aboutsummaryrefslogtreecommitdiffstats
path: root/demos/3rdparty/doom/am_map.c
blob: 932062a4633ae485122a5527a444783bc4a91a81 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646<
#include <xen/config.h>
#include <xen/init.h>
#include <xen/string.h>
#include <xen/delay.h>
#include <xen/smp.h>
#include <asm/current.h>
#include <asm/processor.h>
#include <asm/i387.h>
#include <asm/msr.h>
#include <asm/io.h>
#include <asm/mpspec.h>
#include <asm/apic.h>
#include <mach_apic.h>
#include <asm/setup.h>

#include "cpu.h"

#define tsc_disable 0
#define disable_pse 0

static int cachesize_override __cpuinitdata = -1;
static int disable_x86_fxsr __cpuinitdata;
static int disable_x86_serial_nr __cpuinitdata;

struct cpu_dev * cpu_devs[X86_VENDOR_NUM] = {};

/*
 * Default host IA32_CR_PAT value to cover all memory types.
 * BIOS usually sets it to 0x07040600070406.
 */
u64 host_pat = 0x050100070406;

static unsigned int __cpuinitdata cleared_caps[NCAPINTS];

void __init setup_clear_cpu_cap(unsigned int cap)
{
	__clear_bit(cap, boot_cpu_data.x86_capability);
	__set_bit(cap, cleared_caps);
}

static void default_init(struct cpuinfo_x86 * c)
{
	/* Not much we can do here... */
	/* Check if at least it has cpuid */
	if (c->cpuid_level == -1) {
		/* No cpuid. It must be an ancient CPU */
		if (c->x86 == 4)
			safe_strcpy(c->x86_model_id, "486");
		else if (c->x86 == 3)
			safe_strcpy(c->x86_model_id, "386");
	}
}

static struct cpu_dev default_cpu = {
	.c_init	= default_init,
	.c_vendor = "Unknown",
};
static struct cpu_dev * this_cpu = &default_cpu;

integer_param("cachesize", cachesize_override);

int __cpuinitdata opt_cpu_info;
boolean_param("cpuinfo", opt_cpu_info);

int __cpuinit get_model_name(struct cpuinfo_x86 *c)
{
	unsigned int *v;
	char *p, *q;

	if (cpuid_eax(0x80000000) < 0x80000004)
		return 0;

	v = (unsigned int *) c->x86_model_id;
	cpuid(0x80000002, &v[0], &v[1], &v[2], &v[3]);
	cpuid(0x80000003, &v[4], &v[5], &v[6], &v[7]);
	cpuid(0x80000004, &v[8], &v[9], &v[10], &v[11]);
	c->x86_model_id[48] = 0;

	/* Intel chips right-justify this string for some dumb reason;
	   undo that brain damage */
	p = q = &c->x86_model_id[0];
	while ( *p == ' ' )
	     p++;
	if ( p != q ) {
	     while ( *p )
		  *q++ = *p++;
	     while ( q <= &c->x86_model_id[48] )
		  *q++ = '\0';	/* Zero-pad the rest */
	}

	return 1;
}


void __cpuinit display_cacheinfo(struct cpuinfo_x86 *c)
{
	unsigned int n, dummy, ecx, edx, l2size;

	n = cpuid_eax(0x80000000);

	if (n >= 0x80000005) {
		cpuid(0x80000005, &dummy, &dummy, &ecx, &edx);
		if (opt_cpu_info)
			printk("CPU: L1 I cache %dK (%d bytes/line),"
			              " D cache %dK (%d bytes/line)\n",
			       edx>>24, edx&0xFF, ecx>>24, ecx&0xFF);
		c->x86_cache_size=(ecx>>24)+(edx>>24);	
	}

	if (n < 0x80000006)	/* Some chips just has a large L1. */
		return;

	ecx = cpuid_ecx(0x80000006);
	l2size = ecx >> 16;
	
	/* do processor-specific cache resizing */
	if (this_cpu->c_size_cache)
		l2size = this_cpu->c_size_cache(c,l2size);

	/* Allow user to override all this if necessary. */
	if (cachesize_override != -1)
		l2size = cachesize_override;

	if ( l2size == 0 )
		return;		/* Again, no L2 cache is possible */

	c->x86_cache_size = l2size;

	if (opt_cpu_info)
		printk("CPU: L2 Cache: %dK (%d bytes/line)\n",
		       l2size, ecx & 0xFF);
}

/* Naming convention should be: <Name> [(<Codename>)] */
/* This table only is used unless init_<vendor>() below doesn't set it; */
/* in particular, if CPUID levels 0x80000002..4 are supported, this isn't used */

/* Look up CPU names by table lookup. */
static char __cpuinit *table_lookup_model(struct cpuinfo_x86 *c)
{
	struct cpu_model_info *info;

	if ( c->x86_model >= 16 )
		return NULL;	/* Range check */

	if (!this_cpu)
		return NULL;

	info = this_cpu->c_models;

	while (info && info->family) {
		if (info->family == c->x86)
			return info->model_names[c->x86_model];
		info++;
	}
	return NULL;		/* Not found */
}


static void __cpuinit pre { line-height: 125%; margin: 0; }
td.linenos pre { color: #000000; background-color: #f0f0f0; padding: 0 5px 0 5px; }
span.linenos { color: #000000; background-color: #f0f0f0; padding: 0 5px 0 5px; }
td.linenos pre.special { color: #000000; background-color: #ffffc0; padding: 0 5px 0 5px; }
span.linenos.special { color: #000000; background-color: #ffffc0; padding: 0 5px 0 5px; }
.highlight .hll { background-color: #ffffcc }
.highlight { background: #ffffff; }
.highlight .c { color: #888888 } /* Comment */
.highlight .err { color: #a61717; background-color: #e3d2d2 } /* Error */
.highlight .k { color: #008800; font-weight: bold } /* Keyword */
.highlight .ch { color: #888888 } /* Comment.Hashbang */
.highlight .cm { color: #888888 } /* Comment.Multiline */
.highlight .cp { color: #cc0000; font-weight: bold } /* Comment.Preproc */
.highlight .cpf { color: #888888 } /* Comment.PreprocFile */
.highlight .c1 { color: #888888 } /* Comment.Single */
.highlight .cs { color: #cc0000; font-weight: bold; background-color: #fff0f0 } /* Comment.Special */
.highlight .gd { color: #000000; background-color: #ffdddd } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .gr { color: #aa0000 } /* Generic.Error */
.highlight .gh { color: #333333 } /* Generic.Heading */
.highlight .gi { color: #000000; background-color: #ddffdd } /* Generic.Inserted */
.highlight .go { color: #888888 } /* Generic.Output */
.highlight .gp { color: #555555 } /* Generic.Prompt */
.highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #666666 } /* Generic.Subheading */
.highlight .gt { color: #aa0000 } /* Generic.Traceback */
.highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */
.highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */
.highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */
.highlight .kp { color: #008800 } /* Keyword.Pseudo */
.highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */
.highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */
.highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */
.highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */
.highlight .na { color: #336699 } /* Name.Attribute */
.highlight .nb { color: #003388 } /* Name.Builtin */
.highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */
.highlight .no { color: #003366; font-weight: bold } /* Name.Constant */
.highlight .nd { color: #555555 } /* Name.Decorator */
.highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */
.highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */
.highlight .nl { color: #336699; font-style: italic } /* Name.Label */
.highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */
.highlight .py { color: #336699; font-weight: bold } /* Name.Property */
.highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */
.highlight .nv { color: #336699 } /* Name.Variable */
.highlight .ow { color: #008800 } /* Operator.Word */
.highlight .w { color: #bbbbbb } /* Text.Whitespace */
.highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */
.highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */
.highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */
.highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */
.highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */
.highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */
.highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */
.highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */
.highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */
.highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */
.highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */
.highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */
.highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */
.highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */
.highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */
.highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */
.highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */
.highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */
.highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */
.highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */
.highlight .vc { color: #336699 } /* Name.Variable.Class */
.highlight .vg { color: #dd7700 } /* Name.Variable.Global */
.highlight .vi { color: #3333bb } /* Name.Variable.Instance */
.highlight .vm { color: #336699 } /* Name.Variable.Magic */
.highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
//
// $Log:$
//
// DESCRIPTION:  the automap code
//
//-----------------------------------------------------------------------------

static const char rcsid[] = "$Id: am_map.c,v 1.4 1997/02/03 21:24:33 b1 Exp $";

#include <stdio.h>


#include "z_zone.h"
#include "doomdef.h"
#include "st_stuff.h"
#include "p_local.h"
#include "w_wad.h"

#include "m_cheat.h"
#include "i_system.h"

// Needs access to LFB.
#include "v_video.h"

// State.
#include "doomstat.h"
#include "r_state.h"

// Data.
#include "dstrings.h"

#include "am_map.h"


// For use if I do walls with outsides/insides
#define REDS		(256-5*16)
#define REDRANGE	16
#define BLUES		(256-4*16+8)
#define BLUERANGE	8
#define GREENS		(7*16)
#define GREENRANGE	16
#define GRAYS		(6*16)
#define GRAYSRANGE	16
#define BROWNS		(4*16)
#define BROWNRANGE	16
#define YELLOWS		(256-32+7)
#define YELLOWRANGE	1
#define BLACK		0
#define WHITE		(256-47)

// Automap colors
#define BACKGROUND	BLACK
#define YOURCOLORS	WHITE
#define YOURRANGE	0
#define WALLCOLORS	REDS
#define WALLRANGE	REDRANGE
#define TSWALLCOLORS	GRAYS
#define TSWALLRANGE	GRAYSRANGE
#define FDWALLCOLORS	BROWNS
#define FDWALLRANGE	BROWNRANGE
#define CDWALLCOLORS	YELLOWS
#define CDWALLRANGE	YELLOWRANGE
#define THINGCOLORS	GREENS
#define THINGRANGE	GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
#define SECRETWALLRANGE WALLRANGE
#define GRIDCOLORS	(GRAYS + GRAYSRANGE/2)
#define GRIDRANGE	0
#define XHAIRCOLORS	GRAYS

// drawing stuff
#define	FB		0

#define AM_PANDOWNKEY	KEY_DOWNARROW
#define AM_PANUPKEY	KEY_UPARROW
#define AM_PANRIGHTKEY	KEY_RIGHTARROW
#define AM_PANLEFTKEY	KEY_LEFTARROW
#define AM_ZOOMINKEY	'='
#define AM_ZOOMOUTKEY	'-'
#define AM_STARTKEY	KEY_TAB
#define AM_ENDKEY	KEY_TAB
#define AM_GOBIGKEY	'0'
#define AM_FOLLOWKEY	'f'
#define AM_GRIDKEY	'g'
#define AM_MARKKEY	'm'
#define AM_CLEARMARKKEY	'c'

#define AM_NUMMARKPOINTS 10

// scale on entry
#define INITSCALEMTOF (.2*FRACUNIT)
// how much the automap moves window per tic in frame-buffer coordinates
// moves 140 pixels in 1 second
#define F_PANINC	4
// how much zoom-in per tic
// goes to 2x in 1 second
#define M_ZOOMIN        ((int) (1.02*FRACUNIT))
// how much zoom-out per tic
// pulls out to 0.5x in 1 second
#define M_ZOOMOUT       ((int) (FRACUNIT/1.02))

// translates between frame-buffer and map distances
#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
// translates between frame-buffer and map coordinates
#define CXMTOF(x)  (f_x + MTOF((x)-m_x))
#define CYMTOF(y)  (f_y + (f_h - MTOF((y)-m_y)))

// the following is crap
#define LINE_NEVERSEE ML_DONTDRAW

typedef struct
{
    int x, y;
} fpoint_t;

typedef struct
{
    fpoint_t a, b;
} fline_t;

typedef struct
{
    fixed_t		x,y;
} mpoint_t;

typedef struct
{
    mpoint_t a, b;
} mline_t;

typedef struct
{
    fixed_t slp, islp;
} islope_t;



//
// The vector graphics for the automap.
//  A line drawing of the player pointing right,
//   starting from the middle.
//
#define R ((8*PLAYERRADIUS)/7)
mline_t player_arrow[] = {
    { { -R+R/8, 0 }, { R, 0 } }, // -----
    { { R, 0 }, { R-R/2, R/4 } },  // ----->
    { { R, 0 }, { R-R/2, -R/4 } },
    { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
    { { -R+R/8, 0 }, { -R-R/8, -R/4 } },
    { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
    { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }
};
#undef R
#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))

#define R ((8*PLAYERRADIUS)/7)
mline_t cheat_player_arrow[] = {
    { { -R+R/8, 0 }, { R, 0 } }, // -----
    { { R, 0 }, { R-R/2, R/6 } },  // ----->
    { { R, 0 }, { R-R/2, -R/6 } },
    { { -R+R/8, 0 }, { -R-R/8, R/6 } }, // >----->
    { { -R+R/8, 0 }, { -R-R/8, -R/6 } },
    { { -R+3*R/8, 0 }, { -R+R/8, R/6 } }, // >>----->
    { { -R+3*R/8, 0 }, { -R+R/8, -R/6 } },
    { { -R/2, 0 }, { -R/2, -R/6 } }, // >>-d--->
    { { -R/2, -R/6 }, { -R/2+R/6, -R/6 } },
    { { -R/2+R/6, -R/6 }, { -R/2+R/6, R/4 } },
    { { -R/6, 0 }, { -R/6, -R/6 } }, // >>-dd-->
    { { -R/6, -R/6 }, { 0, -R/6 } },
    { { 0, -R/6 }, { 0, R/4 } },
    { { R/6, R/4 }, { R/6, -R/7 } }, // >>-ddt->
    { { R/6, -R/7 }, { R/6+R/32, -R/7-R/32 } },
    { { R/6+R/32, -R/7-R/32 }, { R/6+R/10, -R/7 } }
};
#undef R
#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))

#define R (FRACUNIT)
mline_t triangle_guy[] = {
    { { -.867*R, -.5*R }, { .867*R, -.5*R } },
    { { .867*R, -.5*R } , { 0, R } },
    { { 0, R }, { -.867*R, -.5*R } }
};
#undef R
#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))

#define R (FRACUNIT)
mline_t thintriangle_guy[] = {
    { { -.5*R, -.7*R }, { R, 0 } },
    { { R, 0 }, { -.5*R, .7*R } },
    { { -.5*R, .7*R }, { -.5*R, -.7*R } }
};
#undef R
#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))




static int 	cheating = 0;
static int 	grid = 0;

static int 	leveljuststarted = 1; 	// kluge until AM_LevelInit() is called

boolean    	automapactive = false;
static int 	finit_width = SCREENWIDTH;
static int 	finit_height = SCREENHEIGHT - 32;

// location of window on screen
static int 	f_x;
static int	f_y;

// size of window on screen
static int 	f_w;
static int	f_h;

static int 	lightlev; 		// used for funky strobing effect
static byte*	fb; 			// pseudo-frame buffer
static int 	amclock;

static mpoint_t m_paninc; // how far the window pans each tic (map coords)
static fixed_t 	mtof_zoommul; // how far the window zooms in each tic (map coords)
static fixed_t 	ftom_zoommul; // how far the window zooms in each tic (fb coords)

static fixed_t 	m_x, m_y;   // LL x,y where the window is on the map (map coords)
static fixed_t 	m_x2, m_y2; // UR x,y where the window is on the map (map coords)

//
// width/height of window on map (map coords)
//
static fixed_t 	m_w;
static fixed_t	m_h;

// based on level size
static fixed_t 	min_x;
static fixed_t	min_y; 
static fixed_t 	max_x;
static fixed_t  max_y;

static fixed_t 	max_w; // max_x-min_x,
static fixed_t  max_h; // max_y-min_y

// based on player size
static fixed_t 	min_w;
static fixed_t  min_h;


static fixed_t 	min_scale_mtof; // used to tell when to stop zooming out
static fixed_t 	max_scale_mtof; // used to tell when to stop zooming in

// old stuff for recovery later
static fixed_t old_m_w, old_m_h;
static fixed_t old_m_x, old_m_y;

// old location used by the Follower routine
static mpoint_t f_oldloc;

// used by MTOF to scale from map-to-frame-buffer coords
static fixed_t scale_mtof = INITSCALEMTOF;
// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
static fixed_t scale_ftom;

static player_t *plr; // the player represented by an arrow

static patch_t *marknums[10]; // numbers used for marking by the automap
static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
static int markpointnum = 0; // next point to be assigned

static int followplayer = 1; // specifies whether to follow the player around

static unsigned char cheat_amap_seq[] = { 0xb2, 0x26, 0x26, 0x2e, 0xff };
static cheatseq_t cheat_amap = { cheat_amap_seq, 0 };

static boolean stopped = true;

extern boolean viewactive;
//extern byte screens[][SCREENWIDTH*SCREENHEIGHT];



void
V_MarkRect
( int	x,
  int	y,
  int	width,
  int	height );

// Calculates the slope and slope according to the x-axis of a line
// segment in map coordinates (with the upright y-axis n' all) so
// that it can be used with the brain-dead drawing stuff.

void
AM_getIslope
( mline_t*	ml,
  islope_t*	is )
{
    int dx, dy;

    dy = ml->a.y - ml->b.y;
    dx = ml->b.x - ml->a.x;
    if (!dy) is->islp = (dx<0?-MAXINT:MAXINT);
    else is->islp = FixedDiv(dx, dy);
    if (!dx) is->slp = (dy<0?-MAXINT:MAXINT);
    else is->slp = FixedDiv(dy, dx);

}

//
//
//
void AM_activateNewScale(void)
{
    m_x += m_w/2;
    m_y += m_h/2;
    m_w = FTOM(f_w);
    m_h = FTOM(f_h);
    m_x -= m_w/2;
    m_y -= m_h/2;
    m_x2 = m_x + m_w;
    m_y2 = m_y + m_h;
}

//
//
//
void AM_saveScaleAndLoc(void)
{
    old_m_x = m_x;
    old_m_y = m_y;
    old_m_w = m_w;
    old_m_h = m_h;
}

//
//
//
void AM_restoreScaleAndLoc(void)
{

    m_w = old_m_w;
    m_h = old_m_h;
    if (!followplayer)
    {
	m_x = old_m_x;
	m_y = old_m_y;
    } else {
	m_x = plr->mo->x - m_w/2;
	m_y = plr->mo->y - m_h/2;
    }
    m_x2 = m_x + m_w;
    m_y2 = m_y + m_h;

    // Change the scaling multipliers
    scale_mtof = FixedDiv(f_w<<FRACBITS, m_w);
    scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}

//
// adds a marker at the current location
//
void AM_addMark(void)
{
    markpoints[markpointnum].x = m_x + m_w/2;
    markpoints[markpointnum].y = m_y + m_h/2;
    markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;

}

//
// Determines bounding box of all vertices,
// sets global variables controlling zoom range.
//
void AM_findMinMaxBoundaries(void)
{
    int i;
    fixed_t a;
    fixed_t b;

    min_x = min_y =  MAXINT;
    max_x = max_y = -MAXINT;
  
    for (i=0;i<numvertexes;i++)
    {
	if (vertexes[i].x < min_x)
	    min_x = vertexes[i].x;
	else if (vertexes[i].x > max_x)
	    max_x = vertexes[i].x;
    
	if (vertexes[i].y < min_y)
	    min_y = vertexes[i].y;
	else if (vertexes[i].y > max_y)
	    max_y = vertexes[i].y;
    }
  
    max_w = max_x - min_x;
    max_h = max_y - min_y;

    min_w = 2*PLAYERRADIUS; // const? never changed?
    min_h = 2*PLAYERRADIUS;

    a = FixedDiv(f_w<<FRACBITS, max_w);
    b = FixedDiv(f_h<<FRACBITS, max_h);
  
    min_scale_mtof = a < b ? a : b;
    max_scale_mtof = FixedDiv(f_h<<FRACBITS, 2*PLAYERRADIUS);

}


//
//
//
void AM_changeWindowLoc(void)
{
    if (m_paninc.x || m_paninc.y)
    {
	followplayer = 0;
	f_oldloc.x = MAXINT;
    }

    m_x += m_paninc.x;
    m_y += m_paninc.y;

    if (m_x + m_w/2 > max_x)
	m_x = max_x - m_w/2;
    else if (m_x + m_w/2 < min_x)
	m_x = min_x - m_w/2;
  
    if (m_y + m_h/2 > max_y)
	m_y = max_y - m_h/2;
    else if (m_y + m_h/2 < min_y)
	m_y = min_y - m_h/2;

    m_x2 = m_x + m_w;
    m_y2 = m_y + m_h;
}


//
//
//
void AM_initVariables(void)
{
    int pnum;
    static event_t st_notify = { ev_keyup, AM_MSGENTERED };

    automapactive = true;
    fb = screens[0];

    f_oldloc.x = MAXINT;
    amclock = 0;
    lightlev = 0;

    m_paninc.x = m_paninc.y = 0;
    ftom_zoommul = FRACUNIT;
    mtof_zoommul = FRACUNIT;

    m_w = FTOM(f_w);
    m_h = FTOM(f_h);

    // find player to center on initially
    if (!playeringame[pnum = consoleplayer])
	for (pnum=0;pnum<MAXPLAYERS;pnum++)
	    if (playeringame[pnum])
		break;
  
    plr = &players[pnum];
    m_x = plr->mo->x - m_w/2;
    m_y = plr->mo->y - m_h/2;
    AM_changeWindowLoc();

    // for saving & restoring
    old_m_x = m_x;
    old_m_y = m_y;
    old_m_w = m_w;
    old_m_h = m_h;

    // inform the status bar of the change
    ST_Responder(&st_notify);

}

//
// 
//
void AM_loadPics(void)
{
    int i;
    char namebuf[9];
  
    for (i=0;i<10;i++)
    {
	I_sprintf(namebuf, "AMMNUM%d", i);
	marknums[i] = W_CacheLumpName(namebuf, PU_STATIC);
    }

}

void AM_unloadPics(void)
{
    int i;
  
    for (i=0;i<10;i++)
	Z_ChangeTag(marknums[i], PU_CACHE);

}

void AM_clearMarks(void)
{
    int i;

    for (i=0;i<AM_NUMMARKPOINTS;i++)
	markpoints[i].x = -1; // means empty
    markpointnum = 0;
}

//
// should be called at the start of every level
// right now, i figure it out myself
//
void AM_LevelInit(void)
{
    leveljuststarted = 0;

    f_x = f_y = 0;
    f_w = finit_width;
    f_h = finit_height;

    AM_clearMarks();

    AM_findMinMaxBoundaries();
    scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7*FRACUNIT));
    if (scale_mtof > max_scale_mtof)
	scale_mtof = min_scale_mtof;
    scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}




//
//
//
void AM_Stop (void)
{
    static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED };

    AM_unloadPics();
    automapactive = false;
    ST_Responder(&st_notify);
    stopped = true;
}

//
//
//
void AM_Start (void)
{
    static int lastlevel = -1, lastepisode = -1;

    if (!stopped) AM_Stop();
    stopped = false;
    if (lastlevel != gamemap || lastepisode != gameepisode)
    {
	AM_LevelInit();
	lastlevel = gamemap;
	lastepisode = gameepisode;
    }
    AM_initVariables();
    AM_loadPics();
}

//
// set the window scale to the maximum size
//
void AM_minOutWindowScale(void)
{
    scale_mtof = min_scale_mtof;
    scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
    AM_activateNewScale();
}

//
// set the window scale to the minimum size
//
void AM_maxOutWindowScale(void)
{
    scale_mtof = max_scale_mtof;
    scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
    AM_activateNewScale();
}


//
// Handle events (user inputs) in automap mode
//
boolean
AM_Responder
( event_t*	ev )
{

    int rc;
    static int cheatstate=0;
    static int bigstate=0;
    static char buffer[20];

    rc = false;

    if (!automapactive)
    {
	if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY)
	{
	    AM_Start ();
	    viewactive = false;
	    rc = true;
	}
    }

    else if (ev->type == ev_keydown)
    {

	rc = true;
	switch(ev->data1)
	{
	  case AM_PANRIGHTKEY: // pan right
	    if (!followplayer) m_paninc.x = FTOM(F_PANINC);
	    else rc = false;
	    break;
	  case AM_PANLEFTKEY: // pan left
	    if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
	    else rc = false;
	    break;
	  case AM_PANUPKEY: // pan up
	    if (!followplayer) m_paninc.y = FTOM(F_PANINC);
	    else rc = false;
	    break;
	  case AM_PANDOWNKEY: // pan down
	    if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
	    else rc = false;
	    break;
	  case AM_ZOOMOUTKEY: // zoom out
	    mtof_zoommul = M_ZOOMOUT;
	    ftom_zoommul = M_ZOOMIN;
	    break;
	  case AM_ZOOMINKEY: // zoom in
	    mtof_zoommul = M_ZOOMIN;
	    ftom_zoommul = M_ZOOMOUT;
	    break;
	  case AM_ENDKEY:
	    bigstate = 0;
	    viewactive = true;
	    AM_Stop ();
	    break;
	  case AM_GOBIGKEY:
	    bigstate = !bigstate;
	    if (bigstate)
	    {
		AM_saveScaleAndLoc();
		AM_minOutWindowScale();
	    }
	    else AM_restoreScaleAndLoc();
	    break;
	  case AM_FOLLOWKEY:
	    followplayer = !followplayer;
	    f_oldloc.x = MAXINT;
	    plr->message = followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF;
	    break;
	  case AM_GRIDKEY:
	    grid = !grid;
	    plr->message = grid ? AMSTR_GRIDON : AMSTR_GRIDOFF;
	    break;
	  case AM_MARKKEY:
		  I_sprintf(buffer, "%s %d", AMSTR_MARKEDSPOT, markpointnum);
	    plr->message = buffer;
	    AM_addMark();
	    break;
	  case AM_CLEARMARKKEY:
	    AM_clearMarks();
	    plr->message = AMSTR_MARKSCLEARED;
	    break;
	  default:
	    cheatstate=0;
	    rc = false;
	}
	if (!deathmatch && cht_CheckCheat(&cheat_amap, ev->data1))
	{
	    rc = false;
	    cheating = (cheating+1) % 3;
	}
    }

    else if (ev->type == ev_keyup)
    {
	rc = false;
	switch (ev->data1)
	{
	  case AM_PANRIGHTKEY:
	    if (!followplayer) m_paninc.x = 0;
	    break;
	  case AM_PANLEFTKEY:
	    if (!followplayer) m_paninc.x = 0;
	    break;
	  case AM_PANUPKEY:
	    if (!followplayer) m_paninc.y = 0;
	    break;
	  case AM_PANDOWNKEY:
	    if (!followplayer) m_paninc.y = 0;
	    break;
	  case AM_ZOOMOUTKEY:
	  case AM_ZOOMINKEY:
	    mtof_zoommul = FRACUNIT;
	    ftom_zoommul = FRACUNIT;
	    break;
	}
    }

    return rc;

}


//
// Zooming
//
void AM_changeWindowScale(void)
{

    // Change the scaling multipliers
    scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
    scale_ftom = FixedDiv(FRACUNIT, scale_mtof);

    if (scale_mtof < min_scale_mtof)
	AM_minOutWindowScale();
    else if (scale_mtof > max_scale_mtof)
	AM_maxOutWindowScale();
    else
	AM_activateNewScale();
}


//
//
//
void AM_doFollowPlayer(void)
{

    if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
    {
	m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
	m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
	m_x2 = m_x + m_w;
	m_y2 = m_y + m_h;
	f_oldloc.x = plr->mo->x;
	f_oldloc.y = plr->mo->y;

	//  m_x = FTOM(MTOF(plr->mo->x - m_w/2));
	//  m_y = FTOM(MTOF(plr->mo->y - m_h/2));
	//  m_x = plr->mo->x - m_w/2;
	//  m_y = plr->mo->y - m_h/2;

    }

}

//
//
//
void AM_updateLightLev(void)
{
    static nexttic = 0;
    //static int litelevels[] = { 0, 3, 5, 6, 6, 7, 7, 7 };
    static int litelevels[] = { 0, 4, 7, 10, 12, 14, 15, 15 };
    static int litelevelscnt = 0;
   
    // Change light level
    if (amclock>nexttic)
    {
	lightlev = litelevels[litelevelscnt++];
	if (litelevelscnt == sizeof(litelevels)/sizeof(int)) litelevelscnt = 0;
	nexttic = amclock + 6 - (amclock % 6);
    }

}


//
// Updates on Game Tick
//
void AM_Ticker (void)
{

    if (!automapactive)
	return;

    amclock++;

    if (followplayer)
	AM_doFollowPlayer();

    // Change the zoom if necessary
    if (ftom_zoommul != FRACUNIT)
	AM_changeWindowScale();

    // Change x,y location
    if (m_paninc.x || m_paninc.y)
	AM_changeWindowLoc();

    // Update light level
    // AM_updateLightLev();

}


//
// Clear automap frame buffer.
//
void AM_clearFB(int color)
{
    memset(fb, color, f_w*f_h);
}


//
// Automap clipping of lines.
//
// Based on Cohen-Sutherland clipping algorithm but with a slightly
// faster reject and precalculated slopes.  If the speed is needed,
// use a hash algorithm to handle  the common cases.
//
boolean
AM_clipMline
( mline_t*	ml,
  fline_t*	fl )
{
    enum
    {
	LEFT	=1,
	RIGHT	=2,
	BOTTOM	=4,
	TOP	=8
    };
    
    register	outcode1 = 0;
    register	outcode2 = 0;
    register	outside;
    
    fpoint_t	tmp;
    int		dx;
    int		dy;

    
#define DOOUTCODE(oc, mx, my) \
    (oc) = 0; \
    if ((my) < 0) (oc) |= TOP; \
    else if ((my) >= f_h) (oc) |= BOTTOM; \
    if ((mx) < 0) (oc) |= LEFT; \
    else if ((mx) >= f_w) (oc) |= RIGHT;

    
    // do trivial rejects and outcodes
    if (ml->a.y > m_y2)
	outcode1 = TOP;
    else if (ml->a.y < m_y)
	outcode1 = BOTTOM;

    if (ml->b.y > m_y2)
	outcode2 = TOP;
    else if (ml->b.y < m_y)
	outcode2 = BOTTOM;
    
    if (outcode1 & outcode2)
	return false; // trivially outside

    if (ml->a.x < m_x)
	outcode1 |= LEFT;
    else if (ml->a.x > m_x2)
	outcode1 |= RIGHT;
    
    if (ml->b.x < m_x)
	outcode2 |= LEFT;
    else if (ml->b.x > m_x2)
	outcode2 |= RIGHT;
    
    if (outcode1 & outcode2)
	return false; // trivially outside

    // transform to frame-buffer coordinates.
    fl->a.x = CXMTOF(ml->a.x);
    fl->a.y = CYMTOF(ml->a.y);
    fl->b.x = CXMTOF(ml->b.x);
    fl->b.y = CYMTOF(ml->b.y);

    DOOUTCODE(outcode1, fl->a.x, fl->a.y);
    DOOUTCODE(outcode2, fl->b.x, fl->b.y);

    if (outcode1 & outcode2)
	return false;

    while (outcode1 | outcode2)
    {
	// may be partially inside box
	// find an outside point
	if (outcode1)
	    outside = outcode1;
	else
	    outside = outcode2;
	
	// clip to each side
	if (outside & TOP)
	{
	    dy = fl->a.y - fl->b.y;
	    dx = fl->b.x - fl->a.x;
	    tmp.x = fl->a.x + (dx*(fl->a.y))/dy;
	    tmp.y = 0;
	}
	else if (outside & BOTTOM)
	{
	    dy = fl->a.y - fl->b.y;
	    dx = fl->b.x - fl->a.x;
	    tmp.x = fl->a.x + (dx*(fl->a.y-f_h))/dy;
	    tmp.y = f_h-1;
	}
	else if (outside & RIGHT)
	{
	    dy = fl->b.y - fl->a.y;
	    dx = fl->b.x - fl->a.x;
	    tmp.y = fl->a.y + (dy*(f_w-1 - fl->a.x))/dx;
	    tmp.x = f_w-1;
	}
	else if (outside & LEFT)
	{
	    dy = fl->b.y - fl->a.y;
	    dx = fl->b.x - fl->a.x;
	    tmp.y = fl->a.y + (dy*(-fl->a.x))/dx;
	    tmp.x = 0;
	}

	if (outside == outcode1)
	{
	    fl->a = tmp;
	    DOOUTCODE(outcode1, fl->a.x, fl->a.y);
	}
	else
	{
	    fl->b = tmp;
	    DOOUTCODE(outcode2, fl->b.x, fl->b.y);
	}
	
	if (outcode1 & outcode2)
	    return false; // trivially outside
    }

    return true;
}
#undef DOOUTCODE


//
// Classic Bresenham w/ whatever optimizations needed for speed
//
void
AM_drawFline
( fline_t*	fl,
  int		color )
{
    register int x;
    register int y;
    register int dx;
    register int dy;
    register int sx;
    register int sy;
    register int ax;
    register int ay;
    register int d;
    
    static fuck = 0;

    // For debugging only
    if (      fl->a.x < 0 || fl->a.x >= f_w
	   || fl->a.y < 0 || fl->a.y >= f_h
	   || fl->b.x < 0 || fl->b.x >= f_w
	   || fl->b.y < 0 || fl->b.y >= f_h)
    {
	I_printf("fuck %d \r", fuck++);
	return;
    }

#define PUTDOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc)

    dx = fl->b.x - fl->a.x;
    ax = 2 * (dx<0 ? -dx : dx);
    sx = dx<0 ? -1 : 1;

    dy = fl->b.y - fl->a.y;
    ay = 2 * (dy<0 ? -dy : dy);
    sy = dy<0 ? -1 : 1;

    x = fl->a.x;
    y = fl->a.y;

    if (ax > ay)
    {
	d = ay - ax/2;
	while (1)
	{
	    PUTDOT(x,y,color);
	    if (x == fl->b.x) return;
	    if (d>=0)
	    {
		y += sy;
		d -= ax;
	    }
	    x += sx;
	    d += ay;
	}
    }
    else
    {
	d = ax - ay/2;
	while (1)
	{
	    PUTDOT(x, y, color);
	    if (y == fl->b.y) return;
	    if (d >= 0)
	    {
		x += sx;
		d -= ay;
	    }
	    y += sy;
	    d += ax;
	}
    }
}


//
// Clip lines, draw visible part sof lines.
//
void
AM_drawMline
( mline_t*	ml,
  int		color )
{
    static fline_t fl;

    if (AM_clipMline(ml, &fl))
	AM_drawFline(&fl, color); // draws it on frame buffer using fb coords
}



//
// Draws flat (floor/ceiling tile) aligned grid lines.
//
void AM_drawGrid(int color)
{
    fixed_t x, y;
    fixed_t start, end;
    mline_t ml;

    // Figure out start of vertical gridlines
    start = m_x;
    if ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS))
	start += (MAPBLOCKUNITS<<FRACBITS)
	    - ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS));
    end = m_x + m_w;

    // draw vertical gridlines
    ml.a.y = m_y;
    ml.b.y = m_y+m_h;
    for (x=start; x<end; x+=(MAPBLOCKUNITS<<FRACBITS))
    {
	ml.a.x = x;
	ml.b.x = x;
	AM_drawMline(&ml, color);
    }

    // Figure out start of horizontal gridlines
    start = m_y;
    if ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS))
	start += (MAPBLOCKUNITS<<FRACBITS)
	    - ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS));
    end = m_y + m_h;

    // draw horizontal gridlines
    ml.a.x = m_x;
    ml.b.x = m_x + m_w;
    for (y=start; y<end; y+=(MAPBLOCKUNITS<<FRACBITS))
    {
	ml.a.y = y;
	ml.b.y = y;
	AM_drawMline(&ml, color);
    }

}

//
// Determines visible lines, draws them.
// This is LineDef based, not LineSeg based.
//
void AM_drawWalls(void)
{
    int i;
    static mline_t l;

    for (i=0;i<numlines;i++)
    {
	l.a.x = lines[i].v1->x;
	l.a.y = lines[i].v1->y;
	l.b.x = lines[i].v2->x;
	l.b.y = lines[i].v2->y;
	if (cheating || (lines[i].flags & ML_MAPPED))
	{
	    if ((lines[i].flags & LINE_NEVERSEE) && !cheating)
		continue;
	    if (!lines[i].backsector)
	    {
		AM_drawMline(&l, WALLCOLORS+lightlev);
	    }
	    else
	    {
		if (lines[i].special == 39)
		{ // teleporters
		    AM_drawMline(&l, WALLCOLORS+WALLRANGE/2);
		}
		else if (lines[i].flags & ML_SECRET) // secret door
		{
		    if (cheating) AM_drawMline(&l, SECRETWALLCOLORS + lightlev);
		    else AM_drawMline(&l, WALLCOLORS+lightlev);
		}
		else if (lines[i].backsector->floorheight
			   != lines[i].frontsector->floorheight) {
		    AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
		}
		else if (lines[i].backsector->ceilingheight
			   != lines[i].frontsector->ceilingheight) {
		    AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
		}
		else if (cheating) {
		    AM_drawMline(&l, TSWALLCOLORS+lightlev);
		}
	    }
	}
	else if (plr->powers[pw_allmap])
	{
	    if (!(lines[i].flags & LINE_NEVERSEE)) AM_drawMline(&l, GRAYS+3);
	}
    }
}


//
// Rotation in 2D.
// Used to rotate player arrow line character.
//
void
AM_rotate
( fixed_t*	x,
  fixed_t*	y,
  angle_t	a )
{
    fixed_t tmpx;

    tmpx =
	FixedMul(*x,finecosine[a>>ANGLETOFINESHIFT])
	- FixedMul(*y,finesine[a>>ANGLETOFINESHIFT]);
    
    *y   =
	FixedMul(*x,finesine[a>>ANGLETOFINESHIFT])
	+ FixedMul(*y,finecosine[a>>ANGLETOFINESHIFT]);

    *x = tmpx;
}

void
AM_drawLineCharacter
( mline_t*	lineguy,
  int		lineguylines,
  fixed_t	scale,
  angle_t	angle,
  int		color,
  fixed_t	x,
  fixed_t	y )
{
    int		i;
    mline_t	l;

    for (i=0;i<lineguylines;i++)
    {
	l.a.x = lineguy[i].a.x;
	l.a.y = lineguy[i].a.y;

	if (scale)
	{
	    l.a.x = FixedMul(scale, l.a.x);
	    l.a.y = FixedMul(scale, l.a.y);
	}

	if (angle)
	    AM_rotate(&l.a.x, &l.a.y, angle);

	l.a.x += x;
	l.a.y += y;

	l.b.x = lineguy[i].b.x;
	l.b.y = lineguy[i].b.y;

	if (scale)
	{
	    l.b.x = FixedMul(scale, l.b.x);
	    l.b.y = FixedMul(scale, l.b.y);
	}

	if (angle)
	    AM_rotate(&l.b.x, &l.b.y, angle);
	
	l.b.x += x;
	l.b.y += y;

	AM_drawMline(&l, color);
    }
}

void AM_drawPlayers(void)
{
    int		i;
    player_t*	p;
    static int 	their_colors[] = { GREENS, GRAYS, BROWNS, REDS };
    int		their_color = -1;
    int		color;

    if (!netgame)
    {
	if (cheating)
	    AM_drawLineCharacter
		(cheat_player_arrow, NUMCHEATPLYRLINES, 0,
		 plr->mo->angle, WHITE, plr->mo->x, plr->mo->y);
	else
	    AM_drawLineCharacter
		(player_arrow, NUMPLYRLINES, 0, plr->mo->angle,
		 WHITE, plr->mo->x, plr->mo->y);
	return;
    }

    for (i=0;i<MAXPLAYERS;i++)
    {
	their_color++;
	p = &players[i];

	if ( (deathmatch && !singledemo) && p != plr)
	    continue;

	if (!playeringame[i])
	    continue;

	if (p->powers[pw_invisibility])
	    color = 246; // *close* to black
	else
	    color = their_colors[their_color];
	
	AM_drawLineCharacter
	    (player_arrow, NUMPLYRLINES, 0, p->mo->angle,
	     color, p->mo->x, p->mo->y);
    }

}

void
AM_drawThings
( int	colors,
  int 	colorrange)
{
    int		i;
    mobj_t*	t;

    for (i=0;i<numsectors;i++)
    {
	t = sectors[i].thinglist;
	while (t)
	{
	    AM_drawLineCharacter
		(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
		 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y);
	    t = t->snext;
	}
    }
}

void AM_drawMarks(void)
{
    int i, fx, fy, w, h;

    for (i=0;i<AM_NUMMARKPOINTS;i++)
    {
	if (markpoints[i].x != -1)
	{
	    //      w = SHORT(marknums[i]->width);
	    //      h = SHORT(marknums[i]->height);
	    w = 5; // because something's wrong with the wad, i guess
	    h = 6; // because something's wrong with the wad, i guess
	    fx = CXMTOF(markpoints[i].x);
	    fy = CYMTOF(markpoints[i].y);
	    if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h)
		V_DrawPatch(fx, fy, FB, marknums[i]);
	}
    }

}

void AM_drawCrosshair(int color)
{
    fb[(f_w*(f_h+1))/2] = color; // single point for now

}

void AM_Drawer (void)
{
    if (!automapactive) return;

    AM_clearFB(BACKGROUND);
    if (grid)
	AM_drawGrid(GRIDCOLORS);
    AM_drawWalls();
    AM_drawPlayers();
    if (cheating==2)
	AM_drawThings(THINGCOLORS, THINGRANGE);
    AM_drawCrosshair(XHAIRCOLORS);

    AM_drawMarks();

    V_MarkRect(f_x, f_y, f_w, f_h);

}