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author | Alan Mishchenko <alanmi@berkeley.edu> | 2011-08-01 11:56:19 +0700 |
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committer | Alan Mishchenko <alanmi@berkeley.edu> | 2011-08-01 11:56:19 +0700 |
commit | 02b04efe9c17e31c63b4add631170f502b695592 (patch) | |
tree | 4bf751878322c6ac1e3d02f9a1b2567668f65413 | |
parent | 33f71450d978e4b077537d5227d45cc140284887 (diff) | |
download | abc-02b04efe9c17e31c63b4add631170f502b695592.tar.gz abc-02b04efe9c17e31c63b4add631170f502b695592.tar.bz2 abc-02b04efe9c17e31c63b4add631170f502b695592.zip |
Changes and simplifications in Vec_Vec_t data-structure.
-rw-r--r-- | src/misc/vec/vecVec.h | 117 |
1 files changed, 83 insertions, 34 deletions
diff --git a/src/misc/vec/vecVec.h b/src/misc/vec/vecVec.h index cb3b3445..700b962b 100644 --- a/src/misc/vec/vecVec.h +++ b/src/misc/vec/vecVec.h @@ -53,79 +53,79 @@ struct Vec_Vec_t_ // iterators through levels #define Vec_VecForEachLevel( vGlob, vVec, i ) \ - for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) + for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ ) #define Vec_VecForEachLevelStart( vGlob, vVec, i, LevelStart ) \ - for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) + for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ ) #define Vec_VecForEachLevelStop( vGlob, vVec, i, LevelStop ) \ - for ( i = 0; (i < LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) + for ( i = 0; (i < LevelStop) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ ) #define Vec_VecForEachLevelStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \ - for ( i = LevelStart; (i < LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) + for ( i = LevelStart; (i < LevelStop) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ ) #define Vec_VecForEachLevelReverse( vGlob, vVec, i ) \ - for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- ) + for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i-- ) #define Vec_VecForEachLevelReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \ - for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- ) + for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i-- ) #define Vec_VecForEachLevelTwo( vGlob1, vGlob2, vVec1, vVec2, i ) \ - for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) = (Vec_Ptr_t*)Vec_VecEntry(vGlob1, i)), 1) && (((vVec2) = (Vec_Ptr_t*)Vec_VecEntry(vGlob2, i)), 1); i++ ) + for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) = Vec_VecEntry(vGlob1, i)), 1) && (((vVec2) = Vec_VecEntry(vGlob2, i)), 1); i++ ) // iterators through levels #define Vec_VecForEachLevelInt( vGlob, vVec, i ) \ - for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) + for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i++ ) #define Vec_VecForEachLevelIntStart( vGlob, vVec, i, LevelStart ) \ - for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) + for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i++ ) #define Vec_VecForEachLevelIntStop( vGlob, vVec, i, LevelStop ) \ - for ( i = 0; (i < LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) + for ( i = 0; (i < LevelStop) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i++ ) #define Vec_VecForEachLevelIntStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \ - for ( i = LevelStart; (i < LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) + for ( i = LevelStart; (i < LevelStop) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i++ ) #define Vec_VecForEachLevelIntReverse( vGlob, vVec, i ) \ - for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i-- ) + for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i-- ) #define Vec_VecForEachLevelIntReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \ - for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i-- ) + for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i-- ) #define Vec_VecForEachLevelIntTwo( vGlob1, vGlob2, vVec1, vVec2, i ) \ - for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) = (Vec_Int_t*)Vec_VecEntry(vGlob1, i)), 1) && (((vVec2) = (Vec_Int_t*)Vec_VecEntry(vGlob2, i)), 1); i++ ) + for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) = Vec_VecEntryInt(vGlob1, i)), 1) && (((vVec2) = Vec_VecEntryInt(vGlob2, i)), 1); i++ ) // iteratores through entries #define Vec_VecForEachEntry( Type, vGlob, pEntry, i, k ) \ for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \ - Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k ) + Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k ) #define Vec_VecForEachEntryLevel( Type, vGlob, pEntry, i, Level ) \ - Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, Level), pEntry, i ) + Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, Level), pEntry, i ) #define Vec_VecForEachEntryStart( Type, vGlob, pEntry, i, k, LevelStart ) \ for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \ - Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k ) + Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k ) #define Vec_VecForEachEntryStartStop( Type, vGlob, pEntry, i, k, LevelStart, LevelStop ) \ for ( i = LevelStart; i < LevelStop; i++ ) \ - Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k ) + Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k ) #define Vec_VecForEachEntryReverse( Type, vGlob, pEntry, i, k ) \ for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \ - Vec_PtrForEachEntryReverse( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k ) + Vec_PtrForEachEntryReverse( Type, Vec_VecEntry(vGlob, i), pEntry, k ) #define Vec_VecForEachEntryReverseReverse( Type, vGlob, pEntry, i, k ) \ for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \ - Vec_PtrForEachEntryReverse( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k ) + Vec_PtrForEachEntryReverse( Type, Vec_VecEntry(vGlob, i), pEntry, k ) #define Vec_VecForEachEntryReverseStart( Type, vGlob, pEntry, i, k, LevelStart ) \ for ( i = LevelStart-1; i >= 0; i-- ) \ - Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k ) + Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k ) // iteratores through entries #define Vec_VecForEachEntryInt( vGlob, Entry, i, k ) \ for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \ - Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k ) + Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, i), Entry, k ) #define Vec_VecForEachEntryIntLevel( vGlob, Entry, i, Level ) \ - Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, Level), Entry, i ) + Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, Level), Entry, i ) #define Vec_VecForEachEntryIntStart( vGlob, Entry, i, k, LevelStart ) \ for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \ - Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k ) + Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, i), Entry, k ) #define Vec_VecForEachEntryIntStartStop( vGlob, Entry, i, k, LevelStart, LevelStop ) \ for ( i = LevelStart; i < LevelStop; i++ ) \ - Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k ) + Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, i), Entry, k ) #define Vec_VecForEachEntryIntReverse( vGlob, Entry, i, k ) \ for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \ - Vec_IntForEachEntryReverse( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k ) + Vec_IntForEachEntryReverse( Vec_VecEntryInt(vGlob, i), Entry, k ) #define Vec_VecForEachEntryIntReverseReverse( vGlob, Entry, i, k ) \ for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \ - Vec_IntForEachEntryReverse( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k ) + Vec_IntForEachEntryReverse( Vec_VecEntryInt(vGlob, i), Entry, k ) #define Vec_VecForEachEntryIntReverseStart( vGlob, Entry, i, k, LevelStart ) \ for ( i = LevelStart-1; i >= 0; i-- ) \ - Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k ) + Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, i), Entry, k ) //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// @@ -263,7 +263,7 @@ static inline int Vec_VecLevelSize( Vec_Vec_t * p, int i ) SeeAlso [] ***********************************************************************/ -static inline void * Vec_VecEntry( Vec_Vec_t * p, int i ) +static inline Vec_Ptr_t * Vec_VecEntry( Vec_Vec_t * p, int i ) { assert( i >= 0 && i < p->nSize ); return p->pArray[i]; @@ -271,6 +271,55 @@ static inline void * Vec_VecEntry( Vec_Vec_t * p, int i ) /**Function************************************************************* + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline Vec_Int_t * Vec_VecEntryInt( Vec_Vec_t * p, int i ) +{ + assert( i >= 0 && i < p->nSize ); + return p->pArray[i]; +} + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline void * Vec_VecEntryEntry( Vec_Vec_t * p, int i, int k ) +{ + return Vec_PtrEntry( Vec_VecEntry(p, i), k ); +} + +/**Function************************************************************* + + Synopsis [] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ +static inline int Vec_VecEntryEntryInt( Vec_Vec_t * p, int i, int k ) +{ + return Vec_IntEntry( Vec_VecEntryInt(p, i), k ); +} + +/**Function************************************************************* + Synopsis [Frees the vector.] Description [] @@ -411,7 +460,7 @@ static inline void Vec_VecPush( Vec_Vec_t * p, int Level, void * Entry ) p->pArray[i] = Vec_PtrAlloc( 0 ); p->nSize = Level + 1; } - Vec_PtrPush( (Vec_Ptr_t*)p->pArray[Level], Entry ); + Vec_PtrPush( Vec_VecEntry(p, Level), Entry ); } /**Function************************************************************* @@ -432,10 +481,10 @@ static inline void Vec_VecPushInt( Vec_Vec_t * p, int Level, int Entry ) int i; Vec_PtrGrow( (Vec_Ptr_t *)p, Level + 1 ); for ( i = p->nSize; i < Level + 1; i++ ) - p->pArray[i] = Vec_PtrAlloc( 0 ); + p->pArray[i] = Vec_IntAlloc( 0 ); p->nSize = Level + 1; } - Vec_IntPush( (Vec_Int_t*)p->pArray[Level], Entry ); + Vec_IntPush( Vec_VecEntryInt(p, Level), Entry ); } /**Function************************************************************* @@ -454,7 +503,7 @@ static inline void Vec_VecPushUnique( Vec_Vec_t * p, int Level, void * Entry ) if ( p->nSize < Level + 1 ) Vec_VecPush( p, Level, Entry ); else - Vec_PtrPushUnique( (Vec_Ptr_t*)p->pArray[Level], Entry ); + Vec_PtrPushUnique( Vec_VecEntry(p, Level), Entry ); } /**Function************************************************************* @@ -473,7 +522,7 @@ static inline void Vec_VecPushUniqueInt( Vec_Vec_t * p, int Level, int Entry ) if ( p->nSize < Level + 1 ) Vec_VecPushInt( p, Level, Entry ); else - Vec_IntPushUnique( (Vec_Int_t*)p->pArray[Level], Entry ); + Vec_IntPushUnique( Vec_VecEntryInt(p, Level), Entry ); } /**Function************************************************************* |