diff options
Diffstat (limited to 'common/action.c')
| -rw-r--r-- | common/action.c | 107 | 
1 files changed, 40 insertions, 67 deletions
diff --git a/common/action.c b/common/action.c index 4f0a5f906..246fd99d8 100644 --- a/common/action.c +++ b/common/action.c @@ -27,12 +27,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.  #include "layer_switch.h" -/* default layer indicates base layer */ -uint8_t default_layer = 0; -/* current layer indicates active layer at this time */ -uint8_t current_layer = 0; - -  static void process_action(keyrecord_t *record);  static bool process_tapping(keyrecord_t *record);  static void waiting_buffer_scan_tap(void); @@ -219,17 +213,8 @@ static action_t get_action(key_t key)          return action;      } -    /* current layer: 0 means default layer */ -    if (current_layer) { -        action = action_for_key(current_layer, key); -        if (action.code != ACTION_TRANSPARENT) { -            debug("current layer: used. "); debug_dec(current_layer); debug("\n"); -            return action; -        } -    } -      /* default layer */ -    debug("default layer: used. \n"); +    //debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n");      action = action_for_key(default_layer, key);      return action;  } @@ -242,7 +227,8 @@ static void process_action(keyrecord_t *record)      if (IS_NOEVENT(event)) { return; }      action_t action = get_action(event.key); -    debug("ACTION: "); debug_action(action); debug("\n"); +    debug("ACTION: "); debug_action(action); debug(" "); +    layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n");      switch (action.kind.id) {          /* Key and Mods */ @@ -383,57 +369,57 @@ static void process_action(keyrecord_t *record)              break;          /* Layer key */ -        case ACT_LAYER: +        case ACT_LAYER_SET:              switch (action.layer.code) {                  case LAYER_MOMENTARY:  /* momentary */                      if (event.pressed) { -                        layer_switch(action.layer.val); +                        layer_switch_move(action.layer.val);                      }                      else {                          // NOTE: This is needed by legacy keymap support -                        layer_switch(0); +                        layer_switch_move(0);                      }                      break;                  case LAYER_ON_PRESS:                      if (event.pressed) { -                        layer_switch(action.layer.val); +                        layer_switch_move(action.layer.val);                      }                      break;                  case LAYER_ON_RELEASE:                      if (!event.pressed) { -                        layer_switch(action.layer.val); +                        layer_switch_move(action.layer.val);                      }                      break;                  case LAYER_ON_BOTH: -                    layer_switch(action.layer.val); +                    layer_switch_move(action.layer.val);                      break;                  case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */                      if (event.pressed) {                          if (tap_count < TAPPING_TOGGLE) { -                            layer_switch(action.layer.val); +                            layer_switch_move(action.layer.val);                          }                      } else {                          if (tap_count >= TAPPING_TOGGLE) {                              debug("LAYER_PRESSED: tap toggle.\n"); -                            layer_switch(action.layer.val); +                            layer_switch_move(action.layer.val);                          }                      }                      break;                  case LAYER_SET_DEFAULT_ON_PRESS:                      if (event.pressed) {                          default_layer = action.layer.val; -                        layer_switch(0); +                        layer_switch_move(0);                      }                      break;                  case LAYER_SET_DEFAULT_ON_RELEASE:                      if (!event.pressed) {                          default_layer = action.layer.val; -                        layer_switch(0); +                        layer_switch_move(0);                      }                      break;                  case LAYER_SET_DEFAULT_ON_BOTH:                      default_layer = action.layer.val; -                    layer_switch(0); +                    layer_switch_move(0);                      break;                  default:                      /* tap key */ @@ -443,7 +429,7 @@ static void process_action(keyrecord_t *record)                               register_code(action.layer.code);                          } else {                               debug("LAYER_SET: No tap: layer_set(on press)\n"); -                             layer_switch(action.layer.val); +                             layer_switch_move(action.layer.val);                          }                      } else {                          if (IS_TAPPING_KEY(event.key) && tap_count > 0) { @@ -452,7 +438,7 @@ static void process_action(keyrecord_t *record)                          } else {                              // NOTE: This is needed by legacy keymap support                              debug("LAYER_SET: No tap: return to default layer(on release)\n"); -                            layer_switch(0); +                            layer_switch_move(0);                          }                      }                      break; @@ -462,52 +448,52 @@ static void process_action(keyrecord_t *record)              switch (action.layer.code) {                  case LAYER_MOMENTARY:  /* momentary */                      if (event.pressed) { -                        layer_switch(current_layer | action.layer.val); +                        layer_switch_move(layer_switch_get_layer() | action.layer.val);                      } else { -                        layer_switch(current_layer & ~action.layer.val); +                        layer_switch_move(layer_switch_get_layer() & ~action.layer.val);                      }                      break;                  case LAYER_ON_PRESS:                      if (event.pressed) { -                        layer_switch(current_layer ^ action.layer.val); +                        layer_switch_move(layer_switch_get_layer() ^ action.layer.val);                      }                      break;                  case LAYER_ON_RELEASE:                      if (!event.pressed) { -                        layer_switch(current_layer ^ action.layer.val); +                        layer_switch_move(layer_switch_get_layer() ^ action.layer.val);                      }                      break;                  case LAYER_ON_BOTH: -                    layer_switch(current_layer ^ action.layer.val); +                    layer_switch_move(layer_switch_get_layer() ^ action.layer.val);                      break;                  case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */                      if (event.pressed) {                          if (tap_count < TAPPING_TOGGLE) {                              debug("LAYER_BIT: tap toggle(press).\n"); -                            layer_switch(current_layer ^ action.layer.val); +                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);                          }                      } else {                          if (tap_count <= TAPPING_TOGGLE) {                              debug("LAYER_BIT: tap toggle(release).\n"); -                            layer_switch(current_layer ^ action.layer.val); +                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);                          }                      }                      break;                  case LAYER_SET_DEFAULT_ON_PRESS:                      if (event.pressed) {                          default_layer = default_layer ^ action.layer.val; -                        layer_switch(0); +                        layer_switch_move(default_layer);                      }                      break;                  case LAYER_SET_DEFAULT_ON_RELEASE:                      if (!event.pressed) {                          default_layer = default_layer ^ action.layer.val; -                        layer_switch(0); +                        layer_switch_move(default_layer);                      }                      break;                  case LAYER_SET_DEFAULT_ON_BOTH:                      default_layer = default_layer ^ action.layer.val; -                    layer_switch(0); +                    layer_switch_move(default_layer);                      break;                  default:                      // tap key @@ -517,7 +503,7 @@ static void process_action(keyrecord_t *record)                              register_code(action.layer.code);                          } else {                              debug("LAYER_BIT: No tap: layer_bit(on press)\n"); -                            layer_switch(current_layer ^ action.layer.val); +                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);                          }                      } else {                          if (IS_TAPPING_KEY(event.key) && tap_count > 0) { @@ -525,7 +511,7 @@ static void process_action(keyrecord_t *record)                              unregister_code(action.layer.code);                          } else {                              debug("LAYER_BIT: No tap: layer_bit(on release)\n"); -                            layer_switch(current_layer ^ action.layer.val); +                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);                          }                      }                      break; @@ -542,27 +528,27 @@ static void process_action(keyrecord_t *record)                      break;                  case LAYER_ON_PRESS:                      if (event.pressed) { -                        layer_switch_inv(action.layer.val); +                        layer_switch_invert(action.layer.val);                      }                      break;                  case LAYER_ON_RELEASE:                      if (!event.pressed) { -                        layer_switch_inv(action.layer.val); +                        layer_switch_invert(action.layer.val);                      }                      break;                  case LAYER_ON_BOTH: -                    layer_switch_inv(action.layer.val); +                    layer_switch_invert(action.layer.val);                      break;                  case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */                      if (event.pressed) {                          if (tap_count < TAPPING_TOGGLE) {                              debug("LAYER_SWITCH: tap toggle(press).\n"); -                            layer_switch_inv(action.layer.val); +                            layer_switch_invert(action.layer.val);                          }                      } else {                          if (tap_count <= TAPPING_TOGGLE) {                              debug("LAYER_SWITCH: tap toggle(release).\n"); -                            layer_switch_inv(action.layer.val); +                            layer_switch_invert(action.layer.val);                          }                      }                      break; @@ -573,16 +559,16 @@ static void process_action(keyrecord_t *record)                              debug("LAYER_SWITCH: Tap: register_code\n");                              register_code(action.layer.code);                          } else { -                            debug("LAYER_SWITCH: No tap: layer_switch(on press)\n"); -                            layer_switch_inv(action.layer.val); +                            debug("LAYER_SWITCH: No tap: layer_switch on press\n"); +                            layer_switch_invert(action.layer.val);                          }                      } else {                          if (IS_TAPPING_KEY(event.key) && tap_count > 0) {                              debug("LAYER_SWITCH: Tap: unregister_code\n");                              unregister_code(action.layer.code);                          } else { -                            debug("LAYER_SWITCH: No tap: layer_switch(on release)\n"); -                            layer_switch_inv(action.layer.val); +                            debug("LAYER_SWITCH: No tap: layer_switch on release\n"); +                            layer_switch_invert(action.layer.val);                          }                      }                      break; @@ -889,19 +875,6 @@ bool sending_anykey(void)              host_last_sysytem_report() || host_last_consumer_report());  } -// TODO: rename or reinpl with new layer_switch.c -void layer_switch(uint8_t new_layer) -{ -    if (current_layer != new_layer) { -        debug("Layer Switch: "); debug_hex(current_layer); -        debug(" -> "); debug_hex(new_layer); debug("\n"); - -        current_layer = new_layer; -        clear_keyboard_but_mods(); // To avoid stuck keys -        // NOTE: update mods with full scan of matrix? if modifier changes between layers -    } -} -  bool is_tap_key(key_t key)  {      action_t action = get_action(key); @@ -910,7 +883,7 @@ bool is_tap_key(key_t key)          case ACT_LMODS_TAP:          case ACT_RMODS_TAP:              return true; -        case ACT_LAYER: +        case ACT_LAYER_SET:          case ACT_LAYER_BIT:              switch (action.layer.code) {                  case LAYER_MOMENTARY: @@ -956,9 +929,9 @@ static void debug_action(action_t action)          case ACT_RMODS_TAP:         debug("ACT_RMODS_TAP");         break;          case ACT_USAGE:             debug("ACT_USAGE");             break;          case ACT_MOUSEKEY:          debug("ACT_MOUSEKEY");          break; -        case ACT_LAYER:             debug("ACT_LAYER");             break; +        case ACT_LAYER_SET:         debug("ACT_LAYER_SET");         break;          case ACT_LAYER_BIT:         debug("ACT_LAYER_BIT");         break; -        case ACT_LAYER_SWITCH:      debug("ACT_LAYER_SWITCH");     break; +        case ACT_LAYER_SWITCH:      debug("ACT_LAYER_SWITCH");      break;          case ACT_MACRO:             debug("ACT_MACRO");             break;          case ACT_COMMAND:           debug("ACT_COMMAND");           break;          case ACT_FUNCTION:          debug("ACT_FUNCTION");          break;  | 
