pObjs, 2 * p->nObjsAlloc );
memset( p->pObjs + p->nObjsAlloc, 0, sizeof(Gia_Obj_t) * p->nObjsAlloc );
p->nObjsAlloc *= 2;
}
return Gia_ManObj( p, p->nObjs++ );
}
static inline int Gia_ManAppendCi( Gia_Man_t * p )
{
Gia_Obj_t * pObj = Gia_ManAppendObj( p );
pObj->fTerm = 1;
pObj->iDiff0 = GIA_NONE;
pObj->iDiff1 = Vec_IntSize( p->vCis );
Vec_IntPush( p->vCis, Gia_ObjId(p, pObj) );
return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendAnd( Gia_Man_t * p, int iLit0, int iLit1 )
{
Gia_Obj_t * pObj = Gia_ManAppendObj( p );
assert( iLit0 >= 0 && Abc_Lit2Var(iLit0) < Gia_ManObjNum(p) );
assert( iLit1 >= 0 && Abc_Lit2Var(iLit1) < Gia_ManObjNum(p) );
assert( iLit0 != iLit1 );
if ( iLit0 < iLit1 )
{
pObj->iDiff0 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
pObj->fCompl0 = Abc_LitIsCompl(iLit0);
pObj->iDiff1 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1);
pObj->fCompl1 = Abc_LitIsCompl(iLit1);
}
else
{
pObj->iDiff1 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
pObj->fCompl1 = Abc_LitIsCompl(iLit0);
pObj->iDiff0 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1);
pObj->fCompl0 = Abc_LitIsCompl(iLit1);
}
if ( p->pFanData )
{
Gia_ObjAddFanout( p, Gia_ObjFanin0(pObj), pObj );
Gia_ObjAddFanout( p, Gia_ObjFanin1(pObj), pObj );
}
return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendCo( Gia_Man_t * p, int iLit0 )
{
Gia_Obj_t * pObj;
assert( iLit0 >= 0 && Abc_Lit2Var(iLit0) < Gia_ManObjNum(p) );
assert( !Gia_ObjIsCo(Gia_ManObj(p, Abc_Lit2Var(iLit0))) );
pObj = Gia_ManAppendObj( p );
pObj->fTerm = 1;
pObj->iDiff0 = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
pObj->fCompl0 = Abc_LitIsCompl(iLit0);
pObj->iDiff1 = Vec_IntSize( p->vCos );
Vec_IntPush( p->vCos, Gia_ObjId(p, pObj) );
if ( p->pFanData )
Gia_ObjAddFanout( p, Gia_ObjFanin0(pObj), pObj );
return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendOr( Gia_Man_t * p, int iLit0, int iLit1 )
{
return Abc_LitNot(Gia_ManAppendAnd( p, Abc_LitNot(iLit0), Abc_LitNot(iLit1) ));
}
static inline int Gia_ManAppendMux( Gia_Man_t * p, int iCtrl, int iData1, int iData0 )
{
int iTemp0 = Gia_ManAppendAnd( p, Abc_LitNot(iCtrl), iData0 );
int iTemp1 = Gia_ManAppendAnd( p, iCtrl, iData1 );
return Abc_LitNotCond( Gia_ManAppendAnd( p, Abc_LitNot(iTemp0), Abc_LitNot(iTemp1) ), 1 );
}
static inline int Gia_ManAppendXor( Gia_Man_t * p, int iLit0, int iLit1 )
{
return Gia_ManAppendMux( p, iLit0, Abc_LitNot(iLit1), iLit1 );
}
#define GIA_ZER 1
#define GIA_ONE 2
#define GIA_UND 3
static inline int Gia_XsimNotCond( int Value, int fCompl )
{
if ( Value == GIA_UND )
return GIA_UND;
if ( Value == GIA_ZER + fCompl )
return GIA_ZER;
return GIA_ONE;
}
static inline int Gia_XsimAndCond( int Value0, int fCompl0, int Value1, int fCompl1 )
{
if ( Value0 == GIA_ZER + fCompl0 || Value1 == GIA_ZER + fCompl1 )
return GIA_ZER;
if ( Value0 == GIA_UND || Value1 == GIA_UND )
return GIA_UND;
return GIA_ONE;
}
static inline void Gia_ObjTerSimSetC( Gia_Obj_t * pObj ) { pObj->fMark0 = 0; pObj->fMark1 = 0; }
static inline void Gia_ObjTerSimSet0( Gia_Obj_t * pObj ) { pObj->fMark0 = 1; pObj->fMark1 = 0; }
static inline void Gia_ObjTerSimSet1( Gia_Obj_t * pObj ) { pObj->fMark0 = 0; pObj->fMark1 = 1; }
static inline void Gia_ObjTerSimSetX( Gia_Obj_t * pObj ) { pObj->fMark0 = 1; pObj->fMark1 = 1; }
static inline int Gia_ObjTerSimGetC( Gia_Obj_t * pObj ) { return !pObj->fMark0 && !pObj->fMark1; }
static inline int Gia_ObjTerSimGet0( Gia_Obj_t * pObj ) { return pObj->fMark0 && !pObj->fMark1; }
static inline int Gia_ObjTerSimGet1( Gia_Obj_t * pObj ) { return !pObj->fMark0 && pObj->fMark1; }
static inline int Gia_ObjTerSimGetX( Gia_Obj_t * pObj ) { return pObj->fMark0 && pObj->fMark1; }
static inline int Gia_ObjTerSimGet0Fanin0( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet1(Gia_ObjFanin0(pObj)) && Gia_ObjFaninC0(pObj)) || (Gia_ObjTerSimGet0(Gia_ObjFanin0(pObj)) && !Gia_ObjFaninC0(pObj)); }
static inline int Gia_ObjTerSimGet1Fanin0( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet0(Gia_ObjFanin0(pObj)) && Gia_ObjFaninC0(pObj)) || (Gia_ObjTerSimGet1(Gia_ObjFanin0(pObj)) && !Gia_ObjFaninC0(pObj)); }
static inline int Gia_ObjTerSimGet0Fanin1( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet1(Gia_ObjFanin1(pObj)) && Gia_ObjFaninC1(pObj)) || (Gia_ObjTerSimGet0(Gia_ObjFanin1(pObj)) && !Gia_ObjFaninC1(pObj)); }
static inline int Gia_ObjTerSimGet1Fanin1( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet0(Gia_ObjFanin1(pObj)) && Gia_ObjFaninC1(pObj)) || (Gia_ObjTerSimGet1(Gia_ObjFanin1(pObj)) && !Gia_ObjFaninC1(pObj)); }
static inline void Gia_ObjTerSimAnd( Gia_Obj_t * pObj )
{
assert( Gia_ObjIsAnd(pObj) );
assert( !Gia_ObjTerSimGetC( Gia_ObjFanin0(pObj) ) );
assert( !Gia_ObjTerSimGetC( Gia_ObjFanin1(pObj) ) );
if ( Gia_ObjTerSimGet0Fanin0(pObj) || Gia_ObjTerSimGet0Fanin1(pObj) )
Gia_ObjTerSimSet0( pObj );
else if ( Gia_ObjTerSimGet1Fanin0(pObj) && Gia_ObjTerSimGet1Fanin1(pObj) )
Gia_ObjTerSimSet1( pObj );
else
Gia_ObjTerSimSetX( pObj );
}
static inline void Gia_ObjTerSimCo( Gia_Obj_t * pObj )
{
assert( Gia_ObjIsCo(pObj) );
assert( !Gia_ObjTerSimGetC( Gia_ObjFanin0(pObj) ) );
if ( Gia_ObjTerSimGet0Fanin0(pObj) )
Gia_ObjTerSimSet0( pObj );
else if ( Gia_ObjTerSimGet1Fanin0(pObj) )
Gia_ObjTerSimSet1( pObj );
else
Gia_ObjTerSimSetX( pObj );
}
static inline void Gia_ObjTerSimRo( Gia_Man_t * p, Gia_Obj_t * pObj )
{
Gia_Obj_t * pTemp = Gia_ObjRoToRi(p, pObj);
assert( Gia_ObjIsRo(p, pObj) );
assert( !Gia_ObjTerSimGetC( pTemp ) );
pObj->fMark0 = pTemp->fMark0;
pObj->fMark1 = pTemp->fMark1;
}
static inline void Gia_ObjTerSimPrint( Gia_Obj_t * pObj )
{
if ( Gia_ObjTerSimGet0(pObj) )
printf( "0" );
else if ( Gia_ObjTerSimGet1(pObj) )
printf( "1" );
else if ( Gia_ObjTerSimGetX(pObj) )
printf( "X" );
}
static inline Gia_Obj_t * Gia_ObjReprObj( Gia_Man_t * p, int Id ) { return p->pReprs[Id].iRepr == GIA_VOID ? NULL : Gia_ManObj( p, p->pReprs[Id].iRepr ); }
static inline int Gia_ObjRepr( Gia_Man_t * p, int Id ) { return p->pReprs[Id].iRepr; }
static inline void Gia_ObjSetRepr( Gia_Man_t * p, int Id, int Num ) { assert( Num == GIA_VOID || Num < Id ); p->pReprs[Id].iRepr = Num; }
static inline void Gia_ObjUnsetRepr( Gia_Man_t * p, int Id ) { p->pReprs[Id].iRepr = GIA_VOID; }
static inline int Gia_ObjHasRepr( Gia_Man_t * p, int Id ) { return p->pReprs[Id].iRepr != GIA_VOID; }
static inline int Gia_ObjReprSelf( Gia_Man_t * p, int Id ) { return Gia_ObjHasRepr(p, Id) ? Gia_ObjRepr(p, Id) : Id; }
static inline int Gia_ObjProved( Gia_Man_t * p, int Id ) { return p->pReprs[Id].fProved; }
static inline void Gia_ObjSetProved( Gia_Man_t * p, int Id ) { p->pReprs[Id].fProved = 1; }
static inline void Gia_ObjUnsetProved( Gia_Man_t * p, int Id ) { p->pReprs[Id].fProved = 0; }
static inline int Gia_ObjFailed( Gia_Man_t * p, int Id ) { return p->pReprs[Id].fFailed; }
static inline void Gia_ObjSetFailed( Gia_Man_t * p, int Id ) { p->pReprs[Id].fFailed = 1; }
static inline int Gia_ObjColor( Gia_Man_t * p, int Id, int c ) { return c? p->pReprs[Id].fColorB : p->pReprs[Id].fColorA; }
static inline int Gia_ObjColors( Gia_Man_t * p, int Id ) { return p->pReprs[Id].fColorB * 2 + p->pReprs[Id].fColorA; }
static inline void Gia_ObjSetColor( Gia_Man_t * p, int Id, int c ) { if (c) p->pReprs[Id].fColorB = 1; else p->pReprs[Id].fColorA = 1; }
static inline void Gia_ObjSetColors( Gia_Man_t * p, int Id ) { p->pReprs[Id].fColorB = p->pReprs[Id].fColorA = 1; }
static inline int Gia_ObjVisitColor( Gia_Man_t * p, int Id, int c ) { int x; if (c) { x = p->pReprs[Id].fColorB; p->pReprs[Id].fColorB = 1; } else { x = p->pReprs[Id].fColorA; p->pReprs[Id].fColorA = 1; } return x; }
static inline int Gia_ObjDiffColors( Gia_Man_t * p, int i, int j ) { return (p->pReprs[i].fColorA ^ p->pReprs[j].fColorA) && (p->pReprs[i].fColorB ^ p->pReprs[j].fColorB); }
static inline int Gia_ObjDiffColors2( Gia_Man_t * p, int i, int j ) { return (p->pReprs[i].fColorA ^ p->pReprs[j].fColorA) || (p->pReprs[i].fColorB ^ p->pReprs[j].fColorB); }
static inline Gia_Obj_t * Gia_ObjNextObj( Gia_Man_t * p, int Id ) { return p->pNexts[Id] == 0 ? NULL : Gia_ManObj( p, p->pNexts[Id] );}
static inline int Gia_ObjNext( Gia_Man_t * p, int Id ) { return p->pNexts[Id]; }
static inline void Gia_ObjSetNext( Gia_Man_t * p, int Id, int Num ) { p->pNexts[Id] = Num; }
static inline int Gia_ObjIsConst( Gia_Man_t * p, int Id ) { return Gia_ObjRepr(p, Id) == 0; }
static inline int Gia_ObjIsUsed( Gia_Man_t * p, int Id ) { return Gia_ObjRepr(p, Id) != GIA_VOID && Gia_ObjNext(p, Id) > 0; }
static inline int Gia_ObjIsHead( Gia_Man_t * p, int Id ) { return Gia_ObjRepr(p, Id) == GIA_VOID && Gia_ObjNext(p, Id) > 0; }
static inline int Gia_ObjIsNone( Gia_Man_t * p, int Id ) { return Gia_ObjRepr(p, Id) == GIA_VOID && Gia_ObjNext(p, Id) == 0; }
static inline int Gia_ObjIsTail( Gia_Man_t * p, int Id ) { return (Gia_ObjRepr(p, Id) > 0 && Gia_ObjRepr(p, Id) != GIA_VOID) && Gia_ObjNext(p, Id) == 0; }
static inline int Gia_ObjIsClass( Gia_Man_t * p, int Id ) { return (Gia_ObjRepr(p, Id) > 0 && Gia_ObjRepr(p, Id) != GIA_VOID) || Gia_ObjNext(p, Id) > 0; }
static inline int Gia_ObjHasSameRepr( Gia_Man_t * p, int i, int k ) { assert( k ); return i? (Gia_ObjRepr(p, i) == Gia_ObjRepr(p, k) && Gia_ObjRepr(p, i) != GIA_VOID) : Gia_ObjRepr(p, k) == 0; }
static inline int Gia_ObjIsFailedPair( Gia_Man_t * p, int i, int k ) { assert( k ); return i? (Gia_ObjFailed(p, i) || Gia_ObjFailed(p, k)) : Gia_ObjFailed(p, k); }
static inline int Gia_ClassIsPair( Gia_Man_t * p, int i ) { assert( Gia_ObjIsHead(p, i) ); assert( Gia_ObjNext(p, i) ); return Gia_ObjNext(p, Gia_ObjNext(p, i)) == 0; }
static inline void Gia_ClassUndoPair( Gia_Man_t * p, int i ) { assert( Gia_ClassIsPair(p,i) ); Gia_ObjSetRepr(p, Gia_ObjNext(p, i), GIA_VOID); Gia_ObjSetNext(p, i, 0); }
#define Gia_ManForEachConst( p, i ) \
for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsConst(p, i) ) {} else
#define Gia_ManForEachClass( p, i ) \
for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsHead(p, i) ) {} else
#define Gia_ManForEachClassReverse( p, i ) \
for ( i = Gia_ManObjNum(p) - 1; i > 0; i-- ) if ( !Gia_ObjIsHead(p, i) ) {} else
#define Gia_ClassForEachObj( p, i, iObj ) \
for ( assert(Gia_ObjIsHead(p, i)), iObj = i; iObj; iObj = Gia_ObjNext(p, iObj) )
#define Gia_ClassForEachObj1( p, i, iObj ) \
for ( assert(Gia_ObjIsHead(p, i)), iObj = Gia_ObjNext(p, i); iObj; iObj = Gia_ObjNext(p, iObj) )
static inline int Gia_ObjFoffset( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Vec_IntEntry( p->vFanout, Gia_ObjId(p, pObj) ); }
static inline int Gia_ObjFanoutNum( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Vec_IntEntry( p->vFanoutNums, Gia_ObjId(p, pObj) ); }
static inline int Gia_ObjFanoutId( Gia_Man_t * p, Gia_Obj_t * pObj, int i ){ return Vec_IntEntry( p->vFanout, Gia_ObjFoffset(p, pObj) + i ); }
static inline Gia_Obj_t * Gia_ObjFanout0( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ManObj( p, Gia_ObjFanoutId(p, pObj, 0) ); }
static inline Gia_Obj_t * Gia_ObjFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i ) { return Gia_ManObj( p, Gia_ObjFanoutId(p, pObj, i) ); }
static inline void Gia_ObjSetFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i, Gia_Obj_t * pFan ) { Vec_IntWriteEntry( p->vFanout, Gia_ObjFoffset(p, pObj) + i, Gia_ObjId(p, pFan) ); }
#define Gia_ObjForEachFanoutStatic( p, pObj, pFanout, i ) \
for ( i = 0; (i < Gia_ObjFanoutNum(p, pObj)) && (((pFanout) = Gia_ObjFanout(p, pObj, i)), 1); i++ )
static inline int Gia_ObjIsLut( Gia_Man_t * p, int Id ) { return p->pMapping[Id] != 0; }
static inline int Gia_ObjLutSize( Gia_Man_t * p, int Id ) { return p->pMapping[p->pMapping[Id]]; }
static inline int * Gia_ObjLutFanins( Gia_Man_t * p, int Id ) { return p->pMapping + p->pMapping[Id] + 1; }
static inline int Gia_ObjLutFanin( Gia_Man_t * p, int Id, int i ) { return Gia_ObjLutFanins(p, Id)[i]; }
#define Gia_ManForEachLut( p, i ) \
for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsLut(p, i) ) {} else
#define Gia_LutForEachFanin( p, i, iFan, k ) \
for ( k = 0; k < Gia_ObjLutSize(p,i) && ((iFan = Gia_ObjLutFanins(p,i)[k]),1); k++ )
#define Gia_LutForEachFaninObj( p, i, pFanin, k ) \
for ( k = 0; k < Gia_ObjLutSize(p,i) && ((pFanin = Gia_ManObj(p, Gia_ObjLutFanins(p,i)[k])),1); k++ )
////////////////////////////////////////////////////////////////////////
/// MACRO DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
#define Gia_ManForEachObj( p, pObj, i ) \
for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )
#define Gia_ManForEachObj1( p, pObj, i ) \
for ( i = 1; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )
#define Gia_ManForEachObjVec( vVec, p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManObj(p, Vec_IntEntry(vVec,i))); i++ )
#define Gia_ManForEachObjVecLit( vVec, p, pObj, fCompl, i ) \
for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManObj(p, Abc_Lit2Var(Vec_IntEntry(vVec,i)))) && (((fCompl) = Abc_LitIsCompl(Vec_IntEntry(vVec,i))),1); i++ )
#define Gia_ManForEachObjReverse( p, pObj, i ) \
for ( i = p->nObjs - 1; (i > 0) && ((pObj) = Gia_ManObj(p, i)); i-- )
#define Gia_ManForEachAnd( p, pObj, i ) \
for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ ) if ( !Gia_ObjIsAnd(pObj) ) {} else
#define Gia_ManForEachAndReverse( p, pObj, i ) \
for ( i = p->nObjs - 1; (i > 0) && ((pObj) = Gia_ManObj(p, i)); i-- ) if ( !Gia_ObjIsAnd(pObj) ) {} else
#define Gia_ManForEachCi( p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCis)) && ((pObj) = Gia_ManCi(p, i)); i++ )
#define Gia_ManForEachCo( p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((pObj) = Gia_ManCo(p, i)); i++ )
#define Gia_ManForEachCoReverse( p, pObj, i ) \
for ( i = Vec_IntSize(p->vCos) - 1; (i >= 0) && ((pObj) = Gia_ManCo(p, i)); i-- )
#define Gia_ManForEachCoDriver( p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((pObj) = Gia_ObjFanin0(Gia_ManCo(p, i))); i++ )
#define Gia_ManForEachPi( p, pObj, i ) \
for ( i = 0; (i < Gia_ManPiNum(p)) && ((pObj) = Gia_ManCi(p, i)); i++ )
#define Gia_ManForEachPo( p, pObj, i ) \
for ( i = 0; (i < Gia_ManPoNum(p)) && ((pObj) = Gia_ManCo(p, i)); i++ )
#define Gia_ManForEachRo( p, pObj, i ) \
for ( i = 0; (i < Gia_ManRegNum(p)) && ((pObj) = Gia_ManCi(p, Gia_ManPiNum(p)+i)); i++ )
#define Gia_ManForEachRi( p, pObj, i ) \
for ( i = 0; (i < Gia_ManRegNum(p)) && ((pObj) = Gia_ManCo(p, Gia_ManPoNum(p)+i)); i++ )
#define Gia_ManForEachRiRo( p, pObjRi, pObjRo, i ) \
for ( i = 0; (i < Gia_ManRegNum(p)) && ((pObjRi) = Gia_ManCo(p, Gia_ManPoNum(p)+i)) && ((pObjRo) = Gia_ManCi(p, Gia_ManPiNum(p)+i)); i++ )
////////////////////////////////////////////////////////////////////////
/// FUNCTION DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
/*=== giaAbs.c ===========================================================*/
extern void Gia_ManCexAbstractionStart( Gia_Man_t * p, Gia_ParAbs_t * pPars );
Gia_Man_t * Gia_ManCexAbstractionDerive( Gia_Man_t * pGia );
int Gia_ManCexAbstractionRefine( Gia_Man_t * pGia, Abc_Cex_t * pCex, int nFfToAddMax, int fTryFour, int fSensePath, int fVerbose );
extern int Gia_ManPbaPerform( Gia_Man_t * pGia, int nStart, int nFrames, int nConfLimit, int nTimeLimit, int fVerbose, int * piFrame );
extern int Gia_ManCbaPerform( Gia_Man_t * pGia, void * pPars );
extern int Gia_ManGlaCbaPerform( Gia_Man_t * pGia, void * pPars, int fNaiveCnf );
extern int Gia_ManGlaPbaPerform( Gia_Man_t * pGia, void * pPars, int fNewSolver );
/*=== giaAbsGla.c ===========================================================*/
extern int Gia_GlaPerform( Gia_Man_t * p, Gia_ParVta_t * pPars, int fStartVta );
/*=== giaAbsVta.c ===========================================================*/
extern void Gia_VtaSetDefaultParams( Gia_ParVta_t * p );
extern int Gia_VtaPerform( Gia_Man_t * pAig, Gia_ParVta_t * pPars );
/*=== giaAiger.c ===========================================================*/
extern int Gia_FileSize( char * pFileName );
extern Gia_Man_t * Gia_ReadAigerFromMemory( char * pContents, int nFileSize, int fCheck );
extern Gia_Man_t * Gia_ReadAiger( char * pFileName, int fCheck );
extern void Gia_WriteAiger( Gia_Man_t * p, char * pFileName, int fWriteSymbols, int fCompact );
extern void Gia_DumpAiger( Gia_Man_t * p, char * pFilePrefix, int iFileNum, int nFileNumDigits );
extern Vec_Str_t * Gia_WriteAigerIntoMemoryStr( Gia_Man_t * p );
extern Vec_Str_t * Gia_WriteAigerIntoMemoryStrPart( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs );
extern void Gia_WriteAigerSimple( Gia_Man_t * pInit, char * pFileName );
/*=== giaBidec.c ===========================================================*/
extern unsigned * Gia_ManConvertAigToTruth( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vLeaves, Vec_Int_t * vTruth, Vec_Int_t * vVisited );
extern Gia_Man_t * Gia_ManPerformBidec( Gia_Man_t * p, int fVerbose );
/*=== giaCsatOld.c ============================================================*/
extern Vec_Int_t * Cbs_ManSolveMiter( Gia_Man_t * pGia, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
/*=== giaCsat.c ============================================================*/
extern Vec_Int_t * Cbs_ManSolveMiterNc( Gia_Man_t * pGia, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
/*=== giaCTas.c ============================================================*/
extern Vec_Int_t * Tas_ManSolveMiterNc( Gia_Man_t * pGia, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
/*=== giaCof.c =============================================================*/
extern void Gia_ManPrintFanio( Gia_Man_t * pGia, int nNodes );
extern Gia_Man_t * Gia_ManDupCof( Gia_Man_t * p, int iVar );
extern Gia_Man_t * Gia_ManDupCofAllInt( Gia_Man_t * p, Vec_Int_t * vSigs, int fVerbose );
extern Gia_Man_t * Gia_ManDupCofAll( Gia_Man_t * p, int nFanLim, int fVerbose );
/*=== giaDfs.c ============================================================*/
extern void Gia_ManCollectCis( Gia_Man_t * p, int * pNodes, int nNodes, Vec_Int_t * vSupp );
extern void Gia_ManCollectAnds( Gia_Man_t * p, int * pNodes, int nNodes, Vec_Int_t * vNodes );
extern Vec_Int_t * Gia_ManCollectNodesCis( Gia_Man_t * p, int * pNodes, int nNodes );
extern int Gia_ManSuppSize( Gia_Man_t * p, int * pNodes, int nNodes );
extern int Gia_ManConeSize( Gia_Man_t * p, int * pNodes, int nNodes );
extern Vec_Vec_t * Gia_ManLevelize( Gia_Man_t * p );
extern Vec_Int_t * Gia_ManOrderReverse( Gia_Man_t * p );
/*=== giaDup.c ============================================================*/
extern Gia_Man_t * Gia_ManDupOrderDfs( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupOrderDfsChoices( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupOrderDfsReverse( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupOutputGroup( Gia_Man_t * p, int iOutStart, int iOutStop );
extern Gia_Man_t * Gia_ManDupOrderAiger( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupFlip( Gia_Man_t * p, int * pInitState );
extern Gia_Man_t * Gia_ManDup( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupSelf( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupFlopClass( Gia_Man_t * p, int iClass );
extern Gia_Man_t * Gia_ManDupMarked( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupTimes( Gia_Man_t * p, int nTimes );
extern Gia_Man_t * Gia_ManDupDfs( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupDfsSkip( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupDfsCone( Gia_Man_t * p, Gia_Obj_t * pObj );
extern Gia_Man_t * Gia_ManDupDfsLitArray( Gia_Man_t * p, Vec_Int_t * vLits );
extern Gia_Man_t * Gia_ManDupNormalized( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupTrimmed( Gia_Man_t * p, int fTrimCis, int fTrimCos, int fDualOut );
extern Gia_Man_t * Gia_ManDupOntop( Gia_Man_t * p, Gia_Man_t * p2 );
extern Gia_Man_t * Gia_ManDupDfsCiMap( Gia_Man_t * p, int * pCi2Lit, Vec_Int_t * vLits );
extern Gia_Man_t * Gia_ManDupDfsClasses( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupTopAnd( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t * Gia_ManMiter( Gia_Man_t * pAig0, Gia_Man_t * pAig1, int fDualOut, int fSeq, int fVerbose );
extern Gia_Man_t * Gia_ManTransformMiter( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManChoiceMiter( Vec_Ptr_t * vGias );
extern Gia_Man_t * Gia_ManDupWithConstraints( Gia_Man_t * p, Vec_Int_t * vPoTypes );
extern Gia_Man_t * Gia_ManDupAbsFlops( Gia_Man_t * p, Vec_Int_t * vFlopClasses );
extern Gia_Man_t * Gia_ManDupAbsGates( Gia_Man_t * p, Vec_Int_t * vGateClasses );
extern void Gia_ManGlaCollect( Gia_Man_t * p, Vec_Int_t * vGateClasses, Vec_Int_t ** pvPis, Vec_Int_t ** pvPPis, Vec_Int_t ** pvFlops, Vec_Int_t ** pvNodes );
extern Gia_Man_t * Gia_ManDupCones( Gia_Man_t * p, int * pPos, int nPos, int fTrimPis );
/*=== giaEnable.c ==========================================================*/
extern void Gia_ManDetectSeqSignals( Gia_Man_t * p, int fSetReset, int fVerbose );
extern Gia_Man_t * Gia_ManUnrollAndCofactor( Gia_Man_t * p, int nFrames, int nFanMax, int fVerbose );
extern Gia_Man_t * Gia_ManRemoveEnables( Gia_Man_t * p );
/*=== giaEquiv.c ==========================================================*/
extern void Gia_ManEquivFixOutputPairs( Gia_Man_t * p );
extern int Gia_ManCheckTopoOrder( Gia_Man_t * p );
extern int * Gia_ManDeriveNexts( Gia_Man_t * p );
extern void Gia_ManDeriveReprs( Gia_Man_t * p );
extern int Gia_ManEquivCountLits( Gia_Man_t * p );
extern int Gia_ManEquivCountLitsAll( Gia_Man_t * p );
extern int Gia_ManEquivCountClasses( Gia_Man_t * p );
extern void Gia_ManEquivPrintOne( Gia_Man_t * p, int i, int Counter );
extern void Gia_ManEquivPrintClasses( Gia_Man_t * p, int fVerbose, float Mem );
extern Gia_Man_t * Gia_ManEquivReduce( Gia_Man_t * p, int fUseAll, int fDualOut, int fVerbose );
extern Gia_Man_t * Gia_ManEquivReduceAndRemap( Gia_Man_t * p, int fSeq, int fMiterPairs );
extern int Gia_ManEquivSetColors( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t * Gia_ManSpecReduce( Gia_Man_t * p, int fDualOut, int fSynthesis, int fReduce, int fSkipSome, int fVerbose );
extern Gia_Man_t * Gia_ManSpecReduceInit( Gia_Man_t * p, Abc_Cex_t * pInit, int nFrames, int fDualOut );
extern Gia_Man_t * Gia_ManSpecReduceInitFrames( Gia_Man_t * p, Abc_Cex_t * pInit, int nFramesMax, int * pnFrames, int fDualOut, int nMinOutputs );
extern void Gia_ManEquivTransform( Gia_Man_t * p, int fVerbose );
extern void Gia_ManEquivImprove( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManEquivToChoices( Gia_Man_t * p, int nSnapshots );
extern int Gia_ManCountChoiceNodes( Gia_Man_t * p );
extern int Gia_ManCountChoices( Gia_Man_t * p );
extern int Gia_ManFilterEquivsForSpeculation( Gia_Man_t * pGia, char * pName1, char * pName2, int fLatchA, int fLatchB );
extern int Gia_ManFilterEquivsUsingParts( Gia_Man_t * pGia, char * pName1, char * pName2 );
extern void Gia_ManFilterEquivsUsingLatches( Gia_Man_t * pGia, int fFlopsOnly, int fFlopsWith );
/*=== giaFanout.c =========================================================*/
extern void Gia_ObjAddFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
extern void Gia_ObjRemoveFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
extern void Gia_ManFanoutStart( Gia_Man_t * p );
extern void Gia_ManFanoutStop( Gia_Man_t * p );
extern void Gia_ManStaticFanoutStart( Gia_Man_t * p );
extern void Gia_ManStaticFanoutStop( Gia_Man_t * p );
/*=== giaForce.c =========================================================*/
extern void For_ManExperiment( Gia_Man_t * pGia, int nIters, int fClustered, int fVerbose );
/*=== giaFrames.c =========================================================*/
extern Gia_Man_t * Gia_ManUnrollDup( Gia_Man_t * p, Vec_Int_t * vLimit );
extern Vec_Ptr_t * Gia_ManUnrollAbs( Gia_Man_t * p, int nFrames );
extern void * Gia_ManUnrollStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars );
extern void * Gia_ManUnrollAdd( void * pMan, int fMax );
extern void Gia_ManUnrollStop( void * pMan );
extern int Gia_ManUnrollLastLit( void * pMan );
extern void Gia_ManFraSetDefaultParams( Gia_ParFra_t * p );
extern Gia_Man_t * Gia_ManFrames( Gia_Man_t * pAig, Gia_ParFra_t * pPars );
extern Gia_Man_t * Gia_ManFramesInitSpecial( Gia_Man_t * pAig, int nFrames, int fVerbose );
/*=== giaFront.c ==========================================================*/
extern Gia_Man_t * Gia_ManFront( Gia_Man_t * p );
extern void Gia_ManFrontTest( Gia_Man_t * p );
/*=== giaHash.c ===========================================================*/
extern void Gia_ManHashAlloc( Gia_Man_t * p );
extern void Gia_ManHashStart( Gia_Man_t * p );
extern void Gia_ManHashStop( Gia_Man_t * p );
extern int Gia_ManHashAnd( Gia_Man_t * p, int iLit0, int iLit1 );
extern int Gia_ManHashOr( Gia_Man_t * p, int iLit0, int iLit1 );
extern int Gia_ManHashXor( Gia_Man_t * p, int iLit0, int iLit1 );
extern int Gia_ManHashMux( Gia_Man_t * p, int iCtrl, int iData1, int iData0 );
extern int Gia_ManHashAndTry( Gia_Man_t * p, int iLit0, int iLit1 );
extern Gia_Man_t * Gia_ManRehash( Gia_Man_t * p, int fAddStrash );
extern void Gia_ManHashProfile( Gia_Man_t * p );
extern int Gia_ManHashLookup( Gia_Man_t * p, Gia_Obj_t * p0, Gia_Obj_t * p1 );
/*=== giaIf.c ===========================================================*/
extern void Gia_ManPrintNpnClasses( Gia_Man_t * p );
/*=== giaIso.c ===========================================================*/
extern Gia_Man_t * Gia_ManIsoCanonicize( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t * Gia_ManIsoReduce( Gia_Man_t * p, Vec_Ptr_t ** pvPosEquivs, int fDualOut, int fVerbose );
/*=== giaLogic.c ===========================================================*/
extern void Gia_ManTestDistance( Gia_Man_t * p );
extern void Gia_ManSolveProblem( Gia_Man_t * pGia, Emb_Par_t * pPars );
/*=== giaMan.c ===========================================================*/
extern Gia_Man_t * Gia_ManStart( int nObjsMax );
extern void Gia_ManStop( Gia_Man_t * p );
extern void Gia_ManStopP( Gia_Man_t ** p );
extern void Gia_ManPrintStats( Gia_Man_t * p, int fTents, int fSwitch );
extern void Gia_ManPrintStatsShort( Gia_Man_t * p );
extern void Gia_ManPrintMiterStatus( Gia_Man_t * p );
extern void Gia_ManSetRegNum( Gia_Man_t * p, int nRegs );
extern void Gia_ManReportImprovement( Gia_Man_t * p, Gia_Man_t * pNew );
/*=== giaMap.c ===========================================================*/
extern void Gia_ManPrintMappingStats( Gia_Man_t * p );
extern int Gia_ManLutFaninCount( Gia_Man_t * p );
extern int Gia_ManLutSizeMax( Gia_Man_t * p );
extern int Gia_ManLutNum( Gia_Man_t * p );
extern int Gia_ManLutLevel( Gia_Man_t * p );
/*=== giaMem.c ===========================================================*/
extern Gia_MmFixed_t * Gia_MmFixedStart( int nEntrySize, int nEntriesMax );
extern void Gia_MmFixedStop( Gia_MmFixed_t * p, int fVerbose );
extern char * Gia_MmFixedEntryFetch( Gia_MmFixed_t * p );
extern void Gia_MmFixedEntryRecycle( Gia_MmFixed_t * p, char * pEntry );
extern void Gia_MmFixedRestart( Gia_MmFixed_t * p );
extern int Gia_MmFixedReadMemUsage( Gia_MmFixed_t * p );
extern int Gia_MmFixedReadMaxEntriesUsed( Gia_MmFixed_t * p );
extern Gia_MmFlex_t * Gia_MmFlexStart();
extern void Gia_MmFlexStop( Gia_MmFlex_t * p, int fVerbose );
extern char * Gia_MmFlexEntryFetch( Gia_MmFlex_t * p, int nBytes );
extern void Gia_MmFlexRestart( Gia_MmFlex_t * p );
extern int Gia_MmFlexReadMemUsage( Gia_MmFlex_t * p );
extern Gia_MmStep_t * Gia_MmStepStart( int nSteps );
extern void Gia_MmStepStop( Gia_MmStep_t * p, int fVerbose );
extern char * Gia_MmStepEntryFetch( Gia_MmStep_t * p, int nBytes );
extern void Gia_MmStepEntryRecycle( Gia_MmStep_t * p, char * pEntry, int nBytes );
extern int Gia_MmStepReadMemUsage( Gia_MmStep_t * p );
/*=== giaPat.c ===========================================================*/
extern void Gia_SatVerifyPattern( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vCex, Vec_Int_t * vVisit );
/*=== giaReparam.c ===========================================================*/
extern Gia_Man_t * Gia_ManReparam( Gia_Man_t * p, int fVerbose );
/*=== giaRetime.c ===========================================================*/
extern Gia_Man_t * Gia_ManRetimeForward( Gia_Man_t * p, int nMaxIters, int fVerbose );
/*=== giaSat.c ============================================================*/
extern int Sat_ManTest( Gia_Man_t * pGia, Gia_Obj_t * pObj, int nConfsMax );
/*=== giaScl.c ============================================================*/
extern int Gia_ManSeqMarkUsed( Gia_Man_t * p );
extern int Gia_ManCombMarkUsed( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManCleanup( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManSeqCleanup( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManSeqStructSweep( Gia_Man_t * p, int fConst, int fEquiv, int fVerbose );
/*=== giaShrink.c ===========================================================*/
extern Gia_Man_t * Gia_ManPerformMapShrink( Gia_Man_t * p, int fKeepLevel, int fVerbose );
/*=== giaSort.c ============================================================*/
extern int * Gia_SortFloats( float * pArray, int * pPerm, int nSize );
/*=== giaSim.c ============================================================*/
extern void Gia_ManSimSetDefaultParams( Gia_ParSim_t * p );
extern int Gia_ManSimSimulate( Gia_Man_t * pAig, Gia_ParSim_t * pPars );
/*=== giaSpeedup.c ============================================================*/
extern float Gia_ManDelayTraceLut( Gia_Man_t * p );
extern float Gia_ManDelayTraceLutPrint( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t * Gia_ManSpeedup( Gia_Man_t * p, int Percentage, int Degree, int fVerbose, int fVeryVerbose );
/*=== giaSwitch.c ============================================================*/
extern float Gia_ManEvaluateSwitching( Gia_Man_t * p );
extern float Gia_ManComputeSwitching( Gia_Man_t * p, int nFrames, int nPref, int fProbOne );
/*=== giaTsim.c ============================================================*/
extern Gia_Man_t * Gia_ManReduceConst( Gia_Man_t * pAig, int fVerbose );
/*=== giaUtil.c ===========================================================*/
extern unsigned Gia_ManRandom( int fReset );
extern void Gia_ManRandomInfo( Vec_Ptr_t * vInfo, int iInputStart, int iWordStart, int iWordStop );
extern char * Gia_TimeStamp();
extern char * Gia_FileNameGenericAppend( char * pBase, char * pSuffix );
extern void Gia_ManIncrementTravId( Gia_Man_t * p );
extern void Gia_ManSetMark0( Gia_Man_t * p );
extern void Gia_ManCleanMark0( Gia_Man_t * p );
extern void Gia_ManCheckMark0( Gia_Man_t * p );
extern void Gia_ManSetMark1( Gia_Man_t * p );
extern void Gia_ManCleanMark1( Gia_Man_t * p );
extern void Gia_ManCheckMark1( Gia_Man_t * p );
extern void Gia_ManCleanValue( Gia_Man_t * p );
extern void Gia_ManCleanLevels( Gia_Man_t * p, int Size );
extern void Gia_ManCleanTruth( Gia_Man_t * p );
extern void Gia_ManFillValue( Gia_Man_t * p );
extern void Gia_ObjSetPhase( Gia_Obj_t * pObj );
extern void Gia_ManSetPhase( Gia_Man_t * p );
extern void Gia_ManSetPhase1( Gia_Man_t * p );
extern void Gia_ManCleanPhase( Gia_Man_t * p );
extern int Gia_ManLevelNum( Gia_Man_t * p );
extern void Gia_ManSetRefs( Gia_Man_t * p );
extern int * Gia_ManCreateMuxRefs( Gia_Man_t * p );
extern void Gia_ManCreateRefs( Gia_Man_t * p );
extern int Gia_ManCrossCut( Gia_Man_t * p );
extern int Gia_ManIsNormalized( Gia_Man_t * p );
extern Vec_Int_t * Gia_ManCollectPoIds( Gia_Man_t * p );
extern int Gia_ObjIsMuxType( Gia_Obj_t * pNode );
extern int Gia_ObjRecognizeExor( Gia_Obj_t * pObj, Gia_Obj_t ** ppFan0, Gia_Obj_t ** ppFan1 );
extern Gia_Obj_t * Gia_ObjRecognizeMux( Gia_Obj_t * pNode, Gia_Obj_t ** ppNodeT, Gia_Obj_t ** ppNodeE );
extern int Gia_NodeMffcSize( Gia_Man_t * p, Gia_Obj_t * pNode );
extern int Gia_ManHasChoices( Gia_Man_t * p );
extern void Gia_ManVerifyChoices( Gia_Man_t * p );
extern int Gia_ManHasDangling( Gia_Man_t * p );
extern int Gia_ManMarkDangling( Gia_Man_t * p );
extern Vec_Int_t * Gia_ManGetDangling( Gia_Man_t * p );
extern void Gia_ObjPrint( Gia_Man_t * p, Gia_Obj_t * pObj );
extern int Gia_ManVerifyCex( Gia_Man_t * pAig, Abc_Cex_t * p, int fDualOut );
extern int Gia_ManFindFailedPoCex( Gia_Man_t * pAig, Abc_Cex_t * p, int nOutputs );
extern void Gia_ManInvertConstraints( Gia_Man_t * pAig );
extern Vec_Int_t * Gia_VtaConvertToGla( Gia_Man_t * p, Vec_Int_t * vVta );
extern Vec_Int_t * Gia_VtaConvertFromGla( Gia_Man_t * p, Vec_Int_t * vGla, int nFrames );
extern Vec_Int_t * Gia_FlaConvertToGla( Gia_Man_t * p, Vec_Int_t * vFla );
extern Vec_Int_t * Gia_GlaConvertToFla( Gia_Man_t * p, Vec_Int_t * vGla );
extern unsigned * Gia_ManComputePoTt( Gia_Man_t * p, Gia_Obj_t * pObj );
/*=== giaCTas.c ===========================================================*/
typedef struct Tas_Man_t_ Tas_Man_t;
extern Tas_Man_t * Tas_ManAlloc( Gia_Man_t * pAig, int nBTLimit );
extern void Tas_ManStop( Tas_Man_t * p );
extern Vec_Int_t * Tas_ReadModel( Tas_Man_t * p );
extern void Tas_ManSatPrintStats( Tas_Man_t * p );
extern int Tas_ManSolve( Tas_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pObj2 );
extern int Tas_ManSolveArray( Tas_Man_t * p, Vec_Ptr_t * vObjs );
ABC_NAMESPACE_HEADER_END
#endif
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/// END OF FILE ///
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