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+/**CFile****************************************************************
+
+ FileName [arenaViolation.c]
+
+ SystemName [ABC: Logic synthesis and verification system.]
+
+ PackageName [Liveness property checking.]
+
+ Synopsis [module for addition of arena violator detector
+ induced by stabilizing constraints]
+
+ Author [Sayak Ray]
+
+ Affiliation [UC Berkeley]
+
+ Date [Ver. 1.0. Started - October 31, 2012.]
+
+***********************************************************************/
+
+#include <stdio.h>
+#include "base/main/main.h"
+#include "aig/aig/aig.h"
+#include "aig/saig/saig.h"
+#include <string.h>
+#include "base/main/mainInt.h"
+#include "proof/pdr/pdr.h"
+
+//#define DISJUNCTIVE_CONSTRAINT_ENABLE_MODE
+#define BARRIER_MONOTONE_TEST
+
+ABC_NAMESPACE_IMPL_START
+
+Vec_Ptr_t * createArenaLO( Aig_Man_t *pAigNew, Vec_Ptr_t *vBarriers )
+{
+ Vec_Ptr_t *vArenaLO;
+ int barrierCount;
+ Aig_Obj_t *pObj;
+ int i;
+
+ if( vBarriers == NULL )
+ return NULL;
+
+ barrierCount = Vec_PtrSize(vBarriers);
+ if( barrierCount <= 0 )
+ return NULL;
+
+ vArenaLO = Vec_PtrAlloc(barrierCount);
+ for( i=0; i<barrierCount; i++ )
+ {
+ pObj = Aig_ObjCreateCi( pAigNew );
+ Vec_PtrPush( vArenaLO, pObj );
+ }
+
+ return vArenaLO;
+}
+
+Vec_Ptr_t * createArenaLi( Aig_Man_t *pAigNew, Vec_Ptr_t *vBarriers, Vec_Ptr_t *vArenaSignal )
+{
+ Vec_Ptr_t *vArenaLi;
+ int barrierCount;
+ int i;
+ Aig_Obj_t *pObj, *pObjDriver;
+
+ if( vBarriers == NULL )
+ return NULL;
+
+ barrierCount = Vec_PtrSize(vBarriers);
+ if( barrierCount <= 0 )
+ return NULL;
+
+ vArenaLi = Vec_PtrAlloc(barrierCount);
+ for( i=0; i<barrierCount; i++ )
+ {
+ pObjDriver = (Aig_Obj_t *)Vec_PtrEntry( vArenaSignal, i );
+ pObj = Aig_ObjCreateCo( pAigNew, pObjDriver );
+ Vec_PtrPush( vArenaLi, pObj );
+ }
+
+ return vArenaLi;
+}
+
+Vec_Ptr_t *createMonotoneBarrierLO( Aig_Man_t *pAigNew, Vec_Ptr_t *vBarriers )
+{
+ Vec_Ptr_t *vMonotoneLO;
+ int barrierCount;
+ Aig_Obj_t *pObj;
+ int i;
+
+ if( vBarriers == NULL )
+ return NULL;
+
+ barrierCount = Vec_PtrSize(vBarriers);
+ if( barrierCount <= 0 )
+ return NULL;
+
+ vMonotoneLO = Vec_PtrAlloc(barrierCount);
+ for( i=0; i<barrierCount; i++ )
+ {
+ pObj = Aig_ObjCreateCi( pAigNew );
+ Vec_PtrPush( vMonotoneLO, pObj );
+ }
+
+ return vMonotoneLO;
+}
+
+Aig_Obj_t *driverToPoNew( Aig_Man_t *pAig, Aig_Obj_t *pObjPo )
+{
+ Aig_Obj_t *poDriverOld;
+ Aig_Obj_t *poDriverNew;
+
+ //Aig_ObjPrint( pAig, pObjPo );
+ //printf("\n");
+
+ assert( Aig_ObjIsCo(pObjPo) );
+ poDriverOld = Aig_NotCond((Aig_Obj_t *)Aig_ObjFanin0(pObjPo), Aig_ObjFaninC0(pObjPo));
+ assert( !Aig_ObjIsCo(poDriverOld) );
+ poDriverNew = !Aig_IsComplement(poDriverOld)?
+ (Aig_Obj_t *)(Aig_Regular(poDriverOld)->pData) :
+ Aig_Not((Aig_Obj_t *)(Aig_Regular(poDriverOld)->pData));
+ //assert( !Aig_ObjIsCo(poDriverNew) );
+ return poDriverNew;
+}
+
+Vec_Ptr_t *collectBarrierDisjunctions(Aig_Man_t *pAigOld, Aig_Man_t *pAigNew, Vec_Ptr_t *vBarriers)
+{
+ int barrierCount, i, j, jElem;
+ Vec_Int_t *vIthBarrier;
+ Aig_Obj_t *pObjBarrier, *pObjCurr, *pObjTargetPoOld;
+ Vec_Ptr_t *vNewBarrierSignals;
+
+ if( vBarriers == NULL )
+ return NULL;
+ barrierCount = Vec_PtrSize( vBarriers );
+ if( barrierCount <= 0 )
+ return NULL;
+
+ vNewBarrierSignals = Vec_PtrAlloc( barrierCount );
+
+ for( i=0; i<barrierCount; i++ )
+ {
+ vIthBarrier = (Vec_Int_t *)Vec_PtrEntry( vBarriers, i );
+ assert( Vec_IntSize( vIthBarrier ) >= 1 );
+ pObjBarrier = Aig_Not(Aig_ManConst1(pAigNew));
+ Vec_IntForEachEntry( vIthBarrier, jElem, j )
+ {
+ pObjTargetPoOld = Aig_ManCo( pAigOld, jElem );
+ //Aig_ObjPrint( pAigOld, pObjTargetPoOld );
+ //printf("\n");
+ pObjCurr = driverToPoNew( pAigOld, pObjTargetPoOld );
+ pObjBarrier = Aig_Or( pAigNew, pObjCurr, pObjBarrier );
+ }
+ assert( pObjBarrier );
+ Vec_PtrPush(vNewBarrierSignals, pObjBarrier);
+ }
+ assert( Vec_PtrSize( vNewBarrierSignals ) == barrierCount );
+
+ return vNewBarrierSignals;
+}
+
+Aig_Obj_t *Aig_Xor( Aig_Man_t *pAig, Aig_Obj_t *pObj1, Aig_Obj_t *pObj2 )
+{
+ return Aig_Or( pAig, Aig_And( pAig, pObj1, Aig_Not(pObj2) ), Aig_And( pAig, Aig_Not(pObj1), pObj2 ) );
+}
+
+Aig_Obj_t *createArenaViolation(
+ Aig_Man_t *pAigOld,
+ Aig_Man_t *pAigNew,
+ Aig_Obj_t *pWindowBegins,
+ Aig_Obj_t *pWithinWindow,
+ Vec_Ptr_t *vMasterBarriers,
+ Vec_Ptr_t *vBarrierLo,
+ Vec_Ptr_t *vBarrierLiDriver,
+ Vec_Ptr_t *vMonotoneDisjunctionNodes
+ )
+{
+ Aig_Obj_t *pWindowBeginsLocal = pWindowBegins;
+ Aig_Obj_t *pWithinWindowLocal = pWithinWindow;
+ int i;
+ Aig_Obj_t *pObj, *pObjAnd1, *pObjOr1, *pObjAnd2, *pObjBarrierLo, *pObjBarrierSwitch, *pObjArenaViolation;
+ Vec_Ptr_t *vBarrierSignals;
+
+ assert( vBarrierLiDriver != NULL );
+ assert( vMonotoneDisjunctionNodes != NULL );
+
+ pObjArenaViolation = Aig_Not(Aig_ManConst1( pAigNew ));
+
+ vBarrierSignals = collectBarrierDisjunctions(pAigOld, pAigNew, vMasterBarriers);
+ assert( vBarrierSignals != NULL );
+
+ assert( Vec_PtrSize( vMonotoneDisjunctionNodes ) == 0 );
+ Vec_PtrForEachEntry( Aig_Obj_t *, vBarrierSignals, pObj, i )
+ Vec_PtrPush( vMonotoneDisjunctionNodes, pObj );
+ assert( Vec_PtrSize( vMonotoneDisjunctionNodes ) == Vec_PtrSize( vMasterBarriers ) );
+
+ Vec_PtrForEachEntry( Aig_Obj_t *, vBarrierSignals, pObj, i )
+ {
+ //pObjNew = driverToPoNew( pAigOld, pObj );
+ pObjAnd1 = Aig_And(pAigNew, pObj, pWindowBeginsLocal);
+ pObjBarrierLo = (Aig_Obj_t *)Vec_PtrEntry( vBarrierLo, i );
+ pObjOr1 = Aig_Or(pAigNew, pObjAnd1, pObjBarrierLo);
+ Vec_PtrPush( vBarrierLiDriver, pObjOr1 );
+
+ pObjBarrierSwitch = Aig_Xor( pAigNew, pObj, pObjBarrierLo );
+ pObjAnd2 = Aig_And( pAigNew, pObjBarrierSwitch, pWithinWindowLocal );
+ pObjArenaViolation = Aig_Or( pAigNew, pObjAnd2, pObjArenaViolation );
+ }
+
+ Vec_PtrFree(vBarrierSignals);
+ return pObjArenaViolation;
+}
+
+Aig_Obj_t *createConstrained0LiveConeWithDSC( Aig_Man_t *pNewAig, Vec_Ptr_t *signalList )
+{
+ Aig_Obj_t *pConsequent, *pConsequentCopy, *pAntecedent, *p0LiveCone, *pObj;
+ int i, numSigAntecedent;
+
+ numSigAntecedent = Vec_PtrSize( signalList ) - 1;
+
+ pAntecedent = Aig_ManConst1( pNewAig );
+ pConsequent = (Aig_Obj_t *)Vec_PtrEntry( signalList, numSigAntecedent );
+ pConsequentCopy = Aig_NotCond( (Aig_Obj_t *)(Aig_Regular(pConsequent)->pData), Aig_IsComplement( pConsequent ) );
+
+ for(i=0; i<numSigAntecedent; i++ )
+ {
+ pObj = (Aig_Obj_t *)Vec_PtrEntry( signalList, i );
+ assert( Aig_Regular(pObj)->pData );
+ pAntecedent = Aig_And( pNewAig, pAntecedent, Aig_NotCond((Aig_Obj_t *)(Aig_Regular(pObj)->pData), Aig_IsComplement(pObj)) );
+ }
+
+ p0LiveCone = Aig_Or( pNewAig, Aig_Not(pAntecedent), pConsequentCopy );
+
+ return p0LiveCone;
+}
+
+Vec_Ptr_t *collectCSSignalsWithDSC( Abc_Ntk_t *pNtk, Aig_Man_t *pAig )
+{
+ int i;
+ Aig_Obj_t *pObj, *pConsequent = NULL;
+ Vec_Ptr_t *vNodeArray;
+
+ vNodeArray = Vec_PtrAlloc(1);
+
+ Saig_ManForEachPo( pAig, pObj, i )
+ {
+ if( strstr( Abc_ObjName(Abc_NtkPo( pNtk, i )), "csLiveConst_" ) != NULL )
+ Vec_PtrPush( vNodeArray, Aig_NotCond((Aig_Obj_t *)Aig_ObjFanin0(pObj), Aig_ObjFaninC0(pObj)) );
+ else if( strstr( Abc_ObjName(Abc_NtkPo( pNtk, i )), "csLiveTarget_" ) != NULL )
+ pConsequent = Aig_NotCond((Aig_Obj_t *)Aig_ObjFanin0(pObj), Aig_ObjFaninC0(pObj));
+ }
+ assert( pConsequent );
+ Vec_PtrPush( vNodeArray, pConsequent );
+ return vNodeArray;
+}
+
+int collectWindowBeginSignalWithDSC( Abc_Ntk_t *pNtk, Aig_Man_t *pAig )
+{
+ int i;
+ Aig_Obj_t *pObj;
+
+ Saig_ManForEachPo( pAig, pObj, i )
+ {
+ if( strstr( Abc_ObjName(Abc_NtkPo( pNtk, i )), "windowBegins_" ) != NULL )
+ {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+int collectWithinWindowSignalWithDSC( Abc_Ntk_t *pNtk, Aig_Man_t *pAig )
+{
+ int i;
+ Aig_Obj_t *pObj;
+
+ Saig_ManForEachPo( pAig, pObj, i )
+ {
+ if( strstr( Abc_ObjName(Abc_NtkPo( pNtk, i )), "withinWindow_" ) != NULL )
+ return i;
+ }
+
+ return -1;
+}
+
+int collectPendingSignalWithDSC( Abc_Ntk_t *pNtk, Aig_Man_t *pAig )
+{
+ int i;
+ Aig_Obj_t *pObj;
+
+ Saig_ManForEachPo( pAig, pObj, i )
+ {
+ if( strstr( Abc_ObjName(Abc_NtkPo( pNtk, i )), "pendingSignal" ) != NULL )
+ return i;
+ }
+
+ return -1;
+}
+
+Aig_Obj_t *createAndGateForMonotonicityVerification(
+ Aig_Man_t *pNewAig,
+ Vec_Ptr_t *vDisjunctionSignals,
+ Vec_Ptr_t *vDisjunctionLo,
+ Aig_Obj_t *pendingLo,
+ Aig_Obj_t *pendingSignal
+ )
+{
+ Aig_Obj_t *pObjBigAnd, *pObj, *pObjLo, *pObjImply;
+ Aig_Obj_t *pObjPendingAndPendingLo;
+ int i;
+
+ pObjBigAnd = Aig_ManConst1( pNewAig );
+ pObjPendingAndPendingLo = Aig_And( pNewAig, pendingLo, pendingSignal );
+ Vec_PtrForEachEntry( Aig_Obj_t *, vDisjunctionSignals, pObj, i )
+ {
+ pObjLo = (Aig_Obj_t *)Vec_PtrEntry( vDisjunctionLo, i );
+ pObjImply = Aig_Or( pNewAig, Aig_Not(Aig_And( pNewAig, pObjPendingAndPendingLo, pObjLo)),
+ pObj );
+ pObjBigAnd = Aig_And( pNewAig, pObjBigAnd, pObjImply );
+ }
+ return pObjBigAnd;
+}
+
+Aig_Man_t *createNewAigWith0LivePoWithDSC( Aig_Man_t *pAig, Vec_Ptr_t *signalList, int *index0Live, int windowBeginIndex, int withinWindowIndex, int pendingSignalIndex, Vec_Ptr_t *vBarriers )
+{
+ Aig_Man_t *pNewAig;
+ Aig_Obj_t *pObj, *pObjNewPoDriver;
+ int i;
+ int loCopied = 0, loCreated = 0, liCopied = 0, liCreated = 0;
+ Aig_Obj_t *pObjWindowBeginsNew, *pObjWithinWindowNew, *pObjArenaViolation, *pObjTarget, *pObjArenaViolationLiDriver;
+ Aig_Obj_t *pObjNewPoDriverArenaViolated, *pObjArenaViolationLo;
+ Vec_Ptr_t *vBarrierLo, *vBarrierLiDriver, *vBarrierLi;
+ Vec_Ptr_t *vMonotoneNodes;
+
+#ifdef BARRIER_MONOTONE_TEST
+ Aig_Obj_t *pObjPendingSignal;
+ Aig_Obj_t *pObjPendingFlopLo;
+ Vec_Ptr_t *vMonotoneBarrierLo;
+ Aig_Obj_t *pObjPendingAndPendingSignal, *pObjMonotoneAnd, *pObjCurrMonotoneLo;
+#endif
+
+ //assert( Vec_PtrSize( signalList ) > 1 );
+
+ //****************************************************************
+ // Step1: create the new manager
+ // Note: The new manager is created with "2 * Aig_ManObjNumMax(p)"
+ // nodes, but this selection is arbitrary - need to be justified
+ //****************************************************************
+ pNewAig = Aig_ManStart( Aig_ManObjNumMax(pAig) );
+ pNewAig->pName = (char *)malloc( strlen( pAig->pName ) + strlen("_0Live") + 1 );
+ sprintf(pNewAig->pName, "%s_%s", pAig->pName, "0Live");
+ pNewAig->pSpec = NULL;
+
+ //****************************************************************
+ // Step 2: map constant nodes
+ //****************************************************************
+ pObj = Aig_ManConst1( pAig );
+ pObj->pData = Aig_ManConst1( pNewAig );
+
+ //****************************************************************
+ // Step 3: create true PIs
+ //****************************************************************
+ Saig_ManForEachPi( pAig, pObj, i )
+ {
+ pObj->pData = Aig_ObjCreateCi( pNewAig );
+ }
+
+ //****************************************************************
+ // Step 4: create register outputs
+ //****************************************************************
+ Saig_ManForEachLo( pAig, pObj, i )
+ {
+ loCopied++;
+ pObj->pData = Aig_ObjCreateCi( pNewAig );
+ }
+
+ //****************************************************************
+ // Step 4.a: create register outputs for the barrier flops
+ //****************************************************************
+ vBarrierLo = createArenaLO( pNewAig, vBarriers );
+ loCreated = Vec_PtrSize(vBarrierLo);
+
+ //****************************************************************
+ // Step 4.b: create register output for arenaViolationFlop
+ //****************************************************************
+ pObjArenaViolationLo = Aig_ObjCreateCi( pNewAig );
+ loCreated++;
+
+#ifdef BARRIER_MONOTONE_TEST
+ //****************************************************************
+ // Step 4.c: create register output for pendingFlop
+ //****************************************************************
+ pObjPendingFlopLo = Aig_ObjCreateCi( pNewAig );
+ loCreated++;
+
+ //****************************************************************
+ // Step 4.d: create register outputs for the barrier flops
+ // for asserting monotonicity
+ //****************************************************************
+ vMonotoneBarrierLo = createMonotoneBarrierLO( pNewAig, vBarriers );
+ loCreated = loCreated + Vec_PtrSize(vMonotoneBarrierLo);
+#endif
+
+ //********************************************************************
+ // Step 5: create internal nodes
+ //********************************************************************
+ Aig_ManForEachNode( pAig, pObj, i )
+ {
+ pObj->pData = Aig_And( pNewAig, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
+ }
+
+ //********************************************************************
+ // Step 5.a: create internal nodes corresponding to arenaViolation
+ //********************************************************************
+ pObjTarget = Aig_ManCo( pAig, windowBeginIndex );
+ pObjWindowBeginsNew = driverToPoNew( pAig, pObjTarget );
+
+ pObjTarget = Aig_ManCo( pAig, withinWindowIndex );
+ pObjWithinWindowNew = driverToPoNew( pAig, pObjTarget );
+
+ vBarrierLiDriver = Vec_PtrAlloc( Vec_PtrSize(vBarriers) );
+ vMonotoneNodes = Vec_PtrAlloc( Vec_PtrSize(vBarriers) );
+
+ pObjArenaViolation = createArenaViolation( pAig, pNewAig,
+ pObjWindowBeginsNew, pObjWithinWindowNew,
+ vBarriers, vBarrierLo, vBarrierLiDriver, vMonotoneNodes );
+ assert( Vec_PtrSize(vMonotoneNodes) == Vec_PtrSize(vBarriers) );
+
+#ifdef ARENA_VIOLATION_CONSTRAINT
+
+#endif
+
+ pObjArenaViolationLiDriver = Aig_Or( pNewAig, pObjArenaViolation, pObjArenaViolationLo );
+
+#ifdef BARRIER_MONOTONE_TEST
+ //********************************************************************
+ // Step 5.b: Create internal nodes for monotone testing
+ //********************************************************************
+
+ pObjTarget = Aig_ManCo( pAig, pendingSignalIndex );
+ pObjPendingSignal = driverToPoNew( pAig, pObjTarget );
+
+ pObjPendingAndPendingSignal = Aig_And( pNewAig, pObjPendingSignal, pObjPendingFlopLo );
+ pObjMonotoneAnd = Aig_ManConst1( pNewAig );
+ Vec_PtrForEachEntry( Aig_Obj_t *, vMonotoneNodes, pObj, i )
+ {
+ pObjCurrMonotoneLo = (Aig_Obj_t *)Vec_PtrEntry(vMonotoneBarrierLo, i);
+ pObjMonotoneAnd = Aig_And( pNewAig, pObjMonotoneAnd,
+ Aig_Or( pNewAig,
+ Aig_Not(Aig_And(pNewAig, pObjPendingAndPendingSignal, pObjCurrMonotoneLo)),
+ pObj ) );
+ }
+#endif
+
+ //********************************************************************
+ // Step 6: create primary outputs
+ //********************************************************************
+
+ Saig_ManForEachPo( pAig, pObj, i )
+ {
+ pObj->pData = Aig_ObjCreateCo( pNewAig, Aig_ObjChild0Copy(pObj) );
+ }
+
+ pObjNewPoDriver = createConstrained0LiveConeWithDSC( pNewAig, signalList );
+ pObjNewPoDriverArenaViolated = Aig_Or( pNewAig, pObjNewPoDriver, pObjArenaViolationLo );
+#ifdef BARRIER_MONOTONE_TEST
+ pObjNewPoDriverArenaViolated = Aig_And( pNewAig, pObjNewPoDriverArenaViolated, pObjMonotoneAnd );
+#endif
+ Aig_ObjCreateCo( pNewAig, pObjNewPoDriverArenaViolated );
+
+ *index0Live = i;
+
+ //********************************************************************
+ // Step 7: create register inputs
+ //********************************************************************
+
+ Saig_ManForEachLi( pAig, pObj, i )
+ {
+ liCopied++;
+ pObj->pData = Aig_ObjCreateCo( pNewAig, Aig_ObjChild0Copy(pObj) );
+ }
+
+ //********************************************************************
+ // Step 7.a: create register inputs for barrier flops
+ //********************************************************************
+ assert( Vec_PtrSize(vBarrierLiDriver) == Vec_PtrSize(vBarriers) );
+ vBarrierLi = createArenaLi( pNewAig, vBarriers, vBarrierLiDriver );
+ liCreated = Vec_PtrSize( vBarrierLi );
+
+ //********************************************************************
+ // Step 7.b: create register inputs for arenaViolation flop
+ //********************************************************************
+ Aig_ObjCreateCo( pNewAig, pObjArenaViolationLiDriver );
+ liCreated++;
+
+#ifdef BARRIER_MONOTONE_TEST
+ //****************************************************************
+ // Step 7.c: create register input for pendingFlop
+ //****************************************************************
+ Aig_ObjCreateCo( pNewAig, pObjPendingSignal);
+ liCreated++;
+
+ //********************************************************************
+ // Step 7.d: create register inputs for the barrier flops
+ // for asserting monotonicity
+ //********************************************************************
+ Vec_PtrForEachEntry( Aig_Obj_t *, vMonotoneNodes, pObj, i )
+ {
+ Aig_ObjCreateCo( pNewAig, pObj );
+ liCreated++;
+ }
+#endif
+
+ assert(loCopied + loCreated == liCopied + liCreated);
+ //next step should be changed
+ Aig_ManSetRegNum( pNewAig, loCopied + loCreated );
+ Aig_ManCleanup( pNewAig );
+
+ assert( Aig_ManCheck( pNewAig ) );
+
+ Vec_PtrFree(vBarrierLo);
+ Vec_PtrFree(vMonotoneBarrierLo);
+ Vec_PtrFree(vBarrierLiDriver);
+ Vec_PtrFree(vBarrierLi);
+ Vec_PtrFree(vMonotoneNodes);
+
+ return pNewAig;
+}
+
+Aig_Man_t *generateWorkingAigWithDSC( Aig_Man_t *pAig, Abc_Ntk_t *pNtk, int *pIndex0Live, Vec_Ptr_t *vMasterBarriers )
+{
+ Vec_Ptr_t *vSignalVector;
+ Aig_Man_t *pAigNew;
+ int pObjWithinWindow;
+ int pObjWindowBegin;
+ int pObjPendingSignal;
+
+ vSignalVector = collectCSSignalsWithDSC( pNtk, pAig );
+
+ pObjWindowBegin = collectWindowBeginSignalWithDSC( pNtk, pAig );
+ pObjWithinWindow = collectWithinWindowSignalWithDSC( pNtk, pAig );
+ pObjPendingSignal = collectPendingSignalWithDSC( pNtk, pAig );
+
+ pAigNew = createNewAigWith0LivePoWithDSC( pAig, vSignalVector, pIndex0Live, pObjWindowBegin, pObjWithinWindow, pObjPendingSignal, vMasterBarriers );
+ Vec_PtrFree(vSignalVector);
+
+ return pAigNew;
+}
+
+ABC_NAMESPACE_IMPL_END