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-rw-r--r--include/gwin/console.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/include/gwin/console.h b/include/gwin/console.h
index 5682113e..38c88f63 100644
--- a/include/gwin/console.h
+++ b/include/gwin/console.h
@@ -51,23 +51,20 @@ extern "C" {
* @return NULL if there is no resultant drawing area, otherwise a window handle.
*
* @param[in] gc The GConsoleObject structure to initialise. If this is NULL the structure is dynamically allocated.
- * @param[in] x,y The screen co-ordinates for the top left corner of the window
- * @param[in] width The width of the window
- * @param[in] height The height of the window
+ * @param[in] pInit The initialization parameters to use
*
* @note The drawing color and the background color get set to the current defaults. If you haven't called
* @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
* @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
* is no default font and text drawing operations will no nothing.
- * @note The dimensions and position may be changed to fit on the real screen.
- * @note On creation the window is marked as visible but is not automatically cleared. You may do that by calling @p gwinClear()
- * (possibly after changing your background color)
+ * @note On creation even if the window is visible it is not automatically cleared.
+ * You may do that by calling @p gwinClear() (possibly after changing your background color)
* @note A console does not save the drawing state. It is not automatically redrawn if the window is moved or
* its visibility state is changed.
*
* @api
*/
-GHandle gwinCreateConsole(GConsoleObject *gc, coord_t x, coord_t y, coord_t width, coord_t height);
+GHandle gwinCreateConsole(GConsoleObject *gc, GWindowInit *pInit);
#if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM
/**