/* General "disassemble this chunk" code. Used for debugging. */ #include "config.h" #include "dis-asm.h" #include "elf.h" #include #include "cpu.h" #include "exec-all.h" #include "disas.h" /* Filled in by elfload.c. Simplistic, but will do for now. */ struct syminfo *syminfos = NULL; /* Get LENGTH bytes from info's buffer, at target address memaddr. Transfer them to myaddr. */ int buffer_read_memory (memaddr, myaddr, length, info) bfd_vma memaddr; bfd_byte *myaddr; int length; struct disassemble_info *info; { if (memaddr < info->buffer_vma || memaddr + length > info->buffer_vma + info->buffer_length) /* Out of bounds. Use EIO because GDB uses it. */ return EIO; memcpy (myaddr, info->buffer + (memaddr - info->buffer_vma), length); return 0; } /* Get LENGTH bytes from info's buffer, at target address memaddr. Transfer them to myaddr. */ static int target_read_memory (bfd_vma memaddr, bfd_byte *myaddr, int length, struct disassemble_info *info) { int i; for(i = 0; i < length; i++) { myaddr[i] = ldub_code(memaddr + i); } return 0; } /* Print an error message. We can assume that this is in response to an error return from buffer_read_memory. */ void perror_memory (status, memaddr, info) int status; bfd_vma memaddr; struct disassemble_info *info; { if (status != EIO) /* Can't happen. */ (*info->fprintf_func) (info->stream, "Unknown error %d\n", status); else /* Actually, address between memaddr and memaddr + len was out of bounds. */ (*info->fprintf_func) (info->stream, "Address 0x%" PRIx64 " is out of bounds.\n", memaddr); } /* This could be in a separate file, to save miniscule amounts of space in statically linked executables. */ /* Just print the address is hex. This is included for completeness even though both GDB and objdump provide their own (to print symbolic addresses). */ void generic_print_address (addr, info) bfd_vma addr; struct disassemble_info *info; { (*info->fprintf_func) (info->stream, "0x%" PRIx64, addr); } /* Just return the given address. */ int generic_symbol_at_address (addr, info) bfd_vma addr; struct disassemble_info * info; { return 1; } bfd_vma bfd_getl32 (const bfd_byte *addr) { unsigned long v; v = (unsigned long) addr[0]; v |= (unsigned long) addr[1] << 8; v |= (unsigned long) addr[2] << 16; v |= (unsigned long) addr[3] << 24; return (bfd_vma) v; } bfd_vma bfd_getb32 (const bfd_byte *addr) { unsigned long v; v = (unsigned long) addr[0] << 24; v |= (unsigned long) addr[1] << 16; v |= (unsigned long) addr[2] << 8; v |= (unsigned long) addr[3]; return (bfd_vma) v; } bfd_vma bfd_getl16 (const bfd_byte *addr) { unsigned long v; v = (unsigned long) addr[0]; v |= (unsigned long) addr[1] << 8; return (bfd_vma) v; } bfd_vma bfd_getb16 (const bfd_byte *addr) { unsigned long v; v = (unsigned long) addr[0] << 24; v |= (unsigned long) addr[1] << 16; return (bfd_vma) v; } #ifdef TARGET_ARM static int print_insn_thumb1(bfd_vma pc, disassemble_info *info) { return print_insn_arm(pc | 1, info); } #endif /* Disassemble this for me please... (debugging). 'flags' has teh following values: i386 - nonzero means 16 bit code arm - nonzero means thumb code ppc - nonzero means little endian other targets - unused */ void target_disas(FILE *out, target_ulong code, target_ulong size, int flags) { target_ulong pc; int count; struct disassemble_info disasm_info; int (*print_insn)(bfd_vma pc, disassemble_info *info); INIT_DISASSEMBLE_INFO(disasm_info, out, fprintf); disasm_info.read_memory_func = target_read_memory; disasm_info.buffer_vma = code; disasm_info.buffer_length = size; #ifdef TARGET_WORDS_BIGENDIAN disasm_info.endian = BFD_ENDIAN_BIG; #else disasm_info.endian = BFD_ENDIAN_LITTLE; #endif #if defined(TARGET_I386) if (flags == 2) disasm_info.mach = bfd_mach_x86_64; else if (flags == 1) disasm_info.mach = bfd_mach_i386_i8086; else disasm_info.mach = bfd_mach_i386_i386; print_insn = print_insn_i386; #elif defined(TARGET_ARM) if (flags) print_insn = print_insn_thumb1; else print_insn = print_insn_arm; #elif defined(TARGET_SPARC) print_insn = print_insn_sparc; #ifdef T
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;

namespace LEDMixer
{
    static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new LEDMixer());
        }
    }
}