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-rw-r--r--tools/ioemu/iodev/soundwin.cc521
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diff --git a/tools/ioemu/iodev/soundwin.cc b/tools/ioemu/iodev/soundwin.cc
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+/////////////////////////////////////////////////////////////////////////
+// $Id: soundwin.cc,v 1.13 2003/04/05 08:26:49 vruppert Exp $
+/////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) 2001 MandrakeSoft S.A.
+//
+// MandrakeSoft S.A.
+// 43, rue d'Aboukir
+// 75002 Paris - France
+// http://www.linux-mandrake.com/
+// http://www.mandrakesoft.com/
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+// This file (SOUNDWIN.CC) written and donated by Josef Drexler
+
+// Define BX_PLUGGABLE in files that can be compiled into plugins. For
+// platforms that require a special tag on exported symbols, BX_PLUGGABLE
+// is used to know when we are exporting symbols and when we are importing.
+#define BX_PLUGGABLE
+
+#include "bochs.h"
+#if defined(WIN32) && BX_SUPPORT_SB16
+
+#define LOG_THIS bx_devices.pluginSB16Device->
+
+bx_sound_windows_c::bx_sound_windows_c(bx_sb16_c *sb16)
+ :bx_sound_output_c(sb16)
+{
+ this->sb16 = sb16;
+
+ MidiOpen = 0;
+ WaveOpen = 0;
+
+ ismidiready = 1;
+ iswaveready = 1;
+
+ // size is the total size of the midi header and buffer and the
+ // BX_SOUND_WINDOWS_NBUF wave header and buffers, all aligned
+ // on a 16-byte boundary
+
+#define ALIGN(size) ( (size + 15) & ~15 )
+
+#define size ALIGN(sizeof(MIDIHDR)) \
+ + ALIGN(sizeof(WAVEHDR)) \
+ + ALIGN(BX_SOUND_WINDOWS_MAXSYSEXLEN) * BX_SOUND_WINDOWS_NBUF \
+ + ALIGN(BX_SOUND_OUTPUT_WAVEPACKETSIZE) * BX_SOUND_WINDOWS_NBUF
+
+ DataHandle = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, size);
+ DataPointer = (Bit8u*) GlobalLock(DataHandle);
+
+ if (DataPointer == NULL)
+ BX_PANIC(("GlobalLock returned NULL-pointer"));
+
+#define NEWBUFFER(size) &(DataPointer[offset]); offset += ALIGN(size)
+
+ int offset = 0;
+ MidiHeader = (LPMIDIHDR) NEWBUFFER(sizeof(MIDIHDR));
+ MidiData = (LPSTR) NEWBUFFER(BX_SOUND_WINDOWS_MAXSYSEXLEN);
+
+ for (int bufnum=0; bufnum<BX_SOUND_WINDOWS_NBUF; bufnum++)
+ {
+ WaveHeader[bufnum] = (LPWAVEHDR) NEWBUFFER(sizeof(WAVEHDR));
+ WaveData[bufnum] = (LPSTR) NEWBUFFER(BX_SOUND_OUTPUT_WAVEPACKETSIZE);
+ }
+
+ if (offset > size)
+ BX_PANIC(("Allocated memory was too small!"));
+
+#undef size
+#undef ALIGN
+#undef NEWBUFFER
+}
+
+bx_sound_windows_c::~bx_sound_windows_c()
+{
+ GlobalUnlock(DataHandle);
+ GlobalFree(DataHandle);
+}
+
+int bx_sound_windows_c::waveready()
+{
+ if (iswaveready == 0)
+ checkwaveready();
+
+ if (iswaveready == 1)
+ return BX_SOUND_OUTPUT_OK;
+ else
+ return BX_SOUND_OUTPUT_ERR;
+}
+int bx_sound_windows_c::midiready()
+{
+ if (ismidiready == 0)
+ checkmidiready();
+
+ if (ismidiready == 1)
+ return BX_SOUND_OUTPUT_OK;
+ else
+ return BX_SOUND_OUTPUT_ERR;
+}
+
+int bx_sound_windows_c::openmidioutput(char *device)
+{
+ // could make the output device selectable,
+ // but currently only the midi mapper is supported
+ UNUSED(device);
+
+ UINT deviceid = (UINT) MIDIMAPPER;
+
+ MidiOpen = 0;
+
+ UINT ret = midiOutOpen( &MidiOut, deviceid, 0, 0, CALLBACK_NULL);
+ if (ret == 0)
+ MidiOpen = 1;
+
+ WRITELOG( MIDILOG(4), "midiOutOpen() = %d, MidiOpen: %d", ret, MidiOpen);
+
+ return (MidiOpen == 1) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR;
+}
+
+int bx_sound_windows_c::sendmidicommand(int delta, int command, int length, Bit8u data[])
+{
+ UINT ret;
+
+ if (MidiOpen != 1)
+ return BX_SOUND_OUTPUT_ERR;
+
+ if ( (command == 0xf0) || (command == 0xf7) || (length > 3) )
+ {
+ WRITELOG( WAVELOG(5), "SYSEX started, length %d", length);
+ ismidiready = 0; // until the buffer is done
+ memcpy(MidiData, data, length);
+ MidiHeader->lpData = MidiData;
+ MidiHeader->dwBufferLength = BX_SOUND_WINDOWS_MAXSYSEXLEN;
+ MidiHeader->dwBytesRecorded = 0;
+ MidiHeader->dwUser = 0;
+ MidiHeader->dwFlags = 0;
+ ret = midiOutPrepareHeader(MidiOut, MidiHeader, sizeof(*MidiHeader));
+ if (ret != 0)
+ WRITELOG( MIDILOG(2), "midiOutPrepareHeader() = %d", ret);
+ ret = midiOutLongMsg(MidiOut, MidiHeader, sizeof(*MidiHeader));
+ if (ret != 0)
+ WRITELOG( MIDILOG(2), "midiOutLongMsg() = %d", ret);
+ }
+ else
+ {
+ DWORD msg = command;
+
+ for (int i = 0; i<length; i++)
+ msg |= (data[i] << (8 * (i + 1) ) );
+
+ ret = midiOutShortMsg(MidiOut, msg);
+ WRITELOG( MIDILOG(4), "midiOutShortMsg(%x) = %d", msg, ret);
+ }
+
+ return (ret == 0) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR;
+}
+
+int bx_sound_windows_c::closemidioutput()
+{
+ UINT ret;
+
+ if (MidiOpen != 1)
+ return BX_SOUND_OUTPUT_ERR;
+
+ ret = midiOutReset(MidiOut);
+ if (ismidiready == 0)
+ checkmidiready(); // to clear any pending SYSEX
+
+ ret = midiOutClose(MidiOut);
+ WRITELOG( MIDILOG(4), "midiOutClose() = %d", ret);
+ MidiOpen = 0;
+
+ return (ret == 0) ? BX_SOUND_OUTPUT_OK : BX_SOUND_OUTPUT_ERR;
+}
+
+int bx_sound_windows_c::openwaveoutput(char *device)
+{
+ // could make the output device selectable,
+ // but currently only the midi mapper is supported
+ UNUSED(device);
+
+ WRITELOG( WAVELOG(4), "openwaveoutput(%s)", device);
+
+#ifdef usewaveOut
+ WaveDevice = (UINT) WAVEMAPPER;
+
+ for (int i=0; i<BX_SOUND_WINDOWS_NBUF; i++)
+ WaveHeader[i]->dwFlags = WHDR_DONE;
+
+ head = 0;
+ tailfull = 0;
+ tailplay = 0;
+ needreopen = 0;
+#endif
+
+ return BX_SOUND_OUTPUT_OK;
+}
+
+int bx_sound_windows_c::playnextbuffer()
+{
+ UINT ret;
+ PCMWAVEFORMAT waveformat;
+ int bufnum;
+
+ // if the format is different, we have to reopen the device,
+ // so reset it first
+ if (needreopen != 0)
+ if (WaveOpen != 0)
+ ret = waveOutReset( WaveOut );
+
+ // clean up the buffers and mark if output is ready
+ checkwaveready();
+
+ // do we have to play anything?
+ if (tailplay == head)
+ return BX_SOUND_OUTPUT_OK;
+
+ // if the format is different, we have to close and reopen the device
+ // or, just open the device if it's not open yet
+ if ( (needreopen != 0) || (WaveOpen == 0) )
+ {
+ if (WaveOpen != 0)
+ {
+ ret = waveOutClose( WaveOut );
+ WaveOpen = 0;
+ }
+
+ // try three times to find a suitable format
+ for (int tries = 0; tries < 3; tries++)
+ {
+ int frequency = WaveInfo.frequency;
+ int stereo = WaveInfo.stereo;
+ int bits = WaveInfo.bits;
+ int format = WaveInfo.format;
+ int bps = (bits / 8) * (stereo + 1);
+
+ waveformat.wf.wFormatTag = WAVE_FORMAT_PCM;
+ waveformat.wf.nChannels = stereo + 1;
+ waveformat.wf.nSamplesPerSec = frequency;
+ waveformat.wf.nAvgBytesPerSec = frequency * bps;
+ waveformat.wf.nBlockAlign = bps;
+ waveformat.wBitsPerSample = bits;
+
+ ret = waveOutOpen( &(WaveOut), WaveDevice, (LPWAVEFORMATEX)&(waveformat.wf), 0, 0, CALLBACK_NULL);
+ if (ret != 0)
+ {
+ char errormsg[4*MAXERRORLENGTH+1];
+ waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1);
+ WRITELOG( WAVELOG(5), "waveOutOpen: %s", errormsg);
+ switch (tries)
+ {
+ case 0: // maybe try a different frequency
+ if (frequency < 15600)
+ frequency = 11025;
+ else if (frequency < 31200)
+ frequency = 22050;
+ else
+ frequency = 44100;
+
+ WRITELOG( WAVELOG(4), "Couldn't open wave device (error %d), trying frequency %d", ret, frequency);
+
+ break;
+ case 1: // or something else
+ frequency = 11025;
+ stereo = 0;
+ bits = 8;
+ bps = 1;
+
+ WRITELOG( WAVELOG(4), "Couldn't open wave device again (error %d), trying 11KHz, mono, 8bit", ret);
+
+ break;
+ case 2: // nope, doesn't work
+
+ WRITELOG( WAVELOG(2), "Couldn't open wave device (error %d)!", ret);
+
+ return BX_SOUND_OUTPUT_ERR;
+ }
+ WRITELOG( WAVELOG(5), "The format was: wFormatTag=%d, nChannels=%d, nSamplesPerSec=%d,",
+ waveformat.wf.wFormatTag, waveformat.wf.nChannels, waveformat.wf.nSamplesPerSec);
+ WRITELOG( WAVELOG(5), " nAvgBytesPerSec=%d, nBlockAlign=%d, wBitsPerSample=%d",
+ waveformat.wf.nAvgBytesPerSec, waveformat.wf.nBlockAlign, waveformat.wBitsPerSample);
+
+ }
+ else
+ {
+ WaveOpen = 1;
+ needreopen = 0;
+ break;
+ }
+ }
+ }
+
+ for (bufnum=tailplay; bufnum != head;
+ bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK, tailplay=bufnum)
+ {
+ WRITELOG( WAVELOG(5), "Playing buffer %d", bufnum);
+
+ // prepare the wave header
+ WaveHeader[bufnum]->lpData = WaveData[bufnum];
+ WaveHeader[bufnum]->dwBufferLength = length[bufnum];
+ WaveHeader[bufnum]->dwBytesRecorded = length[bufnum];
+ WaveHeader[bufnum]->dwUser = 0;
+ WaveHeader[bufnum]->dwFlags = 0;
+ WaveHeader[bufnum]->dwLoops = 1;
+
+ ret = waveOutPrepareHeader(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
+ if (ret != 0)
+ {
+ WRITELOG( WAVELOG(2), "waveOutPrepareHeader = %d", ret);
+ return BX_SOUND_OUTPUT_ERR;
+ }
+
+ ret = waveOutWrite(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
+ if (ret != 0)
+ {
+ char errormsg[4*MAXERRORLENGTH+1];
+ waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1);
+ WRITELOG( WAVELOG(5), "waveOutWrite: %s", errormsg);
+ }
+ }
+ return BX_SOUND_OUTPUT_OK;
+}
+
+int bx_sound_windows_c::startwaveplayback(int frequency, int bits, int stereo, int format)
+{
+ // UINT ret;
+
+ WRITELOG( WAVELOG(4), "startwaveplayback(%d, %d, %d, %x)", frequency, bits, stereo, format);
+
+#ifdef usewaveOut
+ // check if any of the properties have changed
+ if ( (WaveInfo.frequency != frequency) ||
+ (WaveInfo.bits != bits) ||
+ (WaveInfo.stereo != stereo) ||
+ (WaveInfo.format != format) )
+ {
+ needreopen = 1;
+
+ // store the current settings to be used by sendwavepacket()
+ WaveInfo.frequency = frequency;
+ WaveInfo.bits = bits;
+ WaveInfo.stereo = stereo;
+ WaveInfo.format = format;
+ }
+#endif
+
+#ifdef usesndPlaySnd
+ int bps = (bits / 8) * (stereo + 1);
+ LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData;
+
+ memcpy(header->RIFF, "RIFF", 4);
+ memcpy(header->TYPE, "WAVE", 4);
+ memcpy(header->chnk, "fmt ", 4);
+ header->chnklen = 16;
+ header->waveformat.wf.wFormatTag = WAVE_FORMAT_PCM;
+ header->waveformat.wf.nChannels = stereo + 1;
+ header->waveformat.wf.nSamplesPerSec = frequency;
+ header->waveformat.wf.nAvgBytesPerSec = frequency * bps;
+ header->waveformat.wf.nBlockAlign = bps;
+ header->waveformat.wBitsPerSample = bits;
+ memcpy(header->chnk2, "data", 4);
+#endif
+
+ return BX_SOUND_OUTPUT_OK;
+}
+
+int bx_sound_windows_c::sendwavepacket(int length, Bit8u data[])
+{
+// UINT ret;
+ int bufnum;
+
+ WRITELOG( WAVELOG(4), "sendwavepacket(%d, %p)", length, data);
+
+#ifdef usewaveOut
+ bufnum = head;
+
+ memcpy(WaveData[bufnum], data, length);
+ this->length[bufnum] = length;
+
+ // select next buffer to write to
+ bufnum++;
+ bufnum &= BX_SOUND_WINDOWS_NMASK;
+
+ if ( ( (bufnum + 1) & BX_SOUND_WINDOWS_NMASK) == tailfull )
+ { // this should not actually happen!
+ WRITELOG( WAVELOG(2), "Output buffer overflow! Not played. Iswaveready was %d", iswaveready);
+ iswaveready = 0; // stop the output for a while
+ return BX_SOUND_OUTPUT_ERR;
+ }
+
+ head = bufnum;
+
+ // check if more buffers are available, otherwise stall the emulator
+ if ( ( (bufnum + 2) & BX_SOUND_WINDOWS_NMASK) == tailfull )
+ {
+ WRITELOG( WAVELOG(5), "Buffer status: Head %d, TailFull %d, TailPlay %d. Stall.",
+ head, tailfull, tailplay);
+ iswaveready = 0;
+ }
+
+ playnextbuffer();
+
+#endif
+
+#ifdef usesndPlaySnd
+ LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData;
+
+ header->length = length + 36;
+ header->chnk2len = length;
+
+ memcpy( &(header->data), data, length);
+
+ FILE *test = fopen("test", "a");
+ fwrite(WaveData, 1, length + 44, test);
+ fclose(test);
+
+ ret = sndPlaySoundA( (LPCSTR) header, SND_SYNC | SND_MEMORY );
+ if (ret != 0)
+ {
+ WRITELOG( WAVELOG(3), "sndPlaySoundA: %d", ret);
+ }
+#endif
+
+ return BX_SOUND_OUTPUT_OK;
+}
+
+int bx_sound_windows_c::stopwaveplayback()
+{
+ WRITELOG( WAVELOG(4), "stopwaveplayback()");
+
+#ifdef usewaveOut
+ // this is handled by checkwaveready() when closing
+#endif
+
+#ifdef usesndPlaySnd
+ sndPlaySoundA( NULL, SND_ASYNC | SND_MEMORY );
+
+ WaveOpen = 0;
+#endif
+
+ return BX_SOUND_OUTPUT_OK;
+}
+
+int bx_sound_windows_c::closewaveoutput()
+{
+// int bufnum;
+
+ WRITELOG( WAVELOG(4), "closewaveoutput");
+
+#ifdef usewaveOut
+ if (WaveOpen == 1)
+ {
+ waveOutReset(WaveOut);
+
+ // let checkwaveready() clean up the buffers
+ checkwaveready();
+
+ waveOutClose(WaveOut);
+
+ head = 0;
+ tailfull = 0;
+ tailplay = 0;
+ needreopen = 0;
+ }
+#endif
+
+ return BX_SOUND_OUTPUT_OK;
+}
+
+void bx_sound_windows_c::checkmidiready()
+{
+ UINT ret;
+
+ if ( (MidiHeader->dwFlags & WHDR_DONE) != 0)
+ {
+ WRITELOG( MIDILOG(5), "SYSEX message done, midi ready again.");
+ ret = midiOutUnprepareHeader( MidiOut, MidiHeader, sizeof(*MidiHeader));
+ ismidiready = 1;
+ }
+}
+void bx_sound_windows_c::checkwaveready()
+{
+ int bufnum;
+ UINT ret;
+
+ // clean up all finished buffers and mark them as available
+ for (bufnum=tailfull;
+ (bufnum != tailplay) &&
+ ( (WaveHeader[bufnum]->dwFlags & WHDR_DONE) != 0);
+ bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK)
+ {
+ WRITELOG( WAVELOG(5), "Buffer %d done.", bufnum);
+
+ ret = waveOutUnprepareHeader(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
+ }
+
+ tailfull = bufnum;
+
+ // enable gathering data if a buffer is available
+ if ( ( (head + 2) & BX_SOUND_WINDOWS_NMASK) != tailfull )
+ {
+ WRITELOG( WAVELOG(5), "Buffer status: Head %d, TailFull %d, TailPlay %d. Ready.",
+ head, tailfull, tailplay);
+ iswaveready = 1;
+ }
+}
+
+#endif // defined(WIN32)