# Frequently Asked Keymap Questions This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.html) first. ## What Keycodes Can I Use? See [Basic Keycodes](keycodes.html) and [Quantum Keycodes](quantum_keycodes.html) for most of the keys you can define. Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h). ## `KC_SYSREQ` isn't working Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'. See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and - http://en.wikipedia.org/wiki/Magic_SysRq_key - http://en.wikipedia.org/wiki/System_request ## Power key doesn't work Use `KC_PWR` instead of `KC_POWER` or vice versa. - `KC_PWR` works with Windows and Linux, not with OSX. - `KC_POWER` works with OSX and Linux, not with Windows. More info: http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264 ## Oneshot modifier Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. Oneshot Shift mitgates this for me. https://github.com/tmk/tmk_keyboard/issues/67 ## Modifier/Layer stuck Modifier keys or layers can be stuck unless layer switching is configured properly. For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event. - https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching - http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604 - https://github.com/tmk/tmk_keyboard/issues/248 ## Mechanical Lock Switch Support This feature is for *mechanical lock switch* like [this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`: ``` #define LOCKING_SUPPORT_ENABLE #define LOCKING_RESYNC_ENABLE ``` After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in your keymap instead. Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.*** ## Input special charactors other than ASCII like Cédille 'Ç' NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout. See this post for example **MACRO** code. http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620 On **Windows** you can use `AltGr` key or **Alt code**. - http://en.wikipedia.org/wiki/AltGr_key - http://en.wikipedia.org/wiki/Alt_code On **Mac** OS defines `Option` key combinations. - http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input On **Xorg** you can use `compose` key, instead. - http://en.wikipedia.org/wiki/Compose_key And see this for **Unicode** input. - http://en.wikipedia.org/wiki/Unicode_input ## Apple/Mac keyboard Fn Not supported. Apple/Mac keyboard sends keycode for Fn unlike most of other keyboards. I think you can send Apple Fn key using Apple venter specific Page 0xff01 and usage 0x0003. But you have to change HID Report Descriptor for this, of course. https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/AppleHIDUsageTables.h ## Media control keys in Mac OSX #### KC_MNXT and KC_MPRV does not work on Mac Use `KC_MFFD`(`KC_MEDIA_FAST_FORWARD`) and `KC_MRWD`(`KC_MEDIA_REWIND`) instead of `KC_MNXT` and `KC_MPRV`. See https://github.com/tmk/tmk_keyboard/issues/195 ## Keys supported in Mac OSX? You can know which keycodes are supported in OSX from this source code. `usb_2_adb_keymap` array maps Keyboard/Keypad Page usages to ADB scancodes(OSX internal keycodes). https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/Cosmo_USB2ADB.c And `IOHIDConsumer::dispatchConsumerEvent` handles Consumer page usages. https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/IOHIDConsumer.cpp ## JIS keys in Mac OSX Japanese JIS keyboard specific keys like `無変換(Muhenkan)`, `変換(Henkan)`, `ひらがな(hiragana)` are not recognized on OSX. You can use **Seil** to enable those keys, try following options. * Enable NFER Key on PC keyboard * Enable XFER Key on PC keyboard * Enable KATAKANA Key on PC keyboard https://pqrs.org/osx/karabiner/seil.html ## RN-42 Bluetooth doesn't work with Karabiner Karabiner - Keymapping tool on Mac OSX - ignores inputs from RN-42 module by default. You have to enable this option to make Karabiner working with your keyboard. https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237 See these for the deail of this problem. https://github.com/tmk/tmk_keyboard/issues/213 https://github.com/tekezo/Karabiner/issues/403 ## Esc and `~ on a key Use `GRAVE_ESC` or `KC_GESC` in your keymap. ## Arrow on Right Modifier keys with Dual-Role This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**. ``` #include "keymap_common.h" /* Arrow keys on right modifier keys with TMK dual role feature * * https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role * https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys */ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* 0: qwerty */ [0] = KEYMAP( \ ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \ LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \ FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3), [1] = KEYMAP( \ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8), }; const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP), [1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN), [2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT), [3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT), [4] = ACTION_LAYER_MOMENTARY(1), [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP), [6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN), [7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME), [8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END), }; ``` Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys ## Eject on Mac OSX `KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250 It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default. Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably. ## What's weak_mods and real_mods in action_util.c ___TO BE IMPROVED___ real_mods is intended to retains state of real/physical modifier key state, while weak_mods retains state of virtual or temprary modifiers which should not affect state real modifier key. Let's say you hold down physical left shift key and type ACTION_MODS_KEY(LSHIFT, KC_A), with weak_mods, * (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT) * (2) press ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT) * (3) release ACTION_MODS_KEY(LSHIFT, KC_A): waek_mods &= ~MOD_BIT(LSHIFT) real_mods still keeps modifier state. without weak mods, * (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT) * (2) press ACTION_MODS_KEY(LSHIFT, KC_A): real_mods |= MOD_BIT(LSHIFT) * (3) release ACTION_MODS_KEY(LSHIFT, KC_A): real_mods &= ~MOD_BIT(LSHIFT) here real_mods lost state for 'physical left shift'. weak_mods is ORed with real_mods when keyboard report is sent. https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57 ## Timer functionality It's possible to start timers and read values for time-specific events - here's an example: ```c static uint16_t key_timer; key_timer = timer_read(); if (timer_elapsed(key_timer) < 100) { // do something if less than 100ms have passed } else { // do something if 100ms or more have passed } ``` It's best to declare the `static uint16_t key_timer;` at the top of the file, outside of any code blocks you're using it in. 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