From d9f287586635a401b8d6a80614bee6dbebe2f18c Mon Sep 17 00:00:00 2001
From: tmk <nobody@nowhere>
Date: Fri, 15 Feb 2013 18:48:36 +0900
Subject: Replace layer_stack with layer_switch

---
 common.mk                          |   2 +-
 common/action.c                    |  50 ++++++++---------
 common/action.h                    |  39 +++++++-------
 common/command.c                   |   4 +-
 common/layer_stack.c               | 108 -------------------------------------
 common/layer_stack.h               |  45 ----------------
 common/layer_switch.c              |  68 +++++++++++++++++++++++
 common/layer_switch.h              |  36 +++++++++++++
 keyboard/gh60/keymap_poker.h       |  62 +++++++++------------
 keyboard/gh60/keymap_poker_stack.h |   6 +--
 10 files changed, 174 insertions(+), 246 deletions(-)
 delete mode 100644 common/layer_stack.c
 delete mode 100644 common/layer_stack.h
 create mode 100644 common/layer_switch.c
 create mode 100644 common/layer_switch.h

diff --git a/common.mk b/common.mk
index de22f2c8c..5fb76e739 100644
--- a/common.mk
+++ b/common.mk
@@ -3,7 +3,7 @@ SRC +=	$(COMMON_DIR)/host.c \
 	$(COMMON_DIR)/keyboard.c \
 	$(COMMON_DIR)/action.c \
 	$(COMMON_DIR)/action_macro.c \
-	$(COMMON_DIR)/layer_stack.c \
+	$(COMMON_DIR)/layer_switch.c \
 	$(COMMON_DIR)/keymap.c \
 	$(COMMON_DIR)/command.c \
 	$(COMMON_DIR)/timer.c \
diff --git a/common/action.c b/common/action.c
index 9a8d75596..4f0a5f906 100644
--- a/common/action.c
+++ b/common/action.c
@@ -24,7 +24,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include "util.h"
 #include "debug.h"
 #include "action.h"
-#include "layer_stack.h"
+#include "layer_switch.h"
 
 
 /* default layer indicates base layer */
@@ -213,8 +213,8 @@ static action_t get_action(key_t key)
     action_t action;
     action.code = ACTION_NO;
 
-    /* layer stack */
-    action = layer_stack_get_action(key);
+    /* layer_switch */
+    action = layer_switch_get_action(key);
     if (action.code != ACTION_TRANSPARENT) {
         return action;
     }
@@ -531,45 +531,38 @@ static void process_action(keyrecord_t *record)
                     break;
             }
             break;
-        case ACT_LAYER_STACK:
+        case ACT_LAYER_SWITCH:
             switch (action.layer.code) {
                 case LAYER_MOMENTARY:  /* momentary */
                     if (event.pressed) {
-                        layer_stack_remove_then_push(action.layer.val);
-                        layer_stack_debug();
+                        layer_switch_on(action.layer.val);
                     } else {
-                        layer_stack_remove(action.layer.val);
-                        layer_stack_debug();
+                        layer_switch_off(action.layer.val);
                     }
                     break;
                 case LAYER_ON_PRESS:
                     if (event.pressed) {
-                        layer_stack_remove_or_push(action.layer.val);
-                        layer_stack_debug();
+                        layer_switch_inv(action.layer.val);
                     }
                     break;
                 case LAYER_ON_RELEASE:
                     if (!event.pressed) {
-                        layer_stack_remove_or_push(action.layer.val);
-                        layer_stack_debug();
+                        layer_switch_inv(action.layer.val);
                     }
                     break;
                 case LAYER_ON_BOTH:
-                    layer_stack_remove_or_push(action.layer.val);
-                    layer_stack_debug();
+                    layer_switch_inv(action.layer.val);
                     break;
                 case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
                     if (event.pressed) {
                         if (tap_count < TAPPING_TOGGLE) {
-                            debug("LAYER_STACK: tap toggle(press).\n");
-                            layer_stack_remove_or_push(action.layer.val);
-                            layer_stack_debug();
+                            debug("LAYER_SWITCH: tap toggle(press).\n");
+                            layer_switch_inv(action.layer.val);
                         }
                     } else {
                         if (tap_count <= TAPPING_TOGGLE) {
-                            debug("LAYER_STACK: tap toggle(release).\n");
-                            layer_stack_remove_or_push(action.layer.val);
-                            layer_stack_debug();
+                            debug("LAYER_SWITCH: tap toggle(release).\n");
+                            layer_switch_inv(action.layer.val);
                         }
                     }
                     break;
@@ -577,21 +570,19 @@ static void process_action(keyrecord_t *record)
                     // tap key
                     if (event.pressed) {
                         if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
-                            debug("LAYER_STACK: Tap: register_code\n");
+                            debug("LAYER_SWITCH: Tap: register_code\n");
                             register_code(action.layer.code);
                         } else {
-                            debug("LAYER_STACK: No tap: layer_stack(on press)\n");
-                            layer_stack_remove_or_push(action.layer.val);
-                            layer_stack_debug();
+                            debug("LAYER_SWITCH: No tap: layer_switch(on press)\n");
+                            layer_switch_inv(action.layer.val);
                         }
                     } else {
                         if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
-                            debug("LAYER_STACK: Tap: unregister_code\n");
+                            debug("LAYER_SWITCH: Tap: unregister_code\n");
                             unregister_code(action.layer.code);
                         } else {
-                            debug("LAYER_STACK: No tap: layer_stack(on release)\n");
-                            layer_stack_remove_or_push(action.layer.val);
-                            layer_stack_debug();
+                            debug("LAYER_SWITCH: No tap: layer_switch(on release)\n");
+                            layer_switch_inv(action.layer.val);
                         }
                     }
                     break;
@@ -898,6 +889,7 @@ bool sending_anykey(void)
             host_last_sysytem_report() || host_last_consumer_report());
 }
 
+// TODO: rename or reinpl with new layer_switch.c
 void layer_switch(uint8_t new_layer)
 {
     if (current_layer != new_layer) {
@@ -966,7 +958,7 @@ static void debug_action(action_t action)
         case ACT_MOUSEKEY:          debug("ACT_MOUSEKEY");          break;
         case ACT_LAYER:             debug("ACT_LAYER");             break;
         case ACT_LAYER_BIT:         debug("ACT_LAYER_BIT");         break;
-        case ACT_LAYER_STACK:       debug("ACT_LAYER_STACK");       break;
+        case ACT_LAYER_SWITCH:      debug("ACT_LAYER_SWITCH");     break;
         case ACT_MACRO:             debug("ACT_MACRO");             break;
         case ACT_COMMAND:           debug("ACT_COMMAND");           break;
         case ACT_FUNCTION:          debug("ACT_FUNCTION");          break;
diff --git a/common/action.h b/common/action.h
index 96b8ba2ed..1d00e02d5 100644
--- a/common/action.h
+++ b/common/action.h
@@ -163,9 +163,6 @@ bool waiting_buffer_has_anykey_pressed(void);
  * Layer Actions
  * -------------
  * ACT_LAYER(1000):             Set layer
- * ACT_LAYER_BIT(1001):         Bit-op layer
- * ACT_LAYER_STACK:             Layer stack
- *
  * 1000|LLLL|0000 0000   set current layer on press and return to default on release(momentary)
  * 1000|LLLL|0000 0001   set current layer on press
  * 1000|LLLL|0000 0010   set current layer on release
@@ -175,6 +172,7 @@ bool waiting_buffer_has_anykey_pressed(void);
  * 1000|DDDD|1111 1111   set default layer on press
  * L: 0 means default layer
  *
+ * ACT_LAYER_BIT(1001):         Bit-op layer
  * 1001|BBBB|0000 0000   bit-on current layer on press and bit-off on release(momentary)
  * 1001|BBBB|0000 0001   bit-xor current layer on press
  * 1001|BBBB|0000 0010   bit-xor current layer on release
@@ -183,12 +181,13 @@ bool waiting_buffer_has_anykey_pressed(void);
  * 1001|BBBB|1111 0000   bit-xor current layer on hold and toggle on several taps
  * 1001|BBBB|1111 1111   bit-xor default layer on both
  *
- * 1011|LLLL|0000 0000   push on press and remove on release(momentary)
- * 1011|LLLL|0000 0001   push or remove on press
- * 1011|LLLL|0000 0010   push or remove on release
- * 1011|LLLL|0000 0011   push or remove on both
- * 1011|LLLL| keycode    push or remove on hold and send key on tap
- * 1011|LLLL|1111 0000   push or remove on hold and toggle on several taps
+ * ACT_LAYER_SWITCH:            Switch
+ * 1011|LLLL|0000 0000   On on press and Off on release(momentary)
+ * 1011|LLLL|0000 0001   Invert on press
+ * 1011|LLLL|0000 0010   Invert on release
+ * 1011|LLLL|0000 0011   Invert on both
+ * 1011|LLLL| keycode    Invert on hold and send key on tap
+ * 1011|LLLL|1111 0000   Invert on hold and toggle on several taps
  * 1011|LLLL|1111 1111   (not used)
  *
  *
@@ -219,7 +218,7 @@ enum action_kind_id {
 
     ACT_LAYER           = 0b1000,
     ACT_LAYER_BIT       = 0b1001,
-    ACT_LAYER_STACK     = 0b1011,
+    ACT_LAYER_SWITCH    = 0b1011,
 
     ACT_MACRO           = 0b1100,
     ACT_COMMAND         = 0b1110,
@@ -233,7 +232,7 @@ enum action_kind_id {
 #define ACTION(kind, param)             ((kind)<<12 | (param))
 #define MODS4(mods)                     (((mods)>>4 | (mods)) & 0x0F)
 
-/* 
+/*
  * Key
  */
 #define ACTION_KEY(key)                 ACTION(ACT_LMODS,    key)
@@ -316,17 +315,17 @@ enum layer_codes {
 #define ACTION_LAYER_BIT_TAP_TOGGLE(bits)       ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
 #define ACTION_LAYER_BIT_TAP_KEY(bits, key)     ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
 /*
- * Layer Stack
+ * Layer SWITCH
  */
 /* momentary */
-#define ACTION_LAYER_STACK(layer)               ACTION_LAYER_STACK_MOMENTARY(layer)
-#define ACTION_LAYER_STACK_MOMENTARY(layer)     ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY)
-#define ACTION_LAYER_STACK_TOGGLE(layer)        ACTION_LAYER_STACK_R(layer)
-#define ACTION_LAYER_STACK_P(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS)
-#define ACTION_LAYER_STACK_R(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE)
-#define ACTION_LAYER_STACK_B(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH)
-#define ACTION_LAYER_STACK_TAP_TOGGLE(layer)    ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE)
-#define ACTION_LAYER_STACK_TAP_KEY(layer, key)  ACTION(ACT_LAYER_STACK, (layer)<<8 | (key))
+#define ACTION_LAYER_SWITCH(layer)              ACTION_LAYER_SWITCH_MOMENTARY(layer)
+#define ACTION_LAYER_SWITCH_MOMENTARY(layer)    ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY)
+#define ACTION_LAYER_SWITCH_TOGGLE(layer)       ACTION_LAYER_SWITCH_R(layer)
+#define ACTION_LAYER_SWITCH_P(layer)            ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS)
+#define ACTION_LAYER_SWITCH_R(layer)            ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE)
+#define ACTION_LAYER_SWITCH_B(layer)            ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH)
+#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer)   ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE)
+#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key))
 
 
 /*
diff --git a/common/command.c b/common/command.c
index c5b9f0431..82f647c8f 100644
--- a/common/command.c
+++ b/common/command.c
@@ -26,8 +26,8 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include "timer.h"
 #include "keyboard.h"
 #include "bootloader.h"
+#include "layer_switch.h"
 #include "command.h"
-#include "layer_stack.h"
 
 #ifdef MOUSEKEY_ENABLE
 #include "mousekey.h"
@@ -549,6 +549,6 @@ static void switch_default_layer(uint8_t layer)
 
     default_layer = layer;
     current_layer = 0;  /* 0 means default_layer */
-    layer_stack_clear();
+    layer_switch_clear();
     clear_keyboard();
 }
diff --git a/common/layer_stack.c b/common/layer_stack.c
deleted file mode 100644
index 0076bf779..000000000
--- a/common/layer_stack.c
+++ /dev/null
@@ -1,108 +0,0 @@
-#include <stdint.h>
-#include "keyboard.h"
-#include "layer_stack.h"
-#include "debug.h"
-
-
-static uint8_t top_layer = 0;
-
-/* [0] always works as sentinel and not used for store.*/
-static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
-
-
-void layer_stack_clear(void)
-{
-    for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
-        layer_stack[i] = (layer_item_t){ .layer = 0,
-                                         .next = 0,
-                                         .used = false };
-    }
-}
-
-bool layer_stack_push(uint8_t layer)
-{
-    for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
-        if (!layer_stack[i].used) {
-            layer_stack[i] = (layer_item_t){ .layer = layer,
-                                             .next = top_layer,
-                                             .used = true };
-            top_layer = i;
-            return true;
-        }
-    }
-    return false;
-}
-
-bool layer_stack_pop(void)
-{
-    if (layer_stack[top_layer].used) {
-        uint8_t popped = top_layer;
-        top_layer = layer_stack[popped].next;
-        layer_stack[popped] = (layer_item_t){};
-        return true;
-    }
-    return false;
-}
-
-bool layer_stack_remove(uint8_t layer)
-{
-    if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
-        layer_stack_pop();
-        debug("layer_stack_remove: top_layer\n");
-        return true;
-    }
-
-    for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
-        debug("layer_stack_remove: ["); debug_dec(i); debug("]");
-        debug_dec(layer_stack[i].layer); debug("\n");
-        uint8_t removed = layer_stack[i].next;
-        if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
-            layer_stack[i].next = layer_stack[removed].next;
-            layer_stack[removed] = (layer_item_t){};
-            debug("layer_stack_remove: removed.\n");
-            return true;
-        }
-    }
-    return false;
-}
-
-bool layer_stack_remove_then_push(uint8_t layer)
-{
-    layer_stack_remove(layer);
-    return layer_stack_push(layer);
-}
-
-bool layer_stack_remove_or_push(uint8_t layer)
-{
-    return (layer_stack_remove(layer)) || layer_stack_push(layer);
-}
-
-void layer_stack_debug(void)
-{
-    debug("layer_stack: ");
-    layer_item_t item = layer_stack[top_layer];
-    while (item.used) {
-        debug_dec(item.layer);
-        debug("["); debug_dec(item.next); debug("] ");
-        item = layer_stack[item.next];
-    }
-    debug("\n");
-}
-
-action_t layer_stack_get_action(key_t key)
-{
-    action_t action;
-    action.code = ACTION_TRANSPARENT;
-
-    /* layer stack */
-    for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
-        action = action_for_key(i.layer, key);
-        if (action.code != ACTION_TRANSPARENT) {
-            layer_stack_debug();
-            debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
-            return action;
-        }
-        debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
-    }
-    return action;
-}
diff --git a/common/layer_stack.h b/common/layer_stack.h
deleted file mode 100644
index 25bf37a5b..000000000
--- a/common/layer_stack.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
-Copyright 2013 Jun Wako <wakojun@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#ifndef LAYER_STACK_H
-#define LAYER_STACK_H
-
-#include <stdint.h>
-#include "action.h"
-
-
-/*
- * Layer stack
- */
-#define LAYER_STACK_SIZE 8
-typedef struct {
-    uint8_t layer:4;
-    uint8_t next:3;
-    bool    used;
-} layer_item_t;
-
-
-void layer_stack_clear(void);
-bool layer_stack_push(uint8_t layer);
-bool layer_stack_pop(void);
-bool layer_stack_remove(uint8_t layer);
-bool layer_stack_remove_then_push(uint8_t layer);
-bool layer_stack_remove_or_push(uint8_t layer);
-void layer_stack_debug(void);
-action_t layer_stack_get_action(key_t key);
-
-#endif
-
diff --git a/common/layer_switch.c b/common/layer_switch.c
new file mode 100644
index 000000000..9bc804e64
--- /dev/null
+++ b/common/layer_switch.c
@@ -0,0 +1,68 @@
+#include <stdint.h>
+#include "keyboard.h"
+#include "action.h"
+#include "debug.h"
+#include "layer_switch.h"
+
+
+uint16_t layer_switch_stat = 0;
+
+
+uint16_t layer_switch_stat_get(void)
+{
+    return layer_switch_stat;
+}
+
+void layer_switch_stat_set(uint16_t stat)
+{
+    layer_switch_stat = stat;
+    layer_switch_debug();
+}
+
+void layer_switch_clear(void)
+{
+    layer_switch_stat = 0;
+    layer_switch_debug();
+}
+
+void layer_switch_on(uint8_t layer)
+{
+    layer_switch_stat |= (1<<layer);
+    layer_switch_debug();
+}
+
+void layer_switch_off(uint8_t layer)
+{
+    layer_switch_stat &= ~(1<<layer);
+    layer_switch_debug();
+}
+
+void layer_switch_inv(uint8_t layer)
+{
+    layer_switch_stat ^= (1<<layer);
+    layer_switch_debug();
+}
+
+void layer_switch_debug(void)
+{
+    debug("layer_switch_stat: "); debug_bin16(layer_switch_stat); debug("\n");
+}
+
+action_t layer_switch_get_action(key_t key)
+{
+    action_t action;
+    action.code = ACTION_TRANSPARENT;
+
+    /* higher layer first */
+    for (int8_t i = 15; i >= 0; i--) {
+        if (layer_switch_stat & (1<<i)) {
+            action = action_for_key(i, key);
+            if (action.code != ACTION_TRANSPARENT) {
+                layer_switch_debug();
+                debug("layer_switch: used. "); debug_dec(i); debug("\n");
+                return action;
+            }
+        }
+    }
+    return action;
+}
diff --git a/common/layer_switch.h b/common/layer_switch.h
new file mode 100644
index 000000000..9f0695260
--- /dev/null
+++ b/common/layer_switch.h
@@ -0,0 +1,36 @@
+/*
+Copyright 2013 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef LAYER_SWITCH_H
+#define LAYER_SWITCH_H
+
+#include <stdint.h>
+#include "keyboard.h"
+#include "action.h"
+
+uint16_t layer_switch_stat;
+
+uint16_t layer_switch_stat_get(void);
+void layer_switch_stat_set(uint16_t stat);
+void layer_switch_clear(void);
+void layer_switch_on(uint8_t layer);
+void layer_switch_off(uint8_t layer);
+/* invert state */
+void layer_switch_inv(uint8_t layer);
+void layer_switch_debug(void);
+action_t layer_switch_get_action(key_t key);
+
+#endif
diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h
index 7dc4efe01..08c24f926 100644
--- a/keyboard/gh60/keymap_poker.h
+++ b/keyboard/gh60/keymap_poker.h
@@ -20,59 +20,44 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
-    /* Layer x001: Poker with Arrow */
+        LCTL,LGUI,LALT,          SPC,                     FN3, RGUI,APP, RCTL),
+    /* Layer 1: Poker with Arrow */
     KEYMAP_ANSI(
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
-        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
-    /* Layer x010: Poker with Esc */
+        TRNS,TRNS,TRNS,          TRNS,                    FN4, LEFT,DOWN,RGHT),
+    /* Layer 2: Poker with Esc */
     KEYMAP_ANSI(
         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
-        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
-    /* Layer x011: Poker with Arrow and Esc */
-    KEYMAP_ANSI(
-        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
-        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
-    /*
-     * Poker Momentary Fn Layer
-     */
-    /* Layer x100: Poker Default + Fn'd */
+        TRNS,TRNS,TRNS,          TRNS,                    FN5, TRNS,TRNS,TRNS),
+    /* Layer 3: Poker Default + Fn'd */
     KEYMAP_ANSI(
         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
-        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
-        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
-        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
-    /* Layer x101: Poker with Arrow + Fn'd */
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
+        TRNS,TRNS,TRNS,          FN0,                     FN3, LEFT,DOWN,RGHT),
+
+    /* Layer 4: Poker Default + Fn'd */
     KEYMAP_ANSI(
-        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
-        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
-        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
-        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
-    /* Layer x110: Poker with Esc + Fn'd */
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
+        TRNS,TRNS,TRNS,          FN0,                     FN4, HOME,PGDN,END),
+    /* Layer 5: Poker Default + Fn'd */
     KEYMAP_ANSI(
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
-        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
-        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
-    /* Layer x111: Poker with Arrow and Esc + Fn'd */
-    KEYMAP_ANSI(
-        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
-        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
-        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
-        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
-        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
+        TRNS,TRNS,TRNS,          FN0,                     FN5, TRNS,TRNS,TRNS),
+
     /* colemak */
     [8] = KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
@@ -101,9 +86,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  */
 static const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
-    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
-    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
-    [2] = ACTION_LAYER_BIT(4),                     // FN2 Poker Fn
-    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
+    [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc)
+    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN1 Poker Arrow toggle(Space)
+    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN2 Poker Esc toggle(Q)
+    [2] = ACTION_LAYER_BIT(3),                     // FN3 Poker Fn
+    [3] = ACTION_LAYER_BIT(4),                     // FN4 Poker Fn
 };
 
diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h
index 4c1019352..b074abaa5 100644
--- a/keyboard/gh60/keymap_poker_stack.h
+++ b/keyboard/gh60/keymap_poker_stack.h
@@ -70,8 +70,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  */
 static const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
-    [0] = ACTION_LAYER_STACK_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
-    [1] = ACTION_LAYER_STACK_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
-    [2] = ACTION_LAYER_STACK(3),                     // FN2 Poker Fn
+    [0] = ACTION_LAYER_SWITCH_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
+    [1] = ACTION_LAYER_SWITCH_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
+    [2] = ACTION_LAYER_SWITCH(3),                     // FN2 Poker Fn
     [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
 };
-- 
cgit v1.2.3


From 0142b571c46c7db314063615c956cbc5ec9720f1 Mon Sep 17 00:00:00 2001
From: tmk <nobody@nowhere>
Date: Sat, 16 Feb 2013 02:58:19 +0900
Subject: Add keymaps of gh60

- keymap_poker.h            poker emulation
- keymap_poker_set.h        poker emulation with Esc fix and cursor fix
- keymap_poker_bit.h        poker emulation with Esc fix and cursor fix
---
 keyboard/gh60/Makefile.lufa        |   7 ++-
 keyboard/gh60/Makefile.pjrc        |   7 ++-
 keyboard/gh60/README.md            |   2 +-
 keyboard/gh60/keymap.c             |   6 +-
 keyboard/gh60/keymap_poker.h       |  95 --------------------------------
 keyboard/gh60/keymap_poker_bit.h   | 109 ++++++++++++++++++++++++++++++++++++
 keyboard/gh60/keymap_poker_set.h   | 110 +++++++++++++++++++++++++++++++++++++
 keyboard/gh60/keymap_poker_stack.h |  77 --------------------------
 8 files changed, 234 insertions(+), 179 deletions(-)
 delete mode 100644 keyboard/gh60/keymap_poker.h
 create mode 100644 keyboard/gh60/keymap_poker_bit.h
 create mode 100644 keyboard/gh60/keymap_poker_set.h
 delete mode 100644 keyboard/gh60/keymap_poker_stack.h

diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa
index 7548d4785..9adec24b1 100644
--- a/keyboard/gh60/Makefile.lufa
+++ b/keyboard/gh60/Makefile.lufa
@@ -125,5 +125,8 @@ plain: all
 poker: OPT_DEFS += -DKEYMAP_POKER
 poker: all
 
-poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
-poker_stack: all
+poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
+poker_bit: all
+
+poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
+poker_bit: all
diff --git a/keyboard/gh60/Makefile.pjrc b/keyboard/gh60/Makefile.pjrc
index 8bca1659b..4559ce32f 100644
--- a/keyboard/gh60/Makefile.pjrc
+++ b/keyboard/gh60/Makefile.pjrc
@@ -95,5 +95,8 @@ plain: all
 poker: OPT_DEFS += -DKEYMAP_POKER
 poker: all
 
-poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
-poker_stack: all
+poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
+poker_bit: all
+
+poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
+poker_bit: all
diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md
index 405ab3dff..c11f2ae23 100644
--- a/keyboard/gh60/README.md
+++ b/keyboard/gh60/README.md
@@ -47,7 +47,7 @@ See [keymap_plain.h](keymap_plain.h) for detail.
     `-----------------------------------------------------------'
 
 ### 2  Poker keymap
-Poker layer emulation without Esc/grave bug :)
+Poker layer emulation
 
 See [keymap_poker.h](keymap_poker.h) for detail.
 
diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c
index 9438782f2..8739aa163 100644
--- a/keyboard/gh60/keymap.c
+++ b/keyboard/gh60/keymap.c
@@ -64,8 +64,10 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
     #include "keymap_plain.h"
 #elif defined(KEYMAP_POKER)
     #include "keymap_poker.h"
-#elif defined(KEYMAP_POKER_STACK)
-    #include "keymap_poker_stack.h"
+#elif defined(KEYMAP_POKER_SET)
+    #include "keymap_poker_set.h"
+#elif defined(KEYMAP_POKER_BIT)
+    #include "keymap_poker_bit.h"
 #else
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     /*
diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h
deleted file mode 100644
index 08c24f926..000000000
--- a/keyboard/gh60/keymap_poker.h
+++ /dev/null
@@ -1,95 +0,0 @@
-static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /*
-     * Poker Layer
-     */
-    /* Layer x000: Poker Default Layer
-     * ,-----------------------------------------------------------.
-     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
-     * |-----------------------------------------------------------|
-     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
-     * |-----------------------------------------------------------|
-     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
-     * |-----------------------------------------------------------|
-     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
-     * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
-     * `-----------------------------------------------------------'
-     */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
-        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
-        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN3, RGUI,APP, RCTL),
-    /* Layer 1: Poker with Arrow */
-    KEYMAP_ANSI(
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
-        TRNS,TRNS,TRNS,          TRNS,                    FN4, LEFT,DOWN,RGHT),
-    /* Layer 2: Poker with Esc */
-    KEYMAP_ANSI(
-        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
-        TRNS,TRNS,TRNS,          TRNS,                    FN5, TRNS,TRNS,TRNS),
-    /* Layer 3: Poker Default + Fn'd */
-    KEYMAP_ANSI(
-        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
-        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
-        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END,      TRNS, \
-        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
-        TRNS,TRNS,TRNS,          FN0,                     FN3, LEFT,DOWN,RGHT),
-
-    /* Layer 4: Poker Default + Fn'd */
-    KEYMAP_ANSI(
-        TRNS F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
-        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
-        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END,      TRNS, \
-        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
-        TRNS,TRNS,TRNS,          FN0,                     FN4, HOME,PGDN,END),
-    /* Layer 5: Poker Default + Fn'd */
-    KEYMAP_ANSI(
-        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
-        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
-        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END,      TRNS, \
-        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
-        TRNS,TRNS,TRNS,          FN0,                     FN5, TRNS,TRNS,TRNS),
-
-    /* colemak */
-    [8] = KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
-        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
-        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
-    /* dvorak */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
-        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
-        LCTL,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
-        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
-    /* workman */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
-        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
-        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
-};
-
-/*
- * Fn action definition
- */
-static const uint16_t PROGMEM fn_actions[] = {
-    /* Poker Layout */
-    [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc)
-    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN1 Poker Arrow toggle(Space)
-    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN2 Poker Esc toggle(Q)
-    [2] = ACTION_LAYER_BIT(3),                     // FN3 Poker Fn
-    [3] = ACTION_LAYER_BIT(4),                     // FN4 Poker Fn
-};
-
diff --git a/keyboard/gh60/keymap_poker_bit.h b/keyboard/gh60/keymap_poker_bit.h
new file mode 100644
index 000000000..7dc4efe01
--- /dev/null
+++ b/keyboard/gh60/keymap_poker_bit.h
@@ -0,0 +1,109 @@
+static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    /*
+     * Poker Layer
+     */
+    /* Layer x000: Poker Default Layer
+     * ,-----------------------------------------------------------.
+     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
+     * |-----------------------------------------------------------|
+     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
+     * |-----------------------------------------------------------|
+     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
+     * |-----------------------------------------------------------|
+     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
+     * |-----------------------------------------------------------|
+     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
+     * `-----------------------------------------------------------'
+     */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
+        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
+        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
+    /* Layer x001: Poker with Arrow */
+    KEYMAP_ANSI(
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
+        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
+    /* Layer x010: Poker with Esc */
+    KEYMAP_ANSI(
+        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
+        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
+    /* Layer x011: Poker with Arrow and Esc */
+    KEYMAP_ANSI(
+        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
+        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
+    /*
+     * Poker Momentary Fn Layer
+     */
+    /* Layer x100: Poker Default + Fn'd */
+    KEYMAP_ANSI(
+        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
+        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
+    /* Layer x101: Poker with Arrow + Fn'd */
+    KEYMAP_ANSI(
+        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
+        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
+    /* Layer x110: Poker with Esc + Fn'd */
+    KEYMAP_ANSI(
+        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
+        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
+    /* Layer x111: Poker with Arrow and Esc + Fn'd */
+    KEYMAP_ANSI(
+        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
+        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
+    /* colemak */
+    [8] = KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
+        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
+        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
+    /* dvorak */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
+        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
+        LCTL,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
+        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
+    /* workman */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
+        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
+        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
+};
+
+/*
+ * Fn action definition
+ */
+static const uint16_t PROGMEM fn_actions[] = {
+    /* Poker Layout */
+    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
+    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
+    [2] = ACTION_LAYER_BIT(4),                     // FN2 Poker Fn
+    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
+};
+
diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h
new file mode 100644
index 000000000..9d7761798
--- /dev/null
+++ b/keyboard/gh60/keymap_poker_set.h
@@ -0,0 +1,110 @@
+static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    /* Poker Default Layer
+     * ,-----------------------------------------------------------.
+     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
+     * |-----------------------------------------------------------|
+     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
+     * |-----------------------------------------------------------|
+     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
+     * |-----------------------------------------------------------|
+     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
+     * |-----------------------------------------------------------|
+     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
+     * `-----------------------------------------------------------'
+     */
+    /* Layer 0: qwerty */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
+        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
+        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
+    /* Layer 1: colemak */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
+        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
+        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
+    /* Layer 2: dvorak */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
+        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
+        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
+        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
+    /* Layer3: workman */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
+        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
+        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
+    /* Layer 4: Poker with Arrow */
+    KEYMAP_ANSI(
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
+        TRNS,TRNS,TRNS,          TRNS,                    FN1, LEFT,DOWN,RGHT),
+    /* Layer 5: Poker with Esc */
+    KEYMAP_ANSI(
+        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
+        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
+    /* Layer 6: Poker with Arrow and Esc */
+    KEYMAP_ANSI(
+        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
+        TRNS,TRNS,TRNS,          TRNS,                    FN3, LEFT,DOWN,RGHT),
+    /* Layer 7: Poker Fn'd */
+    KEYMAP_ANSI(
+        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN6, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
+        TRNS,TRNS,TRNS,          FN5,                     FN4, TRNS,TRNS,TRNS),
+    /* Layer 8: Poker Fn'd arrow */
+    KEYMAP_ANSI(
+        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN7, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
+        TRNS,TRNS,TRNS,          FN4,                     FN5, HOME,PGDN,END),
+    /* Layer 9: Poker Fn'd Esc */
+    KEYMAP_ANSI(
+        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN4, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
+        TRNS,TRNS,TRNS,          FN7,                     FN6, TRNS,TRNS,TRNS),
+    /* Layer 10: Poker Fn'd Arrow + Esc */
+    KEYMAP_ANSI(
+        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN5, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
+        TRNS,TRNS,TRNS,          FN6,                     FN7, HOME,PGDN,END),
+};
+
+/*
+ * Fn action definition
+ */
+static const uint16_t PROGMEM fn_actions[] = {
+    /* Poker Layout */
+    [0] = ACTION_LAYER_SET_P(7),     // FN0 move to Fn'd             when press
+    [1] = ACTION_LAYER_SET_P(8),     // FN1 move to Fn'd arrow       when press
+    [2] = ACTION_LAYER_SET_P(9),     // FN2 move to Fn'd Esc         when press
+    [3] = ACTION_LAYER_SET_P(10),    // FN3 move to Fn'd arrow + Esc when press
+
+    [4] = ACTION_LAYER_SET_R(0),     // FN4 move to default          when release
+    [5] = ACTION_LAYER_SET_R(4),     // FN5 move to arrow            when release
+    [6] = ACTION_LAYER_SET_R(5),     // FN6 move to Esc              when release
+    [7] = ACTION_LAYER_SET_R(6),     // FN7 move to arrow + Esc      when release
+
+    [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
+};
diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h
deleted file mode 100644
index b074abaa5..000000000
--- a/keyboard/gh60/keymap_poker_stack.h
+++ /dev/null
@@ -1,77 +0,0 @@
-static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /*
-     * Poker Layer
-     */
-    /* Layer x000: Poker Default Layer
-     * ,-----------------------------------------------------------.
-     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
-     * |-----------------------------------------------------------|
-     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
-     * |-----------------------------------------------------------|
-     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
-     * |-----------------------------------------------------------|
-     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
-     * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
-     * `-----------------------------------------------------------'
-     */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
-        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
-        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
-    /* Layer 1: Poker with Arrow */
-    KEYMAP_ANSI(
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
-        TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
-    /* Layer 2: Poker with Esc */
-    KEYMAP_ANSI(
-        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
-        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
-    /* Layer 3: Poker Fn'd */
-    KEYMAP_ANSI(
-        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
-        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
-        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
-        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
-        TRNS,TRNS,TRNS,          FN0,                     TRNS,TRNS,TRNS,TRNS),
-    /* colemak */
-    [4] = KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
-        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
-        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
-    /* dvorak */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
-        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
-        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
-        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
-    /* workman */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
-        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
-        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
-};
-
-/*
- * Fn action definition
- */
-static const uint16_t PROGMEM fn_actions[] = {
-    /* Poker Layout */
-    [0] = ACTION_LAYER_SWITCH_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
-    [1] = ACTION_LAYER_SWITCH_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
-    [2] = ACTION_LAYER_SWITCH(3),                     // FN2 Poker Fn
-    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
-};
-- 
cgit v1.2.3


From e324fa29187dff7868d9d7fd378e0e46d77107a5 Mon Sep 17 00:00:00 2001
From: tmk <nobody@nowhere>
Date: Sat, 16 Feb 2013 04:05:58 +0900
Subject: Rewrite layer action with layer_switch

---
 common/action.c       | 107 +++++++++++++++++++-------------------------------
 common/action.h       |  35 +++++++----------
 common/command.c      |   7 +---
 common/layer_switch.c |  66 ++++++++++++++++++++++++-------
 common/layer_switch.h |  33 +++++++++++++---
 common/util.c         |  11 ++++++
 common/util.h         |   1 +
 7 files changed, 148 insertions(+), 112 deletions(-)

diff --git a/common/action.c b/common/action.c
index 4f0a5f906..246fd99d8 100644
--- a/common/action.c
+++ b/common/action.c
@@ -27,12 +27,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include "layer_switch.h"
 
 
-/* default layer indicates base layer */
-uint8_t default_layer = 0;
-/* current layer indicates active layer at this time */
-uint8_t current_layer = 0;
-
-
 static void process_action(keyrecord_t *record);
 static bool process_tapping(keyrecord_t *record);
 static void waiting_buffer_scan_tap(void);
@@ -219,17 +213,8 @@ static action_t get_action(key_t key)
         return action;
     }
 
-    /* current layer: 0 means default layer */
-    if (current_layer) {
-        action = action_for_key(current_layer, key);
-        if (action.code != ACTION_TRANSPARENT) {
-            debug("current layer: used. "); debug_dec(current_layer); debug("\n");
-            return action;
-        }
-    }
-
     /* default layer */
-    debug("default layer: used. \n");
+    //debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n");
     action = action_for_key(default_layer, key);
     return action;
 }
@@ -242,7 +227,8 @@ static void process_action(keyrecord_t *record)
     if (IS_NOEVENT(event)) { return; }
 
     action_t action = get_action(event.key);
-    debug("ACTION: "); debug_action(action); debug("\n");
+    debug("ACTION: "); debug_action(action); debug(" ");
+    layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n");
 
     switch (action.kind.id) {
         /* Key and Mods */
@@ -383,57 +369,57 @@ static void process_action(keyrecord_t *record)
             break;
 
         /* Layer key */
-        case ACT_LAYER:
+        case ACT_LAYER_SET:
             switch (action.layer.code) {
                 case LAYER_MOMENTARY:  /* momentary */
                     if (event.pressed) {
-                        layer_switch(action.layer.val);
+                        layer_switch_move(action.layer.val);
                     }
                     else {
                         // NOTE: This is needed by legacy keymap support
-                        layer_switch(0);
+                        layer_switch_move(0);
                     }
                     break;
                 case LAYER_ON_PRESS:
                     if (event.pressed) {
-                        layer_switch(action.layer.val);
+                        layer_switch_move(action.layer.val);
                     }
                     break;
                 case LAYER_ON_RELEASE:
                     if (!event.pressed) {
-                        layer_switch(action.layer.val);
+                        layer_switch_move(action.layer.val);
                     }
                     break;
                 case LAYER_ON_BOTH:
-                    layer_switch(action.layer.val);
+                    layer_switch_move(action.layer.val);
                     break;
                 case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
                     if (event.pressed) {
                         if (tap_count < TAPPING_TOGGLE) {
-                            layer_switch(action.layer.val);
+                            layer_switch_move(action.layer.val);
                         }
                     } else {
                         if (tap_count >= TAPPING_TOGGLE) {
                             debug("LAYER_PRESSED: tap toggle.\n");
-                            layer_switch(action.layer.val);
+                            layer_switch_move(action.layer.val);
                         }
                     }
                     break;
                 case LAYER_SET_DEFAULT_ON_PRESS:
                     if (event.pressed) {
                         default_layer = action.layer.val;
-                        layer_switch(0);
+                        layer_switch_move(0);
                     }
                     break;
                 case LAYER_SET_DEFAULT_ON_RELEASE:
                     if (!event.pressed) {
                         default_layer = action.layer.val;
-                        layer_switch(0);
+                        layer_switch_move(0);
                     }
                     break;
                 case LAYER_SET_DEFAULT_ON_BOTH:
                     default_layer = action.layer.val;
-                    layer_switch(0);
+                    layer_switch_move(0);
                     break;
                 default:
                     /* tap key */
@@ -443,7 +429,7 @@ static void process_action(keyrecord_t *record)
                              register_code(action.layer.code);
                         } else {
                              debug("LAYER_SET: No tap: layer_set(on press)\n");
-                             layer_switch(action.layer.val);
+                             layer_switch_move(action.layer.val);
                         }
                     } else {
                         if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
@@ -452,7 +438,7 @@ static void process_action(keyrecord_t *record)
                         } else {
                             // NOTE: This is needed by legacy keymap support
                             debug("LAYER_SET: No tap: return to default layer(on release)\n");
-                            layer_switch(0);
+                            layer_switch_move(0);
                         }
                     }
                     break;
@@ -462,52 +448,52 @@ static void process_action(keyrecord_t *record)
             switch (action.layer.code) {
                 case LAYER_MOMENTARY:  /* momentary */
                     if (event.pressed) {
-                        layer_switch(current_layer | action.layer.val);
+                        layer_switch_move(layer_switch_get_layer() | action.layer.val);
                     } else {
-                        layer_switch(current_layer & ~action.layer.val);
+                        layer_switch_move(layer_switch_get_layer() & ~action.layer.val);
                     }
                     break;
                 case LAYER_ON_PRESS:
                     if (event.pressed) {
-                        layer_switch(current_layer ^ action.layer.val);
+                        layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
                     }
                     break;
                 case LAYER_ON_RELEASE:
                     if (!event.pressed) {
-                        layer_switch(current_layer ^ action.layer.val);
+                        layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
                     }
                     break;
                 case LAYER_ON_BOTH:
-                    layer_switch(current_layer ^ action.layer.val);
+                    layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
                     break;
                 case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
                     if (event.pressed) {
                         if (tap_count < TAPPING_TOGGLE) {
                             debug("LAYER_BIT: tap toggle(press).\n");
-                            layer_switch(current_layer ^ action.layer.val);
+                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
                         }
                     } else {
                         if (tap_count <= TAPPING_TOGGLE) {
                             debug("LAYER_BIT: tap toggle(release).\n");
-                            layer_switch(current_layer ^ action.layer.val);
+                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
                         }
                     }
                     break;
                 case LAYER_SET_DEFAULT_ON_PRESS:
                     if (event.pressed) {
                         default_layer = default_layer ^ action.layer.val;
-                        layer_switch(0);
+                        layer_switch_move(default_layer);
                     }
                     break;
                 case LAYER_SET_DEFAULT_ON_RELEASE:
                     if (!event.pressed) {
                         default_layer = default_layer ^ action.layer.val;
-                        layer_switch(0);
+                        layer_switch_move(default_layer);
                     }
                     break;
                 case LAYER_SET_DEFAULT_ON_BOTH:
                     default_layer = default_layer ^ action.layer.val;
-                    layer_switch(0);
+                    layer_switch_move(default_layer);
                     break;
                 default:
                     // tap key
@@ -517,7 +503,7 @@ static void process_action(keyrecord_t *record)
                             register_code(action.layer.code);
                         } else {
                             debug("LAYER_BIT: No tap: layer_bit(on press)\n");
-                            layer_switch(current_layer ^ action.layer.val);
+                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
                         }
                     } else {
                         if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
@@ -525,7 +511,7 @@ static void process_action(keyrecord_t *record)
                             unregister_code(action.layer.code);
                         } else {
                             debug("LAYER_BIT: No tap: layer_bit(on release)\n");
-                            layer_switch(current_layer ^ action.layer.val);
+                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
                         }
                     }
                     break;
@@ -542,27 +528,27 @@ static void process_action(keyrecord_t *record)
                     break;
                 case LAYER_ON_PRESS:
                     if (event.pressed) {
-                        layer_switch_inv(action.layer.val);
+                        layer_switch_invert(action.layer.val);
                     }
                     break;
                 case LAYER_ON_RELEASE:
                     if (!event.pressed) {
-                        layer_switch_inv(action.layer.val);
+                        layer_switch_invert(action.layer.val);
                     }
                     break;
                 case LAYER_ON_BOTH:
-                    layer_switch_inv(action.layer.val);
+                    layer_switch_invert(action.layer.val);
                     break;
                 case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
                     if (event.pressed) {
                         if (tap_count < TAPPING_TOGGLE) {
                             debug("LAYER_SWITCH: tap toggle(press).\n");
-                            layer_switch_inv(action.layer.val);
+                            layer_switch_invert(action.layer.val);
                         }
                     } else {
                         if (tap_count <= TAPPING_TOGGLE) {
                             debug("LAYER_SWITCH: tap toggle(release).\n");
-                            layer_switch_inv(action.layer.val);
+                            layer_switch_invert(action.layer.val);
                         }
                     }
                     break;
@@ -573,16 +559,16 @@ static void process_action(keyrecord_t *record)
                             debug("LAYER_SWITCH: Tap: register_code\n");
                             register_code(action.layer.code);
                         } else {
-                            debug("LAYER_SWITCH: No tap: layer_switch(on press)\n");
-                            layer_switch_inv(action.layer.val);
+                            debug("LAYER_SWITCH: No tap: layer_switch on press\n");
+                            layer_switch_invert(action.layer.val);
                         }
                     } else {
                         if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
                             debug("LAYER_SWITCH: Tap: unregister_code\n");
                             unregister_code(action.layer.code);
                         } else {
-                            debug("LAYER_SWITCH: No tap: layer_switch(on release)\n");
-                            layer_switch_inv(action.layer.val);
+                            debug("LAYER_SWITCH: No tap: layer_switch on release\n");
+                            layer_switch_invert(action.layer.val);
                         }
                     }
                     break;
@@ -889,19 +875,6 @@ bool sending_anykey(void)
             host_last_sysytem_report() || host_last_consumer_report());
 }
 
-// TODO: rename or reinpl with new layer_switch.c
-void layer_switch(uint8_t new_layer)
-{
-    if (current_layer != new_layer) {
-        debug("Layer Switch: "); debug_hex(current_layer);
-        debug(" -> "); debug_hex(new_layer); debug("\n");
-
-        current_layer = new_layer;
-        clear_keyboard_but_mods(); // To avoid stuck keys
-        // NOTE: update mods with full scan of matrix? if modifier changes between layers
-    }
-}
-
 bool is_tap_key(key_t key)
 {
     action_t action = get_action(key);
@@ -910,7 +883,7 @@ bool is_tap_key(key_t key)
         case ACT_LMODS_TAP:
         case ACT_RMODS_TAP:
             return true;
-        case ACT_LAYER:
+        case ACT_LAYER_SET:
         case ACT_LAYER_BIT:
             switch (action.layer.code) {
                 case LAYER_MOMENTARY:
@@ -956,9 +929,9 @@ static void debug_action(action_t action)
         case ACT_RMODS_TAP:         debug("ACT_RMODS_TAP");         break;
         case ACT_USAGE:             debug("ACT_USAGE");             break;
         case ACT_MOUSEKEY:          debug("ACT_MOUSEKEY");          break;
-        case ACT_LAYER:             debug("ACT_LAYER");             break;
+        case ACT_LAYER_SET:         debug("ACT_LAYER_SET");         break;
         case ACT_LAYER_BIT:         debug("ACT_LAYER_BIT");         break;
-        case ACT_LAYER_SWITCH:      debug("ACT_LAYER_SWITCH");     break;
+        case ACT_LAYER_SWITCH:      debug("ACT_LAYER_SWITCH");      break;
         case ACT_MACRO:             debug("ACT_MACRO");             break;
         case ACT_COMMAND:           debug("ACT_COMMAND");           break;
         case ACT_FUNCTION:          debug("ACT_FUNCTION");          break;
diff --git a/common/action.h b/common/action.h
index 1d00e02d5..46ae809cb 100644
--- a/common/action.h
+++ b/common/action.h
@@ -76,11 +76,6 @@ typedef union {
 
 
 
-/* layer used currently */
-extern uint8_t current_layer;
-/* layer to return or start with */
-extern uint8_t default_layer;
-
 /* Execute action per keyevent */
 void action_exec(keyevent_t event);
 
@@ -155,14 +150,14 @@ bool waiting_buffer_has_anykey_pressed(void);
  *
  * Mouse Keys
  * ----------
- * TODO: can be combined with 'Other HID Usage'? to save action kind id.
+ * NOTE: can be combined with 'Other HID Usage'? to save action kind id.
  * ACT_MOUSEKEY(0110):
  * 0101|XXXX| keycode     Mouse key
  *
  *
  * Layer Actions
  * -------------
- * ACT_LAYER(1000):             Set layer
+ * ACT_LAYER_SET(1000):         Set layer
  * 1000|LLLL|0000 0000   set current layer on press and return to default on release(momentary)
  * 1000|LLLL|0000 0001   set current layer on press
  * 1000|LLLL|0000 0010   set current layer on release
@@ -216,7 +211,7 @@ enum action_kind_id {
     ACT_USAGE           = 0b0100,
     ACT_MOUSEKEY        = 0b0101,
 
-    ACT_LAYER           = 0b1000,
+    ACT_LAYER_SET       = 0b1000,
     ACT_LAYER_BIT       = 0b1001,
     ACT_LAYER_SWITCH    = 0b1011,
 
@@ -277,14 +272,14 @@ enum layer_codes {
  */
 /* set default layer */
 #define ACTION_LAYER_SET_DEFAULT(layer)         ACTION_LAYER_SET_DEFAULT_R(layer)
-#define ACTION_LAYER_SET_DEFAULT_P(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
-#define ACTION_LAYER_SET_DEFAULT_R(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
-#define ACTION_LAYER_SET_DEFAULT_B(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
+#define ACTION_LAYER_SET_DEFAULT_P(layer)       ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
+#define ACTION_LAYER_SET_DEFAULT_R(layer)       ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
+#define ACTION_LAYER_SET_DEFAULT_B(layer)       ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
 /* bit-xor default layer */
 #define ACTION_LAYER_BIT_DEFAULT(bits)          ACTION_LAYER_BIT_DEFAULT_R(bits)
-#define ACTION_LAYER_BIT_DEFAULT_P(bits)        ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
-#define ACTION_LAYER_BIT_DEFAULT_R(bits)        ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
-#define ACTION_LAYER_BIT_DEFAULT_B(bits)        ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
+#define ACTION_LAYER_BIT_DEFAULT_P(bits)        ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
+#define ACTION_LAYER_BIT_DEFAULT_R(bits)        ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
+#define ACTION_LAYER_BIT_DEFAULT_B(bits)        ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
 /*
  * Current layer: Return to default layer
  */
@@ -296,13 +291,13 @@ enum layer_codes {
  * Current layer: Set
  */
 #define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_P(layer)
-#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
+#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_MOMENTARY)
 #define ACTION_LAYER_SET_TOGGLE(layer)          ACTION_LAYER_SET_R(layer)
-#define ACTION_LAYER_SET_P(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
-#define ACTION_LAYER_SET_R(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
-#define ACTION_LAYER_SET_B(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH)
-#define ACTION_LAYER_SET_TAP_TOGGLE(layer)      ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
-#define ACTION_LAYER_SET_TAP_KEY(layer, key)    ACTION(ACT_LAYER, (layer)<<8 | (key))
+#define ACTION_LAYER_SET_P(layer)               ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_PRESS)
+#define ACTION_LAYER_SET_R(layer)               ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_RELEASE)
+#define ACTION_LAYER_SET_B(layer)               ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_BOTH)
+#define ACTION_LAYER_SET_TAP_TOGGLE(layer)      ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_TAP_TOGGLE)
+#define ACTION_LAYER_SET_TAP_KEY(layer, key)    ACTION(ACT_LAYER_SET, (layer)<<8 | (key))
 /*
  * Current layer: Bit-op
  */
diff --git a/common/command.c b/common/command.c
index 82f647c8f..2d01c95e6 100644
--- a/common/command.c
+++ b/common/command.c
@@ -543,12 +543,9 @@ static uint8_t numkey2num(uint8_t code)
 
 static void switch_default_layer(uint8_t layer)
 {
-    print_val_hex8(current_layer);
-    print_val_hex8(default_layer);
-    print("switch to "); print_val_hex8(layer);
-
+    // TODO check existence of layer or whether it can be used as default layer
+    print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer); 
     default_layer = layer;
-    current_layer = 0;  /* 0 means default_layer */
     layer_switch_clear();
     clear_keyboard();
 }
diff --git a/common/layer_switch.c b/common/layer_switch.c
index 9bc804e64..22bfb34f6 100644
--- a/common/layer_switch.c
+++ b/common/layer_switch.c
@@ -2,50 +2,88 @@
 #include "keyboard.h"
 #include "action.h"
 #include "debug.h"
+#include "util.h"
 #include "layer_switch.h"
 
 
+uint8_t default_layer = 0;
+
 uint16_t layer_switch_stat = 0;
 
 
-uint16_t layer_switch_stat_get(void)
+uint16_t layer_switch_get_stat(void)
 {
     return layer_switch_stat;
 }
 
-void layer_switch_stat_set(uint16_t stat)
+/* return highest layer whose state is on */
+uint8_t layer_switch_get_layer(void)
+{
+    return biton16(layer_switch_stat);
+}
+
+static inline void stat_set(uint16_t stat)
 {
+    debug("layer_switch: ");
+    layer_switch_debug(); debug(" to ");
+
     layer_switch_stat = stat;
-    layer_switch_debug();
+
+    layer_switch_debug(); debug("\n");
+
+    clear_keyboard_but_mods(); // To avoid stuck keys
 }
 
 void layer_switch_clear(void)
 {
-    layer_switch_stat = 0;
-    layer_switch_debug();
+    stat_set(0);
+}
+
+
+void layer_switch_set(uint16_t stat)
+{
+    stat_set(stat);
+}
+
+void layer_switch_move(uint8_t layer)
+{
+    if (layer)
+        stat_set(1<<layer);
+    else
+        stat_set(0);    // fall back to default layer
 }
 
 void layer_switch_on(uint8_t layer)
 {
-    layer_switch_stat |= (1<<layer);
-    layer_switch_debug();
+    stat_set(layer_switch_stat | (1<<layer));
 }
 
 void layer_switch_off(uint8_t layer)
 {
-    layer_switch_stat &= ~(1<<layer);
-    layer_switch_debug();
+    stat_set(layer_switch_stat & ~(1<<layer));
+}
+
+void layer_switch_invert(uint8_t layer)
+{
+    stat_set(layer_switch_stat ^ (1<<layer));
 }
 
-void layer_switch_inv(uint8_t layer)
+void layer_switch_or(uint16_t stat)
+{
+    stat_set(layer_switch_stat | stat);
+}
+void layer_switch_and(uint16_t stat)
+{
+    stat_set(layer_switch_stat & stat);
+}
+void layer_switch_xor(uint16_t stat)
 {
-    layer_switch_stat ^= (1<<layer);
-    layer_switch_debug();
+    stat_set(layer_switch_stat ^ stat);
 }
 
 void layer_switch_debug(void)
 {
-    debug("layer_switch_stat: "); debug_bin16(layer_switch_stat); debug("\n");
+    debug_hex16(layer_switch_stat); debug("("); debug_dec(layer_switch_get_layer()); debug(")");
 }
 
 action_t layer_switch_get_action(key_t key)
@@ -58,8 +96,6 @@ action_t layer_switch_get_action(key_t key)
         if (layer_switch_stat & (1<<i)) {
             action = action_for_key(i, key);
             if (action.code != ACTION_TRANSPARENT) {
-                layer_switch_debug();
-                debug("layer_switch: used. "); debug_dec(i); debug("\n");
                 return action;
             }
         }
diff --git a/common/layer_switch.h b/common/layer_switch.h
index 9f0695260..25c81a5dc 100644
--- a/common/layer_switch.h
+++ b/common/layer_switch.h
@@ -21,16 +21,39 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include "keyboard.h"
 #include "action.h"
 
-uint16_t layer_switch_stat;
 
-uint16_t layer_switch_stat_get(void);
-void layer_switch_stat_set(uint16_t stat);
+/* base layer to fall back */
+extern uint8_t default_layer;
+
+/* layer status */
+extern uint16_t layer_switch_stat;
+
+/* return layer status */
+uint16_t layer_switch_get_stat(void);
+/* return current active layer */
+uint8_t layer_switch_get_layer(void);
+
+/* switch off all layers */
 void layer_switch_clear(void);
+/* set layer status */
+void layer_switch_set(uint16_t stat);
+/* move to layer */
+void layer_switch_move(uint8_t layer);
+/* switch on layer */
 void layer_switch_on(uint8_t layer);
+/* switch off layer */
 void layer_switch_off(uint8_t layer);
-/* invert state */
-void layer_switch_inv(uint8_t layer);
+/* switch state of layer */
+void layer_switch_invert(uint8_t layer);
+
+/* bitwise operation against layer status */
+void layer_switch_or(uint16_t stat);
+void layer_switch_and(uint16_t stat);
+void layer_switch_xor(uint16_t stat);
+
 void layer_switch_debug(void);
+
+/* return action depending on current layer status */
 action_t layer_switch_get_action(key_t key);
 
 #endif
diff --git a/common/util.c b/common/util.c
index 9d8fb9321..ff1926d7d 100644
--- a/common/util.c
+++ b/common/util.c
@@ -39,6 +39,7 @@ uint8_t bitpop16(uint16_t bits)
 }
 
 // most significant on-bit - return highest location of on-bit
+// NOTE: return 0 when bit0 is on or all bits are off
 uint8_t biton(uint8_t bits)
 {
     uint8_t n = 0;
@@ -47,3 +48,13 @@ uint8_t biton(uint8_t bits)
     if (bits >> 1) { bits >>= 1; n += 1;}
     return n;
 }
+
+uint8_t biton16(uint16_t bits)
+{
+    uint8_t n = 0;
+    if (bits >> 8) { bits >>= 8; n += 8;}
+    if (bits >> 4) { bits >>= 4; n += 4;}
+    if (bits >> 2) { bits >>= 2; n += 2;}
+    if (bits >> 1) { bits >>= 1; n += 1;}
+    return n;
+}
diff --git a/common/util.h b/common/util.h
index c3734487f..58b7fdf14 100644
--- a/common/util.h
+++ b/common/util.h
@@ -31,5 +31,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 uint8_t bitpop(uint8_t bits);
 uint8_t bitpop16(uint16_t bits);
 uint8_t biton(uint8_t bits);
+uint8_t biton16(uint16_t bits);
 
 #endif
-- 
cgit v1.2.3


From 06e4fc66edd15efa5afdcaed2102c7698b626484 Mon Sep 17 00:00:00 2001
From: tmk <nobody@nowhere>
Date: Sat, 16 Feb 2013 04:16:03 +0900
Subject: Add keymap file of gh60

---
 keyboard/gh60/keymap_poker.h | 75 ++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 75 insertions(+)
 create mode 100644 keyboard/gh60/keymap_poker.h

diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h
new file mode 100644
index 000000000..10719a95c
--- /dev/null
+++ b/keyboard/gh60/keymap_poker.h
@@ -0,0 +1,75 @@
+static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    /* Poker Default Layer
+     * ,-----------------------------------------------------------.
+     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
+     * |-----------------------------------------------------------|
+     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
+     * |-----------------------------------------------------------|
+     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
+     * |-----------------------------------------------------------|
+     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
+     * |-----------------------------------------------------------|
+     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
+     * `-----------------------------------------------------------'
+     */
+    /* Layer 0: qwerty */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
+        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
+        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
+    /* Layer 1: colemak */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
+        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
+        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
+    /* Layer 2: dvorak */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
+        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
+        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
+        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
+    /* Layer3: workman */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
+        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
+        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
+    /* Layer 4: Poker with Arrow */
+    KEYMAP_ANSI(
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
+        TRNS,TRNS,TRNS,          TRNS,                    FN0, LEFT,DOWN,RGHT),
+    /* Layer 5: Poker with Esc */
+    KEYMAP_ANSI(
+        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
+        TRNS,TRNS,TRNS,          TRNS,                    FN0, TRNS,TRNS,TRNS),
+    /* Layer 6: Poker Fn'd */
+    KEYMAP_ANSI(
+        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
+        TRNS,TRNS,TRNS,          FN1,                     FN0, TRNS,TRNS,TRNS),
+};
+
+/*
+ * Fn action definition
+ */
+static const uint16_t PROGMEM fn_actions[] = {
+    /* Poker Layout */
+    [0] = ACTION_LAYER_SWITCH_MOMENTARY(6),  // FN0 switch to Fn
+    [1] = ACTION_LAYER_SWITCH_TOGGLE(4),     // FN1 toggle arrow
+    [2] = ACTION_LAYER_SWITCH_TOGGLE(5),     // FN2 toggle Esc
+    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
+};
-- 
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