diff options
Diffstat (limited to 'keyboards/infinity60/keymaps/jpetermans/keymap.c')
-rw-r--r-- | keyboards/infinity60/keymaps/jpetermans/keymap.c | 304 |
1 files changed, 304 insertions, 0 deletions
diff --git a/keyboards/infinity60/keymaps/jpetermans/keymap.c b/keyboards/infinity60/keymaps/jpetermans/keymap.c new file mode 100644 index 000000000..59249ff72 --- /dev/null +++ b/keyboards/infinity60/keymaps/jpetermans/keymap.c @@ -0,0 +1,304 @@ +#include "infinity60.h" +#include "led_controller.h" + +//Helpful Defines +#define _______ KC_TRNS + +//Define Layer Names +#define _BASE 0 +#define _NUMPAD 1 +#define _FNAV 2 +#define _MEDIA 3 +#define _TILDE 4 + +//IS31 chip has 8 available led pages, using 0 for all leds and 7 for single toggles +#define max_pages 6 + +enum ic60_keycodes { + NUMPAD, + FNAV, + MEDIA, + TILDE, + CTLALTDEL, + BACKLIGHT, + BRIGHT, + DIM, + ALL, + GAME, + MODE_SINGLE, + MODE_PAGE, + MODE_FLASH +}; + +uint8_t current_layer_global = 0; +uint8_t led_mode_global = MODE_SINGLE; +uint8_t backlight_status_global = 1; //init on/off state of backlight +uint32_t led_layer_state = 0; + +/* ================================== + * KEYMAPS + * ==================================*/ + +const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Layer 0: Default Layer + * ,-----------------------------------------------------------. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backs| + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Enter | + * |-----------------------------------------------------------| + * |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Alt |Gui | FN | Ctrl | + * `-----------------------------------------------------------' + */ + /* default */ + [_BASE] = KEYMAP( \ + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NO,\ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC, \ + TT(_FNAV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,F(TILDE),KC_NO, \ + KC_LCTL, KC_LGUI,KC_LALT, LT(_FNAV, KC_SPC), KC_RALT,TG(_NUMPAD),MO(_MEDIA), KC_RCTL \ + ), + + /* numpad */ + [_NUMPAD] = KEYMAP( \ + _______,_______,_______,_______,_______,_______,_______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,_______,_______,KC_NO,\ + _______,_______,_______,_______,_______,_______,_______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,_______,_______, \ + MO(_FNAV),_______,_______,_______,_______,_______,_______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,_______, \ + _______,_______,_______,_______,_______,_______,_______, KC_P0,KC_COMM,KC_PDOT,KC_PPLS, _______,KC_NO, \ + _______,_______,_______, TO(_BASE), _______,_______,_______,_______ \ + ), + + /* F-, arrow, and media keys */ + [_FNAV] = KEYMAP( \ + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_NO,\ + KC_CAPS,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,_______,_______,KC_DEL, \ + _______,_______,KC_BTN2,_______,_______,_______,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_INS,_______,_______, \ + _______,KC_APP,KC_BTN1,KC_CALC,_______,_______,KC_END,_______,_______,_______,_______,_______,KC_NO, \ + _______,_______,_______, _______, F(CTLALTDEL),KC_NLCK,_______,_______ \ + ), + + /* media */ + [_MEDIA] = KEYMAP( \ + _______,F(MODE_SINGLE),F(MODE_PAGE),F(MODE_FLASH),_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\ + _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\ + _______,_______,_______,_______,_______,F(GAME),_______, _______, _______, _______,_______, _______,_______, \ + _______,_______,F(ALL) ,F(BRIGHT),F(DIM),F(BACKLIGHT),_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \ + _______,_______,_______, KC_MPLY, _______,_______, _______,_______ \ + ), + /* ~ */ + [_TILDE] = KEYMAP( \ + KC_GRV,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\ + _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\ + _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \ + _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \ + _______,_______,_______, _______, _______,_______, _______,_______ \ + ), + /* template */ + [5] = KEYMAP( \ + _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\ + _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\ + _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \ + _______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \ + _______,_______,_______, _______, _______,_______, _______,_______ \ + ), +}; + +//id for user defined functions and macros +enum function_id { + NONE, +}; + +enum macro_id { + ACTION_LEDS_ALL, + ACTION_LEDS_GAME, + ACTION_LEDS_BACKLIGHT, + ACTION_LEDS_BRIGHT, + ACTION_LEDS_DIM, + ACTION_LEDS_SINGLE, + ACTION_LEDS_PAGE, + ACTION_LEDS_FLASH +}; + +/* ================================== + * LED MAPPING + * ==================================*/ + +/* + Infinity60 LED MAP + 11 12 13 14 15 16 17 18 21 22 23 24 25 26 27* + 28 31 32 33 34 35 36 37 38 41 42 43 44 45 + 46 47 48 51 52 53 54 55 56 57 58 61 62 + 63 64 65 66 67 68 71 72 73 74 75 76 77* + 78 81 82 83 84 85 86 87 + *Unused in Alphabet Layout +*/ + +//======== full page arrays ========= +//any change in array size needs to be mirrored in matrix_init_user +uint8_t led_numpad[16] = { + 18,21,22,23, + 37,38,41,42, + 55,56,57,58, + 72,73,74,75 +}; +//LED Page 2 - _Nav +uint8_t led_nav[12] = { + 38, + 47,48, 55,56,57, + 64,65,66 +}; +//LED Page 3 - _Media +uint8_t led_media[15] = { + 12,13,14, 23,24,25, + 65,66,67,68, 73,74,75, + 83, 86 +}; +//LED Page 4 - _Game "WASD" +uint8_t led_game[5] = { + 11, + 32, + 47,48,51 +}; + +//======== qmk functions ========= +const uint16_t fn_actions[] = { + [CTLALTDEL] = ACTION_KEY(LALT(LCTL(KC_DEL))), + [TILDE] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT), + [ALL] = ACTION_FUNCTION(ACTION_LEDS_ALL), + [GAME] = ACTION_FUNCTION(ACTION_LEDS_GAME), + [BACKLIGHT] = ACTION_FUNCTION(ACTION_LEDS_BACKLIGHT), + [BRIGHT] = ACTION_FUNCTION(ACTION_LEDS_BRIGHT), + [DIM] = ACTION_FUNCTION(ACTION_LEDS_DIM), + [MODE_SINGLE] = ACTION_FUNCTION(ACTION_LEDS_SINGLE), + [MODE_PAGE] = ACTION_FUNCTION(ACTION_LEDS_PAGE), + [MODE_FLASH] = ACTION_FUNCTION(ACTION_LEDS_FLASH), +}; + +/* custom action function */ +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { + msg_t msg; + + switch(id) { + case ACTION_LEDS_ALL: + if(record->event.pressed) { + led_mode_global = led_mode_global == ALL ? MODE_SINGLE : ALL; + msg=TOGGLE_ALL; + chMBPost(&led_mailbox, msg, TIME_IMMEDIATE); + } + break; + + case ACTION_LEDS_BACKLIGHT: + if(record->event.pressed) { + backlight_status_global ^= 1; + msg=(backlight_status_global << 8) | TOGGLE_BACKLIGHT; + chMBPost(&led_mailbox, msg, TIME_IMMEDIATE); + } + break; + + case ACTION_LEDS_GAME: + if(record->event.pressed) { + led_mode_global = led_mode_global == GAME ? MODE_SINGLE : GAME; + + msg=(4 << 8) | DISPLAY_PAGE; + chMBPost(&led_mailbox, msg, TIME_IMMEDIATE); + } + break; + + case ACTION_LEDS_BRIGHT: + if(record->event.pressed) { + msg=(1 << 8) | STEP_BRIGHTNESS; + chMBPost(&led_mailbox, msg, TIME_IMMEDIATE); + } + break; + + case ACTION_LEDS_DIM: + if(record->event.pressed) { + msg=(0 << 8) | STEP_BRIGHTNESS; + chMBPost(&led_mailbox, msg, TIME_IMMEDIATE); + } + break; + + //set led_mode for matrix_scan to toggle leds + case ACTION_LEDS_SINGLE: + led_mode_global = MODE_SINGLE; + break; + case ACTION_LEDS_PAGE: + led_mode_global = MODE_PAGE; + break; + case ACTION_LEDS_FLASH: + led_mode_global = MODE_FLASH; + break; + + } +} + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + return MACRO_NONE; +}; + + +bool process_record_user (uint16_t keycode, keyrecord_t *record) { + return true; +} + +// Runs just one time when the keyboard initializes. +void matrix_init_user(void) { + + led_controller_init(); + + // Write predefined led pages. + write_led_page(_NUMPAD, led_numpad, 16); + chThdSleepMilliseconds(10); + + write_led_page(_FNAV, led_nav, 12); + chThdSleepMilliseconds(10); + + write_led_page(_MEDIA, led_media, 15); + chThdSleepMilliseconds(10); + + write_led_page(4, led_game, 5); + chThdSleepMilliseconds(1000); +}; + +// Loops constantly in the background. +void matrix_scan_user(void) { + uint8_t page; + uint8_t led_pin_byte; + msg_t msg; + + if (backlight_status_global == 0) {//backlight is off, skip the rest + return; + } + + if (led_layer_state != layer_state && led_mode_global != GAME && led_mode_global != ALL) { + //check mode + //Turn on layer indicator or page depending on mode + switch(led_mode_global) { + case MODE_FLASH: //flash preset page leds then single indicator + page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state); + msg=(page << 8) | DISPLAY_PAGE; + chMBPost(&led_mailbox, msg, TIME_IMMEDIATE); + chThdSleepMilliseconds(500); + //flow to display single layer leds + + case MODE_SINGLE: //light layer indicators for all active layers + led_pin_byte = layer_state & 0xFF; + msg=(7 << 8) | DISPLAY_PAGE; + chMBPost(&led_mailbox, msg, TIME_IMMEDIATE); + msg=(1 << 16) | (led_pin_byte << 8) | SET_FULL_ROW; + chMBPost(&led_mailbox, msg, TIME_IMMEDIATE); + break; + + case MODE_PAGE: //display pre-defined led page + page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state); + msg=(page << 8) | DISPLAY_PAGE; + chMBPost(&led_mailbox, msg, TIME_IMMEDIATE); + break; + } + led_layer_state = layer_state; + } +} |