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/////////////////////////////////////////////////////////////////////////
// $Id: parallel.h,v 1.11 2002/10/25 11:44:40 bdenney Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2001 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#if BX_USE_PAR_SMF
# define BX_PAR_SMF static
# define BX_PAR_THIS theParallelDevice->
#else
# define BX_PAR_SMF
# define BX_PAR_THIS this->
#endif
typedef struct {
Bit8u data;
struct {
bx_bool error;
bx_bool slct;
bx_bool pe;
bx_bool ack;
bx_bool busy;
} STATUS;
struct {
bx_bool strobe;
bx_bool autofeed;
bx_bool init;
bx_bool slct_in;
bx_bool irq;
bx_bool input;
} CONTROL;
FILE *output;
bx_bool initmode;
} bx_par_t;
class bx_parallel_c : public bx_devmodel_c {
public:
bx_parallel_c(void);
~bx_parallel_c(void);
virtual void init(void);
virtual void reset(unsigned type);
private:
bx_par_t s;
static void virtual_printer();
static Bit32u read_handler(void *this_ptr, Bit32u address, unsigned io_len);
static void write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len);
#if !BX_USE_PAR_SMF
Bit32u read(Bit32u address, unsigned io_len);
void write(Bit32u address, Bit32u value, unsigned io_len);
#endif
};
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