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| author | Joel Bodenmann <joel@seriouslyembedded.com> | 2015-11-04 07:11:25 +0100 |
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| committer | Joel Bodenmann <joel@seriouslyembedded.com> | 2015-11-04 07:11:25 +0100 |
| commit | 96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f (patch) | |
| tree | 51b848c65d1fcbe7115759435176447a85df4b7b /demos/3rdparty/doom/r_draw.h | |
| parent | d4f43afcd2309b0c6205826b571ecf7ab8f33071 (diff) | |
| download | uGFX-96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f.tar.gz uGFX-96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f.tar.bz2 uGFX-96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f.zip | |
Removing doom demo (will become part of a dedicated demo-projects-repo)
Diffstat (limited to 'demos/3rdparty/doom/r_draw.h')
| -rw-r--r-- | demos/3rdparty/doom/r_draw.h | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/demos/3rdparty/doom/r_draw.h b/demos/3rdparty/doom/r_draw.h deleted file mode 100644 index 534fffd9..00000000 --- a/demos/3rdparty/doom/r_draw.h +++ /dev/null @@ -1,115 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// $Id:$ -// -// Copyright (C) 1993-1996 by id Software, Inc. -// -// This source is available for distribution and/or modification -// only under the terms of the DOOM Source Code License as -// published by id Software. All rights reserved. -// -// The source is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License -// for more details. -// -// DESCRIPTION: -// System specific interface stuff. -// -//----------------------------------------------------------------------------- - - -#ifndef __R_DRAW__ -#define __R_DRAW__ - - -#ifdef __GNUG__ -#pragma interface -#endif - - -extern lighttable_t* dc_colormap; -extern int dc_x; -extern int dc_yl; -extern int dc_yh; -extern fixed_t dc_iscale; -extern fixed_t dc_texturemid; - -// first pixel in a column -extern byte* dc_source; - - -// The span blitting interface. -// Hook in assembler or system specific BLT -// here. -void R_DrawColumn (void); -void R_DrawColumnLow (void); - -// The Spectre/Invisibility effect. -void R_DrawFuzzColumn (void); -void R_DrawFuzzColumnLow (void); - -// Draw with color translation tables, -// for player sprite rendering, -// Green/Red/Blue/Indigo shirts. -void R_DrawTranslatedColumn (void); -void R_DrawTranslatedColumnLow (void); - -void -R_VideoErase -( unsigned ofs, - int count ); - -extern int ds_y; -extern int ds_x1; -extern int ds_x2; - -extern lighttable_t* ds_colormap; - -extern fixed_t ds_xfrac; -extern fixed_t ds_yfrac; -extern fixed_t ds_xstep; -extern fixed_t ds_ystep; - -// start of a 64*64 tile image -extern byte* ds_source; - -extern byte* translationtables; -extern byte* dc_translation; - - -// Span blitting for rows, floor/ceiling. -// No Sepctre effect needed. -void R_DrawSpan (void); - -// Low resolution mode, 160x200? -void R_DrawSpanLow (void); - - -void -R_InitBuffer -( int width, - int height ); - - -// Initialize color translation tables, -// for player rendering etc. -void R_InitTranslationTables (void); - - - -// Rendering function. -void R_FillBackScreen (void); - -// If the view size is not full screen, draws a border around it. -void R_DrawViewBorder (void); - - - -#endif -//----------------------------------------------------------------------------- -// -// $Log:$ -// -//----------------------------------------------------------------------------- |
