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-rw-r--r--tools/ioemu/iodev/virt_timer.h131
1 files changed, 131 insertions, 0 deletions
diff --git a/tools/ioemu/iodev/virt_timer.h b/tools/ioemu/iodev/virt_timer.h
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+++ b/tools/ioemu/iodev/virt_timer.h
@@ -0,0 +1,131 @@
+
+#ifndef _BX_VIRT_TIMER_H
+#define _BX_VIRT_TIMER_H
+
+
+#define BX_MAX_VIRTUAL_TIMERS (15+BX_SMP_PROCESSORS)
+#define BX_NULL_VIRTUAL_TIMER_HANDLE 10000
+
+#define BX_MAX_VIRTUAL_TIME (0x7fffffff)
+
+class bx_virt_timer_c : public logfunctions {
+ private:
+
+ struct {
+ bx_bool inUse; // Timer slot is in-use (currently registered).
+ Bit64u period; // Timer periodocity in virtual useconds.
+ Bit64u timeToFire; // Time to fire next (in virtual useconds).
+ bx_bool active; // 0=inactive, 1=active.
+ bx_bool continuous; // 0=one-shot timer, 1=continuous periodicity.
+ bx_timer_handler_t funct; // A callback function for when the
+ // timer fires.
+ // This function MUST return.
+ void *this_ptr; // The this-> pointer for C++ callbacks
+ // has to be stored as well.
+ char id[BxMaxTimerIDLen]; // String ID of timer.
+ } timer[BX_MAX_VIRTUAL_TIMERS];
+
+ unsigned numTimers; // Number of currently allocated timers.
+
+ //Variables for the timer subsystem:
+ Bit64u current_timers_time;
+ Bit64u timers_next_event_time;
+
+ Bit64u last_sequential_time;
+ bx_bool in_timer_handler;
+
+ //Variables for the time sync subsystem:
+ Bit64u virtual_next_event_time;
+ Bit64u current_virtual_time;
+
+ //Real time variables:
+ Bit64u last_real_time;
+ Bit64u total_real_usec;
+ Bit64u last_realtime_delta;
+ //System time variables:
+ Bit64u last_usec;
+ Bit64u usec_per_second;
+ Bit64u stored_delta;
+ Bit64u last_system_usec;
+ Bit64u em_last_realtime;
+ //Virtual timer variables:
+ Bit64u total_ticks;
+ Bit64u last_realtime_ticks;
+ Bit64u ticks_per_second;
+
+ bx_bool init_done;
+
+ int system_timer_id;
+
+ //Whether or not to use virtual timers.
+ bx_bool use_virtual_timers;
+ bx_bool virtual_timers_realtime;
+
+ // A special null timer is always inserted in the timer[0] slot. This
+ // make sure that at least one timer is always active, and that the
+ // duration is always less than a maximum 32-bit integer, so a 32-bit
+ // counter can be used for the current countdown.
+ static const Bit64u NullTimerInterval;
+ static void nullTimer(void* this_ptr);
+
+
+ //Step the given number of cycles, optionally calling any timer handlers.
+ void periodic(Bit64u time_passed);
+
+
+ //Called when next_event_time changes.
+ void next_event_time_update(void);
+
+ //Called to advance the virtual time.
+ // calls periodic as needed.
+ void advance_virtual_time(Bit64u time_passed);
+
+ public:
+
+
+ //Get the current virtual time.
+ // This may return the same value on subsequent calls.
+ Bit64u time_usec(void);
+
+ //Get the current virtual time.
+ // This will return a monotonically increasing value.
+ // MUST NOT be called from within a timer handler.
+ Bit64u time_usec_sequential(void);
+
+ //Register a timer handler to go off after a given interval.
+ //Register a timer handler to go off with a periodic interval.
+ int register_timer( void *this_ptr, bx_timer_handler_t handler,
+ Bit32u useconds,
+ bx_bool continuous, bx_bool active, const char *id);
+
+ //unregister a previously registered timer.
+ unsigned unregisterTimer(int timerID);
+
+ void start_timers(void);
+
+ //activate a deactivated but registered timer.
+ void activate_timer( unsigned timer_index, Bit32u useconds,
+ bx_bool continuous );
+
+ //deactivate (but don't unregister) a currently registered timer.
+ void deactivate_timer( unsigned timer_index );
+
+
+ //Timer handler passed to pc_system
+ static void pc_system_timer_handler(void* this_ptr);
+
+ //The real timer handler.
+ void timer_handler();
+
+ //Initialization
+ void init(void);
+ bx_virt_timer_c(void);
+ ~bx_virt_timer_c(void);
+
+};
+
+
+
+extern bx_virt_timer_c bx_virt_timer;
+
+#endif // _BX_VIRT_TIMER_H