diff options
Diffstat (limited to 'tools/ioemu/iodev/gameport.h')
-rw-r--r-- | tools/ioemu/iodev/gameport.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/tools/ioemu/iodev/gameport.h b/tools/ioemu/iodev/gameport.h new file mode 100644 index 0000000000..d4acdddf69 --- /dev/null +++ b/tools/ioemu/iodev/gameport.h @@ -0,0 +1,63 @@ +///////////////////////////////////////////////////////////////////////// +// $Id: gameport.h,v 1.1 2003/06/21 12:55:19 vruppert Exp $ +///////////////////////////////////////////////////////////////////////// +// +// Copyright (C) 2003 MandrakeSoft S.A. +// +// MandrakeSoft S.A. +// 43, rue d'Aboukir +// 75002 Paris - France +// http://www.linux-mandrake.com/ +// http://www.mandrakesoft.com/ +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + +#if BX_USE_GAME_SMF +# define BX_GAMEPORT_SMF static +# define BX_GAMEPORT_THIS theGameport-> +#else +# define BX_GAMEPORT_SMF +# define BX_GAMEPORT_THIS this-> +#endif + + +class bx_gameport_c : public bx_devmodel_c { + +public: + bx_gameport_c(void); + ~bx_gameport_c(void); + virtual void init(void); + virtual void reset(unsigned type); + +private: + + int joyfd; + Bit8u port; + Bit16u delay_x; + Bit16u delay_y; + bx_bool timer_x; + bx_bool timer_y; + Bit64u write_usec; + + BX_GAMEPORT_SMF void poll_joydev(void); + + static Bit32u read_handler(void *this_ptr, Bit32u address, unsigned io_len); + static void write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len); +#if !BX_USE_GAME_SMF + Bit32u read(Bit32u address, unsigned io_len); + void write(Bit32u address, Bit32u value, unsigned io_len); +#endif + }; |