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-rw-r--r--src/aig/gia/giaEquiv.c293
1 files changed, 292 insertions, 1 deletions
diff --git a/src/aig/gia/giaEquiv.c b/src/aig/gia/giaEquiv.c
index f802e15d..cdee73d0 100644
--- a/src/aig/gia/giaEquiv.c
+++ b/src/aig/gia/giaEquiv.c
@@ -94,7 +94,8 @@ int * Gia_ManDeriveNexts( Gia_Man_t * p )
{
unsigned * pNexts, * pTails;
int i;
- assert( p->pReprs );
+ assert( p->pReprs != NULL );
+ assert( p->pNexts == NULL );
pNexts = ABC_CALLOC( unsigned, Gia_ManObjNum(p) );
pTails = ABC_ALLOC( unsigned, Gia_ManObjNum(p) );
for ( i = 0; i < Gia_ManObjNum(p); i++ )
@@ -112,6 +113,37 @@ int * Gia_ManDeriveNexts( Gia_Man_t * p )
/**Function*************************************************************
+ Synopsis [Given points to the next objects, derives representatives.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManDeriveReprs( Gia_Man_t * p )
+{
+ int i, iObj;
+ assert( p->pReprs == NULL );
+ assert( p->pNexts != NULL );
+ p->pReprs = ABC_CALLOC( Gia_Rpr_t, Gia_ManObjNum(p) );
+ for ( i = 0; i < Gia_ManObjNum(p); i++ )
+ Gia_ObjSetRepr( p, i, GIA_VOID );
+ for ( i = 0; i < Gia_ManObjNum(p); i++ )
+ {
+ if ( p->pNexts[i] == 0 )
+ continue;
+ if ( p->pReprs[i].iRepr != GIA_VOID )
+ continue;
+ // next is set, repr is not set
+ for ( iObj = p->pNexts[i]; iObj; iObj = p->pNexts[iObj] )
+ p->pReprs[iObj].iRepr = i;
+ }
+}
+
+/**Function*************************************************************
+
Synopsis []
Description []
@@ -186,6 +218,25 @@ int Gia_ManEquivCountLitsAll( Gia_Man_t * p )
SeeAlso []
***********************************************************************/
+int Gia_ManEquivCountClasses( Gia_Man_t * p )
+{
+ int i, Counter = 0;
+ for ( i = 1; i < Gia_ManObjNum(p); i++ )
+ Counter += Gia_ObjIsHead(p, i);
+ return Counter;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
int Gia_ManEquivCheckLits( Gia_Man_t * p, int nLits )
{
int nLitsReal = Gia_ManEquivCountLitsAll( p );
@@ -966,6 +1017,246 @@ void Gia_ManEquivImprove( Gia_Man_t * p )
// p->pNexts = Gia_ManDeriveNexts( p );
}
+
+/**Function*************************************************************
+
+ Synopsis [Returns 1 if pOld is in the TFI of pNode.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Gia_ObjCheckTfi_rec( Gia_Man_t * p, Gia_Obj_t * pOld, Gia_Obj_t * pNode, Vec_Ptr_t * vVisited )
+{
+ // check the trivial cases
+ if ( pNode == NULL )
+ return 0;
+ if ( Gia_ObjIsCi(pNode) )
+ return 0;
+// if ( pNode->Id < pOld->Id ) // cannot use because of choices of pNode
+// return 0;
+ if ( pNode == pOld )
+ return 1;
+ // skip the visited node
+ if ( pNode->fMark0 )
+ return 0;
+ pNode->fMark0 = 1;
+ Vec_PtrPush( vVisited, pNode );
+ // check the children
+ if ( Gia_ObjCheckTfi_rec( p, pOld, Gia_ObjFanin0(pNode), vVisited ) )
+ return 1;
+ if ( Gia_ObjCheckTfi_rec( p, pOld, Gia_ObjFanin1(pNode), vVisited ) )
+ return 1;
+ // check equivalent nodes
+ return Gia_ObjCheckTfi_rec( p, pOld, Gia_ObjNextObj(p, Gia_ObjId(p, pNode)), vVisited );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Returns 1 if pOld is in the TFI of pNode.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Gia_ObjCheckTfi( Gia_Man_t * p, Gia_Obj_t * pOld, Gia_Obj_t * pNode )
+{
+ Vec_Ptr_t * vVisited;
+ Gia_Obj_t * pObj;
+ int RetValue, i;
+ assert( !Gia_IsComplement(pOld) );
+ assert( !Gia_IsComplement(pNode) );
+ vVisited = Vec_PtrAlloc( 100 );
+ RetValue = Gia_ObjCheckTfi_rec( p, pOld, pNode, vVisited );
+ Vec_PtrForEachEntry( vVisited, pObj, i )
+ pObj->fMark0 = 0;
+ Vec_PtrFree( vVisited );
+ return RetValue;
+}
+
+
+/**Function*************************************************************
+
+ Synopsis [Adds the next entry while making choices.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManAddNextEntry_rec( Gia_Man_t * p, Gia_Obj_t * pOld, Gia_Obj_t * pNode )
+{
+ if ( Gia_ObjNext(p, Gia_ObjId(p, pOld)) == 0 )
+ {
+ Gia_ObjSetNext( p, Gia_ObjId(p, pOld), Gia_ObjId(p, pNode) );
+ return;
+ }
+ Gia_ManAddNextEntry_rec( p, Gia_ObjNextObj(p, Gia_ObjId(p, pOld)), pNode );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Duplicates the AIG in the DFS order.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManEquivToChoices_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj )
+{
+ Gia_Obj_t * pRepr, * pReprNew, * pObjNew;
+ if ( ~pObj->Value )
+ return;
+ if ( (pRepr = Gia_ObjReprObj(p, Gia_ObjId(p, pObj))) )
+ {
+ if ( Gia_ObjIsConst0(pRepr) )
+ {
+ pObj->Value = Gia_LitNotCond( pRepr->Value, Gia_ObjPhaseReal(pRepr) ^ Gia_ObjPhaseReal(pObj) );
+ return;
+ }
+ Gia_ManEquivToChoices_rec( pNew, p, pRepr );
+ assert( Gia_ObjIsAnd(pObj) );
+ Gia_ManEquivToChoices_rec( pNew, p, Gia_ObjFanin0(pObj) );
+ Gia_ManEquivToChoices_rec( pNew, p, Gia_ObjFanin1(pObj) );
+ pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ if ( Gia_LitRegular(pObj->Value) == Gia_LitRegular(pRepr->Value) )
+ {
+ assert( (int)pObj->Value == Gia_LitNotCond( pRepr->Value, Gia_ObjPhaseReal(pRepr) ^ Gia_ObjPhaseReal(pObj) ) );
+ return;
+ }
+ assert( pRepr->Value < pObj->Value );
+ pReprNew = Gia_ManObj( pNew, Gia_Lit2Var(pRepr->Value) );
+ pObjNew = Gia_ManObj( pNew, Gia_Lit2Var(pObj->Value) );
+ if ( Gia_ObjReprObj( pNew, Gia_ObjId(pNew, pObjNew) ) )
+ {
+ assert( Gia_ObjReprObj( pNew, Gia_ObjId(pNew, pObjNew) ) == pReprNew );
+ pObj->Value = Gia_LitNotCond( pRepr->Value, Gia_ObjPhaseReal(pRepr) ^ Gia_ObjPhaseReal(pObj) );
+ return;
+ }
+ if ( !Gia_ObjCheckTfi( pNew, pReprNew, pObjNew ) )
+ {
+ assert( Gia_ObjNext(pNew, Gia_ObjId(pNew, pObjNew)) == 0 );
+ Gia_ObjSetRepr( pNew, Gia_ObjId(pNew, pObjNew), Gia_ObjId(pNew, pReprNew) );
+ Gia_ManAddNextEntry_rec( pNew, pReprNew, pObjNew );
+ }
+ pObj->Value = Gia_LitNotCond( pRepr->Value, Gia_ObjPhaseReal(pRepr) ^ Gia_ObjPhaseReal(pObj) );
+ return;
+ }
+ assert( Gia_ObjIsAnd(pObj) );
+ Gia_ManEquivToChoices_rec( pNew, p, Gia_ObjFanin0(pObj) );
+ Gia_ManEquivToChoices_rec( pNew, p, Gia_ObjFanin1(pObj) );
+ pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Removes choices, which contain fanouts.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+void Gia_ManRemoveBadChoices( Gia_Man_t * p )
+{
+ Gia_Obj_t * pObj;
+ int i, iObj, iPrev, Counter = 0;
+ // mark nodes with fanout
+ Gia_ManForEachObj( p, pObj, i )
+ {
+ pObj->fMark0 = 0;
+ if ( Gia_ObjIsAnd(pObj) )
+ {
+ Gia_ObjFanin0(pObj)->fMark0 = 1;
+ Gia_ObjFanin1(pObj)->fMark0 = 1;
+ }
+ else if ( Gia_ObjIsCo(pObj) )
+ Gia_ObjFanin0(pObj)->fMark0 = 1;
+ }
+ // go through the classes and remove
+ Gia_ManForEachClass( p, i )
+ {
+ for ( iPrev = i, iObj = Gia_ObjNext(p, i); iObj; iObj = Gia_ObjNext(p, iPrev) )
+ {
+ if ( !Gia_ManObj(p, iObj)->fMark0 )
+ {
+ iPrev = iObj;
+ continue;
+ }
+ Gia_ObjSetRepr( p, iObj, GIA_VOID );
+ Gia_ObjSetNext( p, iPrev, Gia_ObjNext(p, iObj) );
+ Gia_ObjSetNext( p, iObj, 0 );
+ Counter++;
+ }
+ }
+ // remove the marks
+ Gia_ManCleanMark0( p );
+// printf( "Removed %d bad choices.\n", Counter );
+}
+
+/**Function*************************************************************
+
+ Synopsis [Reduces AIG using equivalence classes.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Gia_ManEquivToChoices( Gia_Man_t * p, int nSnapshots )
+{
+ Gia_Man_t * pNew, * pTemp;
+ Gia_Obj_t * pObj, * pRepr;
+ int i;
+ assert( (Gia_ManCoNum(p) % nSnapshots) == 0 );
+ Gia_ManSetPhase( p );
+ pNew = Gia_ManStart( Gia_ManObjNum(p) );
+ pNew->pName = Gia_UtilStrsav( p->pName );
+ pNew->pReprs = ABC_CALLOC( Gia_Rpr_t, Gia_ManObjNum(p) );
+ pNew->pNexts = ABC_CALLOC( int, Gia_ManObjNum(p) );
+ for ( i = 0; i < Gia_ManObjNum(p); i++ )
+ Gia_ObjSetRepr( pNew, i, GIA_VOID );
+ Gia_ManFillValue( p );
+ Gia_ManConst0(p)->Value = 0;
+ Gia_ManForEachCi( p, pObj, i )
+ pObj->Value = Gia_ManAppendCi(pNew);
+ Gia_ManForEachRo( p, pObj, i )
+ if ( (pRepr = Gia_ObjReprObj(p, Gia_ObjId(p, pObj))) )
+ {
+ assert( Gia_ObjIsConst0(pRepr) || Gia_ObjIsRo(p, pRepr) );
+ pObj->Value = pRepr->Value;
+ }
+ Gia_ManHashAlloc( pNew );
+ Gia_ManForEachCo( p, pObj, i )
+ Gia_ManEquivToChoices_rec( pNew, p, Gia_ObjFanin0(pObj) );
+ Gia_ManForEachCo( p, pObj, i )
+ if ( i % nSnapshots == 0 )
+ Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ Gia_ManHashStop( pNew );
+ Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
+ Gia_ManRemoveBadChoices( pNew );
+// Gia_ManEquivPrintClasses( pNew, 0, 0 );
+ pNew = Gia_ManCleanup( pTemp = pNew );
+ Gia_ManStop( pTemp );
+// Gia_ManEquivPrintClasses( pNew, 0, 0 );
+ return pNew;
+}
+
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////