;Sound: Datalink Default ;Version: Sound1 ; ; This sample corresponds to the default sounds that you get when you reset a datalink ; watch to its default state. ; ;**************************************************************************************** ;* Copyright (C) 1997 John A. Toebes, VIII * ;* All Rights Reserved * ;* This program may not be distributed in any form without the permission of the author * ;* jtoebes@geocities.com * ;**************************************************************************************** ; INCLUDE "WRISTAPP.I" ; ; This is the default sound table ; DEF_SOUNDS db SP_1-SD_1 ; 0000: 08 db SD_1-DEF_SOUNDS ; 0001: 0b BUTTON BEEP db SD_2-DEF_SOUNDS ; 0002: 0c RETURN TO TIME db SD_3-DEF_SOUNDS ; 0003: 0d HOURLY CHIME db SD_4-DEF_SOUNDS ; 0004: 0e CONFIRMATION db SD_5-DEF_SOUNDS ; 0005: 0f APPOINTMENT BEEP db SD_5-DEF_SOUNDS ; 0006: 0f ALARM BEEP db SD_5-DEF_SOUNDS ; 0007: 0f PROGRAM DOWNLOAD db SD_5-DEF_SOUNDS ; 0008: 0f EXTRA db SD_6-DEF_SOUNDS ; 0009: 11 COMM ERROR db SD_7-DEF_SOUNDS ; 000a: 12 COMM DONE ; ; This is the soundlet count table which contains the duration ; counts for the individual soundlets ; SD_1 db SND_END+1 ; 000b: 81 SD_2 db SND_END+1 ; 000c: 81 SD_3 db SND_END+2 ; 000d: 82 SD_4 db SND_END+4 ; 000e: 84 SD_5 db 10,SND_END+40 ; 000f: 0a a8 SD_6 db SND_END+10 ; 0011: 8a SD_7 db SND_END+32 ; 0012: a0 ; ; This is the soundlet pointer table which contains the pointers to the soundlets ; SP_1 db SL_2-DEF_SOUNDS ; 0013: 1d SP_2 db SL_1-DEF_SOUNDS ; 0014: 1b SP_3 db SL_3-DEF_SOUNDS ; 0015: 1f SP_4 db SL_2-DEF_SOUNDS ; 0016: 1d SP_5 db SL_4-DEF_SOUNDS ; 0017: 22 db SL_5-DEF_SOUNDS ; 0018: 27 SP_6 db SL_6-DEF_SOUNDS ; 0019: 2a SP_7 db SL_2-DEF_SOUNDS ; 001a: 1d ; ; These are the soundlets themselves. The +1 or other number ; indicates the duration for the sound. ; SL_1 db TONE_HI_GSHARP+1 ; 001b: 91 db TONE_END ; 001c: 00 SL_2 db TONE_MID_C+1 ; 001d: 31 db TONE_END ; 001e: 00 SL_3 db TONE_MID_C+2 ; 001f: 32 db TONE_PAUSE+2 ; 0020: f2 db TONE_END ; 0021: 00 SL_4 db TONE_HI_C+2 ; 0022: 22 db TONE_PAUSE+2 ; 0023: f2 db TONE_HI_C+2 ; 0024: 22 db TONE_PAUSE+10 ; 0025: fa db TONE_END ; 0026: 00 SL_5 db TONE_HI_C+2 ; 0027: 22 db TONE_PAUSE+2 ; 0028: f2 db TONE_END ; 0029: 00 SL_6 db TONE_HI_C+3 ; 002a: 23 db TONE_MID_C+3 ; 002b: 33 db TONE_END ; 002c: 00 ; ; This is the tone that the comm app plays for each record ; db TONE_MID_C/16 ; 002d: 03