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/*
    ChibiOS - Copyright (C) 2006..2016 Giovanni Di Sirio

    Licensed under the Apache License, Version 2.0 (the "License");
    you may not use this file except in compliance with the License.
    You may obtain a copy of the License at

        http://www.apache.org/licenses/LICENSE-2.0

    Unless required by applicable law or agreed to in writing, software
    distributed under the License is distributed on an "AS IS" BASIS,
    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    See the License for the specific language governing permissions and
    limitations under the License.
*/

#include "ch.h"
#include "hal.h"

/*
 * GPT4 callback.
 */
static void gpt4cb(GPTDriver *gptp) {

  (void)gptp;
  palSetPad(GPIOD, GPIOD_LED5);
  chSysLockFromISR();
  gptStartOneShotI(&GPTD3, 1000);   /* 0.1 second pulse.*/
  chSysUnlockFromISR();
}

/*
 * GPT3 callback.
 */
static void gpt3cb(GPTDriver *gptp) {

  (void)gptp;
  palClearPad(GPIOD, GPIOD_LED5);
}

/*
 * GPT4 configuration.
 */
static const GPTConfig gpt4cfg = {
  10000,    /* 10kHz timer clock.*/
  gpt4cb,   /* Timer callback.*/
  0,
  0
};

/*
 * GPT3 configuration.
 */
static const GPTConfig gpt3cfg = {
  10000,    /* 10kHz timer clock.*/
  gpt3cb,   /* Timer callback.*/
  0,
  0
};

/*
 * Application entry point.
 */
int main(void) {

  /*
   * System initializations.
   * - HAL initialization, this also initializes the configured device drivers
   *   and performs the board-specific initializations.
   * - Kernel initialization, the main() function becomes a thread and the
   *   RTOS is active.
   */
  halInit();
  chSysInit();

  /*
   * Initializes the GPT drivers 4 and 3.
   */
  gptStart(&GPTD4, &gpt4cfg);
  gptPolledDelay(&GPTD4, 10); /* Small delay.*/
  gptStart(&GPTD3, &gpt3cfg);
  gptPolledDelay(&GPTD3, 10); /* Small delay.*/

  /*
   * Normal main() thread activity, it changes the GPT4 period every
   * five seconds.
   */
  while (true) {
    palSetPad(GPIOD, GPIOD_LED4);
    gptStartContinuous(&GPTD4, 5000);
    chThdSleepMilliseconds(5000);
    gptStopTimer(&GPTD4);
    palClearPad(GPIOD, GPIOD_LED4);
    gptStartContinuous(&GPTD4, 2500);
    chThdSleepMilliseconds(5000);
    gptStopTimer(&GPTD4);
  }
}
ABLE` in your keymap's `rules.mk` and then check for the variable in your userspace's `rules.mk` like this: ```make ifdef RGB_ENABLE # Include my fancy rgb functions source here SRC += cool_rgb_stuff.c endif ``` ### Override default userspace By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`: ``` USER_NAME := mylayout ``` This is also useful if you have multiple different keyboards with different features physically present on the board (such as one with RGB Lights, and one with Audio, or different number of LEDs, or connected to a different PIN on the controller). ## Configuration Options (`config.h`) Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file. The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues. !>You should use the `config.h` for [configuration options](config_options.md), and the `<name>.h` file for user or keymap specific settings (such as the enum for layer or keycodes) ## Readme (`readme.md`) Please include authorship (your name, GitHub username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses). You can use this as a template: ``` Copyright <year> <name> <email> @<github_username> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ``` You'd want to replace the year, name, email and GitHub username with your info. Additionally, this is a good place to document your code, if you wish to share it with others. ## Build All Keyboards That Support a Specific Keymap Want to check all your keymaps build in a single command? You can run: make all:<name> For example, make all:jack This is ideal for when you want ensure everything compiles successfully when preparing a [_Pull request_](https://github.com/qmk/qmk_firmware/pulls). ## Examples For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/_example). For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace. ### Customized Functions QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap. However, you can actually add support for keymap version, so that you can use it in both your userspace and your keymap! For instance, let's look at the `layer_state_set_user()` function. You can enable the [Tri Layer State](ref_functions.md#olkb-tri-layers) functionality on all of your boards, while also retaining the Tri Layer functionality in your `keymap.c` files. In your `<name.c>` file, you'd want to add this: ```c __attribute__ ((weak)) layer_state_t layer_state_set_keymap (layer_state_t state) { return state; } layer_state_t layer_state_set_user (layer_state_t state) { state = update_tri_layer_state(state, 2, 3, 5); return layer_state_set_keymap (state); } ``` The `__attribute__ ((weak))` part tells the compiler that this is a placeholder function that can then be replaced by a version in your `keymap.c`. That way, you don't need to add it to your `keymap.c`, but if you do, you won't get any conflicts because the function is the same name. The `_keymap` part here doesn't matter, it just needs to be something other than `_quantum`, `_kb`, or `_user`, since those are already in use. So you could use `layer_state_set_mine`, `layer_state_set_fn`, or anything else. You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna). ### Custom Features Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace. For instance, if you wanted to have a bunch of macros available, but only on certain boards (to save space), you could "hide" them being a `#ifdef MACROS_ENABLED`, and then enable it per board. To do this, add this to your rules.mk ```make ifeq ($(strip $(MACROS_ENABLED)), yes) OPT_DEFS += -DMACROS_ENABLED endif ``` The `OPT_DEFS` setting causes `MACROS_ENABLED` to be defined for your keyboards (note the `-D` in front of the name), and you could use `#ifdef MACROS_ENABLED` to check the status in your c/h files, and handle that code based on that. Then you add `MACROS_ENABLED = yes` to the `rules.mk` for you keymap to enable this feature and the code in your userspace. And in your `process_record_user` function, you'd do something like this: ```c bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { #ifdef MACROS_ENABLED case MACRO1: if (!record->event.pressed) { SEND_STRING("This is macro 1!"); } break; case MACRO2: if (!record->event.pressed) { SEND_STRING("This is macro 2!"); } break; #endif } return true; } ``` ### Consolidated Macros If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too. First, you'd want to go through all of your `keymap.c` files and replace `process_record_user` with `process_record_keymap` instead. This way, you can still use keyboard specific codes on those boards, and use your custom "global" keycodes as well. You'll also want to replace `SAFE_RANGE` with `NEW_SAFE_RANGE` so that you wont have any overlapping keycodes Then add `#include <name.h>` to all of your keymap.c files. This allows you to use these new keycodes without having to redefine them in each keymap. Once you've done that, you'll want to set the keycode definitions that you need to the `<name>.h` file. For instance: ```c #pragma once #include "quantum.h" #include "action.h" #include "version.h" // Define all of enum custom_keycodes { KC_MAKE = SAFE_RANGE, NEW_SAFE_RANGE //use "NEW_SAFE_RANGE" for keymap specific codes }; ``` Now you want to create the `<name>.c` file, and add this content to it: ```c #include "<name>.h" __attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { return true; } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader if (!record->event.pressed) { uint8_t temp_mod = get_mods(); uint8_t temp_osm = get_oneshot_mods(); clear_mods(); clear_oneshot_mods(); SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP); #ifndef FLASH_BOOTLOADER if ((temp_mod | temp_osm) & MOD_MASK_SHIFT) #endif { SEND_STRING(":flash"); } if ((temp_mod | temp_osm) & MOD_MASK_CTRL) { SEND_STRING(" -j8 --output-sync"); } tap_code(KC_ENT); set_mods(temp_mod); } break; } return process_record_keymap(keycode, record); } ``` For boards that may not have a shift button (such as on a macro pad), we need a way to always include the bootloader option. To do that, add the following to the `rules.mk` in your userspace folder: ```make ifeq ($(strip $(FLASH_BOOTLOADER)), yes) OPT_DEFS += -DFLASH_BOOTLOADER endif ``` This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time. Also, holding Shift will add the flash target (`:flash`) to the command. Holding Control will add some commands that will speed up compiling time by processing multiple files at once. And for the boards that lack a shift key, or that you want to always attempt the flashing part, you can add `FLASH_BOOTLOADER = yes` to the `rules.mk` of that keymap. ?> This should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely. And this doesn't support BootloadHID or mdloader. 1023' href='#n1023'>1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 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