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Diffstat (limited to 'tools/ioemu/iodev/soundwin.cc')
-rw-r--r-- | tools/ioemu/iodev/soundwin.cc | 521 |
1 files changed, 521 insertions, 0 deletions
diff --git a/tools/ioemu/iodev/soundwin.cc b/tools/ioemu/iodev/soundwin.cc new file mode 100644 index 0000000000..b8b386cae4 --- /dev/null +++ b/tools/ioemu/iodev/soundwin.cc @@ -0,0 +1,521 @@ +///////////////////////////////////////////////////////////////////////// +// $Id: soundwin.cc,v 1.13 2003/04/05 08:26:49 vruppert Exp $ +///////////////////////////////////////////////////////////////////////// +// +// Copyright (C) 2001 MandrakeSoft S.A. +// +// MandrakeSoft S.A. +// 43, rue d'Aboukir +// 75002 Paris - France +// http://www.linux-mandrake.com/ +// http://www.mandrakesoft.com/ +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +// This file (SOUNDWIN.CC) written and donated by Josef Drexler + +// Define BX_PLUGGABLE in files that can be compiled into plugins. For +// platforms that require a special tag on exported symbols, BX_PLUGGABLE +// is used to know when we are exporting symbols and when we are importing. +#define BX_PLUGGABLE + +#include "bochs.h" +#if defined(WIN32) && BX_SUPPORT_SB16 + +#define LOG_THIS bx_devices.pluginSB16Device-> + +bx_sound_windows_c::bx_sound_windows_c(bx_sb16_c *sb16) + :bx_sound_output_c(sb16) +{ + this->sb16 = sb16; + + MidiOpen = 0; + WaveOpen = 0; + + ismidiready = 1; + iswaveready = 1; + + // size is the total size of the midi header and buffer and the + // BX_SOUND_WINDOWS_NBUF wave header and buffers, all aligned + // on a 16-byte boundary + +#define ALIGN(size) ( (size + 15) & ~15 ) + +#define size ALIGN(sizeof(MIDIHDR)) \ + + ALIGN(sizeof(WAVEHDR)) \ + + ALIGN(BX_SOUND_WINDOWS_MAXSYSEXLEN) * BX_SOUND_WINDOWS_NBUF \ + + ALIGN(BX_SOUND_OUTPUT_WAVEPACKETSIZE) * BX_SOUND_WINDOWS_NBUF + + DataHandle = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, size); + DataPointer = (Bit8u*) GlobalLock(DataHandle); + + if (DataPointer == NULL) + BX_PANIC(("GlobalLock returned NULL-pointer")); + +#define NEWBUFFER(size) &(DataPointer[offset]); offset += ALIGN(size) + + int offset = 0; + MidiHeader = (LPMIDIHDR) NEWBUFFER(sizeof(MIDIHDR)); + MidiData = (LPSTR) NEWBUFFER(BX_SOUND_WINDOWS_MAXSYSEXLEN); + + for (int bufnum=0; bufnum<BX_SOUND_WINDOWS_NBUF; bufnum++) + { + WaveHeader[bufnum] = (LPWAVEHDR) NEWBUFFER(sizeof(WAVEHDR)); + WaveData[bufnum] = (LPSTR) NEWBUFFER(BX_SOUND_OUTPUT_WAVEPACKETSIZE); + } + + if (offset > size) + BX_PANIC(("Allocated memory was too small!")); + +#undef size +#undef ALIGN +#undef NEWBUFFER +} + +bx_sound_windows_c::~bx_sound_windows_c() +{ + GlobalUnlock(DataHandle); + GlobalFree(DataHandle); +} + +int bx_sound_windows_c::waveready() +{ + if (iswaveready == 0) + checkwaveready(); + + if (iswaveready == 1) + return BX_SOUND_OUTPUT_OK; + else + return BX_SOUND_OUTPUT_ERR; +} +int bx_sound_windows_c::midiready() +{ + if (ismidiready == 0) + checkmidiready(); + + if (ismidiready == 1) + return BX_SOUND_OUTPUT_OK; + else + return BX_SOUND_OUTPUT_ERR; +} + +int bx_sound_windows_c::openmidioutput(char *device) +{ + // could make the output device selectable, + // but currently only the midi mapper is supported + UNUSED(device); + + UINT deviceid = (UINT) MIDIMAPPER; + + MidiOpen = 0; + + UINT ret = midiOutOpen( &MidiOut, deviceid, 0, 0, CALLBACK_NULL); + if (ret == 0) + MidiOpen = 1; + + WRITELOG( MIDILOG(4), "midiOutOpen() = %d, MidiOpen: %d", ret, MidiOpen); + + return (MidiOpen == 1) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR; +} + +int bx_sound_windows_c::sendmidicommand(int delta, int command, int length, Bit8u data[]) +{ + UINT ret; + + if (MidiOpen != 1) + return BX_SOUND_OUTPUT_ERR; + + if ( (command == 0xf0) || (command == 0xf7) || (length > 3) ) + { + WRITELOG( WAVELOG(5), "SYSEX started, length %d", length); + ismidiready = 0; // until the buffer is done + memcpy(MidiData, data, length); + MidiHeader->lpData = MidiData; + MidiHeader->dwBufferLength = BX_SOUND_WINDOWS_MAXSYSEXLEN; + MidiHeader->dwBytesRecorded = 0; + MidiHeader->dwUser = 0; + MidiHeader->dwFlags = 0; + ret = midiOutPrepareHeader(MidiOut, MidiHeader, sizeof(*MidiHeader)); + if (ret != 0) + WRITELOG( MIDILOG(2), "midiOutPrepareHeader() = %d", ret); + ret = midiOutLongMsg(MidiOut, MidiHeader, sizeof(*MidiHeader)); + if (ret != 0) + WRITELOG( MIDILOG(2), "midiOutLongMsg() = %d", ret); + } + else + { + DWORD msg = command; + + for (int i = 0; i<length; i++) + msg |= (data[i] << (8 * (i + 1) ) ); + + ret = midiOutShortMsg(MidiOut, msg); + WRITELOG( MIDILOG(4), "midiOutShortMsg(%x) = %d", msg, ret); + } + + return (ret == 0) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR; +} + +int bx_sound_windows_c::closemidioutput() +{ + UINT ret; + + if (MidiOpen != 1) + return BX_SOUND_OUTPUT_ERR; + + ret = midiOutReset(MidiOut); + if (ismidiready == 0) + checkmidiready(); // to clear any pending SYSEX + + ret = midiOutClose(MidiOut); + WRITELOG( MIDILOG(4), "midiOutClose() = %d", ret); + MidiOpen = 0; + + return (ret == 0) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR; +} + +int bx_sound_windows_c::openwaveoutput(char *device) +{ + // could make the output device selectable, + // but currently only the midi mapper is supported + UNUSED(device); + + WRITELOG( WAVELOG(4), "openwaveoutput(%s)", device); + +#ifdef usewaveOut + WaveDevice = (UINT) WAVEMAPPER; + + for (int i=0; i<BX_SOUND_WINDOWS_NBUF; i++) + WaveHeader[i]->dwFlags = WHDR_DONE; + + head = 0; + tailfull = 0; + tailplay = 0; + needreopen = 0; +#endif + + return BX_SOUND_OUTPUT_OK; +} + +int bx_sound_windows_c::playnextbuffer() +{ + UINT ret; + PCMWAVEFORMAT waveformat; + int bufnum; + + // if the format is different, we have to reopen the device, + // so reset it first + if (needreopen != 0) + if (WaveOpen != 0) + ret = waveOutReset( WaveOut ); + + // clean up the buffers and mark if output is ready + checkwaveready(); + + // do we have to play anything? + if (tailplay == head) + return BX_SOUND_OUTPUT_OK; + + // if the format is different, we have to close and reopen the device + // or, just open the device if it's not open yet + if ( (needreopen != 0) || (WaveOpen == 0) ) + { + if (WaveOpen != 0) + { + ret = waveOutClose( WaveOut ); + WaveOpen = 0; + } + + // try three times to find a suitable format + for (int tries = 0; tries < 3; tries++) + { + int frequency = WaveInfo.frequency; + int stereo = WaveInfo.stereo; + int bits = WaveInfo.bits; + int format = WaveInfo.format; + int bps = (bits / 8) * (stereo + 1); + + waveformat.wf.wFormatTag = WAVE_FORMAT_PCM; + waveformat.wf.nChannels = stereo + 1; + waveformat.wf.nSamplesPerSec = frequency; + waveformat.wf.nAvgBytesPerSec = frequency * bps; + waveformat.wf.nBlockAlign = bps; + waveformat.wBitsPerSample = bits; + + ret = waveOutOpen( &(WaveOut), WaveDevice, (LPWAVEFORMATEX)&(waveformat.wf), 0, 0, CALLBACK_NULL); + if (ret != 0) + { + char errormsg[4*MAXERRORLENGTH+1]; + waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1); + WRITELOG( WAVELOG(5), "waveOutOpen: %s", errormsg); + switch (tries) + { + case 0: // maybe try a different frequency + if (frequency < 15600) + frequency = 11025; + else if (frequency < 31200) + frequency = 22050; + else + frequency = 44100; + + WRITELOG( WAVELOG(4), "Couldn't open wave device (error %d), trying frequency %d", ret, frequency); + + break; + case 1: // or something else + frequency = 11025; + stereo = 0; + bits = 8; + bps = 1; + + WRITELOG( WAVELOG(4), "Couldn't open wave device again (error %d), trying 11KHz, mono, 8bit", ret); + + break; + case 2: // nope, doesn't work + + WRITELOG( WAVELOG(2), "Couldn't open wave device (error %d)!", ret); + + return BX_SOUND_OUTPUT_ERR; + } + WRITELOG( WAVELOG(5), "The format was: wFormatTag=%d, nChannels=%d, nSamplesPerSec=%d,", + waveformat.wf.wFormatTag, waveformat.wf.nChannels, waveformat.wf.nSamplesPerSec); + WRITELOG( WAVELOG(5), " nAvgBytesPerSec=%d, nBlockAlign=%d, wBitsPerSample=%d", + waveformat.wf.nAvgBytesPerSec, waveformat.wf.nBlockAlign, waveformat.wBitsPerSample); + + } + else + { + WaveOpen = 1; + needreopen = 0; + break; + } + } + } + + for (bufnum=tailplay; bufnum != head; + bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK, tailplay=bufnum) + { + WRITELOG( WAVELOG(5), "Playing buffer %d", bufnum); + + // prepare the wave header + WaveHeader[bufnum]->lpData = WaveData[bufnum]; + WaveHeader[bufnum]->dwBufferLength = length[bufnum]; + WaveHeader[bufnum]->dwBytesRecorded = length[bufnum]; + WaveHeader[bufnum]->dwUser = 0; + WaveHeader[bufnum]->dwFlags = 0; + WaveHeader[bufnum]->dwLoops = 1; + + ret = waveOutPrepareHeader(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum])); + if (ret != 0) + { + WRITELOG( WAVELOG(2), "waveOutPrepareHeader = %d", ret); + return BX_SOUND_OUTPUT_ERR; + } + + ret = waveOutWrite(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum])); + if (ret != 0) + { + char errormsg[4*MAXERRORLENGTH+1]; + waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1); + WRITELOG( WAVELOG(5), "waveOutWrite: %s", errormsg); + } + } + return BX_SOUND_OUTPUT_OK; +} + +int bx_sound_windows_c::startwaveplayback(int frequency, int bits, int stereo, int format) +{ + // UINT ret; + + WRITELOG( WAVELOG(4), "startwaveplayback(%d, %d, %d, %x)", frequency, bits, stereo, format); + +#ifdef usewaveOut + // check if any of the properties have changed + if ( (WaveInfo.frequency != frequency) || + (WaveInfo.bits != bits) || + (WaveInfo.stereo != stereo) || + (WaveInfo.format != format) ) + { + needreopen = 1; + + // store the current settings to be used by sendwavepacket() + WaveInfo.frequency = frequency; + WaveInfo.bits = bits; + WaveInfo.stereo = stereo; + WaveInfo.format = format; + } +#endif + +#ifdef usesndPlaySnd + int bps = (bits / 8) * (stereo + 1); + LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData; + + memcpy(header->RIFF, "RIFF", 4); + memcpy(header->TYPE, "WAVE", 4); + memcpy(header->chnk, "fmt ", 4); + header->chnklen = 16; + header->waveformat.wf.wFormatTag = WAVE_FORMAT_PCM; + header->waveformat.wf.nChannels = stereo + 1; + header->waveformat.wf.nSamplesPerSec = frequency; + header->waveformat.wf.nAvgBytesPerSec = frequency * bps; + header->waveformat.wf.nBlockAlign = bps; + header->waveformat.wBitsPerSample = bits; + memcpy(header->chnk2, "data", 4); +#endif + + return BX_SOUND_OUTPUT_OK; +} + +int bx_sound_windows_c::sendwavepacket(int length, Bit8u data[]) +{ +// UINT ret; + int bufnum; + + WRITELOG( WAVELOG(4), "sendwavepacket(%d, %p)", length, data); + +#ifdef usewaveOut + bufnum = head; + + memcpy(WaveData[bufnum], data, length); + this->length[bufnum] = length; + + // select next buffer to write to + bufnum++; + bufnum &= BX_SOUND_WINDOWS_NMASK; + + if ( ( (bufnum + 1) & BX_SOUND_WINDOWS_NMASK) == tailfull ) + { // this should not actually happen! + WRITELOG( WAVELOG(2), "Output buffer overflow! Not played. Iswaveready was %d", iswaveready); + iswaveready = 0; // stop the output for a while + return BX_SOUND_OUTPUT_ERR; + } + + head = bufnum; + + // check if more buffers are available, otherwise stall the emulator + if ( ( (bufnum + 2) & BX_SOUND_WINDOWS_NMASK) == tailfull ) + { + WRITELOG( WAVELOG(5), "Buffer status: Head %d, TailFull %d, TailPlay %d. Stall.", + head, tailfull, tailplay); + iswaveready = 0; + } + + playnextbuffer(); + +#endif + +#ifdef usesndPlaySnd + LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData; + + header->length = length + 36; + header->chnk2len = length; + + memcpy( &(header->data), data, length); + + FILE *test = fopen("test", "a"); + fwrite(WaveData, 1, length + 44, test); + fclose(test); + + ret = sndPlaySoundA( (LPCSTR) header, SND_SYNC | SND_MEMORY ); + if (ret != 0) + { + WRITELOG( WAVELOG(3), "sndPlaySoundA: %d", ret); + } +#endif + + return BX_SOUND_OUTPUT_OK; +} + +int bx_sound_windows_c::stopwaveplayback() +{ + WRITELOG( WAVELOG(4), "stopwaveplayback()"); + +#ifdef usewaveOut + // this is handled by checkwaveready() when closing +#endif + +#ifdef usesndPlaySnd + sndPlaySoundA( NULL, SND_ASYNC | SND_MEMORY ); + + WaveOpen = 0; +#endif + + return BX_SOUND_OUTPUT_OK; +} + +int bx_sound_windows_c::closewaveoutput() +{ +// int bufnum; + + WRITELOG( WAVELOG(4), "closewaveoutput"); + +#ifdef usewaveOut + if (WaveOpen == 1) + { + waveOutReset(WaveOut); + + // let checkwaveready() clean up the buffers + checkwaveready(); + + waveOutClose(WaveOut); + + head = 0; + tailfull = 0; + tailplay = 0; + needreopen = 0; + } +#endif + + return BX_SOUND_OUTPUT_OK; +} + +void bx_sound_windows_c::checkmidiready() +{ + UINT ret; + + if ( (MidiHeader->dwFlags & WHDR_DONE) != 0) + { + WRITELOG( MIDILOG(5), "SYSEX message done, midi ready again."); + ret = midiOutUnprepareHeader( MidiOut, MidiHeader, sizeof(*MidiHeader)); + ismidiready = 1; + } +} +void bx_sound_windows_c::checkwaveready() +{ + int bufnum; + UINT ret; + + // clean up all finished buffers and mark them as available + for (bufnum=tailfull; + (bufnum != tailplay) && + ( (WaveHeader[bufnum]->dwFlags & WHDR_DONE) != 0); + bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK) + { + WRITELOG( WAVELOG(5), "Buffer %d done.", bufnum); + + ret = waveOutUnprepareHeader(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum])); + } + + tailfull = bufnum; + + // enable gathering data if a buffer is available + if ( ( (head + 2) & BX_SOUND_WINDOWS_NMASK) != tailfull ) + { + WRITELOG( WAVELOG(5), "Buffer status: Head %d, TailFull %d, TailPlay %d. Ready.", + head, tailfull, tailplay); + iswaveready = 1; + } +} + +#endif // defined(WIN32) |