From e070d1885626a365099fac3caf0b537d04f4900e Mon Sep 17 00:00:00 2001 From: fishsoupisgood Date: Mon, 27 May 2019 03:25:05 +0100 Subject: first batch of wristapps working with new assembler --- .gitignore | 3 + 3ball/3ball.asm | 148 ++++++ Makefile | 26 + dayfind/dayfind.asm | 375 ++++++++++++++ flash/flash.asm | 135 +++++ hello/hello.asm | 84 +++ include/wristapp.i | 1374 +++++++++++++++++++++++++++++++++++++++++++++++++ number/number.asm | 117 +++++ password/password.asm | 232 +++++++++ update/update.asm | 133 +++++ 10 files changed, 2627 insertions(+) create mode 100644 .gitignore create mode 100644 3ball/3ball.asm create mode 100644 Makefile create mode 100644 dayfind/dayfind.asm create mode 100644 flash/flash.asm create mode 100644 hello/hello.asm create mode 100644 include/wristapp.i create mode 100644 number/number.asm create mode 100644 password/password.asm create mode 100644 update/update.asm diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..57e6bbc --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +*.app +*.lst +*.p diff --git a/3ball/3ball.asm b/3ball/3ball.asm new file mode 100644 index 0000000..ad92603 --- /dev/null +++ b/3ball/3ball.asm @@ -0,0 +1,148 @@ +;Name: 3BALL +;Version: 3BALL +;Description: An executive decision maker that will give a yes/no/maybe answer. Pressing Next will generate another answer and beep (since it will be the same answer sometimes). +; +;(c) 1997 Wayne Buttles (timex@fdisk.com). Compiled using tools and knowledge published by John A. Toebes, VIII and Michael Polymenakos (mpoly@panix.com). +; Some enhancements by John Toebes... +; +;HelpFile: watchapp.hlp +;HelpTopic: 100 +; +; (1) Program specific constants +; + INCLUDE "wristapp.i" +; +; Program specific constants +; +CURRENT_TIC EQU $27 ; Current system clock tic (Timer) +LAST_ANS EQU $61 +RAND_SEED EQU $60 +MARQ_POS EQU $62 +START EQU * +; +; (2) System entry point vectors +; +L0110: jmp MAIN ; The main entry point - WRIST_MAIN +L0113: bclr 1,BTNFLAGS ; Called when we are suspended for any reason - WRIST_SUSPEND + rts +L0116: jmp FLASH ; Called to handle any timers or time events - WRIST_DOTIC +L0119: bclr 1,BTNFLAGS ; Called when the COMM app starts and we have timers pending - WRIST_INCOMM + rts +L011c: rts ; Called when the COMM app loads new data - WRIST_NEWDATA + nop + nop + +L011f: lda STATETAB,X ; The state table get routine - WRIST_GETSTATE + rts + +L0123: jmp HANDLE_STATE0 + db STATETAB-STATETAB +; +; (3) Program strings +; +S6_MSG timex6 "3 BALL" +S6_MAYBE timex6 "MAYBE" +S6_YES timex6 " YES" +S6_NO timex6 " NO" +S6_MARQ timex6 " +O+ " + +MARQ_SEL + DB S6_MARQ+2-START + DB S6_MARQ+3-START + DB S6_MARQ+2-START + DB S6_MARQ+1-START + DB S6_MARQ-START + DB S6_MARQ+1-START + +MSG_SEL DB S6_YES-START + DB S6_NO-START + DB S6_MAYBE-START + DB S6_YES-START +; +; (4) State Table +; +STATETAB: + db 0 + db EVT_ENTER,TIM_2_16TIC,0 ; Initial state + db EVT_RESUME,TIM_ONCE,0 ; Resume from a nested app + db EVT_DNNEXT,TIM_2_16TIC,0 ; Next button + db EVT_TIMER2,TIM_ONCE,0 ; Timer + db EVT_MODE,TIM_ONCE,$FF ; Mode button + db EVT_END +; +; (5) State Table 0 Handler +; This is called to process the state events. +; We see ENTER, RESUME, TIMER2 and NEXT events +; +HANDLE_STATE0: + bset 1,APP_FLAGS ; Indicate that we can be suspended + bclr 1,BTNFLAGS + lda BTNSTATE + cmp #EVT_DNNEXT ; Did they press the next button? + beq DOITAGAIN + cmp #EVT_ENTER ; Or did we start out + beq DOITAGAIN + cmp #EVT_RESUME + beq REFRESH +; +; (6) Select a random answer +; +SHOWIT + bsr RAND + and #3 ; go to a 1 in 4 chance + sta LAST_ANS +; +; (7) Display the currently selected random number +; +REFRESH + ldx LAST_ANS ; Get the last answer we had, and use it as an index + lda MSG_SEL,X ; And get the message to display + jsr PUT6TOP ; Put that on the top +BANNER + lda #S6_MSG-START + jsr PUT6MID + lda #SYS8_MODE ; And show the mode on the bottom + jmp PUTMSGBOT +; +; (8) This flashes the text on the screen +; +FLASH + lda CURRENT_APP ; See which app is currently running + cmp #APP_WRIST ; Is it us? + bne L0113 ; No, so just turn off the tic timer since we don't need it + ldx #5 + lda MARQ_POS + jsr INCA_WRAPX + sta MARQ_POS + tax + lda MARQ_SEL,X + jmp PUT6TOP +; +; (9) They want us to do it again +; +DOITAGAIN ; Tell them we are going to do it again + clr MARQ_POS + bset 1,BTNFLAGS + bra BANNER +; +; (10) Here is a simple random number generator +; +RAND + lda RAND_SEED + ldx #85 + mul + add #25 + sta RAND_SEED + rola + rola + rola + rts +; +; (11) This is the main initialization routine which is called when we first get the app into memory +; +MAIN: + lda #$c0 ; We want button beeps and to indicate that we have been loaded + sta WRISTAPP_FLAGS + lda CURRENT_TIC + sta RAND_SEED + rts diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..e06b22c --- /dev/null +++ b/Makefile @@ -0,0 +1,26 @@ + + +APPDIRS=hello number update flash password dayfind 3ball + +APPS=${foreach appdir,${APPDIRS},${appdir}/${appdir}.app} +PS=${APPS:%.app=%.p} +LSTS=${APPS:%.app=%.lst} + +CROSS=../asl/ + +AFLAGS=-i include -cpu datalink +AS=${CROSS}asl ${AFLAGS} + +P2BIN=${CROSS}p2bin + + +default:${APPS} + +%.app:%.p + ${P2BIN} $< $@ -r 0x110-\$$ + +%.p:%.asm + ${AS} -L ${@:%.p=%.lst} -o $@ $< + +clean: + /bin/rm -f ${APPS} ${PS} ${LSTS} diff --git a/dayfind/dayfind.asm b/dayfind/dayfind.asm new file mode 100644 index 0000000..974e438 --- /dev/null +++ b/dayfind/dayfind.asm @@ -0,0 +1,375 @@ +;Name: Day Finder +;Version: DAYFIND +;Description: This will allow you to determine the date for a given day of the week and vice-versa. +;by John A. Toebes, VIII +; +;Press the prev/next buttons to advance by a single day. Press SET to access the ability to advance/backup by +;weeks, months, days, and years. The MODE button advances through those different states +; +;TIP: Download your watch faster: Download a WristApp once, then do not send it again. It stays in the watch! +;HelpFile: watchapp.hlp +;HelpTopic: 106 + INCLUDE "wristapp.i" +; +; (1) Program specific constants +; +FLAGBYTE EQU $61 +B_CLEAR EQU 0 ; Bit 0 indicates that we need to clear the display first +B_SCANUP EQU 1 ; Bit 1 indicates that we are scanning up +B_SCANNING EQU 2 ; Bit 2 indicates that we are in a fake scanning mode +DIGSEL EQU $62 ; Indicates which digit we are working on + ; 0 = DAY OF WEEK + ; 1 = Month + ; 2 = Day + ; 3 = Year +YEAR_DIG1 EQU $63 ; This is the first digit of the year to blink (the tens digit) +YEAR_DIG2 EQU $64 ; This is the second digit of the year to blink (the ones digit) +COUNTER EQU $65 ; A convenient counter for us to advance a week at a time +; +; +; (2) System entry point vectors +; +START EQU * +L0110: jmp MAIN ; The main entry point - WRIST_MAIN +L0113: rts ; Called when we are suspended for any reason - WRIST_SUSPEND + nop + nop +L0116: rts ; Called to handle any timers or time events - WRIST_DOTIC + nop + nop +L0119: rts ; Called when the COMM app starts and we have timers pending - WRIST_INCOMM + nop + nop +L011c: rts ; Called when the COMM app loads new data - WRIST_NEWDATA + nop + nop + +L011f: lda STATETAB0,X ; The state table get routine - WRIST_GETSTATE + rts + +L0123: jmp HANDLE_STATE0 + db STATETAB0-STATETAB0 +L0127: jmp HANDLE_STATE1 + db STATETAB1-STATETAB0 +; +; (3) Program strings +S6_DAY timex6 "DAY " +S6_FIND timex6 " FIND" +S8_TOEBES timex "J.TOEBES" +S8_DAYFIND timex "DAY FIND" +S8_WEEK db C_LEFTARR + timex " WEEK " + db C_RIGHTARR +S8_MONTH db C_LEFTARR + timex "MONTH " + db C_RIGHTARR +S8_DAY db C_LEFTARR + timex " DAY " + db C_RIGHTARR +S8_YEAR db C_LEFTARR + timex " YEAR " + db C_RIGHTARR +; +; (4) State Table +; +STATETAB0: + db 0 + db EVT_ENTER,TIM_1_4TIC,0 ; Initial state + db EVT_TIMER1,TIM_ONCE,0 ; The timer from the enter event + db EVT_RESUME,TIM_ONCE,0 ; Resume from a nested app + db EVT_MODE,TIM_ONCE,$FF ; Mode button + db EVT_SET,TIM_ONCE,1 ; SET button pressed + db EVT_DNNEXT,TIM_2_8TIC,0 ; NEXT button pressed + db EVT_DNPREV,TIM_2_8TIC,0 ; PREV button pressed + db EVT_UPANY4,TIM_ONCE,0 ; The + db EVT_TIMER2,TIM_2_TIC,0 ; The timer for the next/prev button pressed + db EVT_END + +STATETAB1: + db 1 + db EVT_RESUME,TIM_ONCE,1 ; Resume from a nested app + db EVT_DNANY4,TIM_ONCE,1 ; NEXT, PREV, SET, MODE button pressed + db EVT_UPANY4,TIM_ONCE,1 ; NEXT, PREV, SET, MODE button released + db EVT_USER2,TIM_ONCE,0 + db EVT_USER3,TIM_2_8TIC,1 ; + db EVT_TIMER2,TIM_2_TIC,1 ; + db EVT_END +; +; (5) State Table 0 Handler +; This is called to process the state events. +; We see ENTER, TIMER2, and RESUME events +; +HANDLE_STATE0: + bset 1,APP_FLAGS ; Indicate that we can be suspended + lda BTNSTATE ; Get the event + cmp #EVT_DNNEXT + beq DO_NEXT0 + cmp #EVT_DNPREV + beq DO_PREV0 + cmp #EVT_TIMER2 + beq DO_SCAN + cmp #EVT_ENTER ; Is this our initial entry? + bne REFRESH0 +; +; This is the initial event for starting us up +; +DO_ENTER +; +; (6) This code gets the current date from the system + + jsr ACQUIRE ; Lock so that it doesn't change under us + ldx #TZ1_MONTH ; Assume that we are using the first timezone + jsr CHECK_TZ ; See which one we are really using + bcc COPY_TZ1 ; If we were right, just skip on to do the work + ldx #TZ2_MONTH ; Wrong guess, just load up the second time zone +COPY_TZ1 + lda 0,x ; Copy out the month + sta SCAN_MONTH + lda 1,x ; Day + sta SCAN_DAY + lda 2,x ; and year + sta SCAN_YEAR + jsr RELEASE ; Unlock so the rest of the system is happy + + bclr B_CLEAR,FLAGBYTE ; Indicate that we need to clear the display + clr DIGSEL ; Start us off on the week advance + jsr CLEARSYM ; Clear the display + lda #S6_DAY-START + jsr PUT6TOP + lda #S6_FIND-START + jsr PUT6MID + lda #S8_TOEBES-START + jmp BANNER8 + +DO_SCAN + brclr B_SCANUP,FLAGBYTE,DO_PREV0 ; Were we scanning up or down? +DO_NEXT0 + bset B_SCANUP,FLAGBYTE ; We are now scanning up + jsr INCREMENT_SCAN_DATE ; Advance to the next date + bra SHOW_DATE ; Comment this out and use the next one if you want + ; jmp APPT_SHOW_SCAN ; to put the text 'SCAN' on the bottom when we are in scan mode + +DO_PREV0 + bclr B_SCANUP,FLAGBYTE ; We are now scanning down + jsr DECREMENT_SCAN_DATE ; Back up to the previous date + bra SHOW_DATE ; Show the date on the screen. + ; jmp APPT_SHOW_SCAN ; Use this if you want 'SCAN' on the bottom of the display +; +; We come here for a RESUME or TIMER2 event. For this we want to reset the display +; +REFRESH0 + brset B_CLEAR,FLAGBYTE,NOCLEAR0 ; Do we need to clear the display first? + bset B_CLEAR,FLAGBYTE ; Mark that the display has been cleared + jsr CLEARALL ; and do the work of clearing +NOCLEAR0 + lda #S8_DAYFIND-START ; Put up the name of the app on the display + jsr BANNER8 +SHOW_DATE + jsr APPT_SHOW_DATE ; Show the date on the screen + ldx SCAN_YEAR ; as well as the year + jmp PUTYEARMID +;-------------------------------------------------------------------------------- +; (7) State Table 1 Handler +; This is called to process the state events. +; We see SET, RESUME, USER3, TIMER2, DNANY4, and UPANY4 events +; We use the USER3 to trigger a delay which fires off a TIMER2 sequence of events. +; This allows us to have the PREV/NEXT buttons repeat for advancing the WEEK and YEAR +; since we can't use the UPDATE routines for them. +; +HANDLE_STATE1: + bset 1,APP_FLAGS ; Indicate that we can be suspended + lda BTNSTATE ; Get the event + cmp #EVT_TIMER2 ; Was it a timer for a repeat operation? + beq DO_UPD ; Yes, go handle it + cmp #EVT_USER3 ; Was it the USER3 event fired from the PREV/NEXT buttons? + bne TRY_UP ; No, try again + rts ; Yes, just ignore it, it will cause a timer to go off later +TRY_UP + bclr B_SCANNING,FLAGBYTE ; We can't be scanning any more, so turn it off + cmp #EVT_UPANY4 ; Was it any button being released? + bne TRY_DN ; No, try again + jmp REFRESH ; Yes, go refresh the screen (note that the branch is out of range) +TRY_DN + cmp #EVT_DNANY4 ; Is this our initial entry? + beq GET_DN ; No, try again + jmp FORCEFRESH ; Yes, go setup the screen (note that the branch is out of range) +GET_DN + lda BTN_PRESSED ; Let's see what the button they pressed was + cmp #EVT_PREV ; How about the PREV button + beq DO_PREV ; handle it + cmp #EVT_NEXT ; Maybe the NEXT button? + beq DO_NEXT ; Deal with it! + cmp #EVT_MODE ; Perhaps the MODE button + beq DO_MODE ; If so, handle it + ; It must be the set button, so take us out of this state + lda #EVT_USER2 + jmp POSTEVENT +; +; (8) Our real working code... +; We come here when they press the next/prev buttons. if we are in a timer repeat +; situation (triggered when they press prev/next for the WEEK/YEAR) then we skip right +; to processing based on the button that was previously pressed +; +DO_NEXT + bset 0,SYSFLAGS ; Mark our update direction as up + bra DO_UPD +DO_PREV + bclr 0,SYSFLAGS ; Mark our update direction as down +DO_UPD + lda DIGSEL ; Which digit mode are we in? + beq DO_UPD_DOW ; 0 - Handle the WEEK + cmp #2 + blo DO_UPD_MONTH ; <2 = 1 - Handle the MONTH + beq DO_UPD_DAY ; 2 - Handle the Day +DO_UPD_YEAR ; >2 = 3 - Handle the YEAR + brclr 0,SYSFLAGS,LASTYEAR ; Were we in the down direction? + ldx #99 ; Going up, let the WRAPX routine handle it for us + lda SCAN_YEAR + jsr INCA_WRAPX + bra SAVEYEAR +LASTYEAR + lda SCAN_YEAR ; Going down, get the year + deca ; Decrement it + bpl SAVEYEAR ; and see if we hit the lower end + lda #99 ; Yes, 2000 wraps down to 1999 +SAVEYEAR + sta SCAN_YEAR ; Save away the new year + bra SETUP_LAG ; And fire off an event to allow for repeating + +DO_UPD_DOW ; 0 - Day of week + lda #7 ; We want to iterate 7 times advancing by one day. + sta COUNTER ; (this makes it much easier to handle all the fringe cases) +WEEKLOOP + brclr 0,SYSFLAGS,LASTWEEK ; Are we going backwards? + jsr INCREMENT_SCAN_DATE ; Going forwards, advance by one day + bra WEEKLOOPCHK ; And continue the loop +LASTWEEK + jsr DECREMENT_SCAN_DATE ; Going backwards, retreat by one day +WEEKLOOPCHK + dec COUNTER ; Count down + tst COUNTER ; See if we hit the limit + bne WEEKLOOP ; and go back for more +; (9) Fake repeater +; This code is used for the Day of week and year modes where we want to have a +; repeating button, but the system routines won't handle it for us +; It works by posting a USER3 event which has a timer of about 1/2 second. +; After that timer expires, we get a timer2 event which then repeats every tic. +; The only thing that we have to worry about here is to not go through this +; every time so that it takes 1/2 second for every repeat. +SETUP_LAG + brset B_SCANNING,FLAGBYTE,INLAG ; If we were already scanning, skip out + bset B_SCANNING,FLAGBYTE ; Indicate that we are scanning + lda #EVT_USER3 ; and post the event to start it off + jsr POSTEVENT +INLAG + jmp SHOW_DATE ; Put the date up on the display +; (10) Update routine usage +DO_UPD_MONTH ; 1 - Handle the month + lda #MONTH_JAN ; The bottom end is January + sta UPDATE_MIN + lda #MONTH_DEC ; and the top end is December (INCLUSIVE) + sta UPDATE_MAX + lda #UPD_HMONTH ; We want the HALF-MONTH udpate function + ldx #SCAN_MONTH ; To update the SCAN_MONTH variable + bra SEL_UPD ; Go do it +DO_UPD_DAY ; 2 - Handle the day + lda #1 ; 1 is the first day of the month + sta UPDATE_MIN + jsr GET_SCAN_MONTHLEN ; Figure out how long the month is + sta UPDATE_MAX ; and make that the limit + lda #UPD_HDAY ; We want the HALF-DAY update function + ldx #SCAN_DAY ; to update the SCAN_DAY variable +SEL_UPD + jsr START_UPDATEP ; And prepare the update routine + bset 4,BTNFLAGS ; Mark that the update is now pending + rts +; (11) Making the mode button work +; when they press the mode button, we want to cycle through the various choices +; on the display. +DO_MODE + lda DIGSEL ; Figure out where we are in the cycle + inca ; advance to the next one + and #3 ; and wrap at 4 to zero + sta DIGSEL +REFRESH + brset B_CLEAR,FLAGBYTE,NOCLEAR ; Do we need to clear the display first? +FORCEFRESH + jsr CLEARALL ; Yes, clear everything before we start + bset B_CLEAR,FLAGBYTE ; And remember that we have already done that +NOCLEAR + clr BTNFLAGS ; Turn off any scrolling banners + lda #ROW_TD23 ; Turn off the dash from the week blink + sta DISP_ROW + bclr COL_TD23,DISP_COL + jsr SHOW_DATE ; Display the date +; (12) Establishing a blink routine +; This makes the appropriate section of the display blink based on what we are changing + lda DIGSEL ; Get the digit we are on + beq DO_BLINK_DOW ; 0 -> Update Day of week + cmp #2 + blo DO_BLINK_MONTH ; <2 = 1 -> Update month + beq DO_BLINK_DAY ; 2 - Update day of month + +DO_BLINK_YEAR ; 3: Year +; (13) Calling BLINK_SECOND +; For BLINK_SECONDS, the UPDATE_PARM points to the 2 character format for the year. + ldx SCAN_YEAR ; Get our year + jsr GETBCDHI ; And extract out the high digit of it + sta YEAR_DIG1 ; Save that away + ldx SCAN_YEAR ; Do it again + jsr GETBCDLOW ; to get the low digit + sta YEAR_DIG2 ; and save that away + ldx #YEAR_DIG1 ; the parm points to the first digit + lda #BLINK_SECONDS ; and we want a BLINK_SECONDS function + bra SETUP_BLINK ; so do it already + +DO_BLINK_DOW ; 0: Day of week: +; (14) Calling BLINK_SEGMENT +; Unfortunately, there is no blink routine to blink the upper two letters on the display. +; To get around this, I have chosen to blink a single segment on the display (the dash +; after the day of the week). This routine was designed to blink the AM/PM or other +; symbols, but it works quite fine for our purposed. You need to set UPDATE_POS to have +; the row to be updated and UPDATE_VAL holds the mask for the COLUMS to be XORed. +; In this way, you might have more than one segment blinking, but there are few segments +; on the same row which would achieve a reasonable effect. +; UPDATE_POS ROW_TD23 +; UPDATE_VAL (1< +; 02 S8E1 S8D1 S8A1 S8B1 S8C1 +; 04 S8E2 S8D2 S8A2 S8B2 S8C2 +; 06 S8E3 S8D3 S8A3 S8B3 S8C3 +; 08 S8E4 S8D4 S8A4 S8B4 S8C4 +; 0A S8E5 S8D5 S8A5 S8B5 S8C5 +; 0C +; 0E T6C T6B M6C M6B Note +; 10 T6D T6G T6A M6A +; 12 T6I T6H M6I M6G M6H +; 14 T6E T6F M6D M6E M6F +; 16 +; 18 +; 1A +; 1C T5C T5B M5C M5B Alarm +; 1E T5D T5G T5A M5A +; 20 T5I T5H M5I M5G M5H +; 22 T5E T5F M5D M5E M5F +; 24 TP45 TD45 MP45 MD45 +; 26 T4C T4B M4C M4B Night +; 28 T4D T4G T4A M4A +; 2A T4I T4H M4I M4G M4H +; 2C T4E T4F M4D M4E M4F +; 2E T3C T3B M3C M3B TD34 +; 30 T3D T3G T3A M3A +; 32 T3I T3H M3I M3G M3H +; 34 T3E T3F M3D M3E M3F +; 36 TP23 TD23 MP23 MC23 +; 38 T2C T2B M2C M2B Remind +; 3A T2D T2G T2A M2A +; 3C T2I T2H M2I M2G M2H +; 3E T2E T2F M2D M2E M2F +; 40 T1C T1B M1C M1B PM +; 42 T1D T1G T1A M1A +; 44 T1I T1H M1I M1G M1H +; 46 T1E T1F M1D M1E M1F +; 48 AM +; +; For the ODD Bits, we have: +; +; Value Bit0 Bit1 Bit2 Bit3 Bit4 +; ------ ------ ------ ------ ------ ------ +; 01 S7D5 S7E5 S7A5 S7B5 S7C5 +; 03 S7D4 S7E4 S7A4 S7B4 S7C4 +; 05 S7D3 S7E3 S7A3 S7B3 S7C3 +; 07 S7D2 S7E2 S7A2 S7B2 S7C2 +; 09 S7D1 S7E1 S7A1 S7B1 S7C1 +; 0B S6D5 S6E5 S6A5 S6B5 S6C5 +; 0D S6D4 S6E4 S6A4 S6B4 S6C4 +; 0F S6D3 S6E3 S6A3 S6B3 S6C3 +; 11 S6D2 S6E2 S6A2 S6B2 S6C2 +; 13 S6D1 S6E1 S6A1 S6B1 S6C1 +; 15 S5D5 S5E5 S5A5 S5B5 S5C5 +; 17 S5D4 S5E4 S5A4 S5B4 S5C4 +; 19 S5D3 S5E3 S5A3 S5B3 S5C3 +; 1B S5D2 S5E2 S5A2 S5B2 S5C2 +; 1D S5D1 S5E1 S5A1 S5B1 S5C1 +; 1F S4D5 S4E5 S4A5 S4B5 S4C5 +; 21 S4D4 S4E4 S4A4 S4B4 S4C4 +; 23 S4D3 S4E3 S4A3 S4B3 S4C3 +; 25 S4D2 S4E2 S4A2 S4B2 S4C2 +; 27 S4D1 S4E1 S4A1 S4B1 S4C1 +; 29 +; 2B S3D5 S3E5 S3A5 S3B5 S3C5 +; 2D S3D4 S3E4 S3A4 S3B4 S3C4 +; 2F S3D3 S3E3 S3A3 S3B3 S3C3 +; 31 S3D2 S3E2 S3A2 S3B2 S3C2 +; 33 S3D1 S3E1 S3A1 S3B1 S3C1 +; 35 S2D5 S2E5 S2A5 S2B5 S2C5 +; 37 S2D4 S2E4 S2A4 S2B4 S2C4 +; 39 S2D3 S2E3 S2A3 S2B3 S2C3 +; 3B S2D2 S2E2 S2A2 S2B2 S2C2 +; 3D S2D1 S2E1 S2A1 S2B1 S2C1 +; 3F S1D5 S1E5 S1A5 S1B5 S1C5 +; 41 S1D4 S1E4 S1A4 S1B4 S1C4 +; 43 S1D3 S1E3 S1A3 S1B3 S1C3 +; 45 S1D2 S1E2 S1A2 S1B2 S1C2 +; 47 S1D1 S1E1 S1A1 S1B1 S1C1 +; +; +; Of course if you want to look it from the orientation of the segments on the display, +; you can use this information. To make it more compact, I used the notation +; bit:Value +; where value is what you store in $1D and Bit is which bit to set/clear in $1E to get the effect +; +; T1A=2:42 T2A=2:3A T3A=2:30 T4A=2:28 T5A=2:1E T6A=2:10 +; T1B=1:40 T2B=1:38 T3B=1:2E T4B=1:26 T5B=1:1c T6B=1:0e +; T1C=0:40 T2C=0:38 T3C=0:2E T4C=0:26 T5C=0:1c T6C=0:0e +; T1D=0:42 T2D=0:3A T3D=0:30 T4D=0:28 T5D=0:1e T6D=0:10 +; T1E=0:46 T2E=0:3E T3E=0:34 T4E=0:2C T5E=0:22 T6E=0:14 +; T1F=1:46 T2F=1:3E T3F=1:34 T4F=1:2C T5F=1:22 T6F=1:14 +; T1G=1:42 T2G=1:3A T3G=1:30 T4G=1:28 T5G=1:1E T6G=1:10 +; T1H=1:44 T2H=1:3C T3H=1:32 T4H=1:2A T5H=1:20 T6H=1:12 +; T1I=0:44 T2I=0:3C T3I=0:32 T4I=0:2A T5I=0:20 T6I=0:12 +; +; TP23=0:36 +; TD23=1:36 +; TD34=4:2E +; TD45=1:24 +; TP45=0:24 +; +; M1A=4:42 M2A=4:3A M3A=4:30 M4A=4:28 M5A=4:1E M6A=4:10 +; M1B=3:40 M2B=3:38 M3B=3:2E M4B=3:26 M5B=3:1C M6B=3:0E +; M1C=2:40 M2C=2:38 M3C=2:2E M4C=2:26 M5C=2:1C M6C=2:0E +; M1D=2:46 M2D=2:3E M3D=2:34 M4D=2:2C M5D=2:22 M6D=2:14 +; M1E=3:46 M2E=3:3E M3E=3:34 M4E=3:2C M5E=3:22 M6E=3:14 +; M1F=4:46 M2F=4:3E M3F=4:34 M4F=4:2C M5F=4:22 M6F=4:14 +; M1G=3:44 M2G=3:3C M3G=3:32 M4G=3:2A M5G=3:20 M6G=3:12 +; M1H=4:44 M2H=4:3C M3H=4:32 M4H=4:2A M5H=4:20 M6H=4:12 +; M1I=2:44 M2I=2:3C M3I=2:32 M4I=2:2A M5I=2:20 M6I=2:12 +; +; MC23=3:36 +; MP23=2:36 +; MD45=3:24 +; MP45=2:24 +; +; AM=4:48 +; PM=4:40 +; Remind=4:38 +; Night=4:26 +; Alarm=4:1C +; Note=4:0e + +COL_T1A EQU 2 +ROW_T1A EQU $42 +COL_T2A EQU 2 +ROW_T2A EQU $3A +COL_T3A EQU 2 +ROW_T3A EQU $30 +COL_T4A EQU 2 +ROW_T4A EQU $28 +COL_T5A EQU 2 +ROW_T5A EQU $1E +COL_T6A EQU 2 +ROW_T6A EQU $10 +; +COL_T1B EQU 1 +ROW_T1B EQU $40 +COL_T2B EQU 1 +ROW_T2B EQU $38 +COL_T3B EQU 1 +ROW_T3B EQU $2E +COL_T4B EQU 1 +ROW_T4B EQU $26 +COL_T5B EQU 1 +ROW_T5B EQU $1c +COL_T6B EQU 1 +ROW_T6B EQU $0e +; +COL_T1C EQU 0 +ROW_T1C EQU $40 +COL_T2C EQU 0 +ROW_T2C EQU $38 +COL_T3C EQU 0 +ROW_T3C EQU $2E +COL_T4C EQU 0 +ROW_T4C EQU $26 +COL_T5C EQU 0 +ROW_T5C EQU $1c +COL_T6C EQU 0 +ROW_T6C EQU $0e +; +COL_T1D EQU 0 +ROW_T1D EQU $42 +COL_T2D EQU 0 +ROW_T2D EQU $3A +COL_T3D EQU 0 +ROW_T3D EQU $30 +COL_T4D EQU 0 +ROW_T4D EQU $28 +COL_T5D EQU 0 +ROW_T5D EQU $1e +COL_T6D EQU 0 +ROW_T6D EQU $10 +; +COL_T1E EQU 0 +ROW_T1E EQU $46 +COL_T2E EQU 0 +ROW_T2E EQU $3E +COL_T3E EQU 0 +ROW_T3E EQU $34 +COL_T4E EQU 0 +ROW_T4E EQU $2C +COL_T5E EQU 0 +ROW_T5E EQU $22 +COL_T6E EQU 0 +ROW_T6E EQU $14 +; +COL_T1F EQU 1 +ROW_T1F EQU $46 +COL_T2F EQU 1 +ROW_T2F EQU $3E +COL_T3F EQU 1 +ROW_T3F EQU $34 +COL_T4F EQU 1 +ROW_T4F EQU $2C +COL_T5F EQU 1 +ROW_T5F EQU $22 +COL_T6F EQU 1 +ROW_T6F EQU $14 +; +COL_T1G EQU 1 +ROW_T1G EQU $42 +COL_T2G EQU 1 +ROW_T2G EQU $3A +COL_T3G EQU 1 +ROW_T3G EQU $30 +COL_T4G EQU 1 +ROW_T4G EQU $28 +COL_T5G EQU 1 +ROW_T5G EQU $1E +COL_T6G EQU 1 +ROW_T6G EQU $10 +; +COL_T1H EQU 1 +ROW_T1H EQU $44 +COL_T2H EQU 1 +ROW_T2H EQU $3C +COL_T3H EQU 1 +ROW_T3H EQU $32 +COL_T4H EQU 1 +ROW_T4H EQU $2A +COL_T5H EQU 1 +ROW_T5H EQU $20 +COL_T6H EQU 1 +ROW_T6H EQU $12 +; +COL_T1I EQU 0 +ROW_T1I EQU $44 +COL_T2I EQU 0 +ROW_T2I EQU $3C +COL_T3I EQU 0 +ROW_T3I EQU $32 +COL_T4I EQU 0 +ROW_T4I EQU $2A +COL_T5I EQU 0 +ROW_T5I EQU $20 +COL_T6I EQU 0 +ROW_T6I EQU $12 +; +; +COL_TP23 EQU 0 +ROW_TP23 EQU $36 +; +COL_TD23 EQU 1 +ROW_TD23 EQU $36 +; +COL_TD34 EQU 4 +ROW_TD34 EQU $2E +; +COL_TD45 EQU 1 +ROW_TD45 EQU $24 +; +COL_TP45 EQU 0 +ROW_TP45 EQU $24 +; +; +COL_M1A EQU 4 +ROW_M1A EQU $42 +COL_M2A EQU 4 +ROW_M2A EQU $3A +COL_M3A EQU 4 +ROW_M3A EQU $30 +COL_M4A EQU 4 +ROW_M4A EQU $28 +COL_M5A EQU 4 +ROW_M5A EQU $1E +COL_M6A EQU 4 +ROW_M6A EQU $10 +; +COL_M1B EQU 3 +ROW_M1B EQU $40 +COL_M2B EQU 3 +ROW_M2B EQU $38 +COL_M3B EQU 3 +ROW_M3B EQU $2E +COL_M4B EQU 3 +ROW_M4B EQU $26 +COL_M5B EQU 3 +ROW_M5B EQU $1C +COL_M6B EQU 3 +ROW_M6B EQU $0E +; +COL_M1C EQU 2 +ROW_M1C EQU $40 +COL_M2C EQU 2 +ROW_M2C EQU $38 +COL_M3C EQU 2 +ROW_M3C EQU $2E +COL_M4C EQU 2 +ROW_M4C EQU $26 +COL_M5C EQU 2 +ROW_M5C EQU $1C +COL_M6C EQU 2 +ROW_M6C EQU $0E +; +COL_M1D EQU 2 +ROW_M1D EQU $46 +COL_M2D EQU 2 +ROW_M2D EQU $3E +COL_M3D EQU 2 +ROW_M3D EQU $34 +COL_M4D EQU 2 +ROW_M4D EQU $2C +COL_M5D EQU 2 +ROW_M5D EQU $22 +COL_M6D EQU 2 +ROW_M6D EQU $14 +; +COL_M1E EQU 3 +ROW_M1E EQU $46 +COL_M2E EQU 3 +ROW_M2E EQU $3E +COL_M3E EQU 3 +ROW_M3E EQU $34 +COL_M4E EQU 3 +ROW_M4E EQU $2C +COL_M5E EQU 3 +ROW_M5E EQU $22 +COL_M6E EQU 3 +ROW_M6E EQU $14 +; +COL_M1F EQU 4 +ROW_M1F EQU $46 +COL_M2F EQU 4 +ROW_M2F EQU $3E +COL_M3F EQU 4 +ROW_M3F EQU $34 +COL_M4F EQU 4 +ROW_M4F EQU $2C +COL_M5F EQU 4 +ROW_M5F EQU $22 +COL_M6F EQU 4 +ROW_M6F EQU $14 +; +COL_M1G EQU 3 +ROW_M1G EQU $44 +COL_M2G EQU 3 +ROW_M2G EQU $3C +COL_M3G EQU 3 +ROW_M3G EQU $32 +COL_M4G EQU 3 +ROW_M4G EQU $2A +COL_M5G EQU 3 +ROW_M5G EQU $20 +COL_M6G EQU 3 +ROW_M6G EQU $12 +; +COL_M1H EQU 4 +ROW_M1H EQU $44 +COL_M2H EQU 4 +ROW_M2H EQU $3C +COL_M3H EQU 4 +ROW_M3H EQU $32 +COL_M4H EQU 4 +ROW_M4H EQU $2A +COL_M5H EQU 4 +ROW_M5H EQU $20 +COL_M6H EQU 4 +ROW_M6H EQU $12 +; +COL_M1I EQU 2 +ROW_M1I EQU $44 +COL_M2I EQU 2 +ROW_M2I EQU $3C +COL_M3I EQU 2 +ROW_M3I EQU $32 +COL_M4I EQU 2 +ROW_M4I EQU $2A +COL_M5I EQU 2 +ROW_M5I EQU $20 +COL_M6I EQU 2 +ROW_M6I EQU $12 +; +; +COL_MC23 EQU 3 +ROW_MC23 EQU $36 +; +COL_MP23 EQU 2 +ROW_MP23 EQU $36 +; +COL_MD45 EQU 3 +ROW_MD45 EQU $24 +; +COL_MP45 EQU 2 +ROW_MP45 EQU $24 +; +; +COL_AM EQU 4 +ROW_AM EQU $48 +; +COL_PM EQU 4 +ROW_PM EQU $40 +; +COL_REMIND EQU 4 +ROW_REMIND EQU $38 +; +COL_NIGHT EQU 4 +ROW_NIGHT EQU $26 +; +COL_ALARM EQU 4 +ROW_ALARM EQU $1C +; +COL_NOTE EQU 4 +ROW_NOTE EQU $0E +; +; S1A1=2:47 S1B1=3:47 S1C1=4:47 S1D1=0:47 S1E1=1:47 +; S1A2=2:45 S1B2=3:45 S1C2=4:45 S1D2=0:45 S1E2=1:45 +; S1A3=2:43 S1B3=3:43 S1C3=4:43 S1D3=0:43 S1E3=1:43 +; S1A4=2:41 S1B4=3:41 S1C4=4:41 S1D4=0:41 S1E4=1:41 +; S1A5=2:3F S1B5=3:3F S1C5=4:3F S1D5=0:3F S1E5=1:3F +; +; S2A1=2:3D S2B1=3:3D S2C1=4:3D S2D1=0:3D S2E1=1:3D +; S2A2=2:3B S2B2=3:3B S2C2=4:3B S2D2=0:3B S2E2=1:3B +; S2A3=2:39 S2B3=3:39 S2C3=4:39 S2D3=0:39 S2E3=1:39 +; S2A4=2:37 S2B4=3:37 S2C4=4:37 S2D4=0:37 S2E4=1:37 +; S2A5=2:35 S2B5=3:35 S2C5=4:35 S2D5=0:35 S2E5=1:35 +; +; S3A1=2:33 S3B1=3:33 S3C1=4:33 S3D1=0:33 S3E1=1:33 +; S3A2=2:31 S3B2=3:31 S3C2=4:31 S3D2=0:31 S3E2=1:31 +; S3A3=2:2F S3B3=3:2F S3C3=4:2F S3D3=0:2F S3E3=1:2F +; S3A4=2:2D S3B4=3:2D S3C4=4:2D S3D4=0:2D S3E4=1:2D +; S3A5=2:2B S3B5=3:2B S3C5=4:2B S3D5=0:2B S3E5=1:2B +; +; S4A1=2:27 S4B1=3:27 S4C1=4:27 S4D1=0:27 S4E1=1:27 +; S4A2=2:25 S4B2=3:25 S4C2=4:25 S4D2=0:25 S4E2=1:25 +; S4A3=2:23 S4B3=3:23 S4C3=4:23 S4D3=0:23 S4E3=1:23 +; S4A4=2:21 S4B4=3:21 S4C4=4:21 S4D4=0:21 S4E4=1:21 +; S4A5=2:1F S4B5=3:1F S4C5=4:1F S4D5=0:1F S4E5=1:1F +; +; S5A1=2:1D S5B1=3:1D S5C1=4:1D S5D1=0:1D S5E1=1:1D +; S5A2=2:1B S5B2=3:1B S5C2=4:1B S5D2=0:1B S5E2=1:1B +; S5A3=2:19 S5B3=3:19 S5C3=4:19 S5D3=0:19 S5E3=1:19 +; S5A4=2:17 S5B4=3:17 S5C4=4:17 S5D4=0:17 S5E4=1:17 +; S5A5=2:15 S5B5=3:15 S5C5=4:15 S5D5=0:15 S5E5=1:15 +; +; S6A1=2:13 S6B1=3:13 S6C1=4:13 S6D1=0:13 S6E1=1:13 +; S6A2=2:11 S6B2=3:11 S6C2=4:11 S6D2=0:11 S6E2=1:11 +; S6A3=2:0F S6B3=3:0F S6C3=4:0F S6D3=0:0F S6E3=1:0F +; S6A4=2:0D S6B4=3:0D S6C4=4:0D S6D4=0:0D S6E4=1:0D +; S6A5=2:0B S6B5=3:0B S6C5=4:0B S6D5=0:0B S6E5=1:0B +; +; S7A1=2:09 S7B1=3:09 S7C1=4:09 S7D1=0:09 S7E1=1:09 +; S7A2=2:07 S7B2=3:07 S7C2=4:07 S7D2=0:07 S7E2=1:07 +; S7A3=2:05 S7B3=3:05 S7C3=4:05 S7D3=0:05 S7E3=1:05 +; S7A4=2:03 S7B4=3:03 S7C4=4:03 S7D4=0:03 S7E4=1:03 +; S7A5=2:01 S7B5=3:01 S7C5=4:01 S7D5=0:01 S7E5=1:01 +; +; S8A1=2:02 S8B1=3:02 S8C1=4:02 S8D1=1:02 S8E1=0:02 +; S8A2=2:04 S8B2=3:04 S8C2=4:04 S8D2=1:04 S8E2=0:04 +; S8A3=2:06 S8B3=3:06 S8C3=4:06 S8D3=1:06 S8E3=0:06 +; S8A4=2:08 S8B4=3:08 S8C4=4:08 S8D4=1:08 S8E4=0:08 +; S8A5=2:0a S8B5=3:0a S8C5=4:0a S8D5=1:0a S8E5=0:0a +; +; +; Character set +; +C_0 EQU 0 +C_A EQU $0A +C_SPACE EQU $24 +C_LEFTARR EQU $33 ; Symbol for the previous key +C_RIGHTARR EQU $3D ; Symbol for the next key +C6_SPACE EQU $1d +; The basic timex character set is: +; 0 1 2 3 4 5 6 7 8 9 A B C D E F +; G H I J K L M N O P Q R S T U V +; W X Y Z ! " # $ % & ' ( ) * + +; , - . / : ; < = > ? @ A B C D E +; +; We also have the timex6 character set as: +; 0 1 2 3 4 5 6 7 8 9 A B C D E F +; G H : L M N P R T U W Y r - + +; + +EVT_NEXT EQU $00 ; Next button pressed (not interested in the up transition) +EVT_MODE EQU $01 ; Mode button pressed (not interested in the up transition) +EVT_SET EQU $02 ; Set/Delete button pressed (not interested in the up transition) +EVT_PREV EQU $03 ; Prev button pressed (not interested in the up transition) +EVT_GLOW EQU $04 ; Indiglo button pressed (not interested in the up transition) +EVT_ANY EQU $05 ; Any button pressed (not interested in the up transition) +EVT_ANY4 EQU $06 ; Any button pressed except indiglo (not interested in the up transition) +EVT_RESUME EQU $1a ; Called when resuming from a nested app +EVT_ENTER EQU $1b ; Initial state. The Time value is generally $01 or $84 for a well behaved app +EVT_NEST EQU $1c ; The state table 1 entry called when a nested application is called. It is the equivalent of + ; EVT_ENTER for an interrupt. This only occurs for Wristapps, Timer, and appt apps. +EVT_END EQU $1d ; End of event table indicator +EVT_TIMER1 EQU $1e ; Timer event - This is fired for a $83 time request +EVT_TIMER2 EQU $1f ; Timer event - This is fired for a $82,$84,$01 timer request +; $20-$36 - UNUSED +; (I bet that you can have user specified events for these too) +EVT_USER0 EQU $37 +EVT_USER1 EQU $38 +EVT_USER2 EQU $39 +EVT_USER3 EQU $3a ; User specified events. Queued by calling POSTEVENT ($4E89) +; $3b-$7f - UNUSED +EVT_DNNEXT EQU $80 ; Next button pressed +EVT_DNMODE EQU $81 ; Mode button pressed +EVT_DNSET EQU $82 ; Set/Delete button pressed +EVT_DNPREV EQU $83 ; Prev button pressed +EVT_DNGLOW EQU $84 ; Indiglo button pressed +EVT_DNANY EQU $85 ; Any of the four buttons Pressed +EVT_DNANY4 EQU $86 ; Any button pressed except indiglo + +; $87-$9F - UNUSED +EVT_UPNEXT EQU $A0 ; Next button released +EVT_UPMODE EQU $A1 ; Mode button released +EVT_UPSET EQU $A2 ; Set/Delete button released +EVT_UPPREV EQU $A3 ; Prev button released +EVT_UPGLOW EQU $A4 ; Indiglo button released +EVT_UPANY EQU $A5 ; Any of the four buttons Released +EVT_UPANY4 EQU $A6 ; Any button Released except indiglo + +TIM_ONCE EQU $ff ; No time interval. Operation is executed just once + +TIM_1_TIC EQU $00 +TIM_1_2TIC EQU $01 +TIM_1_3TIC EQU $02 +TIM_1_4TIC EQU $03 +TIM_1_HALFSEC EQU $04 +TIM_1_SECOND EQU $05 +TIM_1_SECHALF EQU $06 +TIM_1_TWOSEC EQU $07 +TIM_1_TWOSEC1 EQU $08 +TIM_1_12SEC EQU $09 +TIM_1_18SEC EQU $0a +; +; Note that the second part of this table is happen-stance since it is really a rollover +; of the second table on top of the first one. But it might be useful to someone... +; +TIM_1_TICA EQU $0b ; This is the typical scroll interval +TIM_1_2TICA EQU $0c +TIM_1_4TICA EQU $0d +TIM_1_8TIC EQU $0e ; This is the normal blink interval +TIM_1_12TIC EQU $0f ; Just over a second +TIM_1_16TIC EQU $10 ; A second and a half +TIM_1_24TIC EQU $11 ; Two and a half seconds +TIM_1_32TIC EQU $12 ; Just over three seconds +TIM_1_40TIC EQU $13 ; Four seconds +TIM_1_48TIC EQU $14 ; Almost five seconds +TIM_1_96TIC EQU $15 ; Almost ten seconds + +TIM_2_TIC EQU $80 ; This is the typical scroll interval +TIM_2_2TIC EQU $81 +TIM_2_4TIC EQU $82 +TIM_2_8TIC EQU $83 ; This is the normal blink interval +TIM_2_12TIC EQU $84 ; Just over a second +TIM_2_16TIC EQU $85 ; A second and a half +TIM_2_24TIC EQU $86 ; Two and a half seconds +TIM_2_32TIC EQU $87 ; Just over three seconds +TIM_2_40TIC EQU $88 ; Four seconds +TIM_2_48TIC EQU $89 ; Almost five seconds +TIM_2_96TIC EQU $8a ; Almost ten seconds + +TIM_LONG1 EQU $01 ; Long shot time interval - Fires a $1F when the the timer expires +TIM_03 EQU $03 ; Unknown +TIM_08 EQU $08 ; Unknown + +TIM_SHORT EQU $82 ; Short timer - Fires a $1F event when the timer expires +TIM_MED EQU $83 ; Medium timer - Fires a $1E event when the timer expires +TIM_LONG EQU $84 ; Long timer - Fires a $1F event when the timer expires +TIM_86 EQU $86 ; ?Timer +;-------------------------------------------------------------------------------- +SNDSTART EQU $4e4a ; Start playing the current sound in SYSSOUND +;-------------------------------------------------------------------------------- +PLAYCONF EQU $4e7a ; Play a confirmation sound +PLAYBUTTON EQU $4e80 ; Play the button beep sound if no other sound is currently playing +;-------------------------------------------------------------------------------- +POSTEVENT EQU $4e89 ; Post a event to the internal processing queue +; Parameters: +; A - Event to be posted. +; This posts an event to run through the processing loop for the current applet. +; Typical user events are in the $30-$3F range. +; +;-------------------------------------------------------------------------------- +INDIGLO_OFF EQU $4e8e ; This routine turns off the indiglo light +;-------------------------------------------------------------------------------- +SNDSTOP EQU $4f3a ; This stops whatever sound is currently playing +;-------------------------------------------------------------------------------- +CALL_NESTEDAPP EQU $4f4d +; Purpose: +; This sets up to call a nested application while the current one is running. +; Up to 5 apps may be nested (although there are only 3 potential ones defined). +; If more than 5 have been called the oldest one will be forgotten. +; When the nested app is called, NESTED_APP will be set to the application number +; passed in and NESTED_PARM will contain the X parameter passed in +; +; Parameters: +; A - Nested application number. This is one of the three defined apps: +; 9 = APP2_ALARM - Alarm (while another app is running) +; 10 = APP2_APPT - Appointment (while another app is running) +; 11 = APP2_WRIST - Wristapp (while another app is running) +; X - Parameter to pass to the nested application +;-------------------------------------------------------------------------------- +SET_INDIGLO EQU $5504 ; This routine turns on/off the indiglo light +; Parameters: +; 0,Sys_9e - Bit indicates request for on or off +;-------------------------------------------------------------------------------- +PUTSCROLLMSG EQU $5522 ; Make the buffer at MSGBUF visible +;-------------------------------------------------------------------------------- +SCROLLMSG EQU $5545 ; Start the scrolling cycle for the current message +; Parameters: +; MSGBUF - Message to be scroll terminated by a SEPARATOR character +;-------------------------------------------------------------------------------- +SCROLLMSG_CONT EQU $5549 ; Start the scrolling cycle for the current message, but don't reset the + ; scrolling cycle wait count. +; Parameters: +; MSGBUF - Message to be scroll terminated by a SEPARATOR character +; SCROLL_TICS - The current tic count in the cycle +;-------------------------------------------------------------------------------- +START_BLINKX EQU $55bb ; Establish and call the specified blinking rountine +; Parameters: +; X - single byte parameter to the particular blinking function +; A - Blinking function to be selected +;-------------------------------------------------------------------------------- +START_BLINKP EQU $55BF ; Establish and call the specified blinking rountine +; Parameters: +; X - Address of parameter to the particular blinking function +; A - Blinking function to be selected +BLINK_YEAR EQU 0 ; Blink the year in the right place according to the current time format +BLINK_SECONDS EQU 1 ; Blink two characters point to by UPDATE_PARM on the right two digits of the middle line - Used for the seconds +BLINK_AMPM EQU 2 ; Blink AM/PM on the right most digits of the middle line (A or P pointed to by UPDATE_PARM) +BLINK_MONTH EQU 3 ; Blink the month in the right place according to the current time format +BLINK_HMONTH EQU 4 ; Blink the month in the right place according to the current time format for a half date (no year) +BLINK_DAY EQU 5 ; Blink the day in the right place according to the current time format +BLINK_HDAY EQU 6 ; Blink the day in the right place according to the current time format for half dates +BLINK_MID12 EQU 7 ; Blink the left two blank padded digits on the middle line (value pointed to by UPDATE_PARM) +BLINK_HOUR EQU 8 ; Blink the Hour (left two segments on the middle line) and AM/PM indicator (hour point to by UPDATE_PARM) +BLINK_MID34 EQU 9 ; Blink the middle two zero padded digits on the middle line (value pointed to by UPDATE_PARM) +BLINK_SEGMENT EQU 10 ; Blink a single segment indicated by UPDATE_POS and mask in UPDATE_VAL +BLINK_DIGIT EQU 11 ; Blink solid black cursor for the digit (UPDATE_POS is the location on the bottom line) +BLINK_TZONE EQU 12 ; Blink the timezone information (Pointed to by UPDATE_PARM) +BLINK_TOP34 EQU 13 ; Blink the middle zero padded two digits on the top line (value pointed to by UPDATE_PARM) +;-------------------------------------------------------------------------------- +PUTLINE3 EQU $56d5 ; Put a single character on the bottom line of the display +POSL3_1 EQU $47 +POSL3_2 EQU $3d +POSL3_3 EQU $33 +POSL3_4 EQU $27 +POSL3_5 EQU $1d +POSL3_6 EQU $13 +POSL3_7 EQU $09 +POSL3_8 EQU $0a +; Parameters: +; A = Position S1 S2 S3 S4 S5 S6 S7 S8 +; [$47] [$3D] [$33] [$27] [$1D] [$13] [$09] [$0A] +; [ 71] [ 61] [ 51] [ 39] [ 29] [ 19] [ 9] [ 10] +; X = Character in Timex Ascii to display +; Notes: +; This appears to be an XOR operation. Calling the same function twice in a row would +; erase the character. Writing on top of an existing character seems to let you generate +; a non Ascii character. + +PUTLINE1 EQU $570D ; Put a single character on the top line of the display +POSL1_1 EQU $46 +POSL1_2 EQU $3e +POSL1_3 EQU $34 +POSL1_4 EQU $2c +POSL1_5 EQU $22 +POSL1_6 EQU $14 +; Parameters: +; A = Position [$46] [$3E] - [$34] [$2C] - [$22] [$14] +; [ 70] [ 62] [ 52] [ 44] [ 34] [20] +; X = Character in Timex Ascii to display + +PUTLINE2 EQU $5745 ; Put a single character on the second line of the display +POSL2_1 EQU $46 +POSL2_2 EQU $3e +POSL2_3 EQU $34 +POSL2_4 EQU $2c +POSL2_5 EQU $22 +POSL2_6 EQU $14 +; Parameters: +; A = Position [$46] [$3E] - [$34] [$2C] - [$22] [$14] +; [ 70] [ 62] [ 52] [ 44] [ 34] [20] +; X = Character in Timex Ascii to display + +CLEARALL EQU $577A ; Clear the display +CLEARBOT EQU $5787 ; Clear the bottom line of the display +CLEARSYM EQU $579f ; Turns off all the non digit symbols segments (including dots, dashes and colons) +;------------------------------------------------------------------------- +START_UPDATEX equ $57c3 ; Establish and call the specified update function (See START_UPDATEP) +; Parameters: +; X - single byte parameter to the particular update function +; A - Update function to be selected +;------------------------------------------------------------------------- +START_UPDATEP EQU $57C7 ; This establishes an update function. Update functions are called every 8/10th + ; of a second. This function will update a number in an upward or downward + ; direction based on the setting of 0,SYSFLAGS +; Parameters: +; A - Update function to be selected +; X - Pointer to parameters for the update function +UPD_YEAR EQU 0 ; Update the year +UPD_MONTH EQU 1 ; Update the Month +UPD_HMONTH EQU 2 ; Update the Month in Half date format +UPD_DAY EQU 3 ; Update the day +UPD_HDAY EQU 4 ; Update the day in half date format +UPD_MID12 EQU 5 ; Update MID12 +UPD_HOUR EQU 6 ; Update the hour +UPD_MID34 EQU 7 ; Update MID34 +UPD_DIGIT EQU 8 ; Update the digit at UPDATE_POS +;------------------------------------------------------------------------- +BANNER8 EQU $5845 ; Display an 8 character string +; Parameters +; A = Offset from 0110 for the start of an 8 character timex string +; +;------------------------------------------------------------------------- +PUTMSGXBOT EQU $5849 ; Puts a message on the bottom of the screen. +; Parameters +; A = Message selector number. Valid values from 0 to 27. They correspond to +; the same strings passed into PUTMSGBOT scaled down by 8 +;------------------------------------------------------------------------- +PUTMSGBOT EQU $584c ; Puts a message on the bottom of the screen. +; Parameters +; A = Offset into message selector string. Valid values from from $00 to $d8 at +; 8 Byte offsets. $E0 is the start of the 6 byte top/mid message strings. +SYS8_MON EQU $00 ; $00 = "MON " +SYS8_TUE EQU $08 ; $08 = "TUE " +SYS8_WED EQU $10 ; $10 = "WED " +SYS8_THU EQU $18 ; $18 = "THU " +SYS8_FRI EQU $20 ; $20 = "FRI " +SYS8_SAT EQU $28 ; $28 = "SAT " +SYS8_SUN EQU $30 ; $30 = "SUN " +SYS8_VERDATE EQU $38 ; $38 = " 802003 " +SYS8_VERSION EQU $40 ; $40 = " V2.0 " +SYS8_MODE EQU $48 ; $48 = " MODE " +SYS8_SET_MODE EQU $50 ; $50 = "SET MODE" +SYS8_SET EQU $58 ; $58 = "SET " +SYS8_TO EQU $60 ; $60 = "TO " +SYS8_FOR EQU $68 ; $68 = "FOR " +SYS8_ENTRIES EQU $70 ; $70 = "ENTRIES " +SYS8_UPCOMING EQU $78 ; $78 = "UPCOMING" +SYS8_ENTRY EQU $80 ; $80 = " ENTRY " +SYS8_SCAN EQU $88 ; $88 = " SCAN " +SYS8_SCAN_RIGHT EQU $90 ; $90 = " SCAN" +SYS8_SYNCING EQU $98 ; $98 = " SYNCING" +SYS8_PROGRESS EQU $a0 ; $a0 = "PROGRESS" +SYS8_DATA_OK EQU $a8 ; $a8 = " DATA OK" +SYS8_RESEND EQU $b0 ; $b0 = "-RESEND-" +SYS8_ABORTED EQU $b8 ; $b8 = " ABORTED" +SYS8_MISMATCH EQU $c0 ; $c0 = "MISMATCH" +SYS8_SPLIT EQU $c8 ; $c8 = " SPLIT " +SYS8_START EQU $d0 ; $d0 = ">=START " +SYS8_STOP EQU $d8 ; $d8 = ">=STOP " +; $e0 is the start of the message table SYS6_SET +; +PUT6TOP EQU $587e +; Parameters: +; A = Offset from 0110 for the start of a 6 byte data item to be put on the top +; line of the screen. This uses a different encoding for characters where: +; we have 32 different values which correspond to: +; "0123456789ABCDEFGH:LMNPRTUWYr -+" +; 0123456789abcdef0123456789abcdef +; e.g. $12=':', $13='L'. +; It appears that things wrap when you get to $20 +; +PUTMSG1 EQU $5882 ; Put up a message on the top line +; Parameters - Offset into message selector string. +; Typically you want a multiple of 6 to choose from these below +; +SYS6_SET EQU $00 ; 00 = " SET " (This is stored at $5F5F in the roms) +SYS6_HOLDTO EQU $06 ; 06 = "HOLDTO" +SYS6_ALARM EQU $0C ; 0C = "ALARM " +SYS6_ENTER EQU $12 ; 12 = "ENTER " +SYS6_HR EQU $18 ; 18 = " HR" +SYS6_SWITCH EQU $1E ; 1E = "SWITCH" +SYS6_TIME EQU $24 ; 24 = " TIME " +SYS6_FORMAT EQU $2A ; 2A = "FORMAT" +SYS6_DAILY EQU $30 ; 30 = "DAILY " +SYS6_APPT EQU $36 ; 36 = " APPT " +SYS6_NO EQU $3c ; 3c = " NO " +SYS6_APPTS EQU $42 ; 42 = "APPTS " +SYS6_END_OF EQU $48 ; 48 = "END OF" +SYS6_LIST EQU $4e ; 4e = " LIST " +SYS6_DELETE EQU $54 ; 54 = "DELETE" +SYS6_ANN EQU $5a ; 5a = " ANN " +SYS6_PHONE EQU $60 ; 60 = "PHONE " +SYS6_DONE EQU $66 ; 66 = " DONE " +SYS6_PRI EQU $6c ; 6c = "PRI " +SYS6_COMM EQU $72 ; 72 = " COMM " +SYS6_READY EQU $78 ; 78 = "READY " +SYS6_IN EQU $7e ; 7e = " IN " +SYS6_ERROR EQU $84 ; 84 = "ERROR " +SYS6_CEASED EQU $8a ; 8a = "CEASED" +SYS6_PC EQU $90 ; 90 = "PC- " +SYS6_WATCH EQU $96 ; 96 = "WATCH " +SYS6_CHRONO EQU $9c ; 9c = "CHRONO" +SYS6_TIMER EQU $A2 ; A2 = "TIMER " +SYS6_000000 EQU $a8 ; a8 = "000000" +; ae = "MTWTFS" +; B4 = "SOUEHR" +; BA = "AUG+74" +; C0 = "P16174" +; C6 = "P1OY40" +; CC = "W+0++0" +; D2 = "251332" +; D8 = "0321++" +; DE = "R++ 0+" +; E4 = "+12+1T" +; EA = "+0 0+1" +; F0 = "26+2U+" +; F6 = "0 C100" +; FC = "C0GW" +; +PUT6MID EQU $58a8 +; Parameters: +; A = Offset from 0110 for the start of a 6 byte data item to be put on the top +; line of the screen. This uses a different encoding for characters where: +; we have 32 different values which correspond to: +; "0123456789ABCDEFGH:LMNPRTUWYr -+" +; e.g. $12=':', $13='L'. +; It appears that things wrap when you get to $20 +; +; PUT6MIDA was identified wrong... +PUTMSG2 EQU $58AC ; This functions just the same as PUTMSG1 except it puts things on the middle line +CLEARTOP EQU $58d2 ; Puts blanks into all 6 top digits (Blanks out the top line) +; Parameters: +; None +CLEARMID EQU $58d8 ; Puts blanks into all 6 Middle digits (Blanks out the middle line) +; Parameters: +; None +;------------------------------------------------------------------------- +; These next 6 routines take the two bytes in DATDIGIT1 ($A2) and DATDIGIT2($A3) and put them +; on the display in the appropriate locations. The digits are represented using the TIMEX6 +; character set. +; +PUTTOP12 EQU $58e0 ; Puts DATDIGIT1/2 into TOP Digits 1 and 2 +PUTTOP34 EQU $58f0 ; Puts DATDIGIT1/2 into TOP Digits 3 and 4 +PUTTOP56 EQU $5900 ; Puts DATDIGIT1/2 into TOP Digits 5 and 6 +PUTMID12 EQU $5910 ; Puts DATDIGIT1/2 into Middle Digits 1 and 2 +PUTMID34 EQU $5920 ; Puts DATDIGIT1/2 into Middle Digits 3 and 4 +PUTMID56 EQU $5930 ; Puts DATDIGIT1/2 into Middle Digits 5 and 6 +; These 6 routines blank out parts of the display +CLRTOP12 EQU $58de ; Puts Blanks into TOP Digits 1 and 2 +CLRTOP34 EQU $58ee ; Puts Blanks into TOP Digits 3 and 4 +CLRTOP56 EQU $59fe ; Puts Blanks into TOP Digits 5 and 6 +CLRMID12 EQU $590e ; Puts Blanks into Middle Digits 1 and 2 +CLRMID34 EQU $591e ; Puts Blanks into Middle Digits 3 and 4 +CLRMID56 EQU $592e ; Puts Blanks into Middle Digits 5 and 6 +; +FMTXLEAD0 EQU $593E ; Formats into DATDIGIT1/2 with leading zeros +; Parameters: +; X - value to be formatted. 0-9 results in 0 followed by the digit +; 10-99 results in number for both digits +FMTBLANK0 EQU $594d ; Format into DATDIGIT1/2 +; Parameters: +; X - value to be formatted. 0 results in all blanks. +; 1-9 results in blank followed by the digit +; 10-99 results in number for both digits +FMTX EQU $5951 ; Format into DATDIGIT1/2 +; Parameters: +; X - value to be formatted. 0-9 results in blank followed by the digit +; 10-99 results in number for both digits + +FMTSPACE EQU $595C ; Format blankes into DATDIGIT1/2 +; Parameters: NONE +; This routine simply puts spaces into DATDIGIT1 DATDIGIT2 +; +SAYEOLMSG EQU $5979 ; Puts 'END OF LIST' on the display +PUTBOT678 EQU $5a86 ; Puts three digits into the lower corner of the display. +; Typically this is the time zone information. +; Parameters: +; X - Pointer to 3 byte location containing bytes to put on the display +; (pointed to by x) 3 bytes in TIMEX ascii. Because the X register iss +; used to index to them, they must be located in the first 256 bytes of +; memory. +PUTDATESEP EQU $5aab ; Put either Dashes or periods on the top line + +DIGLOCTOP EQU $5e26 ; Locations of digits on the top line +DIGLOCMID EQU $5e2c ; Locations of digits on the middle line +DIGLOCBOT EQU $5e32 ; Locations of digits on the bottom line + +;------------------------------------------------------------------------- +PUT_YEARX EQU $67cc ; Put the leading zero 2 digit year in the appropriate spot on the display based + ; on the current time zone date format +; Parameters: +; X - Year to be displayed +;------------------------------------------------------------------------- +PUT_MONTHX EQU $67d0 ; Put the leading space 2 digit month in the appropriate spot on the display based + ; on the current time zone date format +; Parameters: +; X - Month to be displayed +;------------------------------------------------------------------------- +PUT_DAYX EQU $67d4 ; Put the leading zero 2 digit day in the appropriate spot on the display based + ; on the current time zone date format +; Parameters: +; X - Day to be displayed +;------------------------------------------------------------------------- +SAY_HOURX EQU $67d8 ; Puts up the hour on the display along with an AM/PM indicator and a Colon. + ; This code respects the current 12/24 hour format. +; Parameters: +; X - Hour to be displayed +;------------------------------------------------------------------------- +PUT_MINUTEX EQU $6823 ; This puts the minute in the middle two digits on the middle line followed by a period +; Parameters: +; X - minute (0-59) to be displayed +;------------------------------------------------------------------------- +SHOWSEC_TENS EQU $6830 ; Puts the character at SECOND_TENS onto the next to the last digit on the middle line +; Parameters: +; SECOND_TENS - Value to be put on the display +;------------------------------------------------------------------------- +SHOWSEC_ONES EQU $6838 ; Puts the character at SECOND_ONES onto the last digit on the middle line +; Parameters: +; SECOND_ONES - Value to be put on the display +;------------------------------------------------------------------------- +CALC_DOW_X EQU $68d5 ; Computes the Day of the Week from the Month, Day, Year information +; Parameters: +; X - Pointer to Month, Day, Year block +;------------------------------------------------------------------------- +ACQUIRE EQU $68e8 ; Disable interrupts for a short piece of code +RELEASE EQU $68f2 ; Reenable interrupts +;------------------------------------------------------------------------- +GET_MONTHLEN EQU $68f9 ; Computes the number of days in a given month +; Parameters: +; PARM_MONTH, PARM_YEAR contain the month and year to look for +; Returns: +; A - Number of days in the month +;------------------------------------------------------------------------- +SETALL EQU $5776 ; Turn on all segments on the display +INCA_WRAPX EQU $6b0d ; Advance to the next value wrapped within a range +; Parameters: +; A - Number to be incremented +; X - Range to hold number within +;------------------------------------------------------------------------- +GETBCDHI EQU $6B52 +; Parameters: +; X - Hex value to be converted (Range 0-99) +; Returns: +; A - High byte of number in timex ascii +;------------------------------------------------------------------------- +GETBCDLOW EQU $6B5A +; Parameters: +; X - Hex value to be converted (Range 0-99) +; Returns: +; A - Low byte of number in timex ascii +;------------------------------------------------------------------------- +TABHEX2BCD EQU $6b60 ; 100 bytes from 6b60-6bc3 +; This is a 100 byte table of HEX to BCD conversion values. You can take the value you want +; to convert, load it into the X register and then load TABHEX2BCX,X. To get the high order byte, +; just shift it right by 4. The low order is just an and with $0f. + +SYS_26 EQU $26 +MODE_FLAGS EQU $68 ; FLAGS + ; Bit0 = Indicates that we are in alarm set mode (SET=IN SET MODE) + ; Bit1 = Indicates that we have a backup mode pending alarm (SET=PENDING) + ; Bit2 = Indicates that hourly chimes are to be played (SET=ENABLED) + ; Bit3 = Indicates that hourly chimes are temporarily disabled (SET=DISABLED) + ; Bit4 = Enables beep for any button pressed (SET=BEEP) + ; Bit5 = Indicates that we are in COMM Mode (SET=IN COMM Mode) + ; Bit6 = Indicates that ALARM SET MODE is on the display (SET=On Display) + ; Bit7 = +APP_FLAGS EQU $8f ; System Flags + ; Bit0 = Event has been posted (SET=TRUE) + ; Bit1 = We want to allow the app to be suspended (SET=ALLOW) + ; Bit2 = Run a nested application (SET=TRUE) - only for ALARM,APPT, WRISTAPP + ; Bit3 = A button beep has already been played (SET=PLAYED) + ; Bit4 = + ; Bit5 = + ; Bit6 = + ; Bit7 = +BTNFLAGS EQU $90 ; Flags for the timer. Note that bits 5 and 7 are exclusive because they happen to + ; use the same variables to hold their information. + ; Bit0 = + ; Bit1 = wristapp wants a 1/10 second timer function called (WRIST_DOTIC) (SET=CALL) + ; Bit2 = Indicates a blink routine is pending (SET=PENDING) + ; Bit3 = Indicates a scrolling message is pending (SET=PENDING) + ; Bit4 = Indicates an update routine is pending (SET=PENDING) + ; Bit5 = Indicates a blink routine has been established (SET=ACTIVE) + ; Bit6 = Indicates a scrolling message is in progress (SET=ACTIVE) + ; Bit7 = Indicates an update routine has been established (SET=ACTIVE) +BTNSTATE EQU $91 ; Current event/button press +TIMER_FLAGS EQU $94 ; System Flags + ; Bit0 = Indicates that the timer2 timer has been enabled (SET=ENABLED) + ; Bit1 = Indicates that the TIC timer has been enabled (SET=ENABLED) + ; Bit2 = Indicates that we want to turn off the indiglo automatically (SET=TURN OFF) + ; Bit3 = Indicates that they have done something in this applet (SET=done something) + ; Bit4 = Request to reset the watch (SET=Reset Watch) + ; Bit5 = Request to turn off the INDIGLO at some future time + ; Bit6 = + ; Bit7 = ????Related to indicating that sound is currently playing +MAIN_FLAGS EQU $95 ; Flags to set queue requests to do something in the main loop + ; Bit0 = Indicates that a button has changed state (SET=CHANGED) + ; Bit1 = Indicates that the current app should be suspended and TIME activated (SET=Suspend) + ; Bit2 = Indicates that the TIMER_TICS has been updated (SET=Updated) + ; Bit3 = Indicates that the hourly chimes need to be played (SET=Please Play) + ; Bit4 = Indicates that the appointments should be checked (SET=Please Check) + ; Bit5 = Indicates that the anniversaries need to be checked (SET=Please Check) + ; Bit6 = + ; Bit7 = +WRISTAPP_FLAGS EQU $96 ; System Flags + ; Bit0 = wristapp wants a second timer function called at start of interrupt (WRIST_DOTIC) (SET=CALL) + ; Bit1 = wristapp wants a call once a minute when it changes (WRIST_DOTIC) (SET=CALL) + ; Bit2 = wristapp wants a call once an hour when it changes (WRIST_DOTIC) (SET=CALL) + ; Bit3 = wristapp wants a call once a day when it changes (WRIST_DOTIC) (SET=CALL) + ; Bit4 = Play button beep sound on wristapp for any button (SET=ENABLE) + ; Bit5 = Play button beep sound on wristapp for mode button (SET=ENABLE) + ; Bit6 = Uses system rules for button beep decisions (SET=SYSTEM RULES) + ; Bit7 = Wristapp has been loaded (SET=LOADED) +NEST_PARM EQU $99 ; Holds the parameter passed to the current nested app +SYSSOUND EQU $9B ; Current sound to be played +SYSFLAGS EQU $9F ; System flags + ; Bit0 = Indicates the update direction. (SET=UP) + ; Bit1 = Indicates that the screen needs to be cleared (SET=no need to clear) + ; Also used as part of a the digit blinking code (SET=Show digits) + ; Bit2 = Indicates that the end of a scrolling message has been reached (SET=END) + ; Bit3 = User vs system string (SET=User String) + ; Bit4 = + ; Bit5 = + ; Bit6 = + ; Bit7 = +DATDIGIT1 EQU $A2 ; First digit parameter for PUTMIDnn/PUTTOPnn routines +DATDIGIT2 EQU $A3 ; Second digit parameter for PUTMIDnn/PUTTOPnn routines +; +; The sound in SYSSOUND can be set to one of the following values: +; +SND_HOURLY EQU $83 ; HOURLY CHIME +SND_APPT EQU $85 ; APPOINTMENT BEEP +SND_ALARM EQU $86 ; ALARM BEEP +SND_DLOAD EQU $87 ; PROGRAM DOWNLOAD +SND_EXTRA EQU $88 ; EXTRA +SND_COMERR EQU $89 ; COMM ERROR +SND_DONE EQU $8A ; COMM DONE +SND_BUTTON EQU $c1 ; BUTTON BEEP +SND_RETURN EQU $c2 ; RETURN TO TIME +SND_CONF EQU $c4 ; CONFIRMATION + +APPT_PROMBASE EQU $0100 ; Address of the first entry for Appointments in the EEPROM +LIST_PROMBASE EQU $0102 ; Address of the first entry for LISTs in the EEPROM +PHONE_PROMBASE EQU $0104 ; Address of the first entry for PHONE numbers in the EEPROM +ANNIV_PROMBASE EQU $0106 ; Address of the first entry for Anniversaries in the EEPROM +APPT_ENTRIES EQU $0108 ; Number of currently loaded Appointment entries +LIST_ENTRIES EQU $0109 ; Number of currently loaded LIST entries +PHONE_ENTRIES EQU $010a ; Number of currently loaded Phone number entries +ANNIV_ENTRIES EQU $010b ; Number of currently loaded Anniversary entries +APPT_BASEYEAR EQU $010c ; The year for the first loaded appointment +APPT_PRETIME EQU $010d ; How many minutes ahead of time to announce an appointment +COMM_010e EQU $010e ; ???? +; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +SND_BASEOFF EQU $010f ; Sound base pointer - All sounds are this base relative to SND_BASE (0336) +WRIST_MAIN EQU $0110 ; This is the primary initialization entry point for a Wristapp +WRIST_SUSPEND EQU $0113 ; This is the entry point called immediately before suspending the wristapp +WRIST_DOTIC EQU $0116 ; This is the entry point called for a timer tic in a wristapp +WRIST_INCOMM EQU $0119 ; This is called when the COMM app is suspending the wristapp which has requests to process timer events +WRIST_NEWDATA EQU $011c ; This is the wristapp entry point called when new data has been downloaded to the watch +WRIST_GETSTATE EQU $011f ; Entry to get a wristapp state table entry +WRIST_JMP_STATE0 EQU $0123 ; Wristapp entry point to call state 0 + +USER04a1 EQU $04a1 +NESTED_APP EQU $04a2 ; Nested application (Only to run an application while a different one is running) + ; This is used to handle alarms and appointments that go off while you are running something else +APP2_ALARM EQU 9 ; 9 = Alarm (while another app is running) +APP2_APPT EQU 10 ; 10 = Appointment (while another app is running) +APP2_WRIST EQU 11 ; 11 = Wristapp (while another app is running) +NESTED_PARM EQU $04a4 ; Parameter passed to the nested app call +USER04c3 EQU $04c3 +BUF_PHONENUM EQU $043a ; 12 byte buffer to hold a decompressed phone number +EXTRACTBUF EQU $0446 ; 32 byte buffer to hold extracted data from the EEPROM +UPDATE_POS EQU $04f3 ; Position to update a segment or digit in the blink/refresh routines +; +; These two constants appear to be associated with the PUTSCROLLMSG and SCROLLMSG routines +; +SEPARATOR EQU $3F ; Indicates the end of a scrolling string +MSGBUF EQU $04d2 ; Location of the system buffer for a scrolling string +CURRENT_APP EQU $04c1 ; The current application number (1-8) +APP_TIME EQU 1 ; 1 = Time of Day +APP_ALARM EQU 2 ; 2 = Alarm +APP_APPT EQU 3 ; 3 = Appointment +APP_ANNIV EQU 4 ; 4 = Anniversary +APP_PHONE EQU 5 ; 5 = Phone number +APP_LIST EQU 6 ; 6 = List +APP_COMM EQU 7 ; 7 = Communication +APP_WRIST EQU 8 ; 8 = Wristapp (if downloaded) +BTN_PRESSED EQU $04c3 ; The button currently pressed (For EVT_ANY or EVT_ANY4 events) 0=NEXT 1=MODE 2=SET 3=PREV 4=GLOW +EFFECTIVE_APP EQU $04c4 ; The efective application +APP_13 EQU 13 ; Some submode of the TIME application +APP_TIME_SET EQU 14 ; Submode of the TIME application +UPDATE_MIN EQU $04f4 ; Minimum value for the update function to generate. At this, it wraps to UPDATE_MAX +UPDATE_MAX EQU $04f5 ; Maximum value for the update function to generate. At this, it wraps to UPDATE_MIN +PARM_MONTH EQU $04f9 ; Month parameter +PARM_YEAR EQU $04fa ; Current year also... + +WATCHTIMER EQU $7ff0 +; +; Other random routines which you might call.... +; +ALARM_BLINKSEL EQU $4095 +ALARM_UPDATESEL EQU $4099 +ALARM_SELMIN EQU $409D +ALARM_SELMAX EQU $40A1 +FIND_ANNIV_TODAY EQU $40CD +FIND_ANNIV_SCAN EQU $40D3 +ANNIV_NEXT_ENTRY EQU $40E1 +ANNIV_PREV_ENTRY EQU $4117 +FIND_ANNIV_ENTRY EQU $415F +CHECK_ANNIVERSARIES EQU $41FC +SET_ANNIVTEST_TODAY EQU $423A +ANNIV_GETMONTHLEN EQU $426A +TEST_ANNIVERSARY EQU $4288 +ANNIV_COPY_INFO EQU $4308 +READ_ANNIV_CURRENT EQU $4317 +READ_ANNIV_FIRST EQU $4326 +READ_ANNIV_NEXT EQU $4335 +TEST_SCAN_START EQU $4346 +FIX_SCAN_YEAR EQU $4371 +TEST_SCAN_END EQU $437E +RESTORE_SCAN_YEAR EQU $43AE +INCREMENT_SCAN_DATE EQU $43B9 +GET_SCAN_MONTHLEN EQU $43E0 +DECREMENT_SCAN_DATE EQU $43F4 +FIND_APPT_NOW EQU $4415 +FIND_APPT_SCAN EQU $441B +SET_APPTFIND_SCAN EQU $4422 +READ_APPT_NEXT EQU $442C +APPT_LATCH_ENTRYDATA EQU $4468 +APPT_LATCH_ENTRYONLY EQU $446C +READ_APPT_PREV EQU $447C +FIND_APPT_ENTRY EQU $44C6 +APPT_LATCH_ENTDYDATA EQU $45A5 +CHECK_APPOINTMENTS EQU $45B9 +SET_APPTFIND_NOW EQU $462A +READ_APPT_FIRST EQU $4686 +READ_APPT_LAST EQU $469D +CHECK_APPT_TIME EQU $46B7 +READ_APPT_PACKET1 EQU $473A +READ_NEXT_APPT_PACKET EQU $4749 +READ_APPT_CURRENT EQU $475A +PROCESS_EVENTS EQU $49F6 +DO_ANYAPP_EVENT EQU $4B42 +DO_NESTAPP_EVENT EQU $4B45 +DO_APP_EVENT EQU $4B81 +DO_NORMAL_STATE EQU $4BB8 +TRANSITION_RBUTTON EQU $48fe +TRANSITION_LBUTTON EQU $494d +QUEUE_INDIGLO_OFF EQU $4992 +;QUEUE_INDIGLO_OFF EQU $49D9 +NIGHTMODE_INDIGLO_ON EQU $49E6 +INDIGLO_ON EQU $49EC +PROCESS_REQUESTS EQU $4C66 +TIMER1_INTERVALS EQU $4de1 +TIMER2_INTERVALS EQU $4dec +DO_EVENT EQU $4CA4 +GETSTATE EQU $4CFE +GETSTATE_TAB EQU $4D0e +CHECK_COMPATIBLE_EVENT EQU $4D96 +STOP_ALL_SOUND EQU $4E68 +PREPARE_TIMER2_TIMER EQU $4E96 +PLAY_HOURLY EQU $4EB1 +PAUSE_WATCH EQU $4EC7 +RESUME_WATCH EQU $4EDE +RESUME_UPDATE EQU $4EF6 +ACQUIRE_TIME EQU $4F22 +RELEASE_TIME EQU $4F2E +PLAY_BUTTON_SAFE EQU $4F46 +PREPARE_NEST_CALL EQU $4FA0 +UNPACK_PHONENUM EQU $4FBF +PHONE_UNPACK_VAL EQU $4FE0 +UNPACK_STRING EQU $4FF0 +READ_PACKET EQU $503E +FIND_PACKET EQU $5044 +DO_TRANSFER EQU $505F +TOGGLE_ENTRYFLAG EQU $5077 +MAKE_INST_LDA EQU $50B4 +MAKE_INST_LDA_X EQU $50B8 +MAKE_INST_STA EQU $50BC +ADD_INSTADDR EQU $50C7 +SET_INSTADDR_0110 EQU $50D7 +GET_INST_BYTE EQU $50EB +WRITE_FLAG_BYTE EQU $510A +FILL_EXTRACTBUF EQU $513E +SAVE_EXTRACTBUF EQU $515D +SYSTEM_RESET EQU $519B +SND_OFF EQU $5286 +DO_SOUND EQU $5298 +SET_SYS_0f_4d EQU $5203 +SET_SYS_0f_41 EQU $5208 +ENABLE_EYE EQU $53A6 +SERIAL_DELAY EQU $53B4 +DISABLE_EYE EQU $53BD +SET_SYS_07 EQU $53C8 +CLEAR_SYS_07 EQU $53CF +RESET_SYS_07 EQU $53D5 +INITHW_SYS_07 EQU $53DC +SETHW_07_08_C1 EQU $53F4 +WRITE_ACQUIRE EQU $543C +WRITE_RELEASE EQU $5448 +MAKE_INST2_LDA_X EQU $5453 +MAKE_INST2_STA_X EQU $5457 +PROM_READ EQU $5462 +PROM_WRITE EQU $5488 +READ_EEPROM_PORT EQU $54CC +PROM_STARTIO EQU $54D6 +PROM_ACQUIRE EQU $54E2 +PROM_RELEASE EQU $54EC +PROM_SHOW EQU $54F3 +PROM_HIDE EQU $54F8 +DO_SCROLL EQU $5566 +DO_BLINK EQU $55c8 +PUTDOWTOP EQU $5872 +FMTBLANK0B EQU $5963 +SAYHOLDTODELETE EQU $598a +PUT_PHONENUM EQU $59a2 +PUTYEARMID EQU $59d9 +CLEAR_HMONTH EQU $59f8 +PUT_HMONTHX EQU $59FD +CLEAR_HDAY EQU $5a11 +PUT_HDAYX EQU $5a16 +FIXLEAD0 EQU $5A2A +CLEAR_MONTH EQU $5a36 +IPUT_MONTHX EQU $5a3b +CLEAR_DAY EQU $5a4f +IPUT_DAYX EQU $5a54 +CLEAR_YEAR EQU $5a6f +IPUT_YEARX EQU $5a74 +PUTHALFDATESEP EQU $5aa0 +PUT_LETTERX EQU $5ace +PUT_HOURX EQU $5ad9 +CLEAR_RANGE EQU $5793 +SYSSYMVALS EQU $57b0 +PHONE_NEXT_ENTRY EQU $616D +PHONE_PREV_ENTRY EQU $618C +PHONE_READ_CURRENT EQU $61A7 +PHONE_SHOW_CURRENT EQU $61B0 +PHONE_FIND_SCAN_ENTRY EQU $61F1 +PHONE_READ_ENTRY EQU $622C +PHONE_READ_NEXT_ENTRY EQU $623D +PHONE_READ_FIRST_NEXT EQU $6251 +UPDATE_SECONDS EQU $625E +ADJUST_TZ1TIME EQU $62d7 +ADJUST_TZ2TIME EQU $6343 +UPDATE_TZ1DISP EQU $63af +UPDATE_TZ2DISP EQU $63e6 +TIME_SET_BLINKON EQU $6660 +TIME_SET_BLINKOFF EQU $6664 +TIME_SET_GET_TIMEPTR EQU $667b +TIME_SET_SHOWDISPLAY EQU $668a +TIME_GET_BLINKPARM EQU $66e5 +SHOW_TIME_DISPLAY EQU $676A +CLEAR_PM EQU $6815 +CLEAR_AM EQU $681c +SHOWNIGHT_SYM EQU $6840 +SAY_HOLD_TO EQU $6855 +FIX_TMAPP_DAY EQU $6861 +TMAPP_COPYTZ1 EQU $6881 +TMAPP_COPYTZ2 EQU $688c +GETTZNAME EQU $6897 +GET_MONTHDAYX EQU $689F +GET_YEAR EQU $68b2 +GET_HOURFORMAT EQU $68bb +GET_DATEFMT EQU $68cb +COPY_MDY EQU $68db +CHECK_TZ EQU $690e +CALC_DOW EQU $691c +TIME_BLINKSEL EQU $69A4 +TIME_UPDATESEL EQU $69AF +TIME_SELMIN EQU $69ba +TIME_SELMAX EQU $69c5 +LIST_GO_NEXT EQU $6A9F +LIST_GO_PREV EQU $6AAD +LIST_DISPLAY_CURRENT EQU $6ABB +CLEAR_WRISTAPPMEM EQU $6b1f +DELAY_X EQU $6b31 +DELAY_X16 EQU $6b43 +SHOWNOTE_SYM EQU $6C62 +SHOWALARM_SYM EQU $6C76 +ALARM_CHECK EQU $6BC4 +ALARM_START_BLINK EQU $6E9D +ALARM_CALL_BLINK EQU $6EA4 +ALARM_GET_BLINKPARM EQU $6EB7 +ALARM_DISPLAY_CURRENT EQU $6EF4 +ALARM_SHOW_HOURLYNOTE EQU $6F39 +ALARM_SHOW_ALARMSYM EQU $6F4A +ALARM_SHOW_AMPM EQU $6F5B +ALARM_SHOW_TEXTCHAR EQU $6F7C +ALARM_FIX_HOUR EQU $6F88 +ALARM_GET_DISPLAYHOUR EQU $6FA0 +ALARM_SET_CURRENT EQU $6FBE +ALARM_SAVE_STATUS EQU $6FD5 +ALARM_GET_TEXTOFFSET EQU $6FDC +ALARM_GET_DATAOFFSET EQU $6FE5 +MASK_ALARMS EQU $6FF3 +UNMASK_ALARMS EQU $7000 +ANNIV_SHOW_DATE EQU $7184 +ANNIV_SHOW_SCAN_DATE EQU $719F +ANNIV_SHOW_CURRENT EQU $71AC +SHOWREMIND_SYM EQU $71D6 +OFFREMIND_SYM EQU $71EE +SAY_NO_ANN_ENTRIES EQU $71F5 +APPT_SHOW_TIME EQU $73D7 +APPT_SHOW_DATE EQU $7439 +APPT_SHOW_SCAN EQU $7454 +APPT_SHOW_CURRENT EQU $7461 +APPT_SHOW_UPCOMING EQU $748E +SAY_NO_APPT_ENTRIES EQU $74BD +; +; +; +TZ1_MONTH EQU $B2 +TZ2_MONTH EQU $BB +SCAN_MONTH EQU $7A +SCAN_DAY EQU $7B +SCAN_YEAR EQU $7C +MONTH_JAN EQU 01 +MONTH_DEC EQU 12 diff --git a/number/number.asm b/number/number.asm new file mode 100644 index 0000000..269a8f1 --- /dev/null +++ b/number/number.asm @@ -0,0 +1,117 @@ +;Name: Numbers +;Version: NUMBER +;Description: This is a simple number count program +;by John A. Toebes, VIII +; +;TIP: Download your watch faster: Download a WristApp once, then do not send it again. It stays in the watch! +;HelpFile: watchapp.hlp +;HelpTopic: 106 + INCLUDE "wristapp.i" +; +; (1) Program specific constants +; +FLAGBYTE EQU $61 +; Bit 0 indicates that we want to show the segments instead of the message +; +CURVAL EQU $62 ; The current value we are displaying +START EQU * +; +; (2) System entry point vectors +L0110: jmp MAIN ; The main entry point - WRIST_MAIN +L0113: rts ; Called when we are suspended for any reason - WRIST_SUSPEND + nop + nop +L0116: rts ; Called to handle any timers or time events - WRIST_DOTIC + nop + nop +L0119: rts ; Called when the COMM app starts and we have timers pending - WRIST_INCOMM + nop + nop +L011c: rts ; Called when the COMM app loads new data - WRIST_NEWDATA + nop + nop + +L011f: lda STATETAB,X ; The state table get routine - WRIST_GETSTATE + rts + +L0123: jmp HANDLE_STATE0 + db STATETAB-STATETAB +; +; (3) Program strings +S6_NUMBER: timex6 "NUMBER" +S6_COUNT: timex6 "COUNT " +; +; (4) State Table +STATETAB: + db 0 + db EVT_ENTER,TIM_2_8TIC,0 ; Initial state + db EVT_TIMER2,TIM_ONCE,0 ; The timer from the enter event + db EVT_RESUME,TIM_ONCE,0 ; Resume from a nested app + db EVT_DNNEXT,TIM_ONCE,0 ; Next button + db EVT_DNPREV,TIM_ONCE,0 ; Prev button + db EVT_DNSET,TIM_ONCE,0 ; Set button + db EVT_MODE,TIM_ONCE,$FF ; Mode button + db EVT_END +; +; (5) State Table 0 Handler +; This is called to process the state events. We will see ENTER, RESUME, DNNEXT, DNPREV, DNSET, and TIMER2 +; +HANDLE_STATE0: + bset 1,APP_FLAGS ; Indicate that we can be suspended + lda BTNSTATE ; Get the event + cmp #EVT_DNNEXT ; Did they press the next button? + beq DO_NEXT ; Yes, increment the counter + cmp #EVT_DNPREV ; How about the PREV button + beq DO_PREV ; handle it + cmp #EVT_DNSET ; Maybe the set button? + beq DO_SET ; Deal with it! + cmp #EVT_ENTER ; Is this our initial entry? + bne REFRESH +; +; This is the initial event for starting us +; +DO_ENTER + bclr 1,FLAGBYTE ; Indicate that we need to clear the display + jsr CLEARSYM ; Clear the display + lda #S6_NUMBER-START + jsr PUT6TOP + lda #S6_COUNT-START + jsr PUT6MID + lda #SYS8_MODE + jmp PUTMSGBOT +; +; (6) Our only real working code... +DO_NEXT + inc CURVAL + lda CURVAL + cmp #100 + bne SHOWVAL +DO_SET + clr CURVAL +SHOWVAL + brset 1,FLAGBYTE,NOCLEAR +REFRESH + jsr CLEARALL + bset 1,FLAGBYTE +NOCLEAR + ldx CURVAL + jsr FMTXLEAD0 + jmp PUTMID34 +DO_PREV + lda CURVAL + beq WRAPUP + dec CURVAL + bra SHOWVAL +WRAPUP + lda #99 + sta CURVAL + bra SHOWVAL +; +; (7) This is the main initialization routine which is called when we first get the app into memory +; +MAIN: + lda #$c0 ; We want button beeps and to indicate that we have been loaded + sta WRISTAPP_FLAGS + clr FLAGBYTE ; start with a clean slate + clr CURVAL + rts diff --git a/password/password.asm b/password/password.asm new file mode 100644 index 0000000..f8c8122 --- /dev/null +++ b/password/password.asm @@ -0,0 +1,232 @@ +;Name: Password +;Version: PASSWD +;Description: This is a simple number update/passwd program +;by John A. Toebes, VIII +; +;TIP: Download your watch faster: Download a WristApp once, then do not send it again. It stays in the watch! +;HelpFile: watchapp.hlp +;HelpTopic: 106 + INCLUDE "wristapp.i" +; +; (1) Program specific constants +; +FLAGBYTE EQU $61 +; Bit 0 indicates which digit we are working on (SET=SECOND DIGIT) +; Bit 1 indicates that we need to clear the display first +; +DIGIT0 EQU $62 ; The first digit to enter +DIGIT1 EQU $63 ; The second digit to enter +SYSTEMP0 EQU $A0 +SYSTEMP1 EQU $A1 +; +; (2) System entry point vectors +; +START EQU * +L0110: jmp MAIN ; The main entry point - WRIST_MAIN +L0113: rts ; Called when we are suspended for any reason - WRIST_SUSPEND + nop + nop +L0116: rts ; Called to handle any timers or time events - WRIST_DOTIC + nop + nop +L0119: rts ; Called when the COMM app starts and we have timers pending - WRIST_INCOMM + nop + nop +L011c: rts ; Called when the COMM app loads new data - WRIST_NEWDATA + nop + nop + +L011f: lda STATETAB0,X ; The state table get routine - WRIST_GETSTATE + rts + +L0123: jmp HANDLE_STATE0 + db STATETAB0-STATETAB0 +L0127: jmp HANDLE_STATE1 + db STATETAB1-STATETAB0 +; +; (3) Program strings +S6_TOEBES: timex6 "TOEBES" +S6_SAMPLE: timex6 "SAMPLE" +S6_PRESS: timex6 "PRESS " +S8_PASSWORD: timex "PASSWORD" +SX_MESSAGE timex "BY JOHN A. TOEBES, VIII" + db SEPARATOR +; +; (4) State Table +; +STATETAB0: + db 0 + db EVT_ENTER,TIM_2_8TIC,0 ; Initial state + db EVT_TIMER2,TIM_ONCE,0 ; The timer from the enter event + db EVT_RESUME,TIM_ONCE,0 ; Resume from a nested app + db EVT_MODE,TIM_ONCE,$FF ; Mode button + db EVT_SET,TIM_ONCE,1 ; SET button pressed + db EVT_END + +STATETAB1: + db 1 + db EVT_RESUME,TIM_ONCE,1 ; Resume from a nested app + db EVT_DNANY4,TIM_ONCE,1 ; NEXT, PREV, SET, MODE button pressed + db EVT_UPANY4,TIM_ONCE,1 ; NEXT, PREV, SET, MODE button released + db EVT_USER2,TIM_ONCE,0 + db EVT_END +; +; (5) State Table 0 Handler +; This is called to process the state events. +; We see ENTER, TIMER2, and RESUME events +; +HANDLE_STATE0: + bset 1,APP_FLAGS ; Indicate that we can be suspended + lda BTNSTATE ; Get the event + cmp #EVT_ENTER ; Is this our initial entry? + bne REFRESH0 +; +; This is the initial event for starting us +; +DO_ENTER + bclr 1,FLAGBYTE ; Indicate that we need to clear the display + jsr CLEARSYM ; Clear the display + lda #S6_TOEBES-START + jsr PUT6TOP + lda #S6_SAMPLE-START + jsr PUT6MID + lda #( ( S8_PASSWORD - $10 ) & $ff ) + jmp BANNER8 +; +; We come here for a RESUME or TIMER2 event. For this we want to reset the display +; +REFRESH0 + brset 1,FLAGBYTE,NOCLEAR0 ; Do we need to clear the display first? + bset 1,FLAGBYTE + jsr CLEARSYM +NOCLEAR0 + lda #S6_PRESS-START + jsr PUT6TOP + lda #SYS6_SET + jsr PUTMSG2 + lda #SX_MESSAGE-START + jmp SETUP_SCROLL +; +; (6) State Table 1 Handler +; This is called to process the state events. +; We see SET, RESUME, DNANY4, and UPANY4 events +; +HANDLE_STATE1: + bset 1,APP_FLAGS ; Indicate that we can be suspended + lda BTNSTATE ; Get the event + cmp #EVT_UPANY4 + beq REFRESH + cmp #EVT_DNANY4 ; Is this our initial entry? + bne FORCEFRESH + lda BTN_PRESSED ; Let's see what the button they pressed was + cmp #EVT_PREV ; How about the PREV button + beq DO_PREV ; handle it + cmp #EVT_NEXT ; Maybe the NEXT button? + beq DO_NEXT ; Deal with it! + cmp #EVT_MODE ; Perhaps the MODE button + beq DO_MODE ; If so, handle it + ; It must be the set button, so take us out of this state + lda #EVT_USER2 + jmp POSTEVENT +; +; (7) Our real working code... +DO_NEXT + bset 0,SYSFLAGS ; Mark our update direction as up + bra DO_UPD +DO_PREV + bclr 0,SYSFLAGS ; Mark our update direction as down +DO_UPD + clra + sta UPDATE_MIN ; Our low end is 0 + lda #99 + sta UPDATE_MAX ; and the high end is 99 (the max since this is a 2 digit value) + brset 0,FLAGBYTE,UPD1 + ldx DIGIT1 + jsr FMTXLEAD0 + jsr PUTMID34 + ldx #DIGIT0 ; Point to our value to be updated + lda #UPD_MID12 ; Request updating in the middle of the display + bra UPD2 +UPD1 + ldx DIGIT0 + jsr FMTXLEAD0 + jsr PUTMID12 + ldx #DIGIT1 + lda #UPD_MID34 +UPD2 + jsr START_UPDATEP ; And prepare the update routine + bset 4,BTNFLAGS ; Mark that the update is now pending + bclr 1,FLAGBYTE + lda #SYS8_SET_MODE + jmp PUTMSGBOT + +DO_MODE + lda FLAGBYTE + eor #1 + sta FLAGBYTE + +REFRESH + brset 1,FLAGBYTE,NOCLEAR ; Do we need to clear the display first? +FORCEFRESH + jsr CLEARALL ; Yes, clear everything before we start + bset 1,FLAGBYTE ; And remember that we have already done that +NOCLEAR + bclr 7,BTNFLAGS ; Turn off any update routine that might be pending + brset 0,FLAGBYTE,SET1 + ldx DIGIT1 + jsr FMTXLEAD0 + jsr PUTMID34 + ldx #DIGIT0 + lda #BLINK_MID12 + bra SET2 +SET1 + ldx DIGIT0 + jsr FMTXLEAD0 + jsr PUTMID12 + ldx #DIGIT1 + lda #BLINK_MID34 +SET2 + jsr START_BLINKP + bset 2,BTNFLAGS ; Mark a blink routine as pending + rts +; +; (8) This is the main initialization routine which is called when we first get the app into memory +; +MAIN: + lda #$c0 ; We want button beeps and to indicate that we have been loaded + sta WRISTAPP_FLAGS + clr FLAGBYTE ; start with a clean slate + clr DIGIT0 + clr DIGIT1 + rts +; +; (9) This subroutine is useful for getting a scrolling string on the screen +; +;---------------------------------------------------------------------- +; Routine: +; SETUP_SCROLL +; Parameters: +; X - Offset from Start to the string +; Returns: +; MSGBUF - contains copied string +; Purpose +; This copies the current string into MSGBUF and calls the appropriate routines +; to start it scrolling on the bottom line. +;---------------------------------------------------------------------- +SETUP_SCROLL: + clr SYSTEMP0 + sta SYSTEMP1 +DO_COPY: + ldx SYSTEMP1 ; Get the pointer to the source character + lda START,X ; Get the character that we are copying + ldx SYSTEMP0 ; Get the pointer to the output buffer + sta MSGBUF,X ; and store the character away + inc SYSTEMP0 ; Increment our count + inc SYSTEMP1 ; As well as the pointer to the character + cmp #SEPARATOR ; Did we get a terminator character + bne DO_COPY ; No, go back for more + ; + ; The string is now in a buffer terminated by a separator character + ; + jsr PUTSCROLLMSG ; Initialize the scrolling support + jmp SCROLLMSG ; And tell it to actually start scrolling diff --git a/update/update.asm b/update/update.asm new file mode 100644 index 0000000..930fcec --- /dev/null +++ b/update/update.asm @@ -0,0 +1,133 @@ +;Name: Update +;Version: UPDATE +;Description: This is a simple number update program +;by John A. Toebes, VIII +; +;TIP: Download your watch faster: Download a WristApp once, then do not send it again. It stays in the watch! +;HelpFile: watchapp.hlp +;HelpTopic: 106 + INCLUDE "wristapp.i" +; +; (1) Program specific constants +; +FLAGBYTE EQU $61 +; Bit 1 indicates that we need to clear the display first +; +CURVAL EQU $62 ; The current value we are displaying +; +; (2) System entry point vectors +; +START EQU * +L0110: jmp MAIN ; The main entry point - WRIST_MAIN +L0113: rts ; Called when we are suspended for any reason - WRIST_SUSPEND + nop + nop +L0116: rts ; Called to handle any timers or time events - WRIST_DOTIC + nop + nop +L0119: rts ; Called when the COMM app starts and we have timers pending - WRIST_INCOMM + nop + nop +L011c: rts ; Called when the COMM app loads new data - WRIST_NEWDATA + nop + nop + +L011f: lda STATETAB,X ; The state table get routine - WRIST_GETSTATE + rts + +L0123: jmp HANDLE_STATE0 + db STATETAB-STATETAB +; +; (3) Program strings +S6_UPDATE: timex6 "UPDATE" +S6_SAMPLE: timex6 "SAMPLE" +; +; (4) State Table +; +STATETAB: + db 0 + db EVT_ENTER,TIM_2_8TIC,0 ; Initial state + db EVT_TIMER2,TIM_ONCE,0 ; The timer from the enter event + db EVT_RESUME,TIM_ONCE,0 ; Resume from a nested app + db EVT_MODE,TIM_ONCE,$FF ; Mode button + db EVT_DNANY4,TIM_ONCE,0 ; NEXT, PREV, SET, MODE button pressed + db EVT_UPANY4,TIM_ONCE,0 ; NEXT, PREV, SET, MODE button released + db EVT_END +; +; (5) State Table 0 Handler +; This is called to process the state events. +; We see ENTER, TIMER2, RESUME, DNANY4 and UPANY4 events +; +HANDLE_STATE0: + bset 1,APP_FLAGS ; Indicate that we can be suspended + lda BTNSTATE ; Get the event + cmp #EVT_DNANY4 ; Did they press a button? + bne CHKENTER ; No, pass on to see what else there might be + lda BTN_PRESSED ; Let's see what the button they pressed was + cmp #EVT_PREV ; How about the PREV button + beq DO_PREV ; handle it + cmp #EVT_NEXT ; Maybe the NEXT button? + beq DO_NEXT ; Deal with it! + cmp #EVT_SET ; Perhaps the SET button + beq DO_SET ; If so, handle it + ; In reality, we can't reach here since we handled all three buttons + ; in the above code (the MODE button is handled before we get here and the + ; GLOW button doesn't send in an event for this). We can just fall through + ; and take whatever we get from it. +CHKENTER + cmp #EVT_ENTER ; Is this our initial entry? + bne REFRESH +; +; This is the initial event for starting us +; +DO_ENTER + bclr 1,FLAGBYTE ; Indicate that we need to clear the display + jsr CLEARSYM ; Clear the display + lda #S6_UPDATE-START + jsr PUT6TOP + lda #S6_SAMPLE-START + jsr PUT6MID + lda #SYS8_MODE + jmp PUTMSGBOT +; +; (6) Our real working code... + +DO_NEXT + bset 0,SYSFLAGS ; Mark our update direction as up + bra DO_UPD +DO_PREV + bclr 0,SYSFLAGS ; Mark our update direction as down +DO_UPD + clra + sta UPDATE_MIN ; Our low end is 0 + lda #99 + sta UPDATE_MAX ; and the high end is 99 (the max since this is a 2 digit value) + ldx #CURVAL ; Point to our value to be updated + lda #UPD_MID34 ; Request updating in the middle of the display + jsr START_UPDATEP ; And prepare the update routine + bset 4,BTNFLAGS ; Mark that the update is now pending + bclr 1,FLAGBYTE + lda #SYS8_SET_MODE + jmp PUTMSGBOT + +DO_SET + clr CURVAL ; When they hit the set button, we just clear to zero +SHOWVAL + brset 1,FLAGBYTE,NOCLEAR ; Do we need to clear the display first? +REFRESH + jsr CLEARALL ; Yes, clear everything before we start + bset 1,FLAGBYTE ; And remember that we have already done that +NOCLEAR + bclr 7,BTNFLAGS ; Turn off any update routine that might be pending + ldx CURVAL ; Get the current value + jsr FMTXLEAD0 ; Convert it to the two ascii digits + jmp PUTMID34 ; And put it on the screen in the right place +; +; (7) This is the main initialization routine which is called when we first get the app into memory +; +MAIN: + lda #$c0 ; We want button beeps and to indicate that we have been loaded + sta WRISTAPP_FLAGS + clr FLAGBYTE ; start with a clean slate + clr CURVAL + rts -- cgit v1.2.3