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diff --git a/keyboards/infinity60/keymaps/jpetermans/keymap.c b/keyboards/infinity60/keymaps/jpetermans/keymap.c
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--- /dev/null
+++ b/keyboards/infinity60/keymaps/jpetermans/keymap.c
@@ -0,0 +1,304 @@
+#include "infinity60.h"
+#include "led_controller.h"
+
+//Helpful Defines
+#define _______ KC_TRNS
+
+//Define Layer Names
+#define _BASE 0
+#define _NUMPAD 1
+#define _FNAV 2
+#define _MEDIA 3
+#define _TILDE 4
+
+//IS31 chip has 8 available led pages, using 0 for all leds and 7 for single toggles
+#define max_pages 6
+
+enum ic60_keycodes {
+ NUMPAD,
+ FNAV,
+ MEDIA,
+ TILDE,
+ CTLALTDEL,
+ BACKLIGHT,
+ BRIGHT,
+ DIM,
+ ALL,
+ GAME,
+ MODE_SINGLE,
+ MODE_PAGE,
+ MODE_FLASH
+};
+
+uint8_t current_layer_global = 0;
+uint8_t led_mode_global = MODE_SINGLE;
+uint8_t backlight_status_global = 1; //init on/off state of backlight
+uint32_t led_layer_state = 0;
+
+/* ==================================
+ * KEYMAPS
+ * ==================================*/
+
+const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Layer 0: Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backs|
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ * |-----------------------------------------------------------|
+ * |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Enter |
+ * |-----------------------------------------------------------|
+ * |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Gui | FN | Ctrl |
+ * `-----------------------------------------------------------'
+ */
+ /* default */
+ [_BASE] = KEYMAP( \
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NO,\
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC, \
+ TT(_FNAV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,F(TILDE),KC_NO, \
+ KC_LCTL, KC_LGUI,KC_LALT, LT(_FNAV, KC_SPC), KC_RALT,TG(_NUMPAD),MO(_MEDIA), KC_RCTL \
+ ),
+
+ /* numpad */
+ [_NUMPAD] = KEYMAP( \
+ _______,_______,_______,_______,_______,_______,_______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,_______,_______,KC_NO,\
+ _______,_______,_______,_______,_______,_______,_______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,_______,_______, \
+ MO(_FNAV),_______,_______,_______,_______,_______,_______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,_______, \
+ _______,_______,_______,_______,_______,_______,_______, KC_P0,KC_COMM,KC_PDOT,KC_PPLS, _______,KC_NO, \
+ _______,_______,_______, TO(_BASE), _______,_______,_______,_______ \
+ ),
+
+ /* F-, arrow, and media keys */
+ [_FNAV] = KEYMAP( \
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_NO,\
+ KC_CAPS,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,_______,_______,KC_DEL, \
+ _______,_______,KC_BTN2,_______,_______,_______,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_INS,_______,_______, \
+ _______,KC_APP,KC_BTN1,KC_CALC,_______,_______,KC_END,_______,_______,_______,_______,_______,KC_NO, \
+ _______,_______,_______, _______, F(CTLALTDEL),KC_NLCK,_______,_______ \
+ ),
+
+ /* media */
+ [_MEDIA] = KEYMAP( \
+ _______,F(MODE_SINGLE),F(MODE_PAGE),F(MODE_FLASH),_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
+ _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
+ _______,_______,_______,_______,_______,F(GAME),_______, _______, _______, _______,_______, _______,_______, \
+ _______,_______,F(ALL) ,F(BRIGHT),F(DIM),F(BACKLIGHT),_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
+ _______,_______,_______, KC_MPLY, _______,_______, _______,_______ \
+ ),
+ /* ~ */
+ [_TILDE] = KEYMAP( \
+ KC_GRV,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
+ _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
+ _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
+ _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
+ _______,_______,_______, _______, _______,_______, _______,_______ \
+ ),
+ /* template */
+ [5] = KEYMAP( \
+ _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
+ _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
+ _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
+ _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
+ _______,_______,_______, _______, _______,_______, _______,_______ \
+ ),
+};
+
+//id for user defined functions and macros
+enum function_id {
+ NONE,
+};
+
+enum macro_id {
+ ACTION_LEDS_ALL,
+ ACTION_LEDS_GAME,
+ ACTION_LEDS_BACKLIGHT,
+ ACTION_LEDS_BRIGHT,
+ ACTION_LEDS_DIM,
+ ACTION_LEDS_SINGLE,
+ ACTION_LEDS_PAGE,
+ ACTION_LEDS_FLASH
+};
+
+/* ==================================
+ * LED MAPPING
+ * ==================================*/
+
+/*
+ Infinity60 LED MAP
+ 11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
+ 28 31 32 33 34 35 36 37 38 41 42 43 44 45
+ 46 47 48 51 52 53 54 55 56 57 58 61 62
+ 63 64 65 66 67 68 71 72 73 74 75 76 77*
+ 78 81 82 83 84 85 86 87
+ *Unused in Alphabet Layout
+*/
+
+//======== full page arrays =========
+//any change in array size needs to be mirrored in matrix_init_user
+uint8_t led_numpad[16] = {
+ 18,21,22,23,
+ 37,38,41,42,
+ 55,56,57,58,
+ 72,73,74,75
+};
+//LED Page 2 - _Nav
+uint8_t led_nav[12] = {
+ 38,
+ 47,48, 55,56,57,
+ 64,65,66
+};
+//LED Page 3 - _Media
+uint8_t led_media[15] = {
+ 12,13,14, 23,24,25,
+ 65,66,67,68, 73,74,75,
+ 83, 86
+};
+//LED Page 4 - _Game "WASD"
+uint8_t led_game[5] = {
+ 11,
+ 32,
+ 47,48,51
+};
+
+//======== qmk functions =========
+const uint16_t fn_actions[] = {
+ [CTLALTDEL] = ACTION_KEY(LALT(LCTL(KC_DEL))),
+ [TILDE] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT),
+ [ALL] = ACTION_FUNCTION(ACTION_LEDS_ALL),
+ [GAME] = ACTION_FUNCTION(ACTION_LEDS_GAME),
+ [BACKLIGHT] = ACTION_FUNCTION(ACTION_LEDS_BACKLIGHT),
+ [BRIGHT] = ACTION_FUNCTION(ACTION_LEDS_BRIGHT),
+ [DIM] = ACTION_FUNCTION(ACTION_LEDS_DIM),
+ [MODE_SINGLE] = ACTION_FUNCTION(ACTION_LEDS_SINGLE),
+ [MODE_PAGE] = ACTION_FUNCTION(ACTION_LEDS_PAGE),
+ [MODE_FLASH] = ACTION_FUNCTION(ACTION_LEDS_FLASH),
+};
+
+/* custom action function */
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ msg_t msg;
+
+ switch(id) {
+ case ACTION_LEDS_ALL:
+ if(record->event.pressed) {
+ led_mode_global = led_mode_global == ALL ? MODE_SINGLE : ALL;
+ msg=TOGGLE_ALL;
+ chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
+ }
+ break;
+
+ case ACTION_LEDS_BACKLIGHT:
+ if(record->event.pressed) {
+ backlight_status_global ^= 1;
+ msg=(backlight_status_global << 8) | TOGGLE_BACKLIGHT;
+ chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
+ }
+ break;
+
+ case ACTION_LEDS_GAME:
+ if(record->event.pressed) {
+ led_mode_global = led_mode_global == GAME ? MODE_SINGLE : GAME;
+
+ msg=(4 << 8) | DISPLAY_PAGE;
+ chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
+ }
+ break;
+
+ case ACTION_LEDS_BRIGHT:
+ if(record->event.pressed) {
+ msg=(1 << 8) | STEP_BRIGHTNESS;
+ chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
+ }
+ break;
+
+ case ACTION_LEDS_DIM:
+ if(record->event.pressed) {
+ msg=(0 << 8) | STEP_BRIGHTNESS;
+ chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
+ }
+ break;
+
+ //set led_mode for matrix_scan to toggle leds
+ case ACTION_LEDS_SINGLE:
+ led_mode_global = MODE_SINGLE;
+ break;
+ case ACTION_LEDS_PAGE:
+ led_mode_global = MODE_PAGE;
+ break;
+ case ACTION_LEDS_FLASH:
+ led_mode_global = MODE_FLASH;
+ break;
+
+ }
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ return MACRO_NONE;
+};
+
+
+bool process_record_user (uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+ led_controller_init();
+
+ // Write predefined led pages.
+ write_led_page(_NUMPAD, led_numpad, 16);
+ chThdSleepMilliseconds(10);
+
+ write_led_page(_FNAV, led_nav, 12);
+ chThdSleepMilliseconds(10);
+
+ write_led_page(_MEDIA, led_media, 15);
+ chThdSleepMilliseconds(10);
+
+ write_led_page(4, led_game, 5);
+ chThdSleepMilliseconds(1000);
+};
+
+// Loops constantly in the background.
+void matrix_scan_user(void) {
+ uint8_t page;
+ uint8_t led_pin_byte;
+ msg_t msg;
+
+ if (backlight_status_global == 0) {//backlight is off, skip the rest
+ return;
+ }
+
+ if (led_layer_state != layer_state && led_mode_global != GAME && led_mode_global != ALL) {
+ //check mode
+ //Turn on layer indicator or page depending on mode
+ switch(led_mode_global) {
+ case MODE_FLASH: //flash preset page leds then single indicator
+ page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
+ msg=(page << 8) | DISPLAY_PAGE;
+ chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
+ chThdSleepMilliseconds(500);
+ //flow to display single layer leds
+
+ case MODE_SINGLE: //light layer indicators for all active layers
+ led_pin_byte = layer_state & 0xFF;
+ msg=(7 << 8) | DISPLAY_PAGE;
+ chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
+ msg=(1 << 16) | (led_pin_byte << 8) | SET_FULL_ROW;
+ chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
+ break;
+
+ case MODE_PAGE: //display pre-defined led page
+ page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
+ msg=(page << 8) | DISPLAY_PAGE;
+ chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
+ break;
+ }
+ led_layer_state = layer_state;
+ }
+}