/* Copyright 2019 Takuya Urakawa (dm9records.com) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ /* VID & PID from vusb project, see tmk_core/protocol/vusb/USB-IDs-for-free.txt"*/ #define VENDOR_ID 0x16c0 #define PRODUCT_ID 0x27db #define DEVICE_VER 0x0002 #define MANUFACTURER dm9records #define PRODUCT plaid #define DESCRIPTION 12x4 ortholinear keyboard with through hole components /* key matrix size */ #define MATRIX_ROWS 4 #define MATRIX_COLS 12 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { B4, B5, B3, D4 } #define MATRIX_COL_PINS { B0, D7, D6, D5, B2, B1, C0, C1, C2, C3, D1, D0 } #define UNUSED_PINS /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW #define NO_UART 1 /* * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. */ // #define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 // #define BACKLIGHT_PIN B7 // #define BACKLIGHT_BREATHING // #define BACKLIGHT_LEVELS 3 // #define RGB_DI_PIN E2 // #ifdef RGB_DI_PIN // #define RGBLED_NUM 16 // #define RGBLIGHT_HUE_STEP 8 // #define RGBLIGHT_SAT_STEP 8 // #define RGBLIGHT_VAL_STEP 8 // #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ // /*== all animations enable ==*/ // #define RGBLIGHT_ANIMATIONS // /*== or choose animations ==*/ // #define RGBLIGHT_EFFECT_BREATHING // #define RGBLIGHT_EFFECT_RAINBOW_MOOD // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // #define RGBLIGHT_EFFECT_SNAKE // #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS // #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING // #endif /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCING_DELAY 5 /* define if matrix has ghost (lacks anti-ghosting diodes) */ //#define MATRIX_HAS_GHOST /* number of backlight levels */ /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* If defined, GRAVE_ESC will always act as ESC when CTRL is held. * This is userful for the Windows task manager shortcut (ctrl+shift+esc). */ // #define GRAVE_ESC_CTRL_OVERRIDE /* * Force NKRO * * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the * makefile for this to work.) * * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) * until the next keyboard reset. * * NKRO may prevent your keystrokes from being detected in the BIOS, but it is * fully operational during normal computer usage. * * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by * bootmagic, NKRO mode will always be enabled until it is toggled again during a * power-up. * */ //#define FORCE_NKRO /* * Magic Key Options * * Magic keys are hotkey commands that allow control over firmware functions of * the keyboard. They are best used in combination with the HID Listen program, * found here: https://www.pjrc.com/teensy/hid_listen.html * * The options below allow the magic key functionality to be changed. This is * useful if your keyboard/keypad is missing keys and you want magic key support. * */ /* key combination for magic key command */ /* defined by default; to change, uncomment and set to the combination you want */ // #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))) /* control how magic key switches layers */ //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false /* override magic key keymap */ //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM //#define MAGIC_KEY_HELP H //#define MAGIC_KEY_HELP_ALT SLASH //#define MAGIC_KEY_DEBUG D //#define MAGIC_KEY_DEBUG_MATRIX X //#define MAGIC_KEY_DEBUG_KBD K //#define MAGIC_KEY_DEBUG_MOUSE M //#define MAGIC_KEY_VERSION V //#define MAGIC_KEY_STATUS S //#define MAGIC_KEY_CONSOLE C //#define MAGIC_KEY_LAYER0 0 //#define MAGIC_KEY_LAYER0_ALT GRAVE //#define MAGIC_KEY_LAYER1 1 //#define MAGIC_KEY_LAYER2 2 //#define MAGIC_KEY_LAYER3 3 //#define MAGIC_KEY_LAYER4 4 //#define MAGIC_KEY_LAYER5 5 //#define MAGIC_KEY_LAYER6 6 //#define MAGIC_KEY_LAYER7 7 //#define MAGIC_KEY_LAYER8 8 //#define MAGIC_KEY_LAYER9 9 //#define MAGIC_KEY_BOOTLOADER B //#define MAGIC_KEY_BOOTLOADER_ALT ESC //#define MAGIC_KEY_LOCK CAPS //#define MAGIC_KEY_EEPROM E //#define MAGIC_KEY_EEPROM_CLEAR BSPACE //#define MAGIC_KEY_NKRO N //#define MAGIC_KEY_SLEEP_LED Z /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT //#define NO_ACTION_MACRO //#define NO_ACTION_FUNCTION /* * MIDI options */ /* Prevent use of disabled MIDI features in the keymap */ //#define MIDI_ENABLE_STRICT 1 /* enable basic MIDI features: - MIDI notes can be sent when in Music mode is on */ //#define MIDI_BASIC /* enable advanced MIDI features: - MIDI notes can be added to the keymap - Octave shift and transpose - Virtual sustain, portamento, and modulation wheel - etc. */ //#define MIDI_ADVANCED /* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ //#define MIDI_TONE_KEYCODE_OCTAVES 1 /* * HD44780 LCD Display Configuration */ /* #define LCD_LINES 2 //< number of visible lines of the display #define LCD_DISP_LENGTH 16 //< visibles characters per line of the display #define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode #if LCD_IO_MODE #define LCD_PORT PORTB //< port for the LCD lines #define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0 #define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1 #define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2 #define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3 #define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0 #define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1 #define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2 #define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
// Copyright 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//     * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

// A sample program demonstrating using Google C++ testing framework.
//
// Author: wan@google.com (Zhanyong Wan)


// In this example, we use a more advanced feature of Google Test called
// test fixture.
//
// A test fixture is a place to hold objects and functions shared by
// all tests in a test case.  Using a test fixture avoids duplicating
// the test code necessary to initialize and cleanup those common
// objects for each test.  It is also useful for defining sub-routines
// that your tests need to invoke a lot.
//
// <TechnicalDetails>
//
// The tests share the test fixture in the sense of code sharing, not
// data sharing.  Each test is given its own fresh copy of the
// fixture.  You cannot expect the data modified by one test to be
// passed on to another test, which is a bad idea.
//
// The reason for this design is that tests should be independent and
// repeatable.  In particular, a test should not fail as the result of
// another test's failure.  If one test depends on info produced by
// another test, then the two tests should really be one big test.
//
// The macros for indicating the success/failure of a test
// (EXPECT_TRUE, FAIL, etc) need to know what the current test is
// (when Google Test prints the test result, it tells you which test
// each failure belongs to).  Technically, these macros invoke a
// member function of the Test class.  Therefore, you cannot use them
// in a global function.  That's why you should put test sub-routines
// in a test fixture.
//
// </TechnicalDetails>

#include "sample3-inl.h"
#include <gtest/gtest.h>

// To use a test fixture, derive a class from testing::Test.
class QueueTest : public testing::Test {
 protected:  // You should make the members protected s.t. they can be
             // accessed from sub-classes.

  // virtual void SetUp() will be called before each test is run.  You
  // should define it if you need to initialize the varaibles.
  // Otherwise, this can be skipped.
  virtual void SetUp() {
    q1_.Enqueue(1);
    q2_.Enqueue(2);
    q2_.Enqueue(3);
  }

  // virtual void TearDown() will be called after each test is run.
  // You should define it if there is cleanup work to do.  Otherwise,
  // you don't have to provide it.
  //
  // virtual void TearDown() {
  // }

  // A helper function that some test uses.
  static int Double(int n) {
    return 2*n;
  }

  // A helper function for testing Queue::Map().
  void MapTester(const Queue<int> * q) {
    // Creates a new queue, where each element is twice as big as the
    // corresponding one in q.
    const Queue<int> * const new_q = q->Map(Double);

    // Verifies that the new queue has the same size as q.
    ASSERT_EQ(q->Size(), new_q->Size());

    // Verifies the relationship between the elements of the two queues.
    for ( const QueueNode<int> * n1 = q->Head(), * n2 = new_q->Head();
          n1 != NULL; n1 = n1->next(), n2 = n2->next() ) {
      EXPECT_EQ(2 * n1->element(), n2->element());
    }

    delete new_q;
  }

  // Declares the variables your tests want to use.
  Queue<int> q0_;
  Queue<int> q1_;
  Queue<int> q2_;
};

// When you have a test fixture, you define a test using TEST_F
// instead of TEST.

// Tests the default c'tor.
TEST_F(QueueTest, DefaultConstructor) {
  // You can access data in the test fixture here.
  EXPECT_EQ(0, q0_.Size());
}

// Tests Dequeue().
TEST_F(QueueTest, Dequeue) {
  int * n = q0_.Dequeue();
  EXPECT_TRUE(n == NULL);

  n = q1_.Dequeue();
  ASSERT_TRUE(n != NULL);
  EXPECT_EQ(1, *n);
  EXPECT_EQ(0, q1_.Size());
  delete n;

  n = q2_.Dequeue();
  ASSERT_TRUE(n != NULL);
  EXPECT_EQ(2, *n);
  EXPECT_EQ(1, q2_.Size());
  delete n;
}

// Tests the Queue::Map() function.
TEST_F(QueueTest, Map) {
  MapTester(&q0_);
  MapTester(&q1_);
  MapTester(&q2_);
}