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-rw-r--r--tools/ioemu/iodev/gameport.cc242
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diff --git a/tools/ioemu/iodev/gameport.cc b/tools/ioemu/iodev/gameport.cc
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+++ b/tools/ioemu/iodev/gameport.cc
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+/////////////////////////////////////////////////////////////////////////
+// $Id: gameport.cc,v 1.5 2003/12/29 21:48:56 cbothamy Exp $
+/////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) 2003 MandrakeSoft S.A.
+//
+// MandrakeSoft S.A.
+// 43, rue d'Aboukir
+// 75002 Paris - France
+// http://www.linux-mandrake.com/
+// http://www.mandrakesoft.com/
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+//
+// Standard PC gameport
+//
+
+// Define BX_PLUGGABLE in files that can be compiled into plugins. For
+// platforms that require a special tag on exported symbols, BX_PLUGGABLE
+// is used to know when we are exporting symbols and when we are importing.
+#define BX_PLUGGABLE
+
+#include "bochs.h"
+
+#ifdef __linux__
+
+#include <linux/joystick.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <stdio.h>
+
+#elif defined(WIN32)
+
+#ifndef JOY_BUTTON1
+#define JOY_BUTTON1 1
+#define JOY_BUTTON2 2
+UINT STDCALL joyGetPos(UINT, LPJOYINFO);
+#endif
+
+#define JOYSTICKID1 0
+
+#endif
+
+#define LOG_THIS theGameport->
+
+bx_gameport_c *theGameport = NULL;
+
+ int
+libgameport_LTX_plugin_init(plugin_t *plugin, plugintype_t type, int argc, char *argv[])
+{
+ theGameport = new bx_gameport_c ();
+ bx_devices.pluginGameport = theGameport;
+ BX_REGISTER_DEVICE_DEVMODEL(plugin, type, theGameport, BX_PLUGIN_GAMEPORT);
+ return(0); // Success
+}
+
+ void
+libgameport_LTX_plugin_fini(void)
+{
+}
+
+bx_gameport_c::bx_gameport_c(void)
+{
+ put("GAME");
+ settype(EXTFPUIRQLOG);
+}
+
+bx_gameport_c::~bx_gameport_c(void)
+{
+ if (joyfd >= 0) close(joyfd);
+ BX_DEBUG(("Exit."));
+}
+
+
+ void
+bx_gameport_c::init(void)
+{
+ // Allocate the gameport IO address range 0x200..0x207
+ for (unsigned addr=0x200; addr<0x208; addr++) {
+ DEV_register_ioread_handler(this, read_handler, addr, "Gameport", 1);
+ DEV_register_iowrite_handler(this, write_handler, addr, "Gameport", 1);
+ }
+
+ BX_GAMEPORT_THIS port = 0xf0;
+ BX_GAMEPORT_THIS write_usec = 0;
+ BX_GAMEPORT_THIS timer_x = 0;
+ BX_GAMEPORT_THIS timer_y = 0;
+
+#ifdef __linux__
+ BX_GAMEPORT_THIS joyfd = open("/dev/input/js0", O_RDONLY);
+ if (BX_GAMEPORT_THIS joyfd >= 0) {
+ for (unsigned i=0; i<4; i++) poll_joydev();
+ }
+#elif defined(WIN32)
+ JOYINFO joypos;
+ if (joyGetPos(JOYSTICKID1, &joypos) == JOYERR_NOERROR) {
+ BX_GAMEPORT_THIS joyfd = 1;
+ } else {
+ BX_GAMEPORT_THIS joyfd = -1;
+ }
+#else
+ BX_GAMEPORT_THIS joyfd = -1;
+#endif
+}
+
+ void
+bx_gameport_c::reset(unsigned type)
+{
+ // nothing for now
+}
+
+ void
+bx_gameport_c::poll_joydev(void)
+{
+#ifdef __linux__
+ struct js_event e;
+ fd_set joyfds;
+ struct timeval tv;
+
+ memset(&tv, 0, sizeof(tv));
+ FD_ZERO(&joyfds);
+ FD_SET(BX_GAMEPORT_THIS joyfd, &joyfds);
+ e.type = 0;
+ if (select(BX_GAMEPORT_THIS joyfd+1, &joyfds, NULL, NULL, &tv)) {
+ read(BX_GAMEPORT_THIS joyfd, &e, sizeof(struct js_event));
+ if (e.type & JS_EVENT_BUTTON) {
+ if (e.value == 1) {
+ BX_GAMEPORT_THIS port &= ~(0x10 << e.number);
+ } else {
+ BX_GAMEPORT_THIS port |= (0x10 << e.number);
+ }
+ }
+ if (e.type & JS_EVENT_AXIS) {
+ if (e.number == 0) {
+ BX_GAMEPORT_THIS delay_x = 25 + ((e.value + 0x8000) / 60);
+ }
+ if (e.number == 1) {
+ BX_GAMEPORT_THIS delay_y = 25 + ((e.value + 0x8000) / 62);
+ }
+ }
+ }
+#elif defined(WIN32)
+ JOYINFO joypos;
+ if (joyGetPos(JOYSTICKID1, &joypos) == JOYERR_NOERROR) {
+ if (joypos.wButtons & JOY_BUTTON1) {
+ BX_GAMEPORT_THIS port &= ~0x10;
+ } else {
+ BX_GAMEPORT_THIS port |= 0x10;
+ }
+ if (joypos.wButtons & JOY_BUTTON2) {
+ BX_GAMEPORT_THIS port &= ~0x20;
+ } else {
+ BX_GAMEPORT_THIS port |= 0x20;
+ }
+ BX_GAMEPORT_THIS delay_x = 25 + (joypos.wXpos / 60);
+ BX_GAMEPORT_THIS delay_y = 25 + (joypos.wYpos / 60);
+ }
+#endif
+}
+
+
+ // static IO port read callback handler
+ // redirects to non-static class handler to avoid virtual functions
+
+ Bit32u
+bx_gameport_c::read_handler(void *this_ptr, Bit32u address, unsigned io_len)
+{
+#if !BX_USE_GAME_SMF
+ bx_gameport_c *class_ptr = (bx_gameport_c *) this_ptr;
+
+ return( class_ptr->read(address, io_len) );
+}
+
+
+ Bit32u
+bx_gameport_c::read(Bit32u address, unsigned io_len)
+{
+#else
+ UNUSED(this_ptr);
+#endif // !BX_USE_GAME_SMF
+ Bit64u usec;
+
+ if (BX_GAMEPORT_THIS joyfd >= 0) {
+ poll_joydev();
+ usec = bx_pc_system.time_usec();
+ if (BX_GAMEPORT_THIS timer_x) {
+ if ((usec - BX_GAMEPORT_THIS write_usec) >= BX_GAMEPORT_THIS delay_x) {
+ BX_GAMEPORT_THIS port &= 0xfe;
+ BX_GAMEPORT_THIS timer_x = 0;
+ }
+ }
+ if (BX_GAMEPORT_THIS timer_y) {
+ if ((usec - BX_GAMEPORT_THIS write_usec) >= BX_GAMEPORT_THIS delay_y) {
+ BX_GAMEPORT_THIS port &= 0xfd;
+ BX_GAMEPORT_THIS timer_y = 0;
+ }
+ }
+ } else {
+ BX_DEBUG(("read: joystick not present"));
+ }
+ return BX_GAMEPORT_THIS port;
+}
+
+
+ // static IO port write callback handler
+ // redirects to non-static class handler to avoid virtual functions
+
+ void
+bx_gameport_c::write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len)
+{
+#if !BX_USE_GAME_SMF
+ bx_gameport_c *class_ptr = (bx_gameport_c *) this_ptr;
+
+ class_ptr->write(address, value, io_len);
+}
+
+ void
+bx_gameport_c::write(Bit32u address, Bit32u value, unsigned io_len)
+{
+#else
+ UNUSED(this_ptr);
+#endif // !BX_USE_GAME_SMF
+
+ BX_GAMEPORT_THIS write_usec = bx_pc_system.time_usec();
+ BX_GAMEPORT_THIS timer_x = 1;
+ BX_GAMEPORT_THIS timer_y = 1;
+ BX_GAMEPORT_THIS port |= 0x0f;
+}