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# Configuring QMK
QMK is nearly infinitely configurable. Wherever possible we err on the side of allowing users to customize their keyboard, even at the expense of code size. That level of flexibility makes for a daunting configuration experience, however.
There are two main types of configuration files in QMK- `config.h` and `rules.mk`. These files exist at various levels in QMK and all files of the same type are combined to build the final configuration. The levels, from lowest priority to highest priority, are:
* QMK Default
* Keyboard
* Folders (Up to 5 levels deep)
* Keymap
## QMK Default
Every available setting in QMK has a default. If that setting is not set at the Keyboard, Folder, or Keymap level this is the setting that will be used.
## Keyboard
This level contains config options that should apply to the whole keyboard. Some settings won't change in revisions, or most keymaps. Other settings are merely defaults for this keyboard and can be overridden by folders and/or keymaps.
## Folders
Some keyboards have folders and sub-folders to allow for different hardware configurations. Most keyboards only go 1 folder deep, but QMK supports structures up to 5 folders deep. Each folder can have its own `config.h` and `rules.mk` files that are incorporated into the final configuration.
## Keymap
This level contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error.
# The `config.h` File
This is a C header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere. The `config.h` file shouldn't be including other `config.h` files, or anything besides this:
#include "config_common.h"
## Hardware Options
* `#define VENDOR_ID 0x1234`
* defines your VID, and for most DIY projects, can be whatever you want
* `#define PRODUCT_ID 0x5678`
* defines your PID, and for most DIY projects, can be whatever you want
* `#define DEVICE_VER 0`
* defines the device version (often used for revisions)
* `#define MANUFACTURER Me`
* generally who/whatever brand produced the board
* `#define PRODUCT Board`
* the name of the keyboard
* `#define MATRIX_ROWS 5`
* the number of rows in your keyboard's matrix
* `#define MATRIX_COLS 15`
* the number of columns in your keyboard's matrix
* `#define MATRIX_ROW_PINS { D0, D5, B5, B6 }`
* pins of the rows, from top to bottom
* `#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }`
* pins of the columns, from left to right
* `#define MATRIX_IO_DELAY 30`
* the delay in microseconds when between changing matrix pin state and reading values
* `#define UNUSED_PINS { D1, D2, D3, B1, B2, B3 }`
* pins unused by the keyboard for reference
* `#define MATRIX_HAS_GHOST`
* define is matrix has ghost (unlikely)
* `#define DIODE_DIRECTION COL2ROW`
* COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
* `#define DIRECT_PINS { { F1, F0, B0, C7 }, { F4, F5, F6, F7 } }`
* pins mapped to rows and columns, from left to right. Defines a matrix where each switch is connected to a separate pin and ground.
* `#define AUDIO_VOICES`
* turns on the alternate audio voices (to cycle through)
* `#define C4_AUDIO`
* enables audio on pin C4
* `#define C5_AUDIO`
* enables audio on pin C5
* `#define C6_AUDIO`
* enables audio on pin C6
* `#define B5_AUDIO`
* enables audio on pin B5 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B6_AUDIO`
* enables audio on pin B6 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B7_AUDIO`
* enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define BACKLIGHT_PIN B7`
* pin of the backlight
* `#define BACKLIGHT_LEVELS 3`
* number of levels your backlight will have (maximum 31 excluding off)
* `#define BACKLIGHT_BREATHING`
* enables backlight breathing
* `#define BREATHING_PERIOD 6`
* the length of one backlight "breath" in seconds
* `#define DEBOUNCE 5`
* the delay when reading the value of the pin (5 is default)
* `#define LOCKING_SUPPORT_ENABLE`
* mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
* `#define LOCKING_RESYNC_ENABLE`
* tries to keep switch state consistent with keyboard LED state
* `#define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)`
* key combination that allows the use of magic commands (useful for debugging)
* `#define USB_MAX_POWER_CONSUMPTION 500`
* sets the maximum power (in mA) over USB for the device (default: 500)
* `#define USB_POLLING_INTERVAL_MS 10`
* sets the USB polling rate in milliseconds for the keyboard, mouse, and shared (NKRO/media keys) interfaces
* `#define F_SCL 100000L`
* sets the I2C clock rate speed for keyboards using I2C. The default is `400000L`, except for keyboards using `split_common`, where the default is `100000L`.
## Features That Can Be Disabled
If you define these options you will disable the associated feature, which can save on code size.
* `#define NO_DEBUG`
* disable debugging
* `#define NO_PRINT`
* disable printing/debugging using hid_listen
* `#define NO_ACTION_LAYER`
* disable layers
* `#define NO_ACTION_TAPPING`
* disable tap dance and other tapping features
* `#define NO_ACTION_ONESHOT`
* disable one-shot modifiers
* `#define NO_ACTION_MACRO`
* disable old-style macro handling using `MACRO()`, `action_get_macro()` _(deprecated)_
* `#define NO_ACTION_FUNCTION`
* disable old-style function handling using `fn_actions`, `action_function()` _(deprecated)_
## Features That Can Be Enabled
If you define these options you will enable the associated feature, which may increase your code size.
* `#define FORCE_NKRO`
* NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
* `#define STRICT_LAYER_RELEASE`
* force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases)
## Behaviors That Can Be Configured
* `#define TAPPING_TERM 200`
* how long before a tap becomes a hold, if set above 500, a key tapped during the tapping term will turn it into a hold too
* `#define TAPPING_TERM_PER_KEY`
* enables handling for per key `TAPPING_TERM` settings
* `#define RETRO_TAPPING`
* tap anyway, even after TAPPING_TERM, if there was no other key interruption between press and release
* See [Retro Tapping](tap_hold.md#retro-tapping) for details
* `#define TAPPING_TOGGLE 2`
* how many taps before triggering the toggle
* `#define PERMISSIVE_HOLD`
* makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the `TAPPING_TERM`
* See [Permissive Hold](tap_hold.md#permissive-hold) for details
* `#define PERMISSIVE_HOLD_PER_KEY`
* enabled handling for per key `PERMISSIVE_HOLD` settings
* `#define IGNORE_MOD_TAP_INTERRUPT`
* makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the `TAPPING_TERM` for both keys.
* See [Ignore Mod Tap Interrupt](tap_hold.md#ignore-mod-tap-interrupt) for details
* `#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
* enables handling for per key `IGNORE_MOD_TAP_INTERRUPT` settings
* `#define TAPPING_FORCE_HOLD`
* makes it possible to use a dual role key as modifier shortly after having been tapped
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