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Diffstat (limited to 'src/gwin/gwin_class.h')
-rw-r--r-- | src/gwin/gwin_class.h | 363 |
1 files changed, 363 insertions, 0 deletions
diff --git a/src/gwin/gwin_class.h b/src/gwin/gwin_class.h new file mode 100644 index 00000000..4dde3624 --- /dev/null +++ b/src/gwin/gwin_class.h @@ -0,0 +1,363 @@ +/* + * This file is subject to the terms of the GFX License. If a copy of + * the license was not distributed with this file, you can obtain one at: + * + * http://ugfx.org/license.html + */ + +/* + * @file src/gwin/gwin_class.h + * @brief GWIN Graphic window subsystem header file. + * + * @defgroup Internal Internal + * @ingroup GWIN + * + * @note These definitions are normally not used by an application program. They are useful + * only if you want to create your own custom GWIN window or widget. + * @note To access these definitions you must include "src/gwin/gwin_class.h" in your source file. + * + * @{ + */ +#ifndef _CLASS_GWIN_H +#define _CLASS_GWIN_H + +#if GFX_USE_GWIN || defined(__DOXYGEN__) + +#if defined(__KEIL__) || defined(__C51__) + #pragma anon_unions +#endif + +/** + * @brief The predefined flags for a Window + * @{ + */ +#define GWIN_FIRST_CONTROL_FLAG 0x00000001 // @< 8 bits free for the control to use +#define GWIN_LAST_CONTROL_FLAG 0x00000080 // @< 8 bits free for the control to use +#define GWIN_FLG_VISIBLE 0x00000100 // @< The window is "visible" +#define GWIN_FLG_SYSVISIBLE 0x00000200 // @< The window is visible after parents are tested +#define GWIN_FLG_ENABLED 0x00000400 // @< The window is "enabled" +#define GWIN_FLG_SYSENABLED 0x00000800 // @< The window is enabled after parents are tested +#define GWIN_FLG_DYNAMIC 0x00001000 // @< The GWIN structure is allocated +#define GWIN_FLG_ALLOCTXT 0x00002000 // @< The text/label is allocated +#define GWIN_FLG_NEEDREDRAW 0x00004000 // @< Redraw is needed but has been delayed +#define GWIN_FLG_BGREDRAW 0x00008000 // @< On redraw, if not visible redraw the revealed under-side +#define GWIN_FLG_SUPERMASK 0x000F0000 // @< The bit mask to leave just the window superclass type +#define GWIN_FLG_WIDGET 0x00010000 // @< This is a widget +#define GWIN_FLG_CONTAINER 0x00020000 // @< This is a container +#define GWIN_FLG_MINIMIZED 0x00100000 // @< The window is minimized +#define GWIN_FLG_MAXIMIZED 0x00200000 // @< The window is maximized +#define GWIN_FLG_MOUSECAPTURE 0x00400000 // @< The window has captured the mouse +#define GWIN_FIRST_WM_FLAG 0x01000000 // @< 8 bits free for the window manager to use +#define GWIN_LAST_WM_FLAG 0x80000000 // @< 8 bits free for the window manager to use +/** @} */ + +/** + * @brief The Virtual Method Table for a GWIN window + * @{ + */ +typedef struct gwinVMT { + const char * classname; // @< The GWIN classname (mandatory) + size_t size; // @< The size of the class object + void (*Destroy) (GWindowObject *gh); // @< The GWIN destroy function (optional) + void (*Redraw) (GWindowObject *gh); // @< The GWIN redraw routine (optional) + void (*AfterClear) (GWindowObject *gh); // @< The GWIN after-clear function (optional) +} gwinVMT; +/** @} */ + +#if GWIN_NEED_WIDGET || defined(__DOXYGEN__) + + /** + * @brief An toggle/dial instance is not being used + */ + #define GWIDGET_NO_INSTANCE ((uint16_t)-1) + + /** + * @brief The source handle that widgets use when sending events + */ + #define GWIDGET_SOURCE ((GSourceHandle)(void *)_gwidgetCreate) + + /** + * @brief The Virtual Method Table for a widget + * @note A widget must have a destroy function. Either use @p _gwidgetDestroy() or use your own function + * which internally calls @p _gwidgetDestroy(). + * @note A widget must have a redraw function. Use @p _gwidgetRedraw(). + * @note If toggleroles != 0, ToggleAssign(), ToggleGet() and one or both of ToggleOff() and ToggleOn() must be specified. + * @note If dialroles != 0, DialAssign(), DialGet() and DialMove() must be specified. + * @{ + */ + typedef struct gwidgetVMT { + struct gwinVMT g; // @< This is still a GWIN + void (*DefaultDraw) (GWidgetObject *gw, void *param); // @< The default drawing routine (mandatory) + #if GINPUT_NEED_MOUSE + struct { + void (*MouseDown) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse down events (optional) + void (*MouseUp) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse up events (optional) + void (*MouseMove) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse move events (optional) + }; + #endif + #if GINPUT_NEED_TOGGLE + struct { + uint16_t toggleroles; // @< The roles supported for toggles (0->toggleroles-1) + void (*ToggleAssign) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Assign a toggle to a role (optional) + uint16_t (*ToggleGet) (GWidgetObject *gw, uint16_t role); // @< Return the instance for a particular role (optional) + void (*ToggleOff) (GWidgetObject *gw, uint16_t role); // @< Process toggle off events (optional) + void (*ToggleOn) (GWidgetObject *gw, uint16_t role); // @< Process toggle on events (optional) + }; + #endif + #if GINPUT_NEED_DIAL + struct { + uint16_t dialroles; // @< The roles supported for dials (0->dialroles-1) + void (*DialAssign) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Test the role and save the dial instance handle (optional) + uint16_t (*DialGet) (GWidgetObject *gw, uint16_t role); // @< Return the instance for a particular role (optional) + void (*DialMove) (GWidgetObject *gw, uint16_t role, uint16_t value, uint16_t max); // @< Process dial move events (optional) + }; + #endif + } gwidgetVMT; + /** @} */ +#endif + +#if GWIN_NEED_CONTAINERS || defined(__DOXYGEN__) + + /** + * @brief The Virtual Method Table for a container + * @note A container must have a destroy function. Either use @p _gcontainerDestroy() or use your own function + * which internally calls @p _gcontainerDestroy(). + * @note A container must have a gwin redraw function. Use @p _containerRedraw(). + * @note If toggleroles != 0, ToggleAssign(), ToggleGet() and one or both of ToggleOff() and ToggleOn() must be specified. + * @note If dialroles != 0, DialAssign(), DialGet() and DialMove() must be specified. + * @{ + */ + typedef struct gcontainerVMT { + gwidgetVMT gw; + coord_t (*LeftBorder) (GHandle gh); // @< The size of the left border (mandatory) + coord_t (*TopBorder) (GHandle gh); // @< The size of the top border (mandatory) + coord_t (*RightBorder) (GHandle gh); // @< The size of the right border (mandatory) + coord_t (*BottomBorder) (GHandle gh); // @< The size of the bottom border (mandatory) + void (*NotifyAdd) (GHandle gh, GHandle ghChild); // @< Notification that a child has been added (optional) + void (*NotifyDelete) (GHandle gh, GHandle ghChild); // @< Notification that a child has been deleted (optional) + } gcontainerVMT; + /** @} */ +#endif + +#if GWIN_NEED_WINDOWMANAGER || defined(__DOXYGEN__) + // @note There is only ever one instance of each GWindowManager type + typedef struct GWindowManager { + const struct gwmVMT *vmt; + } GWindowManager; + + /** + * @brief The Virtual Method Table for a window manager + * @{ + */ + typedef struct gwmVMT { + void (*Init) (void); // @< The window manager has just been set as the current window manager + void (*DeInit) (void); // @< The window manager has just been removed as the current window manager + bool_t (*Add) (GHandle gh, const GWindowInit *pInit); // @< A window has been added + void (*Delete) (GHandle gh); // @< A window has been deleted + void (*Redraw) (GHandle gh); // @< A window needs to be redraw (or undrawn) + void (*Size) (GHandle gh, coord_t w, coord_t h); // @< A window wants to be resized + void (*Move) (GHandle gh, coord_t x, coord_t y); // @< A window wants to be moved + void (*Raise) (GHandle gh); // @< A window wants to be on top + void (*MinMax) (GHandle gh, GWindowMinMax minmax); // @< A window wants to be minimized/maximised + } gwmVMT; + /** @} */ + + /** + * @brief The current window manager + */ + extern GWindowManager * _GWINwm; +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @brief Initialise (and allocate if necessary) the base GWIN object + * + * @param[in] g The GDisplay to use for this window + * @param[in] pgw The GWindowObject structure. If NULL one is allocated from the heap + * @param[in] pInit The user initialization parameters + * @param[in] vmt The virtual method table for the GWIN object + * @param[in] flags The default flags to use + * + * @return The GHandle of the created window + * + * @notapi + */ +GHandle _gwindowCreate(GDisplay *g, GWindowObject *pgw, const GWindowInit *pInit, const gwinVMT *vmt, uint32_t flags); + +/** + * @brief Redraw the window after a status change. + * + * @param[in] gh The widget to redraw + * + * @note Mark a window for redraw. + * @note The window will get redrawn at some later time. + * @note This call is designed to be fast and non-blocking + * + * @notapi + */ +void _gwinUpdate(GHandle gh); + +/** + * @brief How to flush the redraws + * @notes REDRAW_WAIT - Wait for a drawing session to be available + * @notes REDRAW_NOWAIT - Do nothing if the drawing session is not available + * @note REDRAW_INSESSION - We are already in a drawing session + */ +typedef enum GRedrawMethod { REDRAW_WAIT, REDRAW_NOWAIT, REDRAW_INSESSION } GRedrawMethod; + +/** + * @brief Flush any pending redraws in the system. + * + * @param[in] how Do we wait for the lock? + * + * @note This call will attempt to flush any pending redraws + * in the system. The doWait parameter tells this call + * how to handle someone already holding the drawing lock. + * If doWait is TRUE it waits to obtain the lock. If FALSE + * and the drawing lock is free then the redraw is done + * immediately. If the drawing lock was taken it will postpone the flush + * on the basis that someone else will do it for us later. + * + * @notapi + */ +void _gwinFlushRedraws(GRedrawMethod how); + +/** + * @brief Obtain a drawing session + * @return TRUE if the drawing session was obtained, FALSE if the window is not visible + * + * @param[in] gh The window + * + * @note This function blocks until a drawing session is available if the window is visible + */ +bool_t _gwinDrawStart(GHandle gh); + +/** + * @brief Release a drawing session + * + * @param[in] gh The window + */ +void _gwinDrawEnd(GHandle gh); + +/** + * @brief Destroy a window. + * + * @param[in] gh The window + * @param[in] how Do we wait for the lock? + * + * @note This call will delete the window. If called without the + * drawing lock 'how' must be REDRAW_WAIT. If called with the drawing + * lock 'how' must be REDRAW_INSESSION. + * + * @notapi + */ +void _gwinDestroy(GHandle gh, GRedrawMethod how); + +/** + * @brief Add a window to the window manager and set its position and size + * @return TRUE if successful + * + * @param[in] gh The window + * @param[in] pInit The window init structure + */ +bool_t _gwinWMAdd(GHandle gh, const GWindowInit *pInit); + +#if GWIN_NEED_WIDGET || defined(__DOXYGEN__) + /** + * @brief Initialise (and allocate if necessary) the base Widget object + * + * @param[in] g The GDisplay to display this window on + * @param[in] pgw The GWidgetObject structure. If NULL one is allocated from the heap + * @param[in] pInit The user initialization parameters + * @param[in] vmt The virtual method table for the Widget object + * + * @return The GHandle of the created widget + * + * @notapi + */ + GHandle _gwidgetCreate(GDisplay *g, GWidgetObject *pgw, const GWidgetInit *pInit, const gwidgetVMT *vmt); + + /** + * @brief Destroy the Widget object + * + * @param[in] gh The widget to destroy + * + * @notapi + */ + void _gwidgetDestroy(GHandle gh); + + /** + * @brief Redraw the Widget object (VMT method only) + * + * @param[in] gh The widget to redraw + * + * @note Do not use this routine to update a widget after a status change. + * Use @p _gwinUpdate() instead. This routine should only be used in the + * VMT. + * + * @notapi + */ + void _gwidgetRedraw(GHandle gh); + + /** + * @brief Send a standard GWIN event. + * + * @param[in] gh The window + * @param[in] type The event type + * + * @note No consideration is given to recording EVENT LOST statuses. + * + * @notapi + */ + void _gwinSendEvent(GHandle gh, GEventType type); +#endif + +#if GWIN_NEED_CONTAINERS || defined(__DOXYGEN__) + /** + * @brief Initialise (and allocate if necessary) the base Container object + * + * @param[in] g The GDisplay to display this window on + * @param[in] pgw The GContainerObject structure. If NULL one is allocated from the heap + * @param[in] pInit The user initialization parameters + * @param[in] vmt The virtual method table for the Container object + * + * @return The GHandle of the created widget + * + * @notapi + */ + GHandle _gcontainerCreate(GDisplay *g, GContainerObject *pgw, const GWidgetInit *pInit, const gcontainerVMT *vmt); + + /** + * @brief Destroy the Container object + * + * @param[in] gh The container to destroy + * + * @notapi + */ + void _gcontainerDestroy(GHandle gh); + + /** + * @brief Redraw the Container object (VMT method only) + * + * @param[in] gh The container to redraw + * + * @note Do not use this routine to update a container after a status change. + * Use @p _gwinUpdate() instead. This routine should only be used in the + * VMT. + * + * @notapi + */ + #define _gcontainerRedraw _gwidgetRedraw +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* GFX_USE_GWIN */ + +#endif /* _CLASS_GWIN_H */ +/** @} */ |