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+/* config.h. Generated by configure. */
+// Copyright (C) 2001 MandrakeSoft S.A.
+//
+// MandrakeSoft S.A.
+// 43, rue d'Aboukir
+// 75002 Paris - France
+// http://www.linux-mandrake.com/
+// http://www.mandrakesoft.com/
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+//
+// config.h.in is distributed in the source TAR file. When you run
+// the configure script, it generates config.h with some changes
+// according to your build environment. For example, in config.h.in,
+// SIZEOF_UNSIGNED_CHAR is set to 0. When configure produces config.h
+// it will change "0" to the detected value for your system.
+//
+// config.h contains ONLY preprocessor #defines and a few typedefs.
+// It must be included by both C and C++ files, so it must not
+// contain anything language dependent such as a class declaration.
+//
+
+#ifdef _BX_CONFIG_H_
+#else
+#define _BX_CONFIG_H_ 1
+
+///////////////////////////////////////////////////////////////////
+// USER CONFIGURABLE OPTIONS : EDIT ONLY OPTIONS IN THIS SECTION //
+///////////////////////////////////////////////////////////////////
+
+
+#if 1
+// quit_sim is defined in gui/siminterface.h
+#define BX_EXIT(x) SIM->quit_sim (x)
+#else
+// provide the real main and the usual exit.
+#define BX_EXIT(x) ::exit(x)
+#endif
+
+#define BX_USE_CONFIG_INTERFACE 0
+#define BX_USE_VMX 1
+
+// I have tested the following combinations:
+// * processors=1, bootstrap=0, ioapic_id=1 (uniprocessor system)
+// * processors=2, bootstrap=0, ioapic_id=2
+// * processors=4, bootstrap=2, ioapic_id=4
+#define BX_SMP_PROCESSORS 1
+#define BX_BOOTSTRAP_PROCESSOR 0
+// choose IOAPIC id to be equal to the number of processors. This leaves
+// one space for each processor to have an ID, starting with 0.
+#define BX_IOAPIC_DEFAULT_ID 1
+
+#define BX_ADDRESS_SPACES 1
+// controls how many instances of BX_MEM_C are created. For
+// SMP, use several processors with one shared memory space.
+// For cosimulation, you could use two processors and two address
+// spaces.
+
+#define BX_SUPPORT_APIC 0
+// include in APIC models, required for a multiprocessor system.
+
+#if (BX_SMP_PROCESSORS>1 && !BX_SUPPORT_APIC)
+#error For multiprocessor simulation, BX_SUPPORT_APIC is required.
+#endif
+
+#define BX_DEBUG_LINUX 0
+// if simulating Linux, this provides a few more debugging options
+// such as tracing all system calls.
+
+#define HAVE_LIBREADLINE 0
+#define HAVE_READLINE_HISTORY_H 1
+// adds support for the GNU readline library in the debugger command
+// prompt.
+
+#define HAVE_LOCALE_H 0
+// Define to 1 if you have <locale.h>
+
+// I rebuilt the code which provides timers to IO devices.
+// Setting this to 1 will introduce a little code which
+// will panic out if cases which shouldn't happen occur.
+// Set this to 0 for optimal performance.
+#define BX_TIMER_DEBUG 1
+
+// Settable A20 line. For efficiency, you can disable
+// having a settable A20 line, eliminating conditional
+// code for every physical memory access. You'll have
+// to tell your software not to mess with the A20 line,
+// and accept it as always being on if you change this.
+// 1 = use settable A20 line. (normal)
+// 0 = A20 is like the rest of the address lines
+
+#define BX_SUPPORT_A20 1
+
+// Processor Instructions Per Second
+// To find out what value to use for the 'ips' directive
+// in your '.bochsrc' file, set BX_SHOW_IPS to 1, and
+// run the software in bochs you plan to use most. Bochs
+// will print out periodic IPS ratings. This will change
+// based on the processor mode at the time, and various
+// other factors. You'll get a reasonable estimate though.
+// When you're done, reset BX_SHOW_IPS to 0, do a
+// 'make all-clean', then 'make' again.
+
+#define BX_SHOW_IPS 0
+
+
+#if (BX_SHOW_IPS) && defined(__MINGW32__)
+#define SIGALRM 14
+#endif
+
+// Paging Options:
+// ---------------
+// Support Paging mechanism.
+// 0 = don't support paging at all (DOS & Minix don't require it)
+// 1 = support paging. (Most other OS's require paging)
+// Use Translation Lookaside Buffer (TLB) for caching
+// paging translations. This will make paging mode
+// more efficient. If you're OS doesn't use paging,
+// then you won't need either.
+// 1 = Use a TLB for effiency
+// 0 = don't use a TLB, walk the page tables for every access
+// BX_TLB_SIZE: Number of entries in TLB
+// BX_TLB_INDEX_OF(lpf): This macro is passed the linear page frame
+// (top 20 bits of the linear address. It must map these bits to
+// one of the TLB cache slots, given the size of BX_TLB_SIZE.
+// There will be a many-to-one mapping to each TLB cache slot.
+// When there are collisions, the old entry is overwritten with
+// one for the newest access.
+
+#define BX_SUPPORT_PAGING 1
+#define BX_USE_TLB 1
+
+#define BX_TLB_SIZE 1024
+#define BX_TLB_INDEX_OF(lpf) (((lpf) & 0x003ff000) >> 12)
+
+#define BX_USE_QUICK_TLB_INVALIDATE 0
+
+// Compile in support for DMA & FLOPPY IO. You'll need this
+// if you plan to use the floppy drive emulation. But if
+// you're environment doesn't require it, you can change
+// it to 0.
+
+#define BX_DMA_FLOPPY_IO 1
+
+
+// Default number of Megs of memory to emulate. The
+// 'megs:' directive in the '.bochsrc' file overrides this,
+// allowing per-run settings.
+
+#define BX_DEFAULT_MEM_MEGS 4
+
+
+// CPU level emulation. Default level is set in
+// the configure script. BX_CPU_LEVEL defines the CPU level
+// to emulate. BX_CPU_LEVEL_HACKED is a hack to define the
+// level of some integer instructions, so they can be tested
+// before the rest of the emulation is up to that level.
+
+#define BX_CPU_LEVEL 5
+#define BX_CPU_LEVEL_HACKED 5
+
+// emulate x86-64 instruction set?
+#define BX_SUPPORT_X86_64 0
+
+// Virtual 8086 mode emulation.
+// 1 = compile in support for v8086 mode.
+// 0 = don't compile in support for v8086 mode.
+#define BX_SUPPORT_V8086_MODE 1
+
+// Defines if the simulation should reset on triple fault
+// if set to 0, the simulation will panic.
+#define BX_RESET_ON_TRIPLE_FAULT 1
+
+// Support shadowing of ROM from C0000 to FFFFF.
+// This allows that region to be written to.
+#define BX_SHADOW_RAM 0
+
+// Number of CMOS registers
+#define BX_NUM_CMOS_REGS 64
+//#define BX_NUM_CMOS_REGS 128
+
+// Use Greg Alexander's new PIT model (summer 2001) instead of the original.
+#define BX_USE_NEW_PIT 1
+
+#define BX_USE_SLOWDOWN_TIMER 0
+#define BX_HAVE_SLEEP 1
+#define BX_HAVE_MSLEEP 0
+#define BX_HAVE_USLEEP 1
+#define BX_HAVE_NANOSLEEP 1
+#define BX_HAVE_ABORT 1
+#define BX_HAVE_SOCKLEN_T 1
+#define BX_HAVE_SOCKADDR_IN_SIN_LEN 0
+#define BX_HAVE_GETTIMEOFDAY 1
+#if defined(WIN32)
+#define BX_HAVE_REALTIME_USEC 1
+#else
+#define BX_HAVE_REALTIME_USEC (BX_HAVE_GETTIMEOFDAY)
+#endif
+#define BX_HAVE_MKSTEMP 1
+#define BX_HAVE_SYS_MMAN_H 1
+#define BX_HAVE_XPM_H 1
+#define BX_HAVE_TIMELOCAL 1
+#define BX_HAVE_GMTIME 1
+#define BX_HAVE_MKTIME 1
+
+// This turns on Roland Mainz's idle hack. Presently it is specific to the X11
+// gui. If people try to enable it elsewhere, give a compile error after the
+// gui definition so that they don't waste their time trying.
+#define BX_USE_IDLE_HACK 0
+
+// Minimum Emulated IPS.
+// This is used in the realtime PIT as well as for checking the
+// IPS value set in the config file.
+#define BX_MIN_IPS 200000
+
+// Use Static Member Funtions to eliminate 'this' pointer passing
+// If you want the efficiency of 'C', you can make all the
+// members of the C++ CPU class to be static.
+// This defaults to 1 since it should improve performance, but when
+// SMP mode is enabled, it will be turned off by configure.
+
+#define BX_USE_CPU_SMF 1
+
+// Use static member functions in IO DEVice emulation modules.
+// For efficiency, use C like functions for IO handling,
+// and declare a device instance at compile time,
+// instead of using 'new' and storing the pointer. This
+// eliminates some overhead, especially for high-use IO
+// devices like the disk drive.
+// 1 = Use static member efficiency (normal)
+// 0 = Use nonstatic member functions (use only if you need
+// multiple instances of a device class
+
+#define BX_USE_HD_SMF 1 // Hard drive
+#define BX_USE_BIOS_SMF 1 // BIOS
+#define BX_USE_CMOS_SMF 1 // CMOS
+#define BX_USE_DMA_SMF 1 // DMA
+#define BX_USE_FD_SMF 1 // Floppy
+#define BX_USE_KEY_SMF 1 // Keyboard
+#define BX_USE_PAR_SMF 1 // Parallel
+#define BX_USE_PIC_SMF 1 // PIC
+#define BX_USE_PIT_SMF 1 // PIT
+#define BX_USE_SER_SMF 1 // Serial
+#define BX_USE_UM_SMF 1 // Unmapped
+#define BX_USE_VGA_SMF 1 // VGA
+#define BX_USE_SB16_SMF 1 // Sound (SB 16)
+#define BX_USE_DEV_SMF 1 // System Devices (port92)
+#define BX_USE_PCI_SMF 1 // PCI
+#define BX_USE_P2I_SMF 1 // PCI-to-ISA bridge
+#define BX_USE_PCIVGA_SMF 1 // PCI-VGA
+#define BX_USE_PCIUSB_SMF 1 // USB hub
+#define BX_USE_NE2K_SMF 1 // NE2K
+#define BX_USE_EFI_SMF 1 // External FPU IRQ
+#define BX_USE_GAME_SMF 1 // Gameport
+
+#define BX_PLUGINS 0
+#define BX_HAVE_DLFCN_H 1
+
+#if BX_PLUGINS && \
+ ( !BX_USE_HD_SMF || !BX_USE_BIOS_SMF || !BX_USE_CMOS_SMF \
+ || !BX_USE_DMA_SMF || !BX_USE_FD_SMF || !BX_USE_KEY_SMF \
+ || !BX_USE_PAR_SMF || !BX_USE_PIC_SMF || !BX_USE_PIT_SMF \
+ || !BX_USE_SER_SMF || !BX_USE_UM_SMF || !BX_USE_VGA_SMF \
+ || !BX_USE_SB16_SMF || !BX_USE_DEV_SMF || !BX_USE_PCI_SMF \
+ || !BX_USE_P2I_SMF || !BX_USE_PCIVGA_SMF || !BX_USE_PCIUSB_SMF \
+ || !BX_USE_NE2K_SMF || !BX_USE_EFI_SMF || !BX_USE_GAME_SMF)
+#error You must use SMF to have plugins
+#endif
+
+#define BX_SUPPORT_SB16 0
+#define BX_SUPPORT_GAME 0
+
+#if BX_SUPPORT_SB16
+// Use virtual methods for the sound output functions
+#define BX_USE_SOUND_VIRTUAL 1
+// Determines which sound output class is to be used.
+// Currently the following are available:
+// bx_sound_linux_c Output for Linux, to /dev/dsp and /dev/midi00
+// bx_sound_windows_c Output for Windows midi and wave mappers
+// bx_sound_output_c Dummy functions, no output
+#define BX_SOUND_OUTPUT_C bx_sound_output_c
+#endif
+
+#define USE_RAW_SERIAL 0
+
+#define BX_USE_SPECIFIED_TIME0 0
+
+// This enables writing to port 0xe9 and the output
+// is sent to the console. Reading from port 0xe9
+// will return 0xe9 to let you know this is available.
+// Leave this 0 unless you have a reason to use it.
+#define BX_PORT_E9_HACK 1
+
+#define BX_GDBSTUB 0
+
+// This option enables compressed (zlib) hd support
+#define BX_COMPRESSED_HD_SUPPORT 0
+#define BX_HAVE_ZLIB 1
+
+#if BX_COMPRESSED_HD_SUPPORT && !BX_HAVE_ZLIB
+#error You must have zlib to enable compressed hd support
+#endif
+
+// This option defines the number of supported ATA channels.
+// There are up to two drives per ATA channel.
+#define BX_MAX_ATA_CHANNEL 4
+
+#if (BX_MAX_ATA_CHANNEL>4 || BX_MAX_ATA_CHANNEL<1)
+# error "BX_MAX_ATA_CHANNEL should be between 1 and 4"
+#endif
+
+// =================================================================
+// BEGIN: OPTIONAL DEBUGGER SECTION
+//
+// These options are only used if you compile in support for the
+// native command line debugging environment. Typically, the debugger
+// is not used, and this section can be ignored.
+// =================================================================
+
+#define BX_MAX_DIRTY_PAGE_TABLE_MEGS 1024
+
+// Compile in support for virtual/linear/physical breakpoints.
+// Set to 1, only those you need. Recommend using only linear
+// breakpoints, unless you need others. Less supported means
+// slightly faster execution time.
+#define BX_DBG_SUPPORT_VIR_BPOINT 1
+#define BX_DBG_SUPPORT_LIN_BPOINT 1
+#define BX_DBG_SUPPORT_PHY_BPOINT 1
+
+// You need only define one initial breakpoint into each
+// cpu simulator (emulator) here. Each simulator sets callbacks
+// and variables which the debugger uses from then on.
+#define BX_SIM1_INIT bx_dbg_init_cpu_mem_env0
+#ifndef BX_SIM2_INIT
+#define BX_SIM2_INIT bx_dbg_init_cpu_mem_env1
+#endif
+//#define BX_SIM2_INIT sim2_init
+
+// max number of virtual/linear/physical breakpoints handled
+#define BX_DBG_MAX_VIR_BPOINTS 10
+#define BX_DBG_MAX_LIN_BPOINTS 10
+#define BX_DBG_MAX_PHY_BPOINTS 10
+
+// max file pathname size for debugger commands
+#define BX_MAX_PATH 256
+// max nesting level for debug scripts including other scripts
+#define BX_INFILE_DEPTH 10
+// use this command to include (nest) debug scripts
+#define BX_INCLUDE_CMD "source"
+
+// Use either 32 or 64 bit instruction counter for
+// debugger purposes. Uncomment one of these.
+//#define BX_DBG_ICOUNT_SIZE 32
+#define BX_DBG_ICOUNT_SIZE 64
+
+// Make a call to command line debugger extensions. If set to 1,
+// a call is made. An external routine has a chance to process
+// the command. If it does, than the debugger ignores the command.
+#define BX_DBG_EXTENSIONS 0
+
+// =================================================================
+// END: OPTIONAL DEBUGGER SECTION
+// =================================================================
+
+
+//////////////////////////////////////////////////////////////////////
+// END OF USER CONFIGURABLE OPTIONS : DON'T EDIT ANYTHING BELOW !!! //
+// THIS IS GENERATED BY THE ./configure SCRIPT //
+//////////////////////////////////////////////////////////////////////
+
+
+#define BX_WITH_X11 1
+#define BX_WITH_BEOS 0
+#define BX_WITH_WIN32 0
+#define BX_WITH_MACOS 0
+#define BX_WITH_CARBON 0
+#define BX_WITH_NOGUI 0
+#define BX_WITH_TERM 0
+#define BX_WITH_RFB 0
+#define BX_WITH_AMIGAOS 0
+#define BX_WITH_SDL 0
+#define BX_WITH_SVGA 0
+#define BX_WITH_WX 0
+
+// add special export symbols for win32 DLL building. The main code must
+// have __declspec(dllexport) on variables, functions, or classes that the
+// plugins can access. The plugins should #define PLUGGABLE which will
+// activate the __declspec(dllimport) instead.
+#if defined(WIN32) || defined(__CYGWIN__)
+# if BX_PLUGINS && defined(BX_PLUGGABLE)
+// #warning I will import DLL symbols from Bochs main program.
+# define BOCHSAPI __declspec(dllimport)
+# else
+// #warning I will export DLL symbols.
+# define BOCHSAPI __declspec(dllexport)
+# endif
+#endif
+#ifndef BOCHSAPI
+# define BOCHSAPI
+#endif
+
+#if defined(__CYGWIN__)
+// Make BOCHSAPI_CYGONLY exactly the same as BOCHSAPI. This symbol
+// will be used for any cases where Cygwin requires a special tag
+// but VC++ does not.
+#define BOCHSAPI_CYGONLY BOCHSAPI
+#else
+// define the symbol to be empty
+#define BOCHSAPI_CYGONLY /*empty*/
+#endif
+
+#define BX_DEFAULT_CONFIG_INTERFACE "defined_by_configure"
+#define BX_DEFAULT_DISPLAY_LIBRARY "defined_by_configure"
+
+// Roland Mainz's idle hack is presently specific to X11. If people try to
+// enable it elsewhere, give a compile error so that they don't waste their
+// time trying.
+#if (BX_USE_IDLE_HACK && !BX_WITH_X11)
+# error IDLE_HACK will only work with the X11 gui. Correct configure args and retry.
+#endif
+
+#define WORDS_BIGENDIAN 0
+
+#define SIZEOF_UNSIGNED_CHAR 1
+#define SIZEOF_UNSIGNED_SHORT 2
+#define SIZEOF_UNSIGNED_INT 4
+#define SIZEOF_UNSIGNED_LONG 4
+#define SIZEOF_UNSIGNED_LONG_LONG 8
+#define SIZEOF_INT_P 4
+
+#define BX_64BIT_CONSTANTS_USE_LL 1
+#if BX_64BIT_CONSTANTS_USE_LL
+// doesn't work on Microsoft Visual C++, maybe others
+#define BX_CONST64(x) (x##LL)
+#else
+#define BX_CONST64(x) (x)
+#endif
+
+#if defined(WIN32)
+ typedef unsigned char Bit8u;
+ typedef signed char Bit8s;
+ typedef unsigned short Bit16u;
+ typedef signed short Bit16s;
+ typedef unsigned int Bit32u;
+ typedef signed int Bit32s;
+#ifdef __MINGW32__
+ typedef unsigned long long Bit64u;
+ typedef signed long long Bit64s;
+#include <sys/types.h>
+#else
+ typedef unsigned __int64 Bit64u;
+ typedef signed __int64 Bit64s;
+#endif
+#elif BX_WITH_MACOS
+ typedef unsigned char Bit8u;
+ typedef signed char Bit8s;
+ typedef unsigned short Bit16u;
+ typedef signed short Bit16s;
+ typedef unsigned int Bit32u;
+ typedef signed int Bit32s;
+ typedef unsigned long long Bit64u;
+ typedef signed long long Bit64s;
+#else
+
+// Unix like platforms
+
+#if SIZEOF_UNSIGNED_CHAR != 1
+# error "sizeof (unsigned char) != 1"
+#else
+ typedef unsigned char Bit8u;
+ typedef signed char Bit8s;
+#endif
+
+#if SIZEOF_UNSIGNED_SHORT != 2
+# error "sizeof (unsigned short) != 2"
+#else
+ typedef unsigned short Bit16u;
+ typedef signed short Bit16s;
+#endif
+
+#if SIZEOF_UNSIGNED_INT == 4
+ typedef unsigned int Bit32u;
+ typedef signed int Bit32s;
+#elif SIZEOF_UNSIGNED_LONG == 4
+ typedef unsigned long Bit32u;
+ typedef signed long Bit32s;
+#else
+# error "can't find sizeof(type) of 4 bytes!"
+#endif
+
+#if SIZEOF_UNSIGNED_LONG == 8
+ typedef unsigned long Bit64u;
+ typedef signed long Bit64s;
+#elif SIZEOF_UNSIGNED_LONG_LONG == 8
+ typedef unsigned long long Bit64u;
+ typedef signed long long Bit64s;
+#else
+# error "can't find data type of 8 bytes"
+#endif
+
+#endif
+
+// now that Bit32u and Bit64u exist, defined bx_address
+#if BX_SUPPORT_X86_64
+typedef Bit64u bx_address;
+#else
+typedef Bit32u bx_address;
+#endif
+
+
+// technically, in an 8 bit signed the real minimum is -128, not -127.
+// But if you decide to negate -128 you tend to get -128 again, so it's
+// better not to use the absolute maximum in the signed range.
+#define BX_MAX_BIT64U ( (Bit64u) -1 )
+#define BX_MIN_BIT64U ( 0 )
+#define BX_MAX_BIT64S ( ((Bit64u) -1) >> 1 )
+#define BX_MIN_BIT64S ( -(((Bit64u) -1) >> 1) )
+#define BX_MAX_BIT32U ( (Bit32u) -1 )
+#define BX_MIN_BIT32U ( 0 )
+#define BX_MAX_BIT32S ( ((Bit32u) -1) >> 1 )
+#define BX_MIN_BIT32S ( -(((Bit32u) -1) >> 1) )
+#define BX_MAX_BIT16U ( (Bit16u) -1 )
+#define BX_MIN_BIT16U ( 0 )
+#define BX_MAX_BIT16S ( ((Bit16u) -1) >> 1 )
+#define BX_MIN_BIT16S ( -(((Bit16u) -1) >> 1) )
+#define BX_MAX_BIT8U ( (Bit8u) -1 )
+#define BX_MIN_BIT8U ( 0 )
+#define BX_MAX_BIT8S ( ((Bit8u) -1) >> 1 )
+#define BX_MIN_BIT8S ( -(((Bit8u) -1) >> 1) )
+
+
+// create an unsigned integer type that is the same size as a pointer.
+// You can typecast a pointer to a bx_pr_equiv_t without losing any
+// bits (and without getting the compiler excited). This is used in
+// the FPU emulation code, where pointers and integers are often
+// used interchangeably.
+#if SIZEOF_INT_P == 4
+ typedef Bit32u bx_ptr_equiv_t;
+#elif SIZEOF_INT_P == 8
+ typedef Bit64u bx_ptr_equiv_t;
+#else
+# error "could not define bx_ptr_equiv_t to size of int*"
+#endif
+
+// Use a boolean type that will not conflict with the builtin type
+// on any system.
+typedef Bit32u bx_bool;
+
+#if BX_WITH_MACOS
+# define bx_ptr_t char *
+#else
+# define bx_ptr_t void *
+#endif
+
+#if defined(WIN32)
+# define BX_LITTLE_ENDIAN
+#elif BX_WITH_MACOS
+# define BX_BIG_ENDIAN
+#else
+#if WORDS_BIGENDIAN
+# define BX_BIG_ENDIAN
+#else
+# define BX_LITTLE_ENDIAN
+#endif
+#endif // defined(WIN32)
+
+
+#if BX_SUPPORT_X86_64
+#ifdef BX_LITTLE_ENDIAN
+typedef
+ struct {
+ Bit64u lo;
+ Bit64u hi;
+ } Bit128u;
+typedef
+ struct {
+ Bit64u lo;
+ Bit64s hi;
+ } Bit128s;
+#else // must be Big Endian
+typedef
+ struct {
+ Bit64u hi;
+ Bit64u lo;
+ } Bit128u;
+typedef
+ struct {
+ Bit64s hi;
+ Bit64u lo;
+ } Bit128s;
+#endif
+#endif // #if BX_SUPPORT_X86_64
+
+
+// for now only term.cc requires a GUI sighandler.
+#define BX_GUI_SIGHANDLER (BX_WITH_TERM)
+
+#define HAVE_SIGACTION 1
+
+// configure will change the definition of "inline" to the value
+// that the C compiler allows. It tests the following keywords to
+// see if any is permitted: inline, __inline__, __inline. If none
+// is permitted, it defines inline to be empty.
+#define inline inline
+
+// inline functions in headers that are compiled with C compiler
+// (e.g. fpu code) are declared with BX_C_INLINE macro. Note that
+// the word "inline" itself may now be redefined by the above #define.
+// Many compilers are known to work with "static inline". If the
+// compiler can put the function inline, it does so and never creates
+// a symbol for the function. If optimization is off, or inline is
+// defined to be empty, the static keyword causes the function to create
+// a symbol that's visible only to that .c file. Each .c file that
+// includes the header will produde another local version of the
+// BX_C_INLINE function (not ideal). However without "static" you can
+// duplicate symbol problems which are even worse.
+#define BX_C_INLINE static inline
+
+// Use BX_CPP_INLINE for all C++ inline functions. Note that the
+// word "inline" itself may now be redefined by the above #define.
+#define BX_CPP_INLINE inline
+
+#ifdef __GNUC__
+
+// Some helpful compiler hints for compilers that allow them; GCC for now.
+//
+// BX_CPP_AlignN(n):
+// Align a construct on an n-byte boundary.
+//
+// BX_CPP_AttrPrintf(formatArg, firstArg):
+// This function takes printf-like arguments, so the compiler can check
+// the consistency of the format string and the matching arguments.
+// 'formatArg' is the parameter number (starting from 1) of the format
+// string argument. 'firstArg' is the parameter number of the 1st argument
+// to check against the string argument. NOTE: For non-static member
+// functions, the this-ptr is argument number 1 but is invisible on
+// the function prototype declaration - but you still have to count it.
+//
+// BX_CPP_AttrNoReturn():
+// This function never returns. The compiler can optimize-out following
+// code accordingly.
+
+#define BX_CPP_AlignN(n) __attribute__ ((aligned (n)))
+#define BX_CPP_AttrPrintf(formatArg, firstArg) \
+ __attribute__ ((format (printf, formatArg, firstArg)))
+#define BX_CPP_AttrNoReturn() __attribute__ ((noreturn))
+
+#else
+
+#define BX_CPP_AlignN(n) /* Not supported. */
+#define BX_CPP_AttrPrintf(formatArg, firstArg) /* Not supported. */
+#define BX_CPP_AttrNoReturn() /* Not supported. */
+
+#endif
+
+#define BX_DEBUGGER 0
+#define BX_DISASM 0
+
+#define BX_PROVIDE_CPU_MEMORY 1
+#define BX_PROVIDE_DEVICE_MODELS 1
+
+#define BX_SUPPORT_VBE 0
+
+#define BX_PROVIDE_MAIN 1
+
+#define BX_INSTRUMENTATION 0
+
+#define BX_USE_LOADER 0
+
+// for debugger, CPU simulator handle ID
+// 0 is the default, for using only one CPU simulator
+// 1 is for the 2nd CPU simulator
+#define BX_SIM_ID 0
+#define BX_NUM_SIMULATORS 1
+
+// limited i440FX PCI support
+#define BX_PCI_SUPPORT 0
+
+// Experimental VGA on PCI
+#define BX_PCI_VGA_SUPPORT 1
+
+// limited USB on PCI
+#define BX_PCI_USB_SUPPORT 0
+
+#if (BX_PCI_USB_SUPPORT && !BX_PCI_SUPPORT)
+#error To enable USB, you must also enable PCI
+#endif
+
+// Promise VLBIDE DC2300 Support
+#define BX_PDC20230C_VLBIDE_SUPPORT 0
+
+#define BX_SUPPORT_FPU 1
+#define BX_SUPPORT_MMX 1
+#define BX_SUPPORT_3DNOW 0
+#define BX_SUPPORT_SSE 0
+#define BX_SUPPORT_DAZ 0
+#define BX_SUPPORT_PNI 0
+#define BX_SUPPORT_SEP 0
+#define BX_SUPPORT_4MEG_PAGES 0
+
+#define BX_SupportGuest2HostTLB 0
+#define BX_SupportRepeatSpeedups 0
+#define BX_SupportGlobalPages 0
+#define BX_SupportPAE 0
+#define BX_SupportICache 0
+#define BX_SupportHostAsms 1
+
+
+// if 1, don't do gpf on MSRs that we don't implement
+#define BX_IGNORE_BAD_MSR 0
+
+// ========================================================
+// These are some very temporary hacks I made to the 64-bit
+// support to help Peter with debugging etc. They will be removed
+// soon and there is no configure option for them (on purpose).
+// By default, they are not compiled in.
+
+// I set this to 1 to bail in instructions which may not be honoring
+// the 64-bit widths of RIP/RSP. If I trip a panic, then I clean
+// the function up and remove the panic. You don't have to use
+// these.
+#if 0
+#define BailBigRSP(s) \
+ if ( (RIP > 0xffffffff) || \
+ (RSP > 0xffffffff) ) \
+ BX_PANIC((s ": bailing due to big RSP value, mode==%u", \
+ BX_CPU_THIS_PTR cpu_mode))
+#else
+#define BailBigRSP(s)
+#endif
+// ========================================================
+
+
+#if (BX_SUPPORT_MMX && BX_CPU_LEVEL < 5)
+#error With CPU level < 5, you must disable MMX support.
+#endif
+
+#if (!BX_SUPPORT_FPU && BX_CPU_LEVEL >= 5)
+#error With CPU level >= 5, you must enable FPU support.
+#endif
+
+#if (BX_SUPPORT_MMX && !BX_SUPPORT_FPU)
+#error "MMX cannot be compiled without FPU support"
+#endif
+
+#if (BX_SUPPORT_3DNOW && !BX_SUPPORT_MMX)
+#error "3DNow! cannot be compiled without MMX support"
+#endif
+
+#if (BX_SUPPORT_SSE && !BX_SUPPORT_MMX)
+#error "SSE cannot be compiled without FPU+MMX support"
+#endif
+
+#if (BX_CPU_LEVEL<6 && BX_SUPPORT_SSE)
+#error SSE is only supported with CPU_LEVEL >= 6
+#endif
+
+#if (BX_SUPPORT_PNI && BX_SUPPORT_SSE <= 1)
+#error "PNI cannot be compiled without SSE/SSE2 support"
+#endif
+
+#if (BX_CPU_LEVEL<6 && BX_SUPPORT_SEP)
+#error SYSENTER/SYSEXIT only supported with CPU_LEVEL >= 6
+#endif
+
+#if BX_SUPPORT_X86_64
+// Sanity checks to ensure that you cannot accidently use conflicting options.
+
+#if BX_CPU_LEVEL < 5
+#error X86-64 requires cpu level 6 or greater
+#endif
+#if (BX_SUPPORT_SSE<2)
+#error X86-64 requires SSE2
+#endif
+#if !BX_SupportPAE
+#error X86-64 requires Physical Address Extensions (PAE)
+#endif
+#if !BX_SupportGlobalPages
+#error X86-64 requires Page Global Extension (PGE)
+#endif
+#if !BX_SUPPORT_4MEG_PAGES
+#error X86-64 requires Page Size Extension (PSE)
+#endif
+
+#if BX_SUPPORT_SEP
+#error SYSENTER/SYSEXIT not implemented for X86-64
+#endif
+
+#endif
+
+#define BX_HAVE_GETENV 1
+#define BX_HAVE_SETENV 1
+#define BX_HAVE_SELECT 1
+#define BX_HAVE_SNPRINTF 1
+#define BX_HAVE_STRTOULL 1
+#define BX_HAVE_STRTOUQ 1
+#define BX_HAVE_STRDUP 1
+#define BX_HAVE_STRREV 0
+#define BX_HAVE_STRUCT_TIMEVAL 1
+
+// used in term gui
+#define BX_HAVE_COLOR_SET 0
+#define BX_HAVE_MVHLINE 0
+#define BX_HAVE_MVVLINE 0
+
+
+// set if your compiler does not permit an empty struct
+#define BX_NO_EMPTY_STRUCTS 0
+
+// set if your compiler does not understand __attribute__ after a struct
+#define BX_NO_ATTRIBUTES 0
+#if BX_NO_ATTRIBUTES
+#define GCC_ATTRIBUTE(x) /* attribute not supported */
+#else
+#define GCC_ATTRIBUTE __attribute__
+#endif
+
+// set to use fast function calls
+#define BX_FAST_FUNC_CALL 0
+
+// On gcc2.95+ x86 only
+#if BX_FAST_FUNC_CALL && defined(__i386__) && defined(__GNUC__) && (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95))
+# define BX_CPP_AttrRegparmN(X) __attribute__((regparm(X)))
+#else
+# define BX_CPP_AttrRegparmN(X) /* Not defined */
+#endif
+
+// set if your compiler does not allow label at the end of a {} block
+#define BX_NO_BLANK_LABELS 0
+
+// set if you do have <hash_map>, used in bx_debug/dbg_main.c
+#define BX_HAVE_HASH_MAP 0
+
+// set if you do have <hash_map.h>, used in bx_debug/dbg_main.c
+#define BX_HAVE_HASH_MAP_H 1
+
+// set if you do have <set>, used in bx_debug/dbg_main.c
+#define BX_HAVE_SET 1
+
+// set if you do have <set.h>, used in bx_debug/dbg_main.c
+#define BX_HAVE_SET_H 1
+
+// Support x86 hardware debugger registers and facilites.
+// These are the debug facilites offered by the x86 architecture,
+// not the optional built-in debugger.
+#define BX_X86_DEBUGGER 0
+
+#define BX_SUPPORT_CDROM 1
+
+#if BX_SUPPORT_CDROM
+ // This is the C++ class name to use if we are supporting
+ // low-level CDROM.
+# define LOWLEVEL_CDROM cdrom_interface
+#endif
+
+// NE2K network emulation
+#define BX_NE2K_SUPPORT 1
+#define BX_ETH_NULL_LOGGING 1
+#define BX_ETH_FBSD_LOGGING 1
+
+// determine which NE2K packet mover modules will be enabled
+// (this was moved from iodev/eth.h)
+#define ETH_NULL 1
+#ifdef BX_USE_ETH_ARPBACK
+# define ETH_ARPBACK 1
+#endif
+#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__APPLE__)
+#define ETH_FBSD 1
+#endif
+#if defined(linux)
+#define ETH_LINUX 1
+#endif
+#if defined(WIN32)
+#define ETH_WIN32 1
+#endif
+
+// this enables Ethertap packet mover; determined by configure script
+#define HAVE_ETHERTAP 0
+
+// this enables TUN/TAP packet mover; determined by configure script
+#define HAVE_TUNTAP 1
+
+
+// I/O Interface to debug
+#define BX_IODEBUG_SUPPORT 0
+
+// External Debugger
+#define BX_EXTERNAL_DEBUGGER 0
+#define BX_OVERRIDE_ASK 0
+
+#ifdef WIN32
+#define BX_FLOPPY0_NAME "Floppy Disk A:"
+#define BX_FLOPPY1_NAME "Floppy Disk B:"
+#else
+#define BX_FLOPPY0_NAME "Floppy Disk 0"
+#define BX_FLOPPY1_NAME "Floppy Disk 1"
+#endif
+
+// This is handy for certain performance testing purposes, but otherwise
+// totally useless. If you define BX_SCHEDULED_DIE_TIME then it enables code
+// in bx_pit_c::periodic that will cause Bochs to exit() after a certain number
+// of instructions.
+//#define BX_SCHEDULED_DIE_TIME 1162230000 // end of redhat6.0 boot
+
+
+#endif // _BX_CONFIG_H