/* * MIT License * * Copyright (c) 2022 Joey Castillo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "character_set_face.h" #include "watch.h" void character_set_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { (void) settings; (void) watch_face_index; if (*context_ptr == NULL) *context_ptr = malloc(sizeof(char)); } void character_set_face_activate(movement_settings_t *settings, void *context) { (void) settings; char *c = (char *)context; *c = '@'; movement_request_tick_frequency(0); } bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { (void) settings; char *c = (char *)context; char buf[11]; switch (event.event_type) { case EVENT_MODE_BUTTON_UP: movement_move_to_next_face(); break; case EVENT_LIGHT_BUTTON_DOWN: movement_illuminate_led(); break; case EVENT_ALARM_BUTTON_UP: *c = (*c) + 1; if (*c & 0x80) *c = ' '; // fall through case EVENT_ACTIVATE: sprintf(buf, "%c%c%c%c%c%c%c%c%c%c", *c, *c, *c, *c, *c, *c, *c, *c, *c, *c); watch_display_string(buf, 0); break; case EVENT_TIMEOUT: movement_move_to_face(0); break; default: break; } return true; } void character_set_face_resign(movement_settings_t *settings, void *context) { (void) settings; (void) context; }